Enemies: Difference between revisions
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==Trivia== | |||
* The description for [[Fire Met Spawner]] is a reference to [[Fire Man]]'s quotes about his drive for justice before fighting him in the New Style mode of ''[[Mega Man Powered Up]]''. | |||
* The [[Croaker]] is the only enemy that was added in a non-major update: version [[1.0.9]], the Cirno Update. | |||
* The [[Caricarry]] and [[Petit Devil]] have existed since [[1.0.0|the game's launch]], but were unavailable through normal means until they were fully implemented in [[1.5.0]]. | |||
[[Category:Assets]] | [[Category:Assets]] |
Revision as of 04:24, 6 September 2021
Enemies are a category of placeable assets in Mega Man Maker's Level Builder. They are usually dynamic objects that go out of their way to attack the player and most of the time, can be destroyed by damaging them.
List of Enemies
The game 1.0.0 with 45 enemies in total, including spawners and unused enemies. As of version 1.7.5, there are a total of 198 placeable enemies (including spawners) available from the original six NES games and subsequent numbered titles. This includes
- 15 enemies from Mega Man
- 29 enemies from Mega Man 2
- 23 enemies from Mega Man 3
- 23 enemies from Mega Man 4
- 22 enemies from Mega Man 5
- 22 enemies from Mega Man 6
- 13 enemies from Mega Man 7
- 12 enemies from Mega Man 8
- 15 enemies from Mega Man 9
- 17 enemies from Mega Man 10
- 9 enemies from Mega Man 11
Mega Man
Icon | Name | In-Game Description | Options | Added in Version |
---|---|---|---|---|
Met | Hides under a reflective helmet. Get too close and it will shoot at you. | |||
Octopus Battery | Moves forwards and backwards at a regular rate. | |||
Beak | Usually protected, making itself weak when shooting 4 bullets. | |||
Picket Man | Stands behind a shield, lowering the shield to throw pickets at you. | |||
Screw Bomber | Periodically extends itself to fire 5 bullets across the screen. | |||
Big Eye | Jumps towards the player. If it closes its eye, it'll jump high. Very durable. | |||
Spine | Moves back and forth. Can be stopped if shot, but cannot be killed normally. | |||
Crazy Razy | Rushes forwards, dropping behind an aggressive chasing head when defeated. | |||
Watcher | Flies vertically along the screen, firing lightning when it comes in line with you. | |||
Killer Bullet | Flies in a wave across the screen. | |||
Killer Bullet Spawner | While this tile is on screen, Killer Bullets will spawn regularly. | |||
Tackle Fire | Rises from the ground in groups before raining down from above. | |||
Flying Shell | Flies across the screen, becoming vulnerable when it stops to fire 8 shots. | |||
Flying Shell Spawner | While this tile is on screen, Flying Shells will spawn regularly. | |||
Footholder | Flies between two set locations. Can be stood on and green ones shoot. |
Mega Man 2
Icon | Name | In-Game Description | Options | Added in Version |
---|---|---|---|---|
Neo Met | Hides under a reflective helmet. Runs after attacking the player. | |||
Sniper Joe | Stands behind a protective shield, lowering the shield to shoot at you. | |||
Telly | Flies towards you at a steady pace. | |||
Telly Spawner | Spawns Tellies at a regular rate. | |||
Telly Spawner (Solid) | Solid, and spawns Tellies at a regular rate. | |||
Crazy Cannon | Fires six shots forwards, then six shots upwards. | |||
Batton | Protected until you get close, at which point it opens up and begins chasing you. | |||
Robbit | Hops forwards, stopping to fire dangerous carrots directly at you. | |||
Hothead | Stands around, throwing fireballs at you regularly. | |||
Blocky | Only the face is vulnerable, when the face is hit, the stack falls down. | |||
Pierobot | A gear that floats in the air until approached, when a clown starts riding it. | |||
Croaker | Spits out three minifrogs, waiting until all three are defeated. | |||
Crabbot | Patrols back and forth until hit, when it loses its shell and gets faster. | |||
Fly Boy | Constantly tries to fly around and stomp you. What a rude boy. | |||
Fly Boy Spawner | While this tile is on screen, Fly Boys will spawn regularly. | |||
Fan Fiend | Pushes you away from it constantly. A huge Air Man fan. | |||
Shrink | Slowly swims towards you when underwater. But what if it's on land...? | |||
Pipi | Evil bird that drops an egg with its children on you. Shoot the egg or you'll be swarmed! | |||
Pipi Spawner | Continuously summons bad parents from the direction you're looking. | |||
Mole | Drills which move through terrain and air at various speeds, why does it fly through? | |||
Mole Spawner | Spawns Moles in the defined area indefinetly | |||
Scworm | Simple spawner that bombards you with blue... Noodles? Bacon? ...Toothpaste? | |||
Atomic Chicken | Runs and jumps at set intervals, turning when it hits a wall. Stay still! | |||
Atomic Chicken Spawner | Spawns Atomic Chickens from the side of the screen indefinitely. | |||
Big Fish | The best enemy. Jumps up and falls down shortly after. | |||
Sniper Armor | A Joe in a sturdy, big ride armor. Will come out to fight once the armor is gone. | |||
Hot Dog | Fires large arcs of fire. Very durable. | |||
Lantern Fish | Spits out shrinks from inside its belly to attack you. The light is the weak spot. |
Trivia
- The description for Fire Met Spawner is a reference to Fire Man's quotes about his drive for justice before fighting him in the New Style mode of Mega Man Powered Up.
- The Croaker is the only enemy that was added in a non-major update: version 1.0.9, the Cirno Update.
- The Caricarry and Petit Devil have existed since the game's launch, but were unavailable through normal means until they were fully implemented in 1.5.0.