Difference between pages "Time Stopper" and "Crash Bomber"

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{{Template:Asset
{{Template:Asset
|name=[[File:TimeStopperIcon.png|left]] Time Stopper [[File:TimeStopperIcon.png|right]]
|name=[[File:CrashBomberIcon.png|left]] Crash Bomber [[File:CrashBomberIcon.png|right]]
|image=[[File:TimeStopper.png|250px]]
|image=[[File:CrashBomber.png|250px]]
|caption=Artwork for the Time Stopper in ''[[Mega Man 2]]''
|caption=Artwork for the Crash Bomber in ''[[Mega Man 2]]''
|description=Stop and resume the flow of time with a simple button press, like a TV remote!
|description=A bomb that sticks to walls and shielded enemies before exploding.
|damage=0
|damage=2
|game=''[[Mega Man 2]]''
|game=''[[Mega Man 2]]''
|appears=''[[Mega Man: Dr. Wily's Revenge]]''
|appears=''[[Mega Man II]]''
''[[Mega Man: The Wily Wars]]''
''[[Mega Man: The Wily Wars]]''
|version=[[1.7.0]]
|version=[[1.0.0]]
|programmer=[[Luigi]]
|programmer=[[WreckingPrograms]]
}}
}}
Time Stopper is Flash Man's signature weapon, originating from ''[[Mega Man 2]]'' and reappearing in ''[[Mega Man: Dr. Wily's Revenge]]'' and ''[[Mega Man: The Wily Wars]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.7.0]].
Crash Bomber is [[Crash Man]]'s signature weapon, originating from ''[[Mega Man 2]]'' and reappearing in ''[[Mega Man II]]'' and ''[[Mega Man: The Wily Wars]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].


Once activated, all enemies and objects will be frozen in time, while the user can still move freely. Energy is constantly drained at a rate of 4 units per second, but the weapon can be deactivated by refiring it or switching weapons. [[Weapon Blocks]] marked with Time Stopper will be broken upon spawning as long as it's active. Against bosses, this weapon will only stop them if it's set as a primary or secondary weakness, with the former also causing them to take damage at a rate of 2 units per second. Deactivating it will trigger their invulnerability frames.
Firing it sends out a bomb that latches on to solid terrain, objects, and shielded enemies. After 1 second it detonates, leaving behind an explosion that hits up to 7 times and pierces any armor the target may have. If it hits an exposed enemy, it will explode immediately. This weapon can destroy the other indestructible [[Big Fish]], a trait it shares with [[Quick Boomerang]]. If stuck on to terrain, and a moving shielded enemy contacts it, the bomb will be transferred to it. Only one Crash Bomber can be onscreen at once.


If Time Stopper is used on [[Fuse Rail]], the characters will be able to touch them safely without taking any damage.  
==Trivia==
* Crash Bomber being able to defeat Big Fish was originally a bug in ''Mega Man 2'', which was fixed in ''Mega Man: The Wily Wars''.
* Its ability to reattach itself to certain enemies once stuck could be a reference to how it functions in ''Super Smash Bros. 4'' and ''Super Smash Bros. Ultimate''.




{{MM2}}
{{MM2}}
{{MMDWR}}
{{MMII}}
[[Category:Weapons]] [[Category:Time weapons]] [[Category:Mega Man 2 Assets]]
[[Category:Weapons]] [[Category:Explosive weapons]] [[Category:Mega Man 2 Assets]]

Revision as of 09:26, 8 May 2023

CrashBomberIcon.png
Crash Bomber
CrashBomberIcon.png
CrashBomber.png
Artwork for the Crash Bomber in Mega Man 2
Information
Game information
Description: A bomb that sticks to walls and shielded enemies before exploding.
Damage: 2
Added in version: 1.0.0
Series information
Game of origin: Mega Man 2
Other appearances: Mega Man II

Mega Man: The Wily Wars

Development
Programmer(s): WreckingPrograms

Crash Bomber is Crash Man's signature weapon, originating from Mega Man 2 and reappearing in Mega Man II and Mega Man: The Wily Wars. It is featured in Mega Man Maker as of version 1.0.0.

Firing it sends out a bomb that latches on to solid terrain, objects, and shielded enemies. After 1 second it detonates, leaving behind an explosion that hits up to 7 times and pierces any armor the target may have. If it hits an exposed enemy, it will explode immediately. This weapon can destroy the other indestructible Big Fish, a trait it shares with Quick Boomerang. If stuck on to terrain, and a moving shielded enemy contacts it, the bomb will be transferred to it. Only one Crash Bomber can be onscreen at once.

Trivia

  • Crash Bomber being able to defeat Big Fish was originally a bug in Mega Man 2, which was fixed in Mega Man: The Wily Wars.
  • Its ability to reattach itself to certain enemies once stuck could be a reference to how it functions in Super Smash Bros. 4 and Super Smash Bros. Ultimate.


Mega Man 2
Weapons Mega BusterBubble LeadAir ShooterQuick BoomerangLeaf ShieldCrash BomberTime StopperMetal BladeAtomic FireItem-1Item-2Item-3
Enemies Neo MetSniper JoeTellyCrazy CannonBattonRobbitHotheadBlockyPierobotCroakerCrabbotFly BoyFan FiendShrinkPipiMoleScwormAtomic ChickenBig FishSniper ArmorHot DogLantern Fish
Level Objects Conveyor BeltForce BeamPressCrash LiftAcid Drop
Bosses Bubble ManQuick ManWood ManCrash ManMetal ManBoobeam Trap
Other Pages TilesetsBackgroundsMusic


Mega Man II
Weapons
Mega BusterAir ShooterLeaf ShieldClash BomberMetal BladeNeedle CannonTop SpinMagnet MissileHard Knuckle
Enemies
TellyCrazy CannonBattonRobbitFly BoyFan FiendPipiScwormAtomic ChickenHot DogNew ShotmanKomasaburoHari HarryCannonYambowMag FlyGiant SpringerTama
Bosses
Wood ManClash ManMetal ManTop ManMagnet ManHard Man
Other Pages
TilesetsBackgroundsMusic