Water Fall Spawner: Difference between revisions

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{{Incomplete|Spriter and SFX data}}
{{Asset
{{Asset
|name=[[File:WaterFallSpawnerIcon.png|left]] Water Fall Spawner [[File:WaterFallSpawnerIcon.png|right]]
|name=[[File:WaterFallSpawnerIcon.png|left]] Water Fall Spawner [[File:WaterFallSpawnerIcon.png|right]]
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|category=[[Level Objects]]
|category=[[Level Objects]]
|game=''[[Mega Man V]]''
|game=''[[Mega Man V]]''
|programmer=?
|programmer=[[Meka]]
|spriter=?
|spriter=?
|sfx=?
|sfx=?
}}
}}
'''Water Fall Spawner''' is a [[Level Objects|Level Object]] added to ''[[Mega Man Maker]]'' in version [[1.8.0]] and hails from the Game Boy game ''[[Mega Man V]]''.


'''Water Fall Spawner''' is a [[Level Objects|Level Object]] added to [[Mega Man Maker]] in version [[1.8.0]] and hails from the Gameboy game [[Mega Man V]].
Water Fall Spawner when placed in the Editor has multiple customization options: direction (up or down), various color settings, velocity, timing and whether the waterfall is intermittently spawning or constantly present.  After the initial burst of an intermittently spawning waterfall, a warning of its location is given either by a small drip directly below where the waterfall will spawn again (ceilings), or tiny water spouts directly above its spawn location (floors).
 
Water Fall Spawner when placed in the Editor has multiple customization options; direction (up or down), various color settings, velocity, timing and whether  
the water fall is intermittently spawning or constantly present.  After the initial burst of an intermittently spawning water fall, a warning of it's location
is given either by a small "drip" directly below where the water fall will spawn again (ceilings), or "tiny water spouts" directly above it's spawn location (floors).
 
When the water fall is presently on screen collision for tiles are disabled in it's path allowing the player to move through tiles that normally are solid.  If the player leaves a screen by the water fall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit.  Jumping into the water falls will hinder jump height, while alternatively jumping into an ''upwards'' traveling water fall(?) can give the player ''extra'' jump height allowing for using it to reach higher places a normal jump would not.


When a waterfall is on screen, collision is disabled for tiles in the path of the waterfall allowing the player to move through tiles that normally are solid. However, the collision for tiles in the path of a waterfall still applies to [[bosses]], [[enemies]], and [[Level Objects | level objects]]. If the player leaves a screen by the waterfall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit.  Jumping into waterfall traveling downwards hinders jump height, while jumping into a waterfall traveling ''upwards'' increases jump height which can be used to reach higher places a normal jump would not be able to reach.


==Interactions==
==Interactions==
The water falls created by Water Fall Spawner can dilute [[Mega Man 11]]'s [[Chemical Solution]] Object making it safe for the player to enter, extinguish ignited [[Oil]] or temporarily disable [[Napalm Fire]].
The waterfalls created by Water Fall Spawner can dilute ''[[Mega Man 11]]'''s [[Chemical Solution]] Object (making it safe for the player to enter), extinguish ignited [[Oil]] or temporarily disable [[Napalm Fire]].  Waterfalls can also allow players to pass unharmed through instant death [[Spikes]] so long as the Spikes are covered by the waterfall. [[Weapon Block|Weapon Blocks and Weapon Barriers]] will behave as normal tiles when covered by waterfalls and will not allow players through.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Waterfallspawner.gif|thumb|Splish Splash
File:Waterfallspawner.gif|thumb|Splish Splash  
File:Water Fall vs Spikes.gif|thumb|Slippery Spikes
</gallery>
</gallery>


{{clr}}
{{V1.8}}
{{MMV}}
{{MMV}}


[[Category:Level objects]] [[Category:Mega Man V Assets]]
[[Category:Level objects]] [[Category:Mega Man V Assets]]

Latest revision as of 00:16, 3 August 2024

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Reason: Spriter and SFX data
Water Fall Spawner
Information
Level Builder
Description: Whether up or doWn, it drags you doWn regardless of present floors.
Category: Level Objects
Game information
Series information
Game of origin: Mega Man V
Development
Programmer(s): Meka
Spriter(s): ?
Sound effect creator(s): ?
{{{sprite}}}

Water Fall Spawner is a Level Object added to Mega Man Maker in version 1.8.0 and hails from the Game Boy game Mega Man V.

Water Fall Spawner when placed in the Editor has multiple customization options: direction (up or down), various color settings, velocity, timing and whether the waterfall is intermittently spawning or constantly present. After the initial burst of an intermittently spawning waterfall, a warning of its location is given either by a small drip directly below where the waterfall will spawn again (ceilings), or tiny water spouts directly above its spawn location (floors).

When a waterfall is on screen, collision is disabled for tiles in the path of the waterfall allowing the player to move through tiles that normally are solid. However, the collision for tiles in the path of a waterfall still applies to bosses, enemies, and level objects. If the player leaves a screen by the waterfall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit. Jumping into waterfall traveling downwards hinders jump height, while jumping into a waterfall traveling upwards increases jump height which can be used to reach higher places a normal jump would not be able to reach.

Interactions

The waterfalls created by Water Fall Spawner can dilute Mega Man 11's Chemical Solution Object (making it safe for the player to enter), extinguish ignited Oil or temporarily disable Napalm Fire. Waterfalls can also allow players to pass unharmed through instant death Spikes so long as the Spikes are covered by the waterfall. Weapon Blocks and Weapon Barriers will behave as normal tiles when covered by waterfalls and will not allow players through.

Gallery


Version 1.8
Bosses
Cold ManPirate ManBurner ManEnkerPunkPlutoYellow DevilBoobeam TrapKamegoro MakerCossack CatcherWily Machine 4Dark Man 3Dark Man 4Big PetsWily Machine 6
Enemies
Gori-ThreeDodonpa CannonPlasmaRomperSnolerBig TellyElectric GeneratorMokumokumoHogaleAmmonerOni RoboSydeckaHyoeyBiribareePiripareeDoncatchHeli Mettall DXFukuhornMetall SniperPress'NCutting WheelTampLa JabaFankurowShuhornChainsoar
Weapons
Ice WallWave BurnerSpread DrillCopy VisionTengu BladeMagic CardGrab BusterSalt WaterElectric ShockBreak DashSpark ChaserTangoUber Chain
Level Objects & Pickups
Low Grav SectionHorizontal Astro GateHorizontal Astro ButtonHorizontal Astro Reset ButtonGori-Three RockHotplateIce BlockExplosive CrateDynamo ConveyorMoving LightMoving Light RedirectorMoving Light TerminatorMoving Light DarknessFloating BalloonOni Cloud GeneratorOni Wind GeneratorPressurized Cracked BlockRotating Spike BoxBell RingerSuper CutterMelting Snow BlockIcicleShifting Falling StoneGuts HoverMove HoverNapalm FireAlternating Timing ConveyorWater Fall SpawnerUranus PlatformGirderPluto BlockTargetsTarget RailHealth ModifierWeapon Energy ModifierLighter Push BlockHeavier Push BlockMobile Push BlockMagnetic CoilSection Wide WaterWater Height MarketWater Height CrystalHealth Block CheckerWeapon Energy Block CheckerArrowsFuse Lazer TurretAnti YashishiDrop Suppressor
Major Patches
1.8.11.8.21.8.31.8.41.8.5

Mega Man V
Weapons
Mega BusterGrab BusterSalt WaterElectric ShockBreak DashSpark ChaserTangoRush CoilRush Jet
Enemies
HyoeyBiribareePiripareeDoncatchHell Metall DXFukuhornMetall SniperTampLa JabaFankurowShuhornChainsoarFeeber
Level Objects
Alternating Timing ConveyorWater Fall SpawnerUranus PlatformGirderPluto BlockMagnet WellGravity FieldGravity Indicator
Bosses
PlutoEnkerPunk
Other Pages
TilesetsBackgroundsMusic