Difference between pages "Crunch Don" and "Thunder Claw"

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{{Asset
{{Template:Asset
|image=[[File:CrunchDon.png|250px]]
|name=[[File:ThunderClawIcon.png|left]] Thunder Claw [[File:ThunderClawIcon.png|right]]
|caption=Official artwork of a Crunch Don from ''[[Mega Man 11]]''
|image=[[File:MM8ThunderClawSprite.png]]
|description=
|caption=Weapon Get sprite for Thunder Claw in ''[[Mega Man 8]]''.
|programmer=[[Luigi]]
|description=This electric claw can grab poles and make you quite the acrobat.
|spriter=[[E-Clare]]<br>[[Schmiddi]]
|damage=3
|game=''[[Mega Man 8]]''
|version=[[1.5.0]]
|programmer=[[WreckingPrograms]]
|spriter=[[Zedicon]]
}}
}}
"Crunch Don" is an enemy first appearing in ''[[Mega Man 11]]''.
Thunder Claw is Clown Man's signature weapon, originating from ''[[Mega Man 8]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.5.0]].


When an enemy is near Crunch Don's eyes will light up and it will proceed to attack. In Mega Man Maker there are two behaviors for Crunch Don, one behavior is Crunch Don is stationary and will only swing it's hammer when activated. The other behavior will see Crunch Don begin to hop when activated, stopping only to swing its hammer when the player is close. Whenever Crunch Don swings it's hammer a platform will pop out of it's head, the platform can be jumped on by the player
It lets the user extend an electric tether from their buster that reaches eight tiles out before returning to the user. If the tip strikes an enemy with more than 3 HP or their shield, it will immediately return instead. The claw will pass through most reflective objects such as unmarked [[Weapon Block]]s, and the user is rooted in place if the weapon is fired while grounded. Since it's an electric-based weapon, it can power [[Fuse Crosser]]/Xtenders, deactivate [[Met#Fire Met|Fire Met]] Spawners, and trigger [[Spring Man]]'s electromagnetism.
in the brief moment that Crunch Don's hammer is down.  


Crunch Don's hammer can interact with [[Astro Button]]s and their Reset variants. It can also break [[Ice Block]]s.
One of Thunder Claw's main features is to allow the user to latch on to [[Thunder Claw Pole]]s and swing underneath them. While swinging, the claw can still damage anything that comes in contact with it, but the user cannot change their direction until they finish or cancel the swing. Additionally, the user can cling on to poles as long as any part of Thunder Claw comes in contact with it, rather than just the tip.


== Gallery ==
==Tutorial==
<gallery>
CrunchDonInGame.png|Crunch Don idling
CrunchDonPreparing.png|Crunch Don preparing to attack
CrunchDonAttack.png|Crunch Don after attacking
CrunchDonJump.png|Crunch Don leaping at the player
</gallery>


[https://www.youtube.com/shorts/B_fj0Cznfqg Thunder Claw]


{{MM11}}
 
[[Category:Enemies]] [[Category:Mega Man 11 Assets]]
{{V1.5}}
{{MM8}}
[[Category:Weapons]] [[Category:Electric weapons]] [[Category:Mega Man 8 Assets]]

Latest revision as of 01:05, 2 February 2024

ThunderClawIcon.png
Thunder Claw
ThunderClawIcon.png
MM8ThunderClawSprite.png
Weapon Get sprite for Thunder Claw in Mega Man 8.
Information
Game information
Description: This electric claw can grab poles and make you quite the acrobat.
Damage: 3
Added in version: 1.5.0
Series information
Game of origin: Mega Man 8
Development
Programmer(s): WreckingPrograms
Spriter(s): Zedicon

Thunder Claw is Clown Man's signature weapon, originating from Mega Man 8. It is featured in Mega Man Maker as of version 1.5.0.

It lets the user extend an electric tether from their buster that reaches eight tiles out before returning to the user. If the tip strikes an enemy with more than 3 HP or their shield, it will immediately return instead. The claw will pass through most reflective objects such as unmarked Weapon Blocks, and the user is rooted in place if the weapon is fired while grounded. Since it's an electric-based weapon, it can power Fuse Crosser/Xtenders, deactivate Fire Met Spawners, and trigger Spring Man's electromagnetism.

One of Thunder Claw's main features is to allow the user to latch on to Thunder Claw Poles and swing underneath them. While swinging, the claw can still damage anything that comes in contact with it, but the user cannot change their direction until they finish or cancel the swing. Additionally, the user can cling on to poles as long as any part of Thunder Claw comes in contact with it, rather than just the tip.

Tutorial

Thunder Claw


Version 1.5
Bosses
Grenade ManAstro ManConcrete ManTornado Man
Enemies
Shell'nBunby Tank DXJoe ClassicSurumakerHannya AttackerCrunchranFire MetWall TeckRabbitonPenpen EVBig TellyBombomboyFlower PresenterFire TotemOkosutobonDiarnHoohooKakinbatankAdamskiNombrellanSakrets
Weapons
Mega BallTornado HoldFlash BombThunder ClawFlame SwordConcrete ShotJewel SatelliteHornet ChaserLaser TridentMagma BazookaBlack Hole BombTornado Blow
Level Objects
Reflecting Yoku BlockThunder Claw PoleTNTAstro GateAstro ButtonMagma Beam GeneratorRainBokazurahIllusian
Major Patches
1.5.11.5.21.5.31.5.41.5.5

Mega Man 8
Weapons
Mega BusterMega BallTornado HoldFlash BombThunder ClawFlame Sword
Enemies
Shell'nBunby Tank DXJoe ClassicSurumakerHannya AttackerCrunchranFire MetFire Met SpawnerWall TeckRabbitonPenpen EVBig TellyGori ThreeDodonpa CannonRomperHogaleHogale SpawnerAmmonerSydecka
Level Objects
Thunder Claw PoleTNTAstro GateAstro ButtonAstro Reset ButtonGori Three RockIce BlockIce Block SpawnerExplosive CratesBell Ringer
Bosses
Grenade ManAstro Man
Other Pages
TilesetsBackgroundsMusic