Fire Beam: Difference between revisions

From MegaManMaker Wiki
Jump to navigation Jump to search
No edit summary
Replaced all templates for HOPEFULLY ease of future editing, added behaviour info.
 
Line 1: Line 1:
{{ImageNeeded}}
{{Stub}}{{ImageNeeded}}{{Asset|name=[[File:FireBeamIcon.png|left]] Fire Beam [[File:FireBeamIcon.png|right]]|programmer=[[WreckingPrograms]]|image=[[File:FireBeam.png|250px]]|description=A flamethrower which periodically shoots a lot of fire.|category=[[Level Objects]]|damage=3|game=''[[Mega Man 1]]''|appears=''[[Mega Man Powered Up]]''}}
{{stub|Extra information on behavior}}
 
{{Asset
|name=[[File:FireBeamIcon.png|left]] Fire Beam [[File:FireBeamIcon.png|right]]
|image=[[File:FireBeam.png|250px]]
|caption=
|description=A flamethrower which periodically shoots a lot of fire.
|category=[[Level Objects]]
|game=''[[Mega Man 1]]''
|appears=''[[Mega Man Powered Up]]''
|damage=3
|programmer=[[WreckingPrograms]]
}}
'''Fire Beam''' is a [[level object]] originating from ''[[Mega Man 1]]'' and ''[[Mega Man Powered Up]]'', found in [[Fire Man|Fire Man's]] stage. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].
'''Fire Beam''' is a [[level object]] originating from ''[[Mega Man 1]]'' and ''[[Mega Man Powered Up]]'', found in [[Fire Man|Fire Man's]] stage. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].


{{clr}}
== Level Builder ==
{{MM1}}
A Fire Beam can be customized to project its beam either left or right and on a different cycle (1-4).
{{MMPU}}
 
[[Category:Level objects]] [[Category:Mega Man 1 Assets]]
== Behavior ==
Fire Beam is an obstacle that requires timing and functions similarly to [[Elec Beam]]. It is timed based on four cycles, and stays active for one cycle after activating (for a total of 2 cycles spent active, and 2 cycles spent inactive). While inactive, Fire Beam emits a small 1-tile long flame in the chosen direction. When active, it projects a 4-tile long beam of flame, dealing 3 points of damage when touched by the player. The flame stays in place and plays a 2 frame animation until two cycles have passed and the beam disappears. Fire Beam never despawns and retains its cycle even when offscreen.
 
Fire Beam is not affected by obstructing [[Tilesets|tiles]] or [[enemies]], nor is it freezeable by use of [[:Category:Ice weapons|Ice weapons]]. It can, however, be affected by [[:Category:Time weapons|Time-altering weapons]].
 
{{Clr}}
{{MM1}}{{MMPU}}

Latest revision as of 00:25, 7 August 2024

This article is a stub.
The content is too short and incomplete to warrant its own page. You can expand on it by adding content to this page.
Reason: Unknown
This article needs an image or multiple images.
Once suitable images are added to the appropriate section(s), remove this notice.
Image(s) needed: Unknown
Fire Beam
Information
Game information
Description: A flamethrower which periodically shoots a lot of fire.
Category: Level Objects
Damage: 3
Series information
Game of origin: Mega Man 1
Other appearances: Mega Man Powered Up
Development
Programmer(s): WreckingPrograms
{{{sprite}}}


Fire Beam is a level object originating from Mega Man 1 and Mega Man Powered Up, found in Fire Man's stage. It is featured in Mega Man Maker as of version 1.0.0.

Level Builder

A Fire Beam can be customized to project its beam either left or right and on a different cycle (1-4).

Behavior

Fire Beam is an obstacle that requires timing and functions similarly to Elec Beam. It is timed based on four cycles, and stays active for one cycle after activating (for a total of 2 cycles spent active, and 2 cycles spent inactive). While inactive, Fire Beam emits a small 1-tile long flame in the chosen direction. When active, it projects a 4-tile long beam of flame, dealing 3 points of damage when touched by the player. The flame stays in place and plays a 2 frame animation until two cycles have passed and the beam disappears. Fire Beam never despawns and retains its cycle even when offscreen.

Fire Beam is not affected by obstructing tiles or enemies, nor is it freezeable by use of Ice weapons. It can, however, be affected by Time-altering weapons.


Mega Man 1
Characters
Mega Man
Weapons
Mega BusterRolling CutterSuper ArmIce SlasherHyper BombFire StormThunder BeamMagnet Beam
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeSpineCrazy RazyWatcherKiller BulletTackle FireFlying ShellFootholder
Level Objects
Fire BeamElec BeamFlame PillarSuper Arm BlockFire Wave Spawner
Bosses
Cut ManIce ManBomb ManFire ManYellow Devil
Other Pages
TilesetsBackgroundsMusic

Mega Man Powered Up
Weapons (PU)
Proto BusterRoll SwingTime SlowOil Slider
Weapons (MM1)
Mega BusterRolling CutterSuper ArmIce SlasherHyper BombFire StormThunder Beam
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeSpineCrazy RazyWatcherKiller BulletTackle FireFlying ShellFootholderHotheadShield Attacker
Level Objects
Fire BeamElec BeamFlame PillarSuper Arm BlockFire Wave SpawnerOn/Off SwitchOn Switch BlockOn/Off Switch Block
Bosses
Cut ManIce ManBomb ManFire ManTime ManYellow Devil
Other Pages
TilesetsBackgroundsMusic