Bounder: Difference between revisions
Created Bounder page. |
m Accidentally did italics wrong, then accidentally submitted changes prematurely...Should all be clear now. |
||
Line 1: | Line 1: | ||
{{Asset|description=When startled, bounces up and down in place while firing two poorly aimed shots.|hp=3|damage=4 (contact)<br>3 (projectile)|version=[[1.3.0]]|game= | {{Asset|description=When startled, bounces up and down in place while firing two poorly aimed shots.|hp=3|damage=4 (contact)<br>3 (projectile)|version=[[1.3.0]]|game=''[[Mega Man 5]]''|image=[[File:Bounder.png|250px]]|name=Bounder|programmer=[[WreckingPrograms]]|appears=''Mega Man (Game Gear)''|caption=Artwork of a Bounder from ''[[Mega Man 5]]''}} | ||
The '''Bounder''' is a guard robot originating from ''[[Mega Man 5]]'' (also appearing in ''Mega Man'' for Game Gear) that was introduced into ''[[Mega Man Maker]]'' in version [[1.3.0]]. It remains motionless (usually positioned on the ceiling) until the player either fires while it's on screen or approaches close enough to trigger its behavior. It then drops down towards the ground and bounds back up to the ceiling, intermittently firing off two slow moving shots at steep angles vaguely in the player's direction. Charging a shot (if applicable) and firing it with proper timing is ideal as a charged shot deals just enough damage to eliminate a Bounder. | The '''Bounder''' is a guard robot originating from ''[[Mega Man 5]]'' (also appearing in ''Mega Man'' for Game Gear) that was introduced into ''[[Mega Man Maker]]'' in version [[1.3.0]]. It remains motionless (usually positioned on the ceiling) until the player either fires while it's on screen or approaches close enough to trigger its behavior. It then drops down towards the ground and bounds back up to the ceiling, intermittently firing off two slow moving shots at steep angles vaguely in the player's direction. Charging a shot (if applicable) and firing it with proper timing is ideal as a charged shot deals just enough damage to eliminate a Bounder. |
Revision as of 08:19, 12 May 2023
Bounder | ||||||||||||||||||||||||||||||||
Artwork of a Bounder from Mega Man 5 | ||||||||||||||||||||||||||||||||
|
The Bounder is a guard robot originating from Mega Man 5 (also appearing in Mega Man for Game Gear) that was introduced into Mega Man Maker in version 1.3.0. It remains motionless (usually positioned on the ceiling) until the player either fires while it's on screen or approaches close enough to trigger its behavior. It then drops down towards the ground and bounds back up to the ceiling, intermittently firing off two slow moving shots at steep angles vaguely in the player's direction. Charging a shot (if applicable) and firing it with proper timing is ideal as a charged shot deals just enough damage to eliminate a Bounder.
In the Level Editor, the Bounder's color can be changed between red and green, and the enemy itself can be spawned anywhere there is room, considered a 2x3 enemy for placement purposes. No matter where Bounder is originally positioned when triggered in-game, it will always bound back up to the ceiling before dropping back down and repeating. If there is no ceiling to return to, Bounder will simply leap off-screen and despawn.
Mega Man 5 | |
---|---|
Weapons | |
Mega Buster • Power Stone • Gravity Hold • Napalm Bomb • Gyro Attack • Crystal Eye • Star Crash • Water Wave • Charge Kick • Rush Coil • Rush Jet • Super Arrow | |
Enemies | |
Train Met • Crystal Joe • Shield Attacker • Pukapelly • Lyric • Kouker • Bitter • Power Muscler • Bomb/Rock Thrown • Metall Cannon • Subeil • Giree • Tondeall • Pukapucker • Bounder • Sumatran • Bombier • Cocco • Jet Bomb • V | |
Level Objects | |
Falling Platform • Rotating Platform • Rolling Drill • Teckyun • Steam • Low Grav Section | |
Bosses | |
Stone Man • Crystal Man • Napalm Man • Charge Man • Dark Man 3 • Dark Man 4 • Big Pets | |
Other Pages | |
Tilesets • Backgrounds • Music |