Difference between pages "1.8.4" and "Astro Man"

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{{stub}}
{{Asset
|image=[[File:AstroManCW.png|250px]]
|caption=Artwork of Astro Man from ''Mega Man & Bass''
|description=Dives or launches projectiles, yeah. Beware of his Astro Crush!
|category=[[Boss]]
|hp=28
|damage=4 (contact/Astro Crush/projectile)
3 (orbital contact)
|game=''[[Mega Man 8]]''
|appears=''[[Mega Man & Bass]]''
|version=[[1.5.0]]
|programmer=[[WreckingPrograms]]
|spriter=[[Zedicon]]
}}


'''1.8.4''' is a minor update that added missing assets intended for 1.8.0 that were postponed due to bugs. It added lava, more shadow skins, water hovers and tiles and backgrounds from various games.
'''DWN-058 ''Astro Man''''', is a Robot Master that appears as a boss in ''Mega Man 8'' and ''Mega Man & Bass''. His appearance and behavior in Mega Man 8 was added in version [[1.5.0]] of Mega Man Maker. Astro Man fights using his signature weapons, the screen-encompassing Astro Crush and illusive [[Copy Vision]], along with his spheres that orbit his body and fire projectiles.


This update marked the final update for [[Goldstorm]] as co-project leader before his retirement.
He was once a robot built for use in a planetarium but was modified by [[Dr. Wily]] for combat and sent to destroy [[Mega Man]. He along with Tengu Man were later rebuilt for use in combat again by the robot King as a part of his robot revolution where they once again came into conflict with Mega Man as well as [[Bass]].


==New features==
==Behavior==
Astro Man has three attack patterns that he can randomly use during battle.


1.A spin and dive towards the player in an attempt to collide with them.
2.An attack involving Astro Man's spherical balls: they rotate in an elliptical path and shoot shooting star projectiles. Astro Man is an easy target during this attack as he does not move or attempt to guard himself.
3.The Astro Crush, which consists of a meteor rain made up of flaming afterimages of himself that are indestructible but can be reflected or canceled out by certain weapons. Before using it, he uses his spheres at a lower level and quickly flashes across several sections of the screen in an attempt to confuse the player. Both Astro Man and his spheres are intangible during this attack.


===Backgrounds===
Unlike most bosses, Astro Man floats in the air and does not travel on [[Tilesets|terrain]] and other solid [[Level Objects|assets]] such as the [[Conveyor Belt]].
*Cut BG (PU) (Alt)
*Time BG 2
*Wood BG (alt) (MM2)
* Charge BG (alt) (MM5)
*Mr X 2 BG 2 (alt) (MM6)
*Wily 2 BG 3 (MM11)
*Wily 2 BG 4 (MM11)
*Wily 2 BG 5 (MM11)
*Intro BG 6 (MM&B)
*Cold BG 4 (alt)
*Dynamo BG 5 (alt)
*Magic BG 8
*Magic BG 9
*Astro BG 6 (alt) (MM&B)
*King 1 BG 3
*King 3 BG 2 (alt)
*king 3 Tengu BG 2 (alt)
*King 3 Burner 3 BG
* Wily II BG 2  (GBII)
*Wily II BG 2 (alt) (GBII)


===Enemies===
==Video Tutorial==
*[[Feeber]]
[https://www.youtube.com/shorts/HOWOp2QznRU Astro Man]
*Kamikamin (Enemy)


===Level Objects===
==Trivia==
*Gravity Field
*In Mega Man 8, Astro Man's Astro Crush attack originally had a safe spot located at the last height where Astro Man appeared. [[Aze]] stated that this safe spot was removed for Mega Man Maker "to make the boss more challenging and fun".
*Gravity Indicator
*Because Astro Man is featured as a boss in both Mega Man 8 and Mega Man & Bass, he is one of few Robot Masters that have multiple special weapons usable by the player in the classic Mega Man series. In Mega Man 8, the player obtains the Astro Crush upon defeating Astro Man while in Mega Man & Bass, the player obtains the Copy Vision. As of version 1.8.3, Copy Vision is the only weapon of the two available in Mega Man Maker for use by the player.
*Magnet Well
*Astro Man is one of the only bosses in Mega Man Maker who can not be confined into a small space and contained during a fight as a result of his ability to teleport.
*Kamikamin (chest)
*Astro Man is notably weaker in Mega Man & Bass compared to how he is in Mega Man 8, having all of his attacks reduced from 6 damage to 2 or 3 with the exception of his contact damage of 4 being unchanged. His total health was also reduced from 40 to 28 to resemble the health of other bosses in Mega Man Maker.
*Water Hover
*Lava Hover
*Lava Hover Saver
*Dropper
*Dropper Conduit (Middle)
*Dropper Conduit (Top)
*Junk Dropper
*Junk Dropper Conduit (Middle)
*Junk Dropper Conduit (Top)
*PU Block
*MM3 Trash Block
*MM11 Brick Block
*MM11 Breakable block
*GB 3 Trash Block
*GB 5 Can


===Ladder===
==Gallery==
*Search Ladder 3
<gallery>
*Dive Ladder GB (GB III)
File:AstroMan.png|thumb|Official artwork from Mega Man 8
</gallery>


===Lava===
*Fire Lava
*Heat Lava
*Shadow Lava
*Junk Lava
*Sword Lava
*Magma Lava
*Solar Lava
*King Lava


===Shadow===
{{V1.5}}
*Full Shadow
{{MM8}}
*Corner Shadow (inner)
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 8 Assets]]
*Corner Shadow (outer)
*Wall Shadow
 
===Spikes===
*Dive Spike (alt 2) (MM4)
*Grenade Spike 2
*Tundra Spike 2
*Impact Spike 2
*Acid Spike (alt )
*Acid Spike (alt 2)
*Acid Spike (alt 3)
*Acid Spike 2 (alt)
*Acid Spike 2 (alt 2)
*Acid Spike 2 (alt 3)
*Crystal Spike GB (alt 2) (GB IV)
*Crystal Spike GB (alt 3) (GB IV)
 
===Tiles===
*Wily 1 Tile (alt) (MM1)
*Wily 1 Tile (alt 2) (MM1)
*Air Tile (alt) (MM2)
*Bubble Tile 2(MM2)
*Bubble Tile 2 (alt) (MM2)
*Crash Tile 3 (MM2)
*Wily 1 Tile 5  (MM2)
*Wily 3  Tile 2 (MM2)
*Wily 6 Tile (alt) (MM2)
*Needle Tile 4 (MM3)
*Wily 5 tile 2 (MM3)
*Wily 6 tile 2 (MM3)
*Skull Tile (alt) (MM4)
*Toad Tile 5 (MM4)
*Toad Tile 5 (alt) (MM4)
*Cossack 1 Tile (alt)
*Cossack 1 Tile 4
*Wily 3 Tile (alt) (MM4)
*Stone Tile 5 (MM5)
*Charge Tile (alt) (MM5)
*Dark 1 Tile 3 (alt 2)
*Blizzard Tile 4
*Blizzard Tile 4 (alt)
*Wind Tile (alt)
*Centaur Tile 4
*Centaur Tile 4 (alt)
*Yamato Tile 8
*Yamato Tile 8 (alt 1)
*Yamato Tile 8 (alt 2)
*Yamato Tile 8 (alt 3)
*MR x 1 Tile 3 (alt)
*MR X 1 Tile 7
*MR x 2 Tile 2 (alt)
*MR X 3 Tile 2 (alt)
*Shade Tile (alt)
*Shade Tile 3 (alt)
*Wily 2 Tile (alt) (MM7)
*Wily 4 Tile (alt) (MM7)
*Wily tile 1 (alt) (MM7)
*Astro Tile (alt) (MM8)
*Frost Tile 2
*Tornado Tile (alt)
*Splash Tile 2
*Ballade tile 3 (MM10)
*Punk tile 5 (MM10)
*Punk tile 6 (MM10)
*Endless Tile 17 (alt) (MM10)
*Wood tile 2 GB (GB II)
*Wood tile 2 GB (alt) (GB II)
*Metal Tile 4 GB (GB II)
*Metal Tile 4 GB (alt) (GB II)
*Wily II GB tile 3 (alt) (GB II)
*Wily II GB Tile 4 (alt) (GB II)
*Spark Tile 2 (GB III)
*Shadow Tile 2 (GB III)
*Shadow Tile 3 (GB III)
*Bright  Tile 2 (GB IV)
*Pharaoh Tile 2 (GB IV)
*Toad Tile GB (alt) (GB IV)
*Intro V Tile (GB V)
*Intro V Tile (alt) (GB V)
*Uranus Tile (alt)
*Sunstar Tile
*Sunstar Tile 2
*Intro Tile 6 (MM&B)
*Intro Tile 6 (alt) (MM&B)
*Magic Tile 6
*Cold Tile 2 (alt)
*Cold Tile 2 (alt 2)
*Cold Tile 2 (alt 3)
*Burner tile 3 (alt)
*Burner Tile 5
*Astro Tile 11 (MM&B)
*Astro Tile 12 (MM&B)
*King 2 Tile (alt)
*King 2 Tile (alt 2)
*King 2 Tile 3 (alt)
*King 2 Tile 3 (alt 2)
*King 2 Tile 3
*King 2 Tile 4
 
== 1.8.4.1 ==
=== Changes ===
*Ice Wall can now activate Astro Buttons on walls.
*Blast Man second part of its intro now will check if there's a ground below before continuing to go down to prevent self destruction in a pit or lava.
 
=== Fixed Bugs ===
*Teleporters placed in early versions of the game can make ladders stop working after teleporting.
*You sometimes cannot enter Teleporters that are slightly off-screen.
*MM11 Breakable Block's description contains a typo.
*Battan tries its best to lift MM11 Brick Blocks, but isn't strong enough and ends up clipping into the ground.
*The game crashes when using Danger Wrap on Kamikamin Chest.
*When using Break Dash, boss intros do not lock the player's movement.
*Cold Man may crash the game while fighting him.
*Undergoing a screen transition after being grabbed by Kamikamin Chest may make the player invincible.
*Rain at level 5 is as strong as Rain previously was at level 4.
*Cossack 1 Tile and Cossack 1 Tile 2's slippery collision have been inverted.
*Old Ice Blocks can no longer be broken by Fuse Lasers.
*After using Charge Kick, the player may be invulnerable to spikes.
*Lava Hover Saver ignores enemies and projectiles when they are touching another floor.
*Lava Hover Saver may crash the game when attempting to save certain projectiles.
*When using Fan, the player doesn't die from spikes on the ceiling.
*Stacking two Lighter Push Blocks on top of lava and then jumping on them crashes the game.
*Gravity Fields projections don't stop at sections when length is set manually.
*Water and Lava Hovers may end up pushing other objects into the ceiling when going up.
*Black part of Gravity Fields sometimes draws above other objects.
*Bubble Lead and Wind Storm do not properly break destructible boxes from spawners or when placed manually in the editor.
*Spike takes priority when standing both on spike and any other solid, top solid or platforms.
*Game crashes when landing on a spike while in contact with a Stone Man Platform.
*When standing on the slowest conveyor configuration, the player cannot be crushed by push blocks pushing him against a wall.
*Boobeam Traps can shoot the player even when out of the section.
*Boobeam Traps shoot timer can be desync with other boobeam traps when they are against a section edge.
*Boobeam Rails speed option 1 and 3 are the same as option 2 and 4.
*Boobeam Traps may not be counted as boss properly when there is a controller.
*Instant Waterfalls don't properly create solid inside tiles while passing through them.
*Using the Cut tool on lava may end up locking certain tiles from placing objects on it.
*Kamikamin Chest when being destroyed sometimes does not play a sound effect in certain conditions.
*Junk Blocks only destroy on directly placed solids.
*Junk Droppers are not working properly when between two sections.
*Bounce Man uses speedgear, the Lava Hover Saver can't properly save Bounce Man.
*Concrete Shot can be used where the lava used to be after being frozen.
*Purple Moving Cog is not working properly.
*Bosses may die in lava before finishing its intro.
*Enemies and Bosses can sometimes be heard dying in lava offscreen or offsection.
*The player may die in lava when getting out of a teleporter when the exit is above the lava.
*Lava animation sometimes doesn't sync properly with its own pool when unfreeze.
*Lava sometimes disappears when passing through a boss door.
*Fan doesn't stop lava in play, but does in builder.
*Magnet may not be solid after a transition.
*MM11 Block breaks too easily when on ground.
*Rain doesn't work properly where the screen above is a section connected.
*Search Snake doesn't ignore ladders like it used to be.
*Ice Walls sometimes crushes enemies and bosses instead of just damaging them.
*New Destructibles Blocks were not exploding on contact with bombs when the explosion came from the top.
*In online rooms, moving an object causes a crash.
*Ice Wall doesn't properly despawn when taking a Boss Door or after a transition.
*Conveyors layers are not the same from one conveyor to another.
*Instant Quick Laser Beams shouldn't fill the entire length after being blocked on the base.
*Hovers stays connected to the player or the enemy when it is below it.
*Hovers don't properly move other objects on top of it aside from the object that controls it.
*Fire Wall Modifier in the menu is the wrong icon.
 
[[Category:Version history]]

Latest revision as of 13:12, 12 March 2024

Astro Man
AstroManCW.png
Artwork of Astro Man from Mega Man & Bass
Information
Game information
Description: Dives or launches projectiles, yeah. Beware of his Astro Crush!
Category: Boss
HP: 28
Damage: 4 (contact/Astro Crush/projectile)

3 (orbital contact)

Added in version: 1.5.0
Series information
Game of origin: Mega Man 8
Other appearances: Mega Man & Bass
Development
Programmer(s): WreckingPrograms
Spriter(s): Zedicon


DWN-058 Astro Man, is a Robot Master that appears as a boss in Mega Man 8 and Mega Man & Bass. His appearance and behavior in Mega Man 8 was added in version 1.5.0 of Mega Man Maker. Astro Man fights using his signature weapons, the screen-encompassing Astro Crush and illusive Copy Vision, along with his spheres that orbit his body and fire projectiles.

He was once a robot built for use in a planetarium but was modified by Dr. Wily for combat and sent to destroy [[Mega Man]. He along with Tengu Man were later rebuilt for use in combat again by the robot King as a part of his robot revolution where they once again came into conflict with Mega Man as well as Bass.

Behavior

Astro Man has three attack patterns that he can randomly use during battle.

1.A spin and dive towards the player in an attempt to collide with them. 2.An attack involving Astro Man's spherical balls: they rotate in an elliptical path and shoot shooting star projectiles. Astro Man is an easy target during this attack as he does not move or attempt to guard himself. 3.The Astro Crush, which consists of a meteor rain made up of flaming afterimages of himself that are indestructible but can be reflected or canceled out by certain weapons. Before using it, he uses his spheres at a lower level and quickly flashes across several sections of the screen in an attempt to confuse the player. Both Astro Man and his spheres are intangible during this attack.

Unlike most bosses, Astro Man floats in the air and does not travel on terrain and other solid assets such as the Conveyor Belt.

Video Tutorial

Astro Man

Trivia

  • In Mega Man 8, Astro Man's Astro Crush attack originally had a safe spot located at the last height where Astro Man appeared. Aze stated that this safe spot was removed for Mega Man Maker "to make the boss more challenging and fun".
  • Because Astro Man is featured as a boss in both Mega Man 8 and Mega Man & Bass, he is one of few Robot Masters that have multiple special weapons usable by the player in the classic Mega Man series. In Mega Man 8, the player obtains the Astro Crush upon defeating Astro Man while in Mega Man & Bass, the player obtains the Copy Vision. As of version 1.8.3, Copy Vision is the only weapon of the two available in Mega Man Maker for use by the player.
  • Astro Man is one of the only bosses in Mega Man Maker who can not be confined into a small space and contained during a fight as a result of his ability to teleport.
  • Astro Man is notably weaker in Mega Man & Bass compared to how he is in Mega Man 8, having all of his attacks reduced from 6 damage to 2 or 3 with the exception of his contact damage of 4 being unchanged. His total health was also reduced from 40 to 28 to resemble the health of other bosses in Mega Man Maker.

Gallery


Version 1.5
Bosses
Grenade ManAstro ManConcrete ManTornado Man
Enemies
Shell'nBunby Tank DXJoe ClassicSurumakerHannya AttackerCrunchranFire MetWall TeckRabbitonPenpen EVBig TellyBombomboyFlower PresenterFire TotemOkosutobonDiarnHoohooKakinbatankAdamskiNombrellanSakrets
Weapons
Mega BallTornado HoldFlash BombThunder ClawFlame SwordConcrete ShotJewel SatelliteHornet ChaserLaser TridentMagma BazookaBlack Hole BombTornado Blow
Level Objects
Reflecting Yoku BlockThunder Claw PoleTNTAstro GateAstro ButtonMagma Beam GeneratorRainBokazurahIllusian
Major Patches
1.5.11.5.21.5.31.5.41.5.5

Mega Man 8
Weapons
Mega BusterMega BallTornado HoldFlash BombThunder ClawFlame Sword
Enemies
Shell'nBunby Tank DXJoe ClassicSurumakerHannya AttackerCrunchranFire MetFire Met SpawnerWall TeckRabbitonPenpen EVBig TellyGori ThreeDodonpa CannonRomperHogaleHogale SpawnerAmmonerSydecka
Level Objects
Thunder Claw PoleTNTAstro GateAstro ButtonAstro Reset ButtonGori Three RockIce BlockIce Block SpawnerExplosive CratesBell Ringer
Bosses
Grenade ManAstro Man
Other Pages
TilesetsBackgroundsMusic