Fire Beam: Difference between revisions
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{{ImageNeeded}} | {{Stub}}{{ImageNeeded}}{{Asset|name=[[File:FireBeamIcon.png|left]] Fire Beam [[File:FireBeamIcon.png|right]]|programmer=[[WreckingPrograms]]|image=[[File:FireBeam.png|250px]]|description=A flamethrower which periodically shoots a lot of fire.|category=[[Level Objects]]|damage=3|game=''[[Mega Man 1]]''|appears=''[[Mega Man Powered Up]]''}} | ||
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'''Fire Beam''' is a [[level object]] originating from ''[[Mega Man 1]]'' and ''[[Mega Man Powered Up]]'', found in [[Fire Man|Fire Man's]] stage. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]]. | |||
Fire Beam | == Level Builder == | ||
A Fire Beam can be customized to project its beam either left or right and on a different cycle (1-4). | |||
{{ | == Behavior == | ||
{{MM1}} | Fire Beam is an obstacle that requires timing and functions similarly to [[Elec Beam]]. It is timed based on four cycles, and stays active for one cycle after activating (for a total of 2 cycles spent active, and 2 cycles spent inactive). While inactive, Fire Beam emits a small 1-tile long flame in the chosen direction. When active, it projects a 4-tile long beam of flame, dealing 3 points of damage when touched by the player. The flame stays in place and plays a 2 frame animation until two cycles have passed and the beam disappears. Fire Beam never despawns and retains its cycle even when offscreen. | ||
{{MMPU}} | |||
Fire Beam is not affected by obstructing [[Tilesets|tiles]] or [[enemies]], nor is it freezeable by use of [[:Category:Ice weapons|Ice weapons]]. It can, however, be affected by [[:Category:Time weapons|Time-altering weapons]]. | |||
{{Clr}} | |||
{{MM1}}{{MMPU}} |
Latest revision as of 00:25, 7 August 2024
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Fire Beam is a level object originating from Mega Man 1 and Mega Man Powered Up, found in Fire Man's stage. It is featured in Mega Man Maker as of version 1.0.0.
Level Builder
A Fire Beam can be customized to project its beam either left or right and on a different cycle (1-4).
Behavior
Fire Beam is an obstacle that requires timing and functions similarly to Elec Beam. It is timed based on four cycles, and stays active for one cycle after activating (for a total of 2 cycles spent active, and 2 cycles spent inactive). While inactive, Fire Beam emits a small 1-tile long flame in the chosen direction. When active, it projects a 4-tile long beam of flame, dealing 3 points of damage when touched by the player. The flame stays in place and plays a 2 frame animation until two cycles have passed and the beam disappears. Fire Beam never despawns and retains its cycle even when offscreen.
Fire Beam is not affected by obstructing tiles or enemies, nor is it freezeable by use of Ice weapons. It can, however, be affected by Time-altering weapons.
Mega Man 1 | |
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Characters | |
Mega Man | |
Weapons | |
Mega Buster • Rolling Cutter • Super Arm • Ice Slasher • Hyper Bomb • Fire Storm • Thunder Beam • Magnet Beam | |
Enemies | |
Met • Octopus Battery • Beak • Picket Man • Screw Bomber • Big Eye • Spine • Crazy Razy • Watcher • Killer Bullet • Tackle Fire • Flying Shell • Footholder | |
Level Objects | |
Fire Beam • Elec Beam • Flame Pillar • Super Arm Block • Fire Wave Spawner | |
Bosses | |
Cut Man • Ice Man • Bomb Man • Fire Man • Yellow Devil | |
Other Pages | |
Tilesets • Backgrounds • Music |
Mega Man Powered Up | |
---|---|
Weapons (PU) | |
Proto Buster • Roll Swing • Time Slow • Oil Slider | |
Weapons (MM1) | |
Mega Buster • Rolling Cutter • Super Arm • Ice Slasher • Hyper Bomb • Fire Storm • Thunder Beam | |
Enemies | |
Met • Octopus Battery • Beak • Picket Man • Screw Bomber • Big Eye • Spine • Crazy Razy • Watcher • Killer Bullet • Tackle Fire • Flying Shell • Footholder • Hothead • Shield Attacker | |
Level Objects | |
Fire Beam • Elec Beam • Flame Pillar • Super Arm Block • Fire Wave Spawner • On/Off Switch • On Switch Block • On/Off Switch Block | |
Bosses | |
Cut Man • Ice Man • Bomb Man • Fire Man • Time Man • Yellow Devil | |
Other Pages | |
Tilesets • Backgrounds • Music |