Difference between pages "Spikes" and "Taketento"

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{{Template:Asset
'''Spikes''' are placeable assets in ''[[Mega Man Maker|Mega Man Maker's]]'' [[Level Builder]]. They appear in all Mega Man games. If the player touches a spike, they will instantly die. Like in Mega Man 2 and subsequent games, spikes do not kill the player if they are in an invulnerable state after taking damage.
|name=Taketento
|image=[[File:TaketentoCW.png|200px]]
|caption=Artwork from ''Rockman Complete Works'' of a Taketento from ''[[Mega Man 4]]''
|description=Flies forwards. When approached, it abandons its propeller and chases you.
|damage=4 (contact)<br>1 (propeller projectile)
|hp=2 (Taketento)<br>1 (propeller projectile)
|game=''[[Mega Man 4]]''
|appears=''[[Mega Man IV]]''
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
}}
'''Taketento''' is a helicopter ladybug robot originally intended to be used an aerial patrol robot for indoor areas. It is an enemy that originates from ''[[Mega Man 4]]'' from various stages and reappears on ''[[Mega Man IV]]''. The enemy debuted in version [[1.0.0]] of ''[[Mega Man Maker]]''.


Spikes, ladders and water are grouped together in the tilesets category of the Level Builder.
When Taketento is spawned, it will be in a "passive state" where it will travel in a straight line horizontally from its initial facing direction, with the ability to pass freely through anything resembling a wall, floor, or ceiling. A Taketento in its "passive state" will not turn turn around to travel in the direction of the player, if it was initially set to travel away from them. If a Taketento in its "passive state" gets within 4 tiles or closer to the player's position on the x-axis, regardless of what the player's position is on the y-axis, the Taketento will enter its "aggressive state".


[[Skull Barrier]]'s shield was modified to allow the player immunity to spikes and travel across them as long as the shield is active.
When Taketento enters its "aggressive state", it will launch its propeller straight upwards as a projectile attack, will begin to spin its body very quickly, and then move towards the player, attempting to collide with them. Taketento in its "aggressive state" will constantly update and change its direction of travel whenever necessary to ensure it is always traveling in the direction of the player, and still has the ability to pass through anything resembling walls, floors, and ceilings. Taketento's propeller projectile can not be deflected by [[Shine]] or [[Proto Man]]'s shield.


The flavor text for spikes contain references to the Mega Man series and other media. <!--The references are listed here.-->
A Taketento in its "aggressive state" will not return to its "passive state", meaning the enemy must either be destroyed, or outran and scrolled off-screen to despawn it, to make it stop chasing the player.


==List of spikes==
Taketento can be set to face either left or right in the [[Level Builder]].
As of version [[1.7.5]], there are a total of 176 different types of spikes in Mega Man Maker. This includes


* 4 spikes from the first Mega Man game
== Gallery ==
* 15 spikes from ''Mega Man Powered Up''
<gallery>
* 4 spikes from ''Mega Man 2''
File:Taketento.png|Artwork from [[Mega Man 4]]
* 18 spikes from ''Mega Man 3''
</gallery>
* 13 spikes from ''Mega Man 4''
{{MM4}}
* 20 spikes from ''Mega Man 5''
* 26 spikes from ''Mega Man 6''
* 14 spikes from ''Mega Man 7''
* 9 spikes from ''Mega Man 8''
* 21 spikes from ''Mega Man 9''
* 23 spikes from ''Mega Man 10''
* 8 spikes from ''Mega Man 11''


==Trivia==
[[Category:Enemies]] [[Category:Flying enemies]] [[Category:Nature enemies]] [[Category:Mega Man 4 Assets]]
* Some of the spikes, like the ones from ''Mega Man'' and ''Mega Man 10'' and ''Dr. Cossack Stage 3'' spike have a custom air spike tile if there is no ground around the spike. This idea was taken from ''[[Mega Man Powered Up]]'', where spikes not connected to the ground had a shuriken appearance. It did not happen in the main game modes, but it could be seen in the Challenges and the Construction mode.
* The Top Man spike prior to 1.5 [http://web.archive.org/web/20200926165810/https://tcrf.net/Mega_Man_3_(NES)#Spikes_2 was based on an unused spike tile] from Top Man's original stage. It was relocated as a Gemini Spike, presumably because of its visual similarity to the spikes there.
* If the player character spawns on spikes in any way, they will spawn in their invincibility frames.
 
[[Category:Assets]]

Revision as of 13:09, 21 April 2023

Taketento
TaketentoCW.png
Artwork from Rockman Complete Works of a Taketento from Mega Man 4
Information
Game information
Description: Flies forwards. When approached, it abandons its propeller and chases you.
HP: 2 (Taketento)
1 (propeller projectile)
Damage: 4 (contact)
1 (propeller projectile)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 4
Other appearances: Mega Man IV
Development
Programmer(s): WreckingPrograms

Taketento is a helicopter ladybug robot originally intended to be used an aerial patrol robot for indoor areas. It is an enemy that originates from Mega Man 4 from various stages and reappears on Mega Man IV. The enemy debuted in version 1.0.0 of Mega Man Maker.

When Taketento is spawned, it will be in a "passive state" where it will travel in a straight line horizontally from its initial facing direction, with the ability to pass freely through anything resembling a wall, floor, or ceiling. A Taketento in its "passive state" will not turn turn around to travel in the direction of the player, if it was initially set to travel away from them. If a Taketento in its "passive state" gets within 4 tiles or closer to the player's position on the x-axis, regardless of what the player's position is on the y-axis, the Taketento will enter its "aggressive state".

When Taketento enters its "aggressive state", it will launch its propeller straight upwards as a projectile attack, will begin to spin its body very quickly, and then move towards the player, attempting to collide with them. Taketento in its "aggressive state" will constantly update and change its direction of travel whenever necessary to ensure it is always traveling in the direction of the player, and still has the ability to pass through anything resembling walls, floors, and ceilings. Taketento's propeller projectile can not be deflected by Shine or Proto Man's shield.

A Taketento in its "aggressive state" will not return to its "passive state", meaning the enemy must either be destroyed, or outran and scrolled off-screen to despawn it, to make it stop chasing the player.

Taketento can be set to face either left or right in the Level Builder.

Gallery

Mega Man 4
Weapons
Mega BusterRing BoomerangDive MissileSkull BarrierFlash StopperDust CrusherDrill BombRain FlushPharaoh ShotRush CoilRush Jet
Enemies
Skeleton JoeTogeheroShield AttackerSuper Ball Machine Jr.SkullmetTaketentoGachapponMinoanWall BlasterTotem PolenPakatto 24DocronMummiraGaryobyLadder PressHeliponRing RingBattanSea MineRattonWhopper
Level Objects
Dust BlockCossack PlatformRing PlatformCoil PlatformQuicksandFork Block
Bosses
Ring ManSkull ManToad ManPharaoh ManCossack CatcherWily Machine 4
Other Pages
TilesetsBackgroundsMusic