Water Fall Spawner: Difference between revisions

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'''Water Fall Spawner''' is a [[Level Objects|Level Object]] added to ''[[Mega Man Maker]]'' in version [[1.8.0]] and hails from the Game Boy game ''[[Mega Man V]]''.


'''Water Fall Spawner''' is a [[Level Objects|Level Object]] added to [[Mega Man Maker]] in version [[1.8.0]] and hails from the Gameboy game [[Mega Man V]].
Water Fall Spawner when placed in the Editor has multiple customization options: direction (up or down), various color settings, velocity, timing and whether the waterfall is intermittently spawning or constantly present.  After the initial burst of an intermittently spawning waterfall, a warning of its location is given either by a small drip directly below where the waterfall will spawn again (ceilings), or tiny water spouts directly above its spawn location (floors).


Water Fall Spawner when placed in the Editor has multiple customization options; direction (up or down), various color settings, velocity, timing and whether
When a waterfall is on screen, the collision for tiles is disabled in the path of the waterfall allowing the player to move through tiles that normally are solid.  If the player leaves a screen by the waterfall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit. Jumping into waterfall travelling downwards hinders jump height, while jumping into a waterfall travelling upwards increases the player extra jump height which can be used to reach higher places a normal jump would not be able to reach.
the water fall is intermittently spawning or constantly present.  After the initial burst of an intermittently spawning water fall, a warning of it's location
is given either by a small "drip" directly below where the water fall will spawn again (ceilings), or "tiny water spouts" directly above it's spawn location (floors).
 
When the water fall is presently on screen collision for tiles are disabled in it's path allowing the player to move through tiles that normally are solid.  If the player leaves a screen by the water fall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit. Jumping into the water falls will hinder jump height, while alternatively jumping into an ''upwards'' traveling water fall(?) can give the player ''extra'' jump height allowing for using it to reach higher places a normal jump would not.


==Interactions==
==Interactions==
The water falls created by Water Fall Spawner can dilute [[Mega Man 11]]'s [[Chemical Solution]] Object making it safe for the player to enter, extinguish ignited [[Oil]] or temporarily disable [[Napalm Fire]].  Water falls can also allow players to pass unharmed through instant death [[Spikes]] so long as the Spikes are covered by the water fall. [[Weapon Block]]s and [[Weapon Barrier]]s will behave as normal tiles when covered by water falls and will not allow players through.
The waterfalls created by Water Fall Spawner can dilute ''[[Mega Man 11]]'''s [[Chemical Solution]] Object (making it safe for the player to enter), extinguish ignited [[Oil]] or temporarily disable [[Napalm Fire]].  Waterfalls can also allow players to pass unharmed through instant death [[Spikes]] so long as the Spikes are covered by the waterfall. [[Weapon Block]]s and [[Weapon Barrier]]s will behave as normal tiles when covered by waterfalls and will not allow players through.


==Gallery==
==Gallery==
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File:Water Fall vs Spikes.gif|thumb|Slippery Spikes
File:Water Fall vs Spikes.gif|thumb|Slippery Spikes
</gallery>
</gallery>


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Revision as of 05:02, 30 May 2024

Water Fall Spawner
Information
Level Builder
Description: Whether up or doWn, it drags you doWn regardless of present floors.
Category: Level Objects
Game information
Series information
Game of origin: Mega Man V
Development
Programmer(s): ?
Spriter(s): ?
Sound effect creator(s): ?

Water Fall Spawner is a Level Object added to Mega Man Maker in version 1.8.0 and hails from the Game Boy game Mega Man V.

Water Fall Spawner when placed in the Editor has multiple customization options: direction (up or down), various color settings, velocity, timing and whether the waterfall is intermittently spawning or constantly present. After the initial burst of an intermittently spawning waterfall, a warning of its location is given either by a small drip directly below where the waterfall will spawn again (ceilings), or tiny water spouts directly above its spawn location (floors).

When a waterfall is on screen, the collision for tiles is disabled in the path of the waterfall allowing the player to move through tiles that normally are solid. If the player leaves a screen by the waterfall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit. Jumping into waterfall travelling downwards hinders jump height, while jumping into a waterfall travelling upwards increases the player extra jump height which can be used to reach higher places a normal jump would not be able to reach.

Interactions

The waterfalls created by Water Fall Spawner can dilute Mega Man 11's Chemical Solution Object (making it safe for the player to enter), extinguish ignited Oil or temporarily disable Napalm Fire. Waterfalls can also allow players to pass unharmed through instant death Spikes so long as the Spikes are covered by the waterfall. Weapon Blocks and Weapon Barriers will behave as normal tiles when covered by waterfalls and will not allow players through.


Version 1.8
Bosses
Cold Man • Pirate Man • Burner Man • Enker • Punk • Pluto • Yellow Devil • Boobeam Trap • Kamegoro Maker • Cossack Catcher • Wily Machine 4 • Dark Man 3 • Dark Man 4 • Big Pets • Wily Machine 6
Enemies
Gori-Three • Dodonpa Cannon • Plasma • Romper • Snoler • Big Telly • Electric Generator • Mokumokumo • Hogale • Ammoner • Oni Robo • Sydecka • Hyoey • Biribaree • Piriparee • Doncatch • Heli Mettall DX • Fukuhorn • Metall Sniper • Press'N • Cutting Wheel • Tamp • La Jaba • Fankurow • Shuhorn • Chainsoar
Weapons
Ice Wall • Wave Burner • Spread Drill • Copy Vision • Tengu Blade • Magic Card • Grab Buster • Salt Water • Electric Shock • Break Dash • Spark Chaser • Tango • Uber Chain
Level Objects & Pickups
Low Grav Section • Horizontal Astro Gate • Horizontal Astro Button • Horizontal Astro Reset Button • Gori-Three Rock • Hotplate • Ice Block • Explosive Crate • Dynamo Conveyor • Moving Light • Moving Light Redirector • Moving Light Terminator • Moving Light Darkness • Floating Balloon • Oni Cloud Generator • Oni Wind Generator • Pressurized Cracked Block • Rotating Spike Box • Bell Ringer • Super Cutter • Melting Snow Block • Icicle • Shifting Falling Stone • Guts Hover • Move Hover • Napalm Fire • Alternating Timing Conveyor • Water Fall Spawner • Uranus Platform • Girder • Pluto Block • Targets • Target Rail • Health Modifier • Weapon Energy Modifier • Lighter Push Block • Heavier Push Block • Mobile Push Block • Magnetic Coil • Section Wide Water • Water Height Market • Water Height Crystal • Health Block Checker • Weapon Energy Block Checker • Arrows • Fuse Laser Turret • Anti Yashishi • Drop Suppressor
Major Patches
1.8.1 • 1.8.2 • 1.8.3 • 1.8.4 • 1.8.5

‎

Mega Man V
Weapons
Mega Buster • Grab Buster • Salt Water • Electric Shock • Break Dash • Spark Chaser • Tango • Rush Coil • Rush Jet
Enemies
Hyoey • Biribaree • Piriparee • Doncatch • Hell Metall DX • Fukuhorn • Metall Sniper • Tamp • La Jaba • Fankurow • Shuhorn • Chainsoar • Feeber
Level Objects
Alternating Timing Conveyor • Water Fall Spawner • Uranus Platform • Girder • Pluto Block • Magnet Well • Gravity Field • Gravity Indicator
Bosses
Pluto • Enker • Punk
Other Pages
Tilesets • Backgrounds • Music

‎