Difference between revisions of "Break Dash"
m (Expounded on Break Dash mechanics) |
m |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 15: | Line 15: | ||
It's also important to note that the dash will only be performed if the player is touching solid ground; even if the shoot key is released in the air after charging the weapon, the game will wait until the player is no longer airborne before initiating the dash. This means the player can still shoot uncharged shots in the air while holding on to their charge, provided that the shoot key is held again before touching ground. | It's also important to note that the dash will only be performed if the player is touching solid ground; even if the shoot key is released in the air after charging the weapon, the game will wait until the player is no longer airborne before initiating the dash. This means the player can still shoot uncharged shots in the air while holding on to their charge, provided that the shoot key is held again before touching ground. | ||
==Interactions== | |||
Just like in Mega Man V, a charged Break Dash has the ability to destroy [[Pluto Block]]s. Break Dash is also the only ''player weapon'' as of Mega Man Maker 1.8.0 that can destroy [[Bokazurah Block]]s. | Just like in Mega Man V, a charged Break Dash has the ability to destroy [[Pluto Block]]s. Break Dash is also the only ''player weapon'' as of Mega Man Maker 1.8.0 that can destroy [[Bokazurah Block]]s. | ||
==Tutorial== | |||
[https://www.youtube.com/shorts/0Hqduc61lYY Break Dash] | |||
{{clr}} | |||
{{V1.8}} | |||
{{MMV}} | {{MMV}} | ||
[[Category:Weapons]] [[Category:Melee weapons]] | [[Category:Weapons]] [[Category:Melee weapons]] [[Category:Mega Man V Assets]] |
Latest revision as of 00:23, 2 May 2024
Break Dash | |||||||||||||||||||||
|
Break Dash is Pluto's signature weapon, originating from Mega Man V. It is featured in Mega Man Maker as of version 1.8.0.
If the shoot key is pressed (uncharged shot), the player will shoot out a projectile akin to the Mega Buster, but with double the normal damage. Uncharged shots cost no weapon energy, making it an objective and marked damage upgrade to the Mega Buster in a level with its charge shots disabled (and arguably still even with charge enabled).
If they hold the shoot key down then release it (charged shot), they will perform a dash damaging any enemy in their path, with the addition of being granted invincibility frames during and after the dash (marked by a flickering sprite afterwards). The dash automatically ends after a set amount of time, dashing off a ledge, or by running into either a solid object or an enemy that isn't destroyed by the dash. It can also be prematurely ended by the player via either hitting the jump button (can slide out of it, too) or turning the opposite direction.
It's also important to note that the dash will only be performed if the player is touching solid ground; even if the shoot key is released in the air after charging the weapon, the game will wait until the player is no longer airborne before initiating the dash. This means the player can still shoot uncharged shots in the air while holding on to their charge, provided that the shoot key is held again before touching ground.
Interactions
Just like in Mega Man V, a charged Break Dash has the ability to destroy Pluto Blocks. Break Dash is also the only player weapon as of Mega Man Maker 1.8.0 that can destroy Bokazurah Blocks.
Tutorial
Mega Man V | |
---|---|
Weapons | |
Mega Buster • Grab Buster • Salt Water • Electric Shock • Break Dash • Spark Chaser • Tango • Rush Coil • Rush Jet | |
Enemies | |
Hyoey • Biribaree • Piriparee • Doncatch • Hell Metall DX • Fukohorn • Metall Sniper • Tamp • La Jaba • Fankurow • Shuhorn • Chainsoar • Feeber | |
Level Objects | |
Alternating Timing Conveyor • Water Fall Spawner • Uranus Platform • Girder • Pluto Block • Magnet Well • Gravity Field • Gravity Indicator | |
Bosses | |
Pluto • Enker • Punk | |
Other Pages | |
Tilesets • Backgrounds • Music |