1.9.2

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Revision as of 01:30, 3 October 2024 by Midas Magnezone (talk | contribs) (Created page with "{{RecentlyAdded}} '''1.9.2''' is a minor update for ''Mega Man Maker'' released on October 2, 2024. Along with a number of bug fixes, it added a new Example Level, Crispy Kickin Cayenne Chicken by Chombey, and fixed the ''Mega Man 8'' midboss theme to be closer to the original version. ==Changelog== {|class="mw-collapsible mw-collapsed" data-expandtext="Show" data-collapsetext="Hide" align=center style="background: #BDBDBD; border: 2px solid #111111;...")
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1.9.2 is a minor update for Mega Man Maker released on October 2, 2024. Along with a number of bug fixes, it added a new Example Level, Crispy Kickin Cayenne Chicken by Chombey, and fixed the Mega Man 8 midboss theme to be closer to the original version.

Changelog

Click "Show" to view full patch notes
Version 1.9.2 (02/10/2024)

New features
- Added a new example level: Crispy Kickin Cayenne Chicken by Chombey.

Changes
-Blast Wire, On-Off Blast Wire and Blast Sensors have been fully reworked to be easier to work with.
-Conditions for placing decorations have been fully removed.
-Back decorations no longer appear above spikes.
-Grenace Fence, Dynamo Girder and King Pillar will not be able to overlap each other. It will also now show their preview in the Builder when placing them.
-Maximum speed on Flipping doors no longer takes a few frames to close them all, but close them all instantly.
-Cracked Ice Platform now breaks on contact of lava for levels created after 1.9.1.1.
-MM11 Base Totem decoration now have an option to be reversed vertically
-Burst Man bubbles platforms can now spawn out of Burst Bubbles with bubble on top.
-Player may ends up inside of Cracked Ice Platform and clip in tiles after taking a Boss Door if directly ending on top of said platform after the Boss Door animation.
-Water drops take four drops to remove one level of acidity of Chemical Solution instead of one drop.
-You can place multiple Burst Water in the same section.
-Floating Bubble will now teleport with the player in galaxy teleporters if in the same section.
-Certains depth of decorations has been reworked in play.
-A good number of Air enemies that were on the main layer are now on the front layer.
-Blocky now gets one hit killed and cut by Slash Claw.


Fixed Bugs
-Colors for Waterfall Spawners are still unavailable.
-Credit text is misaligned.
-Count Bomb CD is named wrongly Count Bomb DC

-When using Nado the player is immune to spikes.
-Vertical Void Tile sometimes does not use the right color set by the maker in play.
-Some old levels may crash on loading.
-Ice Wave should not make Mash burner explode on kill.
-Teltel Weather when activating a checkpoint should be kept after resetting to the saved weather on the said checkpoint.
-While the player is locked in Tengu Man Tornado, if he enters in a health modifier that kills him, it crashes the game.
-Bombs from Burst Man do not play the right sound effect.
-Flipping Doors icon does nothing while there is a parameter without icon, the icon should be on that parameter, and the other parameter doing nothing should be removed.
-On-Off Blast wires icons are missing.
-Blast Wire may not activate at all after a screen transition.
-Freeze Man does not do his heal taunt when hit by Ice Wave.
-Galaxy Man is invulnerable and intangible if his projectile is erased.
-Acid Barrier gets reflected by gimmicks which reflect projectiles.
-Water Shield bubbles do not properly spawn in Burst Water.
-Unable to place Super Arm Blocks where Lift Elevator Marks are or where Lift Elevator were.
-Unable to place Super Arm Blocks on Blast Wires, Shupponpon Doors and Shupponpon Rails.
-Invisibles tiles may not spawn correctly in the section when they start in a previous section on the left.
-Jewel Satellite destroys the thunder made by Spark Weldy.
-Flipping doors sometimes does not connect to each other properly and makes it so that only a part of the doors are flipping at the same time.
-Flipping doors once closed and after changing sections can be closed again even if they look closed they are actually opened. -Big Pets platforms do not trigger with the smaller split balls of Crystal Eye.
-Decorations that goes over tile sometimes cannot be selected to change options, or tiles are deleted before the said decoration when delete.
-Eye-Dropper sometimes was not working properly for decorations on top of tiles.
-Using the Eye-Dropper on any object while being in the background category may not work properly.
-Pick-ups are no longer affected by Gravity Fields.
-Firsts Dive Tile 2 (Alt) and Dive Tile 3 (Alt) should be named Dive Tile (Alt 2) and Dive Tile (Alt 3)
-MM1 Statues appear above Turbo Crates in play when they appear behind the builder.
-MM1 Statues appear above Health and Weapon Energy modifiers in play when they appear behind the builder.
-Turbo Crates in play does not always works properly.
-Plushies can still be shot when crushed or destroyed by lava.
-Plushies effects can remain after being crushed or destroyed.
-Blast Ladder (Animate) repeats the two words: or may twice.
-MM6 Blizzard Block decoration does not have the slippery ice effect.
-Lava can be frozen from outside of the section they are bound to.
-Tiles are not updating properly when using the shift+double-click shortcut to mass replace them.
-When Acid Barrier or Burst Water is active in the section, some gimmicks or enemies may have their transparency not working properly and make a slightly transparent black rectangle appear.
-Return to builder from play is moving back to the player spawn instead of the last location on the builder.
-Shift+double-click shortcut to mass replace ladders and spikes may not work properly.
-Anchor lines from Floating Spikes move slightly after being placed in the builder.
-Fire Wall briefly appears for a frame in the middle of the screen before starting.
-Fire Wall does not reset properly when coming in the section from a teleporter.
-Ice Cracked Platform from a section to the left of the current section may appear for a split second when entering the section with a wrong size.
-Lava may stop at specifics gimmicks like Fire Beam or Elec Beam when they are one tile on the side and normally shouldn't stop.
-Splash Woman plushies water projectiles doesn't removed fire from Napalm Fire properly like it does with Oil Fire.
-Quick Beam Laser instant option doesn't work properly when on the edge of a section.
-Placing a ladder and a spike on the same position makes the spike disappear.
-Lamper on the same anchor position when set to follow the player does not move at all but should just ignore the anchor.
-Top Spin on plushies doesn't work anymore as intended.
-Magnet Fuse decoration is not working properly with visuals and collisions being off.
-Intro Bush decoration can gets extended when others decorations are nearby when it should only extend when same decoration is used.
-Fortress Panes decorations can despawn when they are on the edge of the section.
-Commando Bomb shockwave is unable to trigger Blast Crates.
-Plushies are not supposed to be able to break the Floating Bubble gimmick.
-Burst Man is not getting knockback from Perfect Freeze.
-Snow Teltel turns around every frame if the player is right below it in the center.
-Burst Man may crash in certain cases where there is just a few tiles available.
-Melting Snow Block is using the wrong icon in the builder menu.
-SRU-21/P floats through Cracked Ice Platforms and Arc Frosty Platform when placed on water.
-The buster shot for Break Dash does 2 damage instead of 1 to enemies.
-Water stops at Cracked Ice Platforms in play but not in builder.
-The player can still stand on ground while in burst water when burst water goes up.
-Sun rays are not supposed to work with Section Chemical Solution or Section Burst Water.
-Oni Robo is unable to spawn properly on the ground while going up on a ladder when the section is multi-screens.
-Twin Roader does not turn back when meeting a moving platform, but only when meeting a non-movable solid.
-When using copy-paste in a builder from a far distance, you are able to place objects on top of each other, it is not deleting the previous ones.
-Star Tile 5 and Star Tile 5 (Alt) are duplicates of Star Tile 4 and Star Tile 4 (Alt) and should be removed
-King Dynamo BG description overflows.
-MM5 Wily 1 Tile 3 description overflows.
-MM7 Slash BG 2 description overflows.
-Search Tile and Search Tile 2 descriptions should be swapped.
-Freeze BG 2 and Freeze BG 2 (Alt) have no description.
-Flame BG 6 and 7 should be around Flame BG (Alt) to work better.
-Dive Tile 2 (Alt 3) description overflow the box visual.
-Aqua Tile 3, 4 and Aqua Tile 3(Alt), 4(Alt) are not properly aligned when placed on an odd tile.
-MM1 Statues decorations have no description.
-Typo of the word immune in Boyorn description.
-Old Burner BG 3 is missing and was part of the BG clean up of the update.
-Crystal Tile 2 (Alt) animation is not working properly.
-Skeleton Post decoration does not keep the white color properly with Eye-Dropper.
-Skeleton Post decoration does not keep the white color in play sometimes.
-Skeleton Post decoration does not have the right size in play sometimes.
-MRX 3 Tile 2 (Alt2) is available twice in the builder menu.
-Water Rays from 1.9.0 may be crashing some levels.
-Moving screens makes tiles invisible.
-Moving screens with a water part where the source is not on the said screen gives weird results.
-Chemical Solution does not change all connected parts in a pool if it is over multiple sections.

Navigation

Versions
1.0.0
1.0.11.0.21.0.31.0.41.0.51.0.9
1.1.0
1.1.11.1.21.1.3
1.2.0
1.2.11.2.21.2.31.2.4
1.3.0
1.3.11.3.21.3.31.3.41.3.51.3.6
1.4.0
1.4.11.4.2
1.5.0
1.5.11.5.21.5.31.5.41.5.5
1.6.0
1.6.11.6.21.6.3
1.7.0
1.7.11.7.21.7.31.7.41.7.5


1.8.0
1.8.11.8.21.8.31.8.41.8.5

1.9.0
1.9.11.9.2