Difference between pages "Shine" and "Magnet Missile"

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{{Asset
{{Template:Asset
|name=[[File:ShineIcon.png|left]] Shine [[File:ShineIcon.png|right]]
|name=[[File:MagnetMissileIcon.png|left]] Magnet Missile [[File:MagnetMissileIcon.png|right]]
|image=[[File:Shine Final.png|250px]]
|image=[[File:MagnetMissile.png|250px]]
|caption=Artwork for Shine by [[Justazag]]
|caption=Artwork for the Magnet Missile in ''[[Mega Man 3]]''
|description=A frame 1 move that hits around you. Can apparently reflect projectiles too.
|description=Fire off a magnet that homes in on enemies vertically.
|damage=1
|damage=2
|game=''Super Smash Bros. Melee''
|game=''[[Mega Man 3]]''
|appears=''[[Mega Man II]]''
''[[Mega Man: The Wily Wars]]''
|version=[[1.0.0]]
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
|spriter=[[WreckingPrograms]]
}}
}}
'''Shine''' is a special weapon in ''[[Mega Man Maker]]'' that is derived from Fox's down special move in ''Super Smash Bros. Melee''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].
Magnet Missile is [[Magnet Man]]'s signature weapon, originating from ''[[Mega Man 3]]'' and reappearing in ''[[Mega Man II]]'' and ''[[Mega Man: The Wily Wars]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].


When the attack key is pressed, the user is surrounded by a hexagonal barrier for 1 frame and can reflect most projectiles that come in contact with it. The reflector can be held up for as long as the user holds the attack key, and they are unable to move while it's active. Energy is only consumed if a projectile is successfully deflected, and it can be jump-canceled as well. The reflector itself can cause damage, though only upon inital activation, and its range only spans the area directly around the user.
Firing it sends out a fast horseshoe magnet that will turn 90 degrees if an enemy is in the same y-axis as it. Up to 2 Missiles can be onscreen at a time, and if two potential targets are on the same y-axis, then they will choose one of them at random to home in on.


The user will lose all vertical momentum when using Shine, and the force of gravity is reduced as well. This stacks with [[Water]]'s lowered gravity. Bearing this in mind, users can use Shine repeatedly while airborne to cross over large gaps, or hold it to fly up tremendous heights with the help of objects such as [[Fan]]s or [[Spring]]s. The former technique is often used as the basis for [[Spike Fall]] levels.


Regarding [[bosses]], [[Grenade Man]]'s Crazy Destroyer and [[Sheep Man]]'s Thunder Wool are the only attacks that cannot be reflected, though the player is immune to them as long as Shine is held up. While most reflected projectiles deal two units of damage to bosses, a reflected Leaf Shield will deal four units of damage to [[Wood Man]].
{{MM3}}
 
{{MMII}}
==Gallery==
[[Category:Weapons]] [[Category:Mega Man 3 Assets]]
<gallery>
Shine.png|Alternate art of Shine by ???
</gallery>
 
==Trivia==
*Shine is actually a nickname given to Fox's down special by players, and the formal name of the move is Reflector.
*Shine and [[Nado]] were both programmed by WreckingPrograms in the Mega Engine before the release of ''Mega Man Maker''.
*If the player bounces on a striped [[Bouncy Ball]] while holding Shine underwater, they can reach 79 tiles up, or nearly the height of six screens.
*While Fox and his Reflector were present in the first ''Super Smash Bros.'', Shine functions more closely to its ''Melee'' incarnation since it doesn't automatically cancel upon landing, and it can be jumped out of.
 
 
{{MMM}}
[[Category:Weapons]][[Category:Cameo weapons]][[Category:Shield weapons]][[Category:Original Assets]]

Revision as of 09:28, 8 May 2023

MagnetMissileIcon.png
Magnet Missile
MagnetMissileIcon.png
MagnetMissile.png
Artwork for the Magnet Missile in Mega Man 3
Information
Game information
Description: Fire off a magnet that homes in on enemies vertically.
Damage: 2
Added in version: 1.0.0
Series information
Game of origin: Mega Man 3
Other appearances: Mega Man II

Mega Man: The Wily Wars

Development
Programmer(s): WreckingPrograms

Magnet Missile is Magnet Man's signature weapon, originating from Mega Man 3 and reappearing in Mega Man II and Mega Man: The Wily Wars. It is featured in Mega Man Maker as of version 1.0.0.

Firing it sends out a fast horseshoe magnet that will turn 90 degrees if an enemy is in the same y-axis as it. Up to 2 Missiles can be onscreen at a time, and if two potential targets are on the same y-axis, then they will choose one of them at random to home in on.


Mega Man 3
Weapons
Mega BusterSpark ShockSearch SnakeNeedle CannonTop SpinShadow BladeMagnet MissileGemini LaserHard KnuckleRush CoilRush Jet
Enemies
PeterchyPottonHammer JoeMechakkeroPoleNew ShotmanPetit SnakeyKomasaburoHari HarryCannonWalking BombGyoraiboYambowMag FlyElectric GabyoallBubukanNitronElec'nBomb FlierHologranGiant SpringerTama
Level Objects
Moving CogLift PlatformDrop PlatformWanaanMagnetNeedle PressTop Lift
Bosses
Spark ManTop ManMagnet ManHard ManKamegoro Maker
Other Pages
TilesetsBackgroundsMusic


Mega Man II
Weapons
Mega BusterAir ShooterLeaf ShieldClash BomberMetal BladeNeedle CannonTop SpinMagnet MissileHard Knuckle
Enemies
TellyCrazy CannonBattonRobbitFly BoyFan FiendPipiScwormAtomic ChickenHot DogNew ShotmanKomasaburoHari HarryCannonYambowMag FlyGiant SpringerTama
Bosses
Wood ManClash ManMetal ManTop ManMagnet ManHard Man
Other Pages
TilesetsBackgroundsMusic