Decorations: Difference between revisions
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{{Incomplete|Additional info: spriter info and option icons for decorations}} | |||
{{Incomplete|Additional info | {{ImageNeeded|In-game images, sprites and icons for all decorations}} | ||
{{ | |||
'''Decorations''' are a subcategory under [[Tilesets]] in the [[Level Builder]] consisting of cosmetic options to make levels appear more lively. Similar to tiles, some decorations may also contain collision properties. | '''Decorations''' are a subcategory under [[Tilesets]] in the [[Level Builder]] consisting of cosmetic options to make levels appear more lively. Similar to tiles, some decorations may also contain collision properties. | ||
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== Plates == | == Plates == | ||
'' | {{Asset | ||
|name=<center style="image-rendering:pixelated;">[[File:WilyPlateIcon.png|left]] Plate [[File:CossackPlateIcon.png|right]]</center> | |||
|image=[[File:AllPlates.png|250px]] | |||
|caption=All default plate variants in ''[[Mega Man Maker]]'' | |||
|category=[[Tilesets]] | |||
|version=[[1.2.0]] (Wily, Cossack, Mr. X Plates)<br> | |||
[[1.5.0]] (Light, Right Plates)<br> | |||
[[1.6.0]] (Wily Plate variants)<br> | |||
[[1.8.0]] (King, Stardroid Plates) | |||
|space=2x2 | |||
|layer={{Layer|6}} | |||
|game=''[[Mega Man 2]]'' | |||
|appears=''[[Mega Man 3]]''<br> | |||
''[[Mega Man 4]]''<br> | |||
''[[Mega Man 5]]''<br> | |||
''[[Mega Man 6]]''<br> | |||
''[[Mega Man 8]]''<br> | |||
''[[Mega Man 10]]''<br> | |||
''[[Mega Man 11]]''<br> | |||
''[[Mega Man V]]''<br> | |||
''[[Mega Man & Bass]]'' | |||
|programmer=[[WreckingPrograms]] (Wily Plate, Cossack Plate, Mr. X Plate)<br>[[Luigi]] (Light Plate, Right Plate, King Plate, Stardroid Plate) | |||
|spriter=[[TimeLink]] (original draft for ''Mega Man 11'' Wily Plates)<br>[[FakeVirus]] (refined ''Mega Man 11'' Wily Plates) | |||
|sprite=<center style="image-rendering:pixelated;">[[File:WilyPlate1.png]] [[File:CossackPlate1.png]] [[File:XPlate1.png]] [[File:LightPlate1.png]] [[File:RightPlate1.png]] [[File:KingPlate1.png]] [[File:StardroidPlate.png]]</center> | |||
}} | |||
'''Plates''' are 2x2 solid tiles featuring the names of the main antagonists across the ''Mega Man'' series. [[Dr. Wily|Wily]], [[Dr. Wily|Mr. X]], and [[Dr. Cossack|Cossack]] Plates were added to ''[[Mega Man Maker]]'' in version [[1.2.0]] with more plates and variants added in later versions. | |||
As of version [[1.8.5.2]] of ''[[Mega Man Maker]]'', there are 80 plates in ''Mega Man Maker'': | |||
*27 Wily Plates | |||
*8 Cossack Plates | |||
*5 Mr. X Plates | |||
*8 Light Plates | |||
*8 Right Plates | |||
*15 King Plates | |||
*9 Stardroid Plates | |||
For additional information, see ''[[Plates]]''. | |||
{{clr}} | |||
== Shadows == | == Shadows == | ||
{{Asset | {{Asset | ||
|name=Shadows | |name=<center style="image-rendering:pixelated;">[[File:SprDropShadow 0.png|left]] Shadows [[File:SprPitShadow 0.png|right]]</center> | ||
|image= | |image=[[File:Shadows.png|250px]] | ||
|caption= | |caption=All shadows ingame. | ||
|category=[[Tilesets]] | |category=[[Tilesets]] | ||
|version=[[1.5.0]] (Drop and Pit Shadows)<br>[[1.8.4]] (Wall, Corner and Full Shadows; additional options) | |version=[[1.5.0]] (Drop and Pit Shadows)<br>[[1.8.4]] (Wall, Corner and Full Shadows; additional options) | ||
|space=1x1 | |space=1x1 | ||
|layer={{Layer|2}} | |||
|game=''[[Mega Man Maker]]'' | |||
|programmer=[[Luigi]] | |programmer=[[Luigi]] | ||
|spriter= | |spriter=? | ||
|sprite=<center style="image-rendering:pixelated;">[[File:DropShadowIcon.png]] [[File:PitShadowIcon.png]] [[File:WallShadowIcon.png]] [[File:CornerShadowInnerIcon.png]] [[File:CornerShadowOutterIcon.png]] [[File:FullShadowIcon.png]]</center> | |||
}} | }} | ||
'''Shadows''' are a decoration type that add black shapes to the background where they are placed. Drop and Pit Shadows were added in [[1.5.0]], with Wall, Corner and Full Shadows and additional options added in [[1.8.4]]. | '''Shadows''' are a decoration type that add black shapes to the background where they are placed. Drop and Pit Shadows were added in [[1.5.0]], with Wall, Corner and Full Shadows and additional options added in [[1.8.4]]. | ||
{ | |||
===Variants=== | |||
{| class="wikitable plainrowheaders sortable" | |||
|+ style="text-align:left"| | |||
! scope="col" | Name | |||
! scope="col" | Icon | |||
! scope="col" | In-Game Description | |||
! scope="col" | Orientation | |||
! scope="col" | Options | |||
! scope="col" | Added in Version | |||
|- | |||
|Drop Shadow | |||
|rowspan="1"|<center style="image-rendering:pixelated;">[[File:DropShadowIcon.png]]</center> | |||
|For all those times when you need shadows under your platforms. | |||
|rowspan="2"|N/A | |||
|<center style="image-rendering:pixelated;">[[File:SprDropShadow 0.png]] [[File:SprDropShadow 1.png]] [[File:SprDropShadow 2.png]] [[File:SprDropShadow 3.png]] [[File:SprDropShadow 4.png]] [[File:SprDropShadow 5.png]] [[File:SprDropShadow 6.png]] [[File:SprDropShadow 7.png]] [[File:SprDropShadow 8.png]] [[File:SprDropShadow 9.png]] [[File:SprDropShadow 10.png]] [[File:SprDropShadow 11.png]] [[File:SprDropShadow 12.png]] </center> | |||
|rowspan="2"|<center>[[1.5.0]] / </center><center>[[1.8.4]] (additional options)</center> | |||
|- | |||
|Pit Shadow | |||
|rowspan="1"|<center style="image-rendering:pixelated;">[[File:PitShadowIcon.png]]</center> | |||
|Used for indicating what's instant death and what's a safe passage. | |||
|<center style="image-rendering:pixelated;">[[File:SprPitShadow 0.png]] [[File:SprPitShadow 1.png]] [[File:SprPitShadow 2.png]] [[File:SprPitShadow 3.png]] [[File:SprPitShadow 4.png]] [[File:SprPitShadow 5.png]] [[File:SprPitShadow 6.png]] [[File:SprPitShadow 7.png]] [[File:SprPitShadow 8.png]] [[File:SprPitShadow 9.png]] [[File:SprPitShadow 10.png]] [[File:SprPitShadow 11.png]] [[File:SprPitShadow 12.png]] </center> | |||
|- | |||
|rowspan="2"|Wall Shadow | |||
|rowspan="2"|<center style="image-rendering:pixelated;">[[File:WallShadowIcon.png]]</center> | |||
|rowspan="2"|For accenting walls, also for hiding stains. | |||
|Right | |||
|<center style="image-rendering:pixelated;">[[File:SprWallShadowRight 0.png]] [[File:SprWallShadowRight 1.png]] [[File:SprWallShadowRight 2.png]] [[File:SprWallShadowRight 3.png]] [[File:SprWallShadowRight 4.png]] [[File:SprWallShadowRight 5.png]] [[File:SprWallShadowRight 6.png]] [[File:SprWallShadowRight 7.png]] [[File:SprWallShadowRight 8.png]] [[File:SprWallShadowRight 9.png]] [[File:SprWallShadowRight 10.png]] [[File:SprWallShadowRight 11.png]] [[File:SprWallShadowRight 12.png]] </center> | |||
|rowspan="11"|<center>[[1.8.4]]</center> | |||
|- | |||
|Left | |||
|<center style="image-rendering:pixelated;">[[File:SprWallShadowLeft 0.png]] [[File:SprWallShadowLeft 1.png]] [[File:SprWallShadowLeft 2.png]] [[File:SprWallShadowLeft 3.png]] [[File:SprWallShadowLeft 4.png]] [[File:SprWallShadowLeft 5.png]] [[File:SprWallShadowLeft 6.png]] [[File:SprWallShadowLeft 7.png]] [[File:SprWallShadowLeft 8.png]] [[File:SprWallShadowLeft 9.png]] [[File:SprWallShadowLeft 10.png]] [[File:SprWallShadowLeft 11.png]] [[File:SprWallShadowLeft 12.png]] </center> | |||
|- | |||
|rowspan="4"|Corner Shadow (Inner) | |||
|rowspan="4"|<center style="image-rendering:pixelated;">[[File:CornerShadowInnerIcon.png]]</center> | |||
|rowspan="4"|For connecting vertical and horizontal shadows. | |||
|Top right | |||
|<center style="image-rendering:pixelated;">[[File:SprCornerShadowInnerTopRight 0.png]] [[File:SprCornerShadowInnerTopRight 1.png]] [[File:SprCornerShadowInnerTopRight 2.png]] [[File:SprCornerShadowInnerTopRight 3.png]] [[File:SprCornerShadowInnerTopRight 4.png]] [[File:SprCornerShadowInnerTopRight 5.png]] [[File:SprCornerShadowInnerTopRight 6.png]] [[File:SprCornerShadowInnerTopRight 7.png]] [[File:SprCornerShadowInnerTopRight 8.png]] [[File:SprCornerShadowInnerTopRight 9.png]] [[File:SprCornerShadowInnerTopRight 10.png]] [[File:SprCornerShadowInnerTopRight 11.png]] [[File:SprCornerShadowInnerTopRight 12.png]] </center> | |||
|- | |||
|Top left | |||
|<center style="image-rendering:pixelated;">[[File:SprCornerShadowInnerTopLeft 0.png]] [[File:SprCornerShadowInnerTopLeft 1.png]] [[File:SprCornerShadowInnerTopLeft 2.png]] [[File:SprCornerShadowInnerTopLeft 3.png]] [[File:SprCornerShadowInnerTopLeft 4.png]] [[File:SprCornerShadowInnerTopLeft 5.png]] [[File:SprCornerShadowInnerTopLeft 6.png]] [[File:SprCornerShadowInnerTopLeft 7.png]] [[File:SprCornerShadowInnerTopLeft 8.png]] [[File:SprCornerShadowInnerTopLeft 9.png]] [[File:SprCornerShadowInnerTopLeft 10.png]] [[File:SprCornerShadowInnerTopLeft 11.png]] [[File:SprCornerShadowInnerTopLeft 12.png]] </center> | |||
|- | |||
|Bottom right | |||
|<center style="image-rendering:pixelated;">[[File:SprCornerShadowInnerBottomRight 0.png]] [[File:SprCornerShadowInnerBottomRight 1.png]] [[File:SprCornerShadowInnerBottomRight 2.png]] [[File:SprCornerShadowInnerBottomRight 3.png]] [[File:SprCornerShadowInnerBottomRight 4.png]] [[File:SprCornerShadowInnerBottomRight 5.png]] [[File:SprCornerShadowInnerBottomRight 6.png]] [[File:SprCornerShadowInnerBottomRight 7.png]] [[File:SprCornerShadowInnerBottomRight 8.png]] [[File:SprCornerShadowInnerBottomRight 9.png]] [[File:SprCornerShadowInnerBottomRight 10.png]] [[File:SprCornerShadowInnerBottomRight 11.png]] [[File:SprCornerShadowInnerBottomRight 12.png]] </center> | |||
|- | |||
|Bottom left | |||
|<center style="image-rendering:pixelated;">[[File:SprCornerShadowInnerBottomLeft 0.png]] [[File:SprCornerShadowInnerBottomLeft 1.png]] [[File:SprCornerShadowInnerBottomLeft 2.png]] [[File:SprCornerShadowInnerBottomLeft 3.png]] [[File:SprCornerShadowInnerBottomLeft 4.png]] [[File:SprCornerShadowInnerBottomLeft 5.png]] [[File:SprCornerShadowInnerBottomLeft 6.png]] [[File:SprCornerShadowInnerBottomLeft 7.png]] [[File:SprCornerShadowInnerBottomLeft 8.png]] [[File:SprCornerShadowInnerBottomLeft 9.png]] [[File:SprCornerShadowInnerBottomLeft 10.png]] [[File:SprCornerShadowInnerBottomLeft 11.png]] [[File:SprCornerShadowInnerBottomLeft 12.png]] </center> | |||
|- | |||
|rowspan="4"|Corner Shadow (Outer) | |||
|rowspan="4"|<center style="image-rendering:pixelated;">[[File:CornerShadowOutterIcon.png]]</center> | |||
|rowspan="4"|Make just a detail with shadows. | |||
|Top right | |||
|<center style="image-rendering:pixelated;">[[File:SprCornerShadowOutterTopRight 0.png]] [[File:SprCornerShadowOutterTopRight 1.png]] [[File:SprCornerShadowOutterTopRight 2.png]] [[File:SprCornerShadowOutterTopRight 3.png]] [[File:SprCornerShadowOutterTopRight 4.png]] [[File:SprCornerShadowOutterTopRight 5.png]] [[File:SprCornerShadowOutterTopRight 6.png]] [[File:SprCornerShadowOutterTopRight 7.png]] [[File:SprCornerShadowOutterTopRight 8.png]] [[File:SprCornerShadowOutterTopRight 9.png]] [[File:SprCornerShadowOutterTopRight 10.png]] [[File:SprCornerShadowOutterTopRight 11.png]] [[File:SprCornerShadowOutterTopRight 12.png]] </center> | |||
|- | |||
|Top left | |||
|<center style="image-rendering:pixelated;">[[File:SprCornerShadowOutterTopLeft 0.png]] [[File:SprCornerShadowOutterTopLeft 1.png]] [[File:SprCornerShadowOutterTopLeft 2.png]] [[File:SprCornerShadowOutterTopLeft 3.png]] [[File:SprCornerShadowOutterTopLeft 4.png]] [[File:SprCornerShadowOutterTopLeft 5.png]] [[File:SprCornerShadowOutterTopLeft 6.png]] [[File:SprCornerShadowOutterTopLeft 7.png]] [[File:SprCornerShadowOutterTopLeft 8.png]] [[File:SprCornerShadowOutterTopLeft 9.png]] [[File:SprCornerShadowOutterTopLeft 10.png]] [[File:SprCornerShadowOutterTopLeft 11.png]] [[File:SprCornerShadowOutterTopLeft 12.png]] </center> | |||
|- | |||
|Bottom right | |||
|<center style="image-rendering:pixelated;">[[File:SprCornerShadowOutterBottomRight 0.png]] [[File:SprCornerShadowOutterBottomRight 1.png]] [[File:SprCornerShadowOutterBottomRight 2.png]] [[File:SprCornerShadowOutterBottomRight 3.png]] [[File:SprCornerShadowOutterBottomRight 4.png]] [[File:SprCornerShadowOutterBottomRight 5.png]] [[File:SprCornerShadowOutterBottomRight 6.png]] [[File:SprCornerShadowOutterBottomRight 7.png]] [[File:SprCornerShadowOutterBottomRight 8.png]] [[File:SprCornerShadowOutterBottomRight 9.png]] [[File:SprCornerShadowOutterBottomRight 10.png]] [[File:SprCornerShadowOutterBottomRight 11.png]] [[File:SprCornerShadowOutterBottomRight 12.png]] </center> | |||
|- | |||
|Bottom left | |||
|<center style="image-rendering:pixelated;">[[File:SprCornerShadowOutterBottomLeft 0.png]] [[File:SprCornerShadowOutterBottomLeft 1.png]] [[File:SprCornerShadowOutterBottomLeft 2.png]] [[File:SprCornerShadowOutterBottomLeft 3.png]] [[File:SprCornerShadowOutterBottomLeft 4.png]] [[File:SprCornerShadowOutterBottomLeft 5.png]] [[File:SprCornerShadowOutterBottomLeft 6.png]] [[File:SprCornerShadowOutterBottomLeft 7.png]] [[File:SprCornerShadowOutterBottomLeft 8.png]] [[File:SprCornerShadowOutterBottomLeft 9.png]] [[File:SprCornerShadowOutterBottomLeft 10.png]] [[File:SprCornerShadowOutterBottomLeft 11.png]] [[File:SprCornerShadowOutterBottomLeft 12.png]] </center> | |||
|- | |||
|Full Shadow | |||
|<center style="image-rendering:pixelated;">[[File:FullShadowIcon.png]]</center> | |||
|For when you need complete darkness. Good for detailing backgrounds. | |||
|colspan="2"|<center>N/A</center> | |||
|} | |||
===Color options=== | |||
Since [[1.9.0]], the player can choose between 56 colors for each shadow type by selecting a gear option icon. | |||
[[File:ColorPalette.png]] | |||
== Sun Rays == | == Sun Rays == | ||
{{Asset | {{Asset | ||
|name=[[File:SunRaysIcon.png|left]] Sun Rays [[File:SunRaysIcon.png|right]] | |name=<center style="image-rendering:pixelated;">[[File:SunRaysIcon.png|left]] Sun Rays [[File:SunRaysIcon.png|right]]</center> | ||
|image=[[File:SunRaysWater.png|250px]] | |image=[[File:SunRaysWater.png|250px]] | ||
|caption=Sun Rays on various types of [[water]]. | |caption=Sun Rays on various types of [[water]]. | ||
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|version=[[1.8.3]] | |version=[[1.8.3]] | ||
|space=1x1 | |space=1x1 | ||
|layer={{Layer|5}} | |||
|programmer=[[Meka]] | |programmer=[[Meka]] | ||
|spriter= | |spriter=? | ||
|game=''[[Mega Man Maker]]'' | |||
|sprite=<center style="image-rendering:pixelated;">[[File:SunRaysIcon.png]]</center> | |||
}} | }} | ||
'''Sun Rays''' are a decoration type added in [[1.8.3]]. | '''Sun Rays''' are a decoration type added in [[1.8.3]]. | ||
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{{clr}} | {{clr}} | ||
== | == Miscellaneous == | ||
{{RecentlyAdded}} | |||
{| class="wikitable plainrowheaders sortable" | {| class="wikitable plainrowheaders sortable" | ||
|+ style="text-align:left"| | |+ style="text-align:left"| | ||
! scope="col" | Icon | ! scope="col" | Icon | ||
! scope="col" | Decoration | ! scope="col" | Decoration | ||
! scope="col" | Description | |||
! scope="col" | Layer | |||
! scope="col" | Builder space | |||
! scope="col" | Collision? | |||
! scope="col" | Animated? | |||
! scope="col" | Stage of Origin | ! scope="col" | Stage of Origin | ||
! scope="col" | Game of Origin | ! scope="col" | Game of Origin | ||
Line 51: | Line 172: | ||
! scope="col" | Notes | ! scope="col" | Notes | ||
|- | |- | ||
|<center>[[File:TBAIcon.png]]</center> | |<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | ||
| | |Fire Fence | ||
| | |A railing made to help keep workers from falling into molten steel below. | ||
|{{Layer|6}} | |||
|1x1 | |||
|No | |||
|No | |||
|[[Fire Man]] | |||
|rowspan="3"|<center>''[[Mega Man 1|Mega Man]]''</center> | |rowspan="3"|<center>''[[Mega Man 1|Mega Man]]''</center> | ||
|<center>N/A | |<center>N/A</center> | ||
|<center> | |rowspan="70"|<center>[[Meka]]</center> | ||
|- | |- | ||
|<center>[[File:TBAIcon.png]]</center> | |<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | ||
| | |Guts Fence | ||
| | |Mega Man doesn't have the guts to jump this warning fence. | ||
|<center>N/A | |{{Layer|4}} | ||
|1x1 | |||
|No | |||
|No | |||
|Guts Man | |||
|<center>N/A</center> | |||
|- | |- | ||
|<center>[[File:TBAIcon.png]]</center> | |<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | ||
| | |Bush | ||
| | |Wily proudly planted these bushes at the entrance of his first fortress. | ||
|<center>N/A | |{{Layer|4}} | ||
|1x1 | |||
|No | |||
|No | |||
|Wily Stage 1 | |||
|<center>N/A</center> | |||
|Six color variants: Green, Dark Green, Orange, Blue, Gray, and Pink | |||
|- | |- | ||
|<center>[[File:TBAIcon.png]]</center> | |<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | ||
| | |''[[Mega Man 1|MM1]]'' Statue | ||
|Wily | |Honor robots of the past! Just don't expect them to fight back.<ref>Prior to version [[1.9.2]], ''[[Mega Man 1|MM1]]'' Statue had no description, resulting in the description "N/A".</ref> | ||
|{{Layer|3}} | |||
|2x2 | |||
|No | |||
|No<ref>Only the flame of [[Fire Man]]'s statue is animated</ref> | |||
|Wily Stage 4 (Guts Man statue) | |||
|<center>''[[Mega Man 1|Mega Man]]'' /</center><center>''[[Mega Man Powered Up]]''</center> | |<center>''[[Mega Man 1|Mega Man]]'' /</center><center>''[[Mega Man Powered Up]]''</center> | ||
|<center>[[Sodacoma]] ([[Time Man]] pose)<br>[[GamerFromTheWeb]] (shading, Oil Man and Bond Man sprites) | |<center>[[Sodacoma]] ([[Time Man]] pose)<br>[[GamerFromTheWeb]] (shading, Oil Man and Bond Man sprites) | ||
|Including both initial concept art and Hitoshi Ariga's design of Bond Man | |Including both initial concept art and Hitoshi Ariga's design of Bond Man | ||
|- | |- | ||
|<center>[[File:TBAIcon.png]]</center> | |<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | ||
| | |Air Goblin | ||
|People say ugly figureheads scare away evil spirits. Can't place on spikes. | |||
|{{Layer|6}} | |||
|2x1 | |||
|Yes | |||
|No | |||
|Air Man | |||
|rowspan="4"|<center>''[[Mega Man 2]]''</center> | |||
|<center>N/A</center> | |||
| | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Water Pressure | |||
|This water jet also comes with a mister mode for out of water usage! | |||
|{{Layer|3}} | |||
|1x2 | |||
|No | |||
|Yes | |||
|[[Bubble Man]] | |[[Bubble Man]] | ||
|<center>''[[Mega Man 2]]''</center> | |<center>N/A</center> | ||
|<center>N/A | |- | ||
|<center> | |<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | ||
|Crash Orb | |||
|Don't worry if you can't find a good use for this. Sometimes it can really clash... | |||
|{{Layer|6}} | |||
|2x2 | |||
|No | |||
|No | |||
|[[Crash Man]] | |||
|<center>N/A</center> | |||
| | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Wood Grass | |||
|Small tufts of grass perfect for a grove of artificial trees. | |||
|{{Layer|3}} | |||
|1x1 | |||
|No | |||
|No | |||
|[[Wood Man]] | |||
|<center>N/A</center> | |||
| | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Top Glass Plate | |||
|The highest quality glass thing you can find in this game. | |||
|{{Layer|6}} | |||
|2x2 | |||
|Yes | |||
|No | |||
|[[Top Man]] | |||
|rowspan="6"|<center>''[[Mega Man 3]]''</center> | |||
|<center>N/A</center> | |||
| | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Needle Background Plates | |||
|Ship plates extracted to be used in this game. | |||
|{{Layer|4}} | |||
|2x2 | |||
|No | |||
|No | |||
|Needle Man | |||
|<center>N/A</center> | |||
| | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Magnet Fuse | |||
|Fuses large enough to power a mecha robot. | |||
|{{Layer|6}} | |||
|4x2 | |||
|Yes | |||
|No | |||
|[[Magnet Man]] | |||
|<center>N/A</center> | |||
| | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Wily 1 Sewer | |||
|Do you trust Wily's hygiene habits? I would not. | |||
|{{Layer|3}} | |||
|2x2 | |||
|No | |||
|No | |||
|rowspan="2"|Wily Stage 1 | |||
|<center>N/A</center> | |||
| | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Wily 1 Valve | |||
|Unfortunately you can't turn the valve, it's been stuck for years. | |||
|{{Layer|5}} | |||
|2x2 | |||
|Yes | |||
|No | |||
|<center>N/A</center> | |||
|Blue and gray variants | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Wily 4 Exit | |||
|Wily isn't that evil, he still leaves you a way out. | |||
|{{Layer|6}} | |||
|2x1 | |||
|No | |||
|No<ref>The default option for Wily 4 Exit is not animated; however, an animated option is present</ref> | |||
|Wily Stage 4 | |||
|<center>N/A</center> | |||
| | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Pharaoh Block | |||
|Even in ancient Egypt there were integrated circuits. | |||
|{{Layer|6}} | |||
|2x2 | |||
|Yes | |||
|No | |||
|[[Pharaoh Man]] | |||
|rowspan="2"|<center>''[[Mega Man 4]]''</center> | |||
|<center>N/A</center> | |||
| | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Ring Pedestal | |||
|Whopper's favorite. Highlight things by placing them on this pedestal. | |||
|{{Layer|6}} | |||
|4x1 | |||
|Yes | |||
|No | |||
|[[Ring Man]] | |||
|<center>N/A</center> | |||
|Up and down options | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Crystal Block | |||
|Made from real crystal. This block must be worth a fortune to antiquers. | |||
|{{Layer|6}} | |||
|2x2 | |||
|Yes | |||
|Yes | |||
|[[Crystal Man]] | |||
|rowspan="7"|<center>''[[Mega Man 5]]''</center> | |||
|<center>N/A</center> | |||
| | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Gravity Magnet | |||
|An apparently powerful magnet, but surprisingly has no effect. | |||
|{{Layer|6}} | |||
|4x3 | |||
|Yes | |||
|Yes | |||
|Gravity Man | |||
|<center>N/A</center> | |||
| | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Gyro Fan (Horizontal) | |||
|rowspan="2"|Conquer the world with renewable energy! | |||
|{{Layer|6}} | |||
|2x2 | |||
|No | |||
|Yes | |||
|rowspan="2"|Gyro Man | |||
|<center>N/A</center> | |||
| | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Gyro Fan (Vertical) | |||
|{{Layer|6}} | |||
|2x2 | |||
|No | |||
|Yes | |||
|<center>N/A</center> | |||
| | |||
|- | |- | ||
|<center>[[File:TBAIcon.png]]</center> | |<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | ||
|Napalm Grass | |Napalm Grass | ||
|We do not advise using napalm to cut your lawn. | |||
|{{Layer|3}} | |||
|1x1 | |||
|No | |||
|Yes | |||
|[[Napalm Man]] | |[[Napalm Man]] | ||
|<center>''[[Mega Man | |<center>N/A</center> | ||
|<center>N/A | |- | ||
|<center>[[ | |<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | ||
|Wily 1 Pulley | |||
|Simulate a pulley mechanism and make your Wily Fortress Boss more convincing. | |||
|{{Layer|6}} | |||
|2x2 | |||
|No | |||
|Yes | |||
|rowspan="2"|Wily Stage 1 | |||
|<center>N/A</center> | |||
| | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Wily 1 Vent | |||
|Sometimes we all need to vent our frustrations. Let it all out, Wily. | |||
|{{Layer|6}} | |||
|2x2 | |||
|No | |||
|Yes | |||
|<center>N/A</center> | |||
| | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Blizzard Block | |||
|Machines frozen inside blocks of ice, with some selectable variations. | |||
|{{Layer|6}} | |||
|2x2 | |||
|Yes<ref name="ice">Since version [[1.9.2]], Blizzard Block also has ice physics.</ref> | |||
|No | |||
|Blizzard Man | |||
|rowspan="3"|<center>''[[Mega Man 6]]''</center> | |||
|<center>N/A</center> | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|X Fortress Pane Small | |||
|You know, hiding things can make the player more curious. | |||
|{{Layer|7}} | |||
|2x1 | |||
|No | |||
|No | |||
|rowspan="2"|Mr. X Stage 2 | |||
|<center>N/A</center> | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|X Fortress Pane Large | |||
|Partially hides the player or some object. | |||
|{{Layer|7}} | |||
|3x1 | |||
|No | |||
|No | |||
|<center>N/A</center> | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Freeze Skeleton | |||
|If Skull tiles had a sequel. | |||
|{{Layer|5}} | |||
|1x2 | |||
|Yes | |||
|No | |||
|rowspan="2"|[[Freeze Man]] | |||
|rowspan="9"|<center>''[[Mega Man 7]]''</center> | |||
|<center>?</center> | |||
|Blue and white variants | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Freeze Skeleton Post | |||
|Foreground bone post. Scary but cool. | |||
|{{Layer|7}} | |||
|1x1 | |||
|No | |||
|No | |||
|<center>?</center> | |||
|Blue and white variants | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Shade Chain | |||
|Is this false advertising? Where's the shade? | |||
|{{Layer|6}} | |||
|1x1 | |||
|No | |||
|No | |||
|rowspan="4"|[[Shade Man]] | |||
|<center>?</center> | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Shade Chain (Back) | |||
|Oh, there it is. | |||
|{{Layer|4}} | |||
|1x1 | |||
|No | |||
|No | |||
|<center>?</center> | |||
|- | |- | ||
|<center>[[File:TBAIcon.png]]</center> | |<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | ||
| | |Shade Robot | ||
| | |A broken, overgrown robot whose purpose has been lost to time. | ||
| | |{{Layer|4}} | ||
| | |3x3 | ||
|No | |||
|No | |||
|<center>?</center> | |<center>?</center> | ||
| | |||
|- | |- | ||
|<center>[[File:TBAIcon.png]]</center> | |<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | ||
| | |Shade Webs | ||
| | |When was this place last cleaned? | ||
| | |{{Layer|4}} | ||
| | |2x2 | ||
|No | |||
|No | |||
|<center>?</center> | |<center>?</center> | ||
|- | |- | ||
|<center>[[File:TBAIcon.png]]</center> | |<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | ||
| | |Turbo Signal | ||
| | |This malfunctioning stoplight has been the cause of many traffic accidents. | ||
|{{Layer|5}} | |||
|5x2 | |||
|Yes | |||
|Yes<ref>Only the default option for Turbo Signal is animated</ref> | |||
|rowspan="3"|Turbo Man | |||
|<center>?</center> | |<center>?</center> | ||
|Flashing, green only, yellow-only, red-only and none variants | |||
|- | |- | ||
|<center>[[File:TBAIcon.png]]</center> | |<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | ||
| | |Turbo Tire | ||
| | |You'll never be tired of these rubber wheel casings! | ||
|{{Layer|5}} | |||
|2x1 | |||
|Yes | |||
|No | |||
|<center>?</center> | |<center>?</center> | ||
|Gray and red variants | |||
|- | |- | ||
|<center>[[File:TBAIcon.png]]</center> | |<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | ||
| | |Turbo Crate | ||
| | |Full of dangerous materials. Has collision and comes in many different colors! | ||
| | |{{Layer|5}} | ||
|2x2 | |||
|Yes | |||
|No | |||
|<center>?</center> | |<center>?</center> | ||
|Option to prevent connecting, comes in standard, purple, gray, green, and red | |||
|- | |- | ||
|<center>[[File:TBAIcon.png]]</center> | |<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | ||
| | |Tengu Fan | ||
| | |For when air conditioning just won't cut it. | ||
|<center>? | |{{Layer|4}} | ||
|5x5 | |||
|No | |||
|Yes | |||
|rowspan="2"|[[Tengu Man]] | |||
|rowspan="8"|<center>''[[Mega Man 8]]''</center> | |||
|<center>?</center> | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Tengu Platform | |||
|A tile-like platform that connects horizontally. | |||
|{{Layer|5}} | |||
|1x1 | |||
|Yes | |||
|No | |||
|<center>?</center> | |||
| | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Clown Skull Plate | |||
|Makes you wonder if Clown Man hangs out with [[Pirate Man]]. | |||
|{{Layer|6}} | |||
|2x2 | |||
|No | |||
|No | |||
|rowspan="4"|Clown Man | |||
|<center>?</center> | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Clown Map | |||
|I'm the map, I'm the map, I'm the map... | |||
|{{Layer|5}} | |||
|3x3 | |||
|Yes | |||
|No | |||
|<center>?</center> | |<center>?</center> | ||
| | |||
|- | |- | ||
|<center>[[File:TBAIcon.png]]</center> | |<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | ||
| | |Clown Buoy | ||
| | |It's pronounced Clown V. | ||
|{{Layer|6}} | |||
|2x2 | |||
|No | |||
|No | |||
|<center>?</center> | |<center>?</center> | ||
| | |||
|- | |- | ||
|<center>[[File:TBAIcon.png]]</center> | |<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | ||
|Clown House | |Clown House | ||
|Clown Man | |Ever seen a clown car? Of course Clown Man can fit in here, silly! | ||
|<center> | |{{Layer|5}} | ||
|<center>[[ | |4x3 | ||
|<center> | |Yes | ||
|No | |||
|<center>[[Son Loto]]</center> | |||
| | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Intro Bush | |||
|When placed in sequence it creates a connection between them. | |||
|{{Layer|4}} | |||
|4x2 | |||
|No | |||
|No | |||
|Intro Stage | |||
|<center>?</center> | |||
| | |||
|- | |- | ||
|<center>[[File:TBAIcon.png]]</center> | |<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | ||
| | |Lamppost | ||
| | |Keep your streets safe at night by installing lights! | ||
| | |{{Layer|3}} | ||
| | |3x4 | ||
|No | |||
|No | |||
|Frost Man | |||
|<center>?</center> | |<center>?</center> | ||
| | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Hornet Flower | |||
|Beautiful green and pink flowers. They smell like roses! | |||
|{{Layer|3}} | |||
|1x1 | |||
|No | |||
|No | |||
|Hornet Man | |||
|rowspan="7"|<center>''[[Mega Man 9]]''</center> | |||
|<center>N/A</center> | |||
|Placeable in four directions: up, down, left, and right | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Small Jewel | |||
|Make things a bit sparklier. | |||
|{{Layer|6}} | |||
|1x1 | |||
|No | |||
|Yes | |||
|rowspan="2"|[[Jewel Man]] | |||
|<center>N/A</center> | |||
| | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Big Jewel | |||
|Make things waaay sparklier. | |||
|{{Layer|6}} | |||
|2x2 | |||
|No | |||
|Yes | |||
|<center>N/A</center> | |||
| | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Shell Plate | |||
|These are actually made from recycled Wily plates. Advertise your seafood place! | |||
|{{Layer|6}} | |||
|2x2 | |||
|No | |||
|No | |||
|[[Splash Woman]] | |||
|<center>N/A</center> | |||
| | |||
|- | |- | ||
|<center>[[File:TBAIcon.png]]</center> | |<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | ||
| | |Waterfall | ||
|Fresh from Concrete Man's stage, ideal for concealing secret passages. | |||
|{{Layer|7}} | |||
|1x1 | |||
|No | |||
|Yes | |||
|[[Concrete Man]] | |[[Concrete Man]] | ||
|rowspan="3"|<center>''[[Mega Man | |<center>N/A</center> | ||
|<center> | |- | ||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Fence | |||
|Fence. | |||
|{{Layer|3}} | |||
|1x1 | |||
|No | |||
|No | |||
|Fake Man | |||
|<center>N/A</center> | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Wily Sphere | |||
|A large 4x4 solid decoration to remind everyone how evil [[Dr. Wily|Dr Wily]] truly is. | |||
|{{Layer|6}} | |||
|4x4 | |||
|Yes | |||
|Yes | |||
|Wily Stage | |||
|<center>N/A</center> | |||
| | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Commando Base Column | |||
|Try stacking normal and upside-down columns! | |||
|{{Layer|6}} | |||
|4x1 | |||
|Yes | |||
|No | |||
|Commando Man | |||
|rowspan="8"|<center>''[[Mega Man 10]]''</center> | |||
|<center>N/A</center> | |||
| | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Void Tile | |||
|A non-solid tile for spicing up your backgrounds. Comes in many colors. | |||
|{{Layer|4}} | |||
|1x1 | |||
|No | |||
|No | |||
|Nitro Man | |||
|<center>N/A</center> | |||
| | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Bubble Glass | |||
|Little glass portholes containing water. | |||
|{{Layer|6}} | |||
|3x3 | |||
|No | |||
|No | |||
|rowspan="3"|[[Pump Man]] | |||
|<center>N/A</center> | |||
| | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|rowspan="2"|Small Tube | |||
|A small decorative tube that not even a [[Romper]] could squeeze in. | |||
|{{Layer|3}} | |||
|1x1 | |||
|No | |||
|No | |||
|<center>N/A</center> | |||
| | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|A small decorative tube, but horizontal. | |||
|{{Layer|3}} | |||
|1x1 | |||
|No | |||
|No | |||
|<center>N/A</center> | |||
| | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Solar Reactor | |||
|A sun-shaped mechanism powered by solar energy. | |||
|{{Layer|4}} | |||
|3x3 | |||
|No | |||
|Yes | |||
|Solar Man | |||
|<center>N/A</center> | |||
| | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Strike Ball | |||
|A giant novelty baseball to embed within your sports-themed levels. | |||
|{{Layer|6}} | |||
|2x2 | |||
|Yes | |||
|No | |||
|[[Strike Man]] | |||
|<center>N/A</center> | |||
| | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Vertical Rain | |||
|A decorative rain, it can be adjusted for sections or even just a pipe. | |||
|{{Layer|5}} | |||
|1x1 | |||
|No | |||
|Yes | |||
|Wily Stage 3 | |||
|<center>N/A</center> | |||
|Along with an acid green variant. Can also be placed in columns. | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|rowspan="2"|Torch Grass | |||
|The solution for those who thought there wasn't grass in the back! | |||
|{{Layer|4}} | |||
|1x1 | |||
|No | |||
|No | |||
|rowspan="5"|Torch Man | |||
|rowspan="9"|<center>''[[Mega Man 11]]''</center> | |||
|<center>?</center> | |||
| | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|The solution for those who thought there wasn't grass in the front! | |||
|{{Layer|6}} | |||
|1x1 | |||
|No | |||
|No | |||
|<center>?</center> | |||
| | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Torch Grass (Tile) | |||
|The solution for those who thought there weren't enough grassy tiles! | |||
|{{Layer|4}} | |||
|1x1 | |||
|No | |||
|No | |||
|<center>?</center> | |||
| | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Torch Totem | |||
|Does a robotic totem make your level futuristic or ancient? | |||
|{{Layer|4}} | |||
|1x2 | |||
|No | |||
|No | |||
|<center>?</center> | |||
| | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Torch Totem Base | |||
|A totem without a base is but a mind without a soul. | |||
|{{Layer|4}} | |||
|1x1 | |||
|No | |||
|No | |||
|<center>?</center> | |||
| | |||
|- | |||
|<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | |||
|Impact Crate | |||
|A crate that comes in two colors and can withstand some impact. | |||
|{{Layer|5}} | |||
|2x2 | |||
|Yes | |||
|Yes | |||
|Impact Man | |||
|<center>?</center> | |<center>?</center> | ||
|Comes in green and blue | |||
|- | |- | ||
|<center>[[File:TBAIcon.png]]</center> | |<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | ||
| | |Acid Floor Light | ||
| | |The implication is that acid will glow if put in a glass bulb. | ||
|{{Layer|3}} | |||
|1x1 | |||
|No | |||
|Yes | |||
|rowspan="2"|Acid Man | |||
|<center>?</center> | |<center>?</center> | ||
| | |||
|- | |- | ||
|<center>[[File:TBAIcon.png]]</center> | |<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | ||
| | |Acid Hazard Plate | ||
| | |How nice of you to warn the player that acid is bad. | ||
| | |{{Layer|4}} | ||
| | |2x2 | ||
|No | |||
|No | |||
|<center>?</center> | |||
| | |||
|- | |- | ||
|<center>[[File:TBAIcon.png]]</center> | |<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | ||
|Tundra | |Tundra Lightpost | ||
|Keep your tundras safe at night by installing lights! | |||
|{{Layer|3}} | |||
|1x5 | |||
|No | |||
|No | |||
|Tundra Man | |Tundra Man | ||
|<center>[[GamerFromTheWeb]]</center> | |<center>[[GamerFromTheWeb]]</center> | ||
| | |||
|- | |- | ||
|<center>[[File:TBAIcon.png]]</center> | |<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | ||
| | |Grenade Fence | ||
| | |Huge foreground fence, can be stationary or have a parallax effect. | ||
|{{Layer|5}} | |||
|1x1 | |||
|No | |||
|No | |||
|Grenade Man | |||
|<center>''[[Mega Man 8]]''</center> | |||
|<center>?</center> | |<center>?</center> | ||
| | |||
|- | |- | ||
|<center>[[File:TBAIcon.png]]</center> | |<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | ||
| | |Dynamo Girder | ||
| | |Huge foreground girder, can be stationary or have a parallax effect. | ||
|<center>''[[Mega Man | |{{Layer|5}} | ||
|1x1 | |||
| | |No | ||
|No | |||
|Dynamo Man | |||
|rowspan="2"|<center>''[[Mega Man & Bass]]''</center> | |||
|<center>?</center> | |||
| | |||
|- | |- | ||
|<center>[[File:TBAIcon.png]]</center> | |<center style="image-rendering:pixelated;">[[File:TBAIcon.png]]</center> | ||
| | |King Pillar | ||
|<center> | |they weren't kidding when they said this was the King Pillar. Has parallax option. | ||
| | |{{Layer|5}} | ||
|1x1 | |||
|No | |||
|No | |||
|King Stage | |||
|<center>?</center> | |||
| | |||
|- | |- | ||
|} | |} | ||
==Fixed Bugs== | |||
*Prior to version [[1.9.2]]: | |||
**Sun Rays would appear in front of [[Section Chemical Solution]] and [[Section Burst Water]]. | |||
**''[[Mega Man 1|MM1]]'' Statue would appear above [[Turbo Crate]]s and [[Modifiers|Health and Weapon Energy Modifiers]] in play when they would appear behind them in the [[Level Builder]]. | |||
**''[[Mega Man 1|MM1]]'' Statue would appear in front of a number of assets such as [[spikes]] and many [[level objects]]. | |||
*In version 1.9.0, Sun Rays would act as invisible solid in play. | |||
**Although this bug was fixed in [[1.9.1]], playing levels with Sun Rays placed in 1.9.0 would crash the level in 1.9.1 or [[1.9.1.1]]. This was later fixed in [[1.9.2]]. | |||
==Trivia== | |||
*For decorations added in version [[1.9.0]], [[Luigi]] assisted [[Meka]] by ripping the sprites from their source games. | |||
*Since version 1.9.0, shadows will have a gray dotted outline around them when the [[Level Builder]] grid outline is enabled.<ref>[https://discord.com/channels/328222878489247744/679001464823218186/1287884780053991519 Meka showcases the shadow grid outline feature in the Level Builder - #community_announcements channel in the ''Mega Man Maker'' Official Server]</ref> | |||
*Conditions for placing certain decorations (such as the Crash Orb and the Water Pressure) were removed in version [[1.9.2]]. | |||
==Footnotes== | |||
[[Category:Decorations]] | [[Category:Decorations]] |
Latest revision as of 21:17, 27 October 2024
This article is missing important information to be considered complete. You can expand on it by adding content to this page. Reason: Additional info: spriter info and option icons for decorations |
This article needs an image or multiple images. Once suitable images are added to the appropriate section(s), remove this notice. Image(s) needed: In-game images, sprites and icons for all decorations |
Decorations are a subcategory under Tilesets in the Level Builder consisting of cosmetic options to make levels appear more lively. Similar to tiles, some decorations may also contain collision properties.
The first type of decorations were Plates added in 1.2.0, however decorations were not given their own category until 1.9.0. Decorations prior to version 1.9.0 were listed under the "Special" subcategory under the "Tilesets" category.
Plates
All default plate variants in Mega Man Maker | |||||||||||||||||||||||||||||||||||
|
Plates are 2x2 solid tiles featuring the names of the main antagonists across the Mega Man series. Wily, Mr. X, and Cossack Plates were added to Mega Man Maker in version 1.2.0 with more plates and variants added in later versions.
As of version 1.8.5.2 of Mega Man Maker, there are 80 plates in Mega Man Maker:
- 27 Wily Plates
- 8 Cossack Plates
- 5 Mr. X Plates
- 8 Light Plates
- 8 Right Plates
- 15 King Plates
- 9 Stardroid Plates
For additional information, see Plates.
Shadows
All shadows ingame. | |||||||||||||||||||||||||||||||||
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Shadows are a decoration type that add black shapes to the background where they are placed. Drop and Pit Shadows were added in 1.5.0, with Wall, Corner and Full Shadows and additional options added in 1.8.4.
Variants
Name | Icon | In-Game Description | Orientation | Options | Added in Version |
---|---|---|---|---|---|
Drop Shadow | For all those times when you need shadows under your platforms. | N/A | |||
Pit Shadow | Used for indicating what's instant death and what's a safe passage. | ||||
Wall Shadow | For accenting walls, also for hiding stains. | Right | |||
Left | |||||
Corner Shadow (Inner) | For connecting vertical and horizontal shadows. | Top right | |||
Top left | |||||
Bottom right | |||||
Bottom left | |||||
Corner Shadow (Outer) | Make just a detail with shadows. | Top right | |||
Top left | |||||
Bottom right | |||||
Bottom left | |||||
Full Shadow | For when you need complete darkness. Good for detailing backgrounds. |
Color options
Since 1.9.0, the player can choose between 56 colors for each shadow type by selecting a gear option icon.
Sun Rays
Sun Rays on various types of water. | |||||||||||||||||||||||||||||||||||
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Sun Rays are a decoration type added in 1.8.3.
When placed in a room, all water on screen will be given a shine effect, simulating sunlight.
Miscellaneous
This article contains content that was added in a recent version. The contents of this article may change as more information is added. |
Icon | Decoration | Description | Layer | Builder space | Collision? | Animated? | Stage of Origin | Game of Origin | Spriter(s) | Programmer(s) | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Fire Fence | A railing made to help keep workers from falling into molten steel below. | 6 - Close front | 1x1 | No | No | Fire Man | |||||
Guts Fence | Mega Man doesn't have the guts to jump this warning fence. | 4 - Close back | 1x1 | No | No | Guts Man | |||||
Bush | Wily proudly planted these bushes at the entrance of his first fortress. | 4 - Close back | 1x1 | No | No | Wily Stage 1 | Six color variants: Green, Dark Green, Orange, Blue, Gray, and Pink | ||||
MM1 Statue | Honor robots of the past! Just don't expect them to fight back.[1] | 3 - Far back | 2x2 | No | No[2] | Wily Stage 4 (Guts Man statue) | GamerFromTheWeb (shading, Oil Man and Bond Man sprites) |
Including both initial concept art and Hitoshi Ariga's design of Bond Man | |||
Air Goblin | People say ugly figureheads scare away evil spirits. Can't place on spikes. | 6 - Close front | 2x1 | Yes | No | Air Man | |||||
Water Pressure | This water jet also comes with a mister mode for out of water usage! | 3 - Far back | 1x2 | No | Yes | Bubble Man | |||||
Crash Orb | Don't worry if you can't find a good use for this. Sometimes it can really clash... | 6 - Close front | 2x2 | No | No | Crash Man | |||||
Wood Grass | Small tufts of grass perfect for a grove of artificial trees. | 3 - Far back | 1x1 | No | No | Wood Man | |||||
Top Glass Plate | The highest quality glass thing you can find in this game. | 6 - Close front | 2x2 | Yes | No | Top Man | |||||
Needle Background Plates | Ship plates extracted to be used in this game. | 4 - Close back | 2x2 | No | No | Needle Man | |||||
Magnet Fuse | Fuses large enough to power a mecha robot. | 6 - Close front | 4x2 | Yes | No | Magnet Man | |||||
Wily 1 Sewer | Do you trust Wily's hygiene habits? I would not. | 3 - Far back | 2x2 | No | No | Wily Stage 1 | |||||
Wily 1 Valve | Unfortunately you can't turn the valve, it's been stuck for years. | 5 - Main elements | 2x2 | Yes | No | Blue and gray variants | |||||
Wily 4 Exit | Wily isn't that evil, he still leaves you a way out. | 6 - Close front | 2x1 | No | No[3] | Wily Stage 4 | |||||
Pharaoh Block | Even in ancient Egypt there were integrated circuits. | 6 - Close front | 2x2 | Yes | No | Pharaoh Man | |||||
Ring Pedestal | Whopper's favorite. Highlight things by placing them on this pedestal. | 6 - Close front | 4x1 | Yes | No | Ring Man | Up and down options | ||||
Crystal Block | Made from real crystal. This block must be worth a fortune to antiquers. | 6 - Close front | 2x2 | Yes | Yes | Crystal Man | |||||
Gravity Magnet | An apparently powerful magnet, but surprisingly has no effect. | 6 - Close front | 4x3 | Yes | Yes | Gravity Man | |||||
Gyro Fan (Horizontal) | Conquer the world with renewable energy! | 6 - Close front | 2x2 | No | Yes | Gyro Man | |||||
Gyro Fan (Vertical) | 6 - Close front | 2x2 | No | Yes | |||||||
Napalm Grass | We do not advise using napalm to cut your lawn. | 3 - Far back | 1x1 | No | Yes | Napalm Man | |||||
Wily 1 Pulley | Simulate a pulley mechanism and make your Wily Fortress Boss more convincing. | 6 - Close front | 2x2 | No | Yes | Wily Stage 1 | |||||
Wily 1 Vent | Sometimes we all need to vent our frustrations. Let it all out, Wily. | 6 - Close front | 2x2 | No | Yes | ||||||
Blizzard Block | Machines frozen inside blocks of ice, with some selectable variations. | 6 - Close front | 2x2 | Yes[4] | No | Blizzard Man | |||||
X Fortress Pane Small | You know, hiding things can make the player more curious. | 7 - Far front | 2x1 | No | No | Mr. X Stage 2 | |||||
X Fortress Pane Large | Partially hides the player or some object. | 7 - Far front | 3x1 | No | No | ||||||
Freeze Skeleton | If Skull tiles had a sequel. | 5 - Main elements | 1x2 | Yes | No | Freeze Man | Blue and white variants | ||||
Freeze Skeleton Post | Foreground bone post. Scary but cool. | 7 - Far front | 1x1 | No | No | Blue and white variants | |||||
Shade Chain | Is this false advertising? Where's the shade? | 6 - Close front | 1x1 | No | No | Shade Man | |||||
Shade Chain (Back) | Oh, there it is. | 4 - Close back | 1x1 | No | No | ||||||
Shade Robot | A broken, overgrown robot whose purpose has been lost to time. | 4 - Close back | 3x3 | No | No | ||||||
Shade Webs | When was this place last cleaned? | 4 - Close back | 2x2 | No | No | ||||||
Turbo Signal | This malfunctioning stoplight has been the cause of many traffic accidents. | 5 - Main elements | 5x2 | Yes | Yes[5] | Turbo Man | Flashing, green only, yellow-only, red-only and none variants | ||||
Turbo Tire | You'll never be tired of these rubber wheel casings! | 5 - Main elements | 2x1 | Yes | No | Gray and red variants | |||||
Turbo Crate | Full of dangerous materials. Has collision and comes in many different colors! | 5 - Main elements | 2x2 | Yes | No | Option to prevent connecting, comes in standard, purple, gray, green, and red | |||||
Tengu Fan | For when air conditioning just won't cut it. | 4 - Close back | 5x5 | No | Yes | Tengu Man | |||||
Tengu Platform | A tile-like platform that connects horizontally. | 5 - Main elements | 1x1 | Yes | No | ||||||
Clown Skull Plate | Makes you wonder if Clown Man hangs out with Pirate Man. | 6 - Close front | 2x2 | No | No | Clown Man | |||||
Clown Map | I'm the map, I'm the map, I'm the map... | 5 - Main elements | 3x3 | Yes | No | ||||||
Clown Buoy | It's pronounced Clown V. | 6 - Close front | 2x2 | No | No | ||||||
Clown House | Ever seen a clown car? Of course Clown Man can fit in here, silly! | 5 - Main elements | 4x3 | Yes | No | ||||||
Intro Bush | When placed in sequence it creates a connection between them. | 4 - Close back | 4x2 | No | No | Intro Stage | |||||
Lamppost | Keep your streets safe at night by installing lights! | 3 - Far back | 3x4 | No | No | Frost Man | |||||
Hornet Flower | Beautiful green and pink flowers. They smell like roses! | 3 - Far back | 1x1 | No | No | Hornet Man | Placeable in four directions: up, down, left, and right | ||||
Small Jewel | Make things a bit sparklier. | 6 - Close front | 1x1 | No | Yes | Jewel Man | |||||
Big Jewel | Make things waaay sparklier. | 6 - Close front | 2x2 | No | Yes | ||||||
Shell Plate | These are actually made from recycled Wily plates. Advertise your seafood place! | 6 - Close front | 2x2 | No | No | Splash Woman | |||||
Waterfall | Fresh from Concrete Man's stage, ideal for concealing secret passages. | 7 - Far front | 1x1 | No | Yes | Concrete Man | |||||
Fence | Fence. | 3 - Far back | 1x1 | No | No | Fake Man | |||||
Wily Sphere | A large 4x4 solid decoration to remind everyone how evil Dr Wily truly is. | 6 - Close front | 4x4 | Yes | Yes | Wily Stage | |||||
Commando Base Column | Try stacking normal and upside-down columns! | 6 - Close front | 4x1 | Yes | No | Commando Man | |||||
Void Tile | A non-solid tile for spicing up your backgrounds. Comes in many colors. | 4 - Close back | 1x1 | No | No | Nitro Man | |||||
Bubble Glass | Little glass portholes containing water. | 6 - Close front | 3x3 | No | No | Pump Man | |||||
Small Tube | A small decorative tube that not even a Romper could squeeze in. | 3 - Far back | 1x1 | No | No | ||||||
A small decorative tube, but horizontal. | 3 - Far back | 1x1 | No | No | |||||||
Solar Reactor | A sun-shaped mechanism powered by solar energy. | 4 - Close back | 3x3 | No | Yes | Solar Man | |||||
Strike Ball | A giant novelty baseball to embed within your sports-themed levels. | 6 - Close front | 2x2 | Yes | No | Strike Man | |||||
Vertical Rain | A decorative rain, it can be adjusted for sections or even just a pipe. | 5 - Main elements | 1x1 | No | Yes | Wily Stage 3 | Along with an acid green variant. Can also be placed in columns. | ||||
Torch Grass | The solution for those who thought there wasn't grass in the back! | 4 - Close back | 1x1 | No | No | Torch Man | |||||
The solution for those who thought there wasn't grass in the front! | 6 - Close front | 1x1 | No | No | |||||||
Torch Grass (Tile) | The solution for those who thought there weren't enough grassy tiles! | 4 - Close back | 1x1 | No | No | ||||||
Torch Totem | Does a robotic totem make your level futuristic or ancient? | 4 - Close back | 1x2 | No | No | ||||||
Torch Totem Base | A totem without a base is but a mind without a soul. | 4 - Close back | 1x1 | No | No | ||||||
Impact Crate | A crate that comes in two colors and can withstand some impact. | 5 - Main elements | 2x2 | Yes | Yes | Impact Man | Comes in green and blue | ||||
Acid Floor Light | The implication is that acid will glow if put in a glass bulb. | 3 - Far back | 1x1 | No | Yes | Acid Man | |||||
Acid Hazard Plate | How nice of you to warn the player that acid is bad. | 4 - Close back | 2x2 | No | No | ||||||
Tundra Lightpost | Keep your tundras safe at night by installing lights! | 3 - Far back | 1x5 | No | No | Tundra Man | |||||
Grenade Fence | Huge foreground fence, can be stationary or have a parallax effect. | 5 - Main elements | 1x1 | No | No | Grenade Man | |||||
Dynamo Girder | Huge foreground girder, can be stationary or have a parallax effect. | 5 - Main elements | 1x1 | No | No | Dynamo Man | |||||
King Pillar | they weren't kidding when they said this was the King Pillar. Has parallax option. | 5 - Main elements | 1x1 | No | No | King Stage |
Fixed Bugs
- Prior to version 1.9.2:
- Sun Rays would appear in front of Section Chemical Solution and Section Burst Water.
- MM1 Statue would appear above Turbo Crates and Health and Weapon Energy Modifiers in play when they would appear behind them in the Level Builder.
- MM1 Statue would appear in front of a number of assets such as spikes and many level objects.
- In version 1.9.0, Sun Rays would act as invisible solid in play.
Trivia
- For decorations added in version 1.9.0, Luigi assisted Meka by ripping the sprites from their source games.
- Since version 1.9.0, shadows will have a gray dotted outline around them when the Level Builder grid outline is enabled.[6]
- Conditions for placing certain decorations (such as the Crash Orb and the Water Pressure) were removed in version 1.9.2.
Footnotes
- ↑ Prior to version 1.9.2, MM1 Statue had no description, resulting in the description "N/A".
- ↑ Only the flame of Fire Man's statue is animated
- ↑ The default option for Wily 4 Exit is not animated; however, an animated option is present
- ↑ Since version 1.9.2, Blizzard Block also has ice physics.
- ↑ Only the default option for Turbo Signal is animated
- ↑ Meka showcases the shadow grid outline feature in the Level Builder - #community_announcements channel in the Mega Man Maker Official Server