|Artwork of the Magnet Beam from Mega Man 1|
Pressing the attack key allows the user to create a semi-solid platform in the area in front of them for three seconds. By holding the attack key, the platform can be extended further, to a maximum length of 10.5 tiles long. If the platform hits a solid wall while it's extending, it will stop at that point. Up to three Magnet Beam platforms can be present at a time. Enemies and objects are capable of being supported by the platforms as well. Fuse Lasers can be blocked by Magnet Beams if the Fuse Lasers strike the Beams from above.
- If Magnet Beam overlaps with an On Switch Ladder or Off Switch Ladder, the player will fall through it.
- Magnet Beam's flickering effect was originally caused by the NES's difficulty in processing multiple objects on screen at once. This effect was recreated in Mega Man Maker as a homage to this.
- When Magnet Beam is equipped, all characters gain the same color palette as Mega Man.
- Magnet Beam is unique in that it's a Special Weapon that is not obtained by defeating a Robot Master, instead being found within Elec Man's stage. It shares this trait with Mega Ball.
|Mega Man 1|
|Weapons||Mega Buster • Rolling Cutter • Super Arm • Ice Slasher • Hyper Bomb • Fire Storm • Thunder Beam • Magnet Beam|
|Enemies||Met • Octopus Battery • Beak • Picket Man • Screw Bomber • Big Eye • Spine • Crazy Razy • Watcher • Killer Bullet • Tackle Fire • Flying Shell • Footholder|
|Level Objects||Fire Beam • Elec Beam • Flame Pillar • Super Arm Block • Fire Wave Spawner|
|Bosses||Cut Man • Ice Man • Bomb Man • Fire Man • Yellow Devil|
|Other Pages||Tilesets • Backgrounds • Music|