1.3.1: Difference between revisions
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Created page with "'''Version 1.3.1''' was a minor update to ''Mega Man Maker. This update was released on March 25, 2018. == Changelog == === Changes === *Skull Man can now start moving when holding down the shoot button with Bass Buster. *Health and weapon energy spawners are now on a local timer, meaning they no longer spawn and play a sound effect when off-screen. *Quick Lasers don't get blocked by Rolling Drills anymore. === Fixed Bugs === *Hitting a boss with Water Wave underw..." |
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*Quicksand can affect the player before they spawn. | *Quicksand can affect the player before they spawn. | ||
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[[Category:Version history]] | [[Category:Version history]] |
Latest revision as of 22:23, 10 August 2024
Version 1.3.1 was a minor update to Mega Man Maker. This update was released on March 25, 2018.
Changelog
Changes
- Skull Man can now start moving when holding down the shoot button with Bass Buster.
- Health and weapon energy spawners are now on a local timer, meaning they no longer spawn and play a sound effect when off-screen.
- Quick Lasers don't get blocked by Rolling Drills anymore.
Fixed Bugs
- Hitting a boss with Water Wave underwater crashes the game.
- Touching a weapon capsule while using Treble Boost doesn't take away the ability, causing broken animations.
- Touching a character capsule while Charge Kicking or shooting while standing still (Bass only), the game crashes.
- Rush Coil/Jet weapon blocks don't switch colors accordingly when touching a character capsule.
- You can still move when using Treble Boost upon completing a level, or when a boss spawns.
- Dashing into Treble Boost at point-blank range causes animation issues.
- Coil platforms do not autotile correctly when removed in the editor.
- Ring platforms and coil platforms can sometimes autotile together, causing weird results.
- Changing weapons while transforming into Treble Boost allows you to use that weapon while flying, with broken animations.
- Whopper's description contains a typo.
- Rolling Drill spawners still play their animation when the game is paused.
- Rolling Drill spawners facing left break blocks directly to the right of it when spawning the drill.
- When a Yoku Block spawns on top of a Rolling Drill, the drill moves upwards.
- Water Wave can destroy frozen Fire Pillars.
- Rolling Drill has some depth issues.
- Touching a character capsule the frame you start a screen transition can crash the game.
- Walking, then dash-jumping and shooting while moving through a boss door as Bass can play an incorrect animation.
- When climbing against a ceiling as Bass, then holding shoot, letting go and immediately double-jumping, you can sometimes clip into the ceiling.
- Quicksand can affect the player before they spawn.
Versions | |
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1.0.0 1.0.1 • 1.0.2 • 1.0.3 • 1.0.4 • 1.0.5 • 1.0.9 1.1.0 1.1.1 • 1.1.2 • 1.1.3 1.2.0 1.2.1 • 1.2.2 • 1.2.3 • 1.2.4 1.3.0 1.3.1 • 1.3.2 • 1.3.3 • 1.3.4 • 1.3.5 • 1.3.6 1.4.0 1.4.1 • 1.4.2 1.5.0 1.5.1 • 1.5.2 • 1.5.3 • 1.5.4 • 1.5.5 1.6.0 1.6.1 • 1.6.2 • 1.6.3 1.7.0 1.7.1 • 1.7.2 • 1.7.3 • 1.7.4 • 1.7.5
1.9.1 • 1.9.2 • 1.9.3 |