Elec Beam: Difference between revisions

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|name=[[File:ElecBeamIcon.png|left]] Elec Beam [[File:ElecBeamIcon.png|right]]
|name=[[File:ElecBeamIcon.png|left]] Elec Beam [[File:ElecBeamIcon.png|right]]
|image=[[File:ElecBeam.png|250px]]
|image=[[File:ElecBeam.png|250px]]
|caption=Artwork of Elec Beam
|caption=An Elec Beam in ''Mega Man 1''
|description=Periodically creates a dangerous electric current.
|description=Periodically creates a dangerous electric current.
|category=[[Level Objects]]
|category=[[Level Objects]]
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==Behavior==
==Behavior==
Elec Beam functions as an obstacle that requires timing. It is timed based on four cycles, and stays active for one cycle after activating (for a total of 2 cycles spent active) and 2 cycles spent inactive. When active, Elec Beam projects a 4-tile long beam of electricity, dealing 4 points of damage when touched by the player. It stays in place and plays a 2 frame animation until two cycles have passed and the beam disappears.
Elec Beam is an obstacle that requires timing and functions similarly to [[Fire Beam]]. It is timed based on four cycles, and stays active for one cycle after activating (for a total of 2 cycles spent active, and 2 cycles spent inactive). When active, Elec Beam projects a 4-tile long beam of electricity, dealing 4 points of damage when touched by the player. The electricity beam stays in place and plays a 2 frame animation until two cycles have passed and the beam disappears. Elec Beam never despawns and retains its cycle even when offscreen.


Elec Beam is not affected by obstructing [[Tilesets|tiles]], [[enemies]] or any [[weapons]] (except [[:Category:Time_weapons|time weapons]]). It never despawns. Elec Beam plays a [[Magnet Beam]] sound effect when active and does not cause damage to enemies, [[Robot Masters]] or other [[bosses]] (except [[Spring Man]]). When a projected electric beam touches [[Spring Man]] or [[Magnetic Coil]], a magnetic effect is generated.
Elec Beam is not affected by obstructing [[Tilesets|tiles]], [[enemies]] or any [[weapons]] (except [[:Category:Time_weapons|time weapons]] and [[Electric Shock]]). [[Electric Shock]] deletes Elec Beam's electricity beams, and deleted electricity beams will respawn immediately, but they will not respawn during an inactive cycle and will instead wait for their next active cycle, meaning deleting an Elec Beam's electricity charged beam, does not affect its timing. Elec Beam when active plays the same sound effect as when the [[player]] uses [[Magnet Beam]]. Elec Beam does not reflect projectiles. It does not cause damage to enemies, [[:Category:Robot_Masters|Robot Masters]] or other [[bosses]]. However, when a projected electric beam touches [[Spring Man]] or [[Magnetic Coil]], a magnetic effect is generated.
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[[Category:Level objects]] [[Category:Mega Man 1 Assets]]
[[Category:Level objects]] [[Category:Mega Man 1 Assets]]

Latest revision as of 15:59, 6 August 2024

Elec Beam
An Elec Beam in Mega Man 1
Information
Level Builder
Description: Periodically creates a dangerous electric current.
Category: Level Objects
Game information
Damage: 4
Series information
Game of origin: Mega Man 1
Development
Programmer(s): WreckingPrograms
{{{sprite}}}

Elec Beam, also called Elec Block (雷放電ブロック "Lightning Discharge Block" in Japan) in Mega Man Powered Up's Construction mode and Thunder Block (サンダーブロック) in Rockman Complete Works, is a level object originating from Mega Man 1, found in Elec Man's stage. It is featured in Mega Man Maker as of version 1.0.0.

Level Builder

An Elec Beam can be customized to project its beam either left or right and on a different cycle (1-4).

Behavior

Elec Beam is an obstacle that requires timing and functions similarly to Fire Beam. It is timed based on four cycles, and stays active for one cycle after activating (for a total of 2 cycles spent active, and 2 cycles spent inactive). When active, Elec Beam projects a 4-tile long beam of electricity, dealing 4 points of damage when touched by the player. The electricity beam stays in place and plays a 2 frame animation until two cycles have passed and the beam disappears. Elec Beam never despawns and retains its cycle even when offscreen.

Elec Beam is not affected by obstructing tiles, enemies or any weapons (except time weapons and Electric Shock). Electric Shock deletes Elec Beam's electricity beams, and deleted electricity beams will respawn immediately, but they will not respawn during an inactive cycle and will instead wait for their next active cycle, meaning deleting an Elec Beam's electricity charged beam, does not affect its timing. Elec Beam when active plays the same sound effect as when the player uses Magnet Beam. Elec Beam does not reflect projectiles. It does not cause damage to enemies, Robot Masters or other bosses. However, when a projected electric beam touches Spring Man or Magnetic Coil, a magnetic effect is generated.

Mega Man 1
Characters
Mega Man
Weapons
Mega BusterRolling CutterSuper ArmIce SlasherHyper BombFire StormThunder BeamMagnet Beam
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeSpineCrazy RazyWatcherKiller BulletTackle FireFlying ShellFootholder
Level Objects
Fire BeamElec BeamFlame PillarSuper Arm BlockFire Wave Spawner
Bosses
Cut ManIce ManBomb ManFire ManYellow Devil
Other Pages
TilesetsBackgroundsMusic

Mega Man Powered Up
Weapons (PU)
Proto BusterRoll SwingTime SlowOil Slider
Weapons (MM1)
Mega BusterRolling CutterSuper ArmIce SlasherHyper BombFire StormThunder Beam
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeSpineCrazy RazyWatcherKiller BulletTackle FireFlying ShellFootholderHotheadShield Attacker
Level Objects
Fire BeamElec BeamFlame PillarSuper Arm BlockFire Wave SpawnerOn/Off SwitchOn Switch BlockOn/Off Switch Block
Bosses
Cut ManIce ManBomb ManFire ManTime ManYellow Devil
Other Pages
TilesetsBackgroundsMusic