1.3.1: Difference between revisions

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Created page with "'''Version 1.3.1''' was a minor update to ''Mega Man Maker. This update was released on March 25, 2018. == Changelog == === Changes === *Skull Man can now start moving when holding down the shoot button with Bass Buster. *Health and weapon energy spawners are now on a local timer, meaning they no longer spawn and play a sound effect when off-screen. *Quick Lasers don't get blocked by Rolling Drills anymore. === Fixed Bugs === *Hitting a boss with Water Wave underw..."
 
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*Quicksand can affect the player before they spawn.
*Quicksand can affect the player before they spawn.


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{{Versions}}
[[Category:Version history]]
[[Category:Version history]]

Latest revision as of 22:23, 10 August 2024

Version 1.3.1 was a minor update to Mega Man Maker. This update was released on March 25, 2018.

Changelog

Changes

  • Skull Man can now start moving when holding down the shoot button with Bass Buster.
  • Health and weapon energy spawners are now on a local timer, meaning they no longer spawn and play a sound effect when off-screen.
  • Quick Lasers don't get blocked by Rolling Drills anymore.


Fixed Bugs

  • Hitting a boss with Water Wave underwater crashes the game.
  • Touching a weapon capsule while using Treble Boost doesn't take away the ability, causing broken animations.
  • Touching a character capsule while Charge Kicking or shooting while standing still (Bass only), the game crashes.
  • Rush Coil/Jet weapon blocks don't switch colors accordingly when touching a character capsule.
  • You can still move when using Treble Boost upon completing a level, or when a boss spawns.
  • Dashing into Treble Boost at point-blank range causes animation issues.
  • Coil platforms do not autotile correctly when removed in the editor.
  • Ring platforms and coil platforms can sometimes autotile together, causing weird results.
  • Changing weapons while transforming into Treble Boost allows you to use that weapon while flying, with broken animations.
  • Whopper's description contains a typo.
  • Rolling Drill spawners still play their animation when the game is paused.
  • Rolling Drill spawners facing left break blocks directly to the right of it when spawning the drill.
  • When a Yoku Block spawns on top of a Rolling Drill, the drill moves upwards.
  • Water Wave can destroy frozen Fire Pillars.
  • Rolling Drill has some depth issues.
  • Touching a character capsule the frame you start a screen transition can crash the game.
  • Walking, then dash-jumping and shooting while moving through a boss door as Bass can play an incorrect animation.
  • When climbing against a ceiling as Bass, then holding shoot, letting go and immediately double-jumping, you can sometimes clip into the ceiling.
  • Quicksand can affect the player before they spawn.


Versions
1.0.0
1.0.11.0.21.0.31.0.41.0.9
1.1.0
1.1.11.1.21.1.3
1.2.0
1.2.11.2.21.2.31.2.4
1.3.0
1.3.11.3.21.3.31.3.41.3.51.3.6
1.4.0
1.4.11.4.2
1.5.0
1.5.11.5.21.5.31.5.41.5.5
1.6.0
1.6.11.6.21.6.3
1.7.0
1.7.11.7.21.7.31.7.41.7.5


1.8.0
1.8.11.8.21.8.31.8.41.8.5

1.9.0