Proto Man: Difference between revisions
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|name=[[File:LifeProtomanIcon.png|left]] Proto Man [[File:LifeProtomanIcon.png|right]] | |name=[[File:LifeProtomanIcon.png|left]] Proto Man [[File:LifeProtomanIcon.png|right]] | ||
|image=[[File:ProtoManArtworkMM10.png|250px]] | |image=[[File:ProtoManArtworkMM10.png|250px]] | ||
|space=1x2 | |||
|hp=28 | |||
|caption=Artwork of Proto Man from ''[[Mega Man 10]]'' | |caption=Artwork of Proto Man from ''[[Mega Man 10]]'' | ||
|description=Can Slide and Charge. Optional Double Damage and [[Proto Strike]]. | |description=Can Slide and Charge. Optional Double Damage and [[Proto Strike]]. | ||
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As a playable character, Proto Man automatically has the ability to slide and charge his [[Proto Buster]] in the ''[[Mega Man 4]]'' Charge Shot style. His [[Charge Shot]] process of his buster sounds different from the most known charge sound from the NES era games. If Proto Man is doing an uncharged Proto Buster shot, he can only have up to two bullets appearing simultaneously. This also extends to the [[Proto Strike]] projectiles. Unlike his appearance in ''Mega Man 9'' and ''Mega Man 10'', Proto Man does not lose the charging process if he receives damage. Proto Man shoots slightly lower than Mega Man or Bass due to his sprite difference, and therefore weapons such as the Proto Buster or [[Needle Cannon]] are fired a few pixels lower than when Mega Man or Bass fire. | As a playable character, Proto Man automatically has the ability to slide and charge his [[Proto Buster]] in the ''[[Mega Man 4]]'' Charge Shot style. His [[Charge Shot]] process of his buster sounds different from the most known charge sound from the NES era games. If Proto Man is doing an uncharged Proto Buster shot, he can only have up to two bullets appearing simultaneously. This also extends to the [[Proto Strike]] projectiles. Unlike his appearance in ''Mega Man 9'' and ''Mega Man 10'', Proto Man does not lose the charging process if he receives damage. Proto Man shoots slightly lower than Mega Man or Bass due to his sprite difference, and therefore weapons such as the Proto Buster or [[Needle Cannon]] are fired a few pixels lower than when Mega Man or Bass fire. | ||
He comes equipped with the [[Proto Shield]], which will reflect or block most projectile attacks in front of him while jumping; however, shooting while jumping will deactivate this shield until Proto Man lands. The attack reflection of the Proto Shield makes him able to defend and counter-attack even if he has no ammo for his current weapon or is equipped with only [[Nothing]]. If a projectile is reflected, the projectile will take the properties of whatever weapon Proto Man is currently equipped with, allowing Proto Man the potential to break [[Weapon | He comes equipped with the [[Proto Shield]], which will reflect or block most projectile attacks in front of him while jumping; however, shooting while jumping will deactivate this shield until Proto Man lands. The attack reflection of the Proto Shield makes him able to defend and counter-attack even if he has no ammo for his current weapon or is equipped with only [[Nothing]]. If a projectile is reflected, the projectile will take the properties of whatever weapon Proto Man is currently equipped with, allowing Proto Man the potential to break [[Weapon Block]]s without even firing his weapon. The Proto Shield can also protect Proto Man from [[Elec Beam]]s and [[Fire Beam]]s to some extent, by getting the current beam deactivated if Proto Man uses his shield in the most distant half of it. The Proto Shield is the closest in functionality to its appearance from Mega Man 10. | ||
In the level setting menu, Proto Man has two settings specific to him: Proto Strike and Double Damage. Enabling Proto Strike will turn any shots made with the Proto Buster into the Proto Strike, which does equal damage to charged shots. Proto Strike made its only appearance in [[Mega Man Powered Up]] as the main weapon for Proto Man to use. Enabling Double Damage will cause him to take double the damage from all sources. | In the level setting menu, Proto Man has two settings specific to him: Proto Strike and Double Damage. Enabling Proto Strike will turn any shots made with the Proto Buster into the Proto Strike, which does equal damage to charged shots. Proto Strike made its only appearance in [[Mega Man Powered Up]] as the main weapon for Proto Man to use. Enabling Double Damage will cause him to take double the damage from all sources. | ||
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==Navigation== | |||
{{Characters}} | {{Characters}} | ||
{{V1.3}} | {{V1.3}} | ||
[[Category:Playable characters]] | [[Category:Playable characters]] |
Latest revision as of 11:17, 11 September 2024
This article is missing important information to be considered complete. You can expand on it by adding content to this page. Reason: Spriter info for new sprites created for Mega Man Maker |
Proto Man | ||||||||||||||||||||||||||||||||
Artwork of Proto Man from Mega Man 10 | ||||||||||||||||||||||||||||||||
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PDLN-000, Proto Man (or DRN.000, Blues, depending on localization) is the older brother of Mega Man and Roll, created by Dr. Light as a prototype humanoid robot. Originally fought in Mega Man 3 as a mid-boss, and later in the same game fought as a boss under the alias of "Break Man", his first playable role in numerical games was in Mega Man 9 in a DLC. Proto Man is one of the additional player characters available as of version 1.3.0 alongside Bass. He is typically used defensively due to his limited shot count and a shield that can reflect projectiles.
In Mega Man Maker
As a playable character, Proto Man automatically has the ability to slide and charge his Proto Buster in the Mega Man 4 Charge Shot style. His Charge Shot process of his buster sounds different from the most known charge sound from the NES era games. If Proto Man is doing an uncharged Proto Buster shot, he can only have up to two bullets appearing simultaneously. This also extends to the Proto Strike projectiles. Unlike his appearance in Mega Man 9 and Mega Man 10, Proto Man does not lose the charging process if he receives damage. Proto Man shoots slightly lower than Mega Man or Bass due to his sprite difference, and therefore weapons such as the Proto Buster or Needle Cannon are fired a few pixels lower than when Mega Man or Bass fire.
He comes equipped with the Proto Shield, which will reflect or block most projectile attacks in front of him while jumping; however, shooting while jumping will deactivate this shield until Proto Man lands. The attack reflection of the Proto Shield makes him able to defend and counter-attack even if he has no ammo for his current weapon or is equipped with only Nothing. If a projectile is reflected, the projectile will take the properties of whatever weapon Proto Man is currently equipped with, allowing Proto Man the potential to break Weapon Blocks without even firing his weapon. The Proto Shield can also protect Proto Man from Elec Beams and Fire Beams to some extent, by getting the current beam deactivated if Proto Man uses his shield in the most distant half of it. The Proto Shield is the closest in functionality to its appearance from Mega Man 10.
In the level setting menu, Proto Man has two settings specific to him: Proto Strike and Double Damage. Enabling Proto Strike will turn any shots made with the Proto Buster into the Proto Strike, which does equal damage to charged shots. Proto Strike made its only appearance in Mega Man Powered Up as the main weapon for Proto Man to use. Enabling Double Damage will cause him to take double the damage from all sources.
In the weapons menu, Rush Coil and Rush Jet are replaced by the Proto Coil and Proto Jet respectively. They are just reskins of the mentioned weapons and they function identically to the original utilities, however, Proto Jet will temporarily remove the Proto Shield. Proto Coil replaces the Power Adaptor, Jet Adaptor and Super Adaptor, although Weapon Blocks changed to these Proto Coil options will only be destroyed with the specific Proto Coil it was set to.
Similar to his original playable appearances in the games, Proto Man's whistle from Mega Man 3 plays whenever he enters a level or respawns upon death. Proto Man's victory pose is taken from Mega Man 2: The Power Fighters.
Trivia
- Proto Man is currently the only character to have an option that makes gameplay harder: Double Damage.
Gallery
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Proto Man standing
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Proto Man shooting using the Mega Buster
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Proto Man using his Charge Shot from Mega Man 10
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Proto Man using his Proto Strike ability
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Proto Man jumping
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Proto Man shooting midair
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Proto Man sliding
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Proto Man getting hurt
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Proto Man climbing on a ladder
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Proto Man shooting from a ladder
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Proto Man's victory pose
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Proto Man's aerial victory pose
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Proto Man's ladder victory pose
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Proto Man's sliding victory pose
Characters | |
---|---|
Mega Man Proto Man Bass Roll |
Version 1.3 | |
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Characters | |
Proto Man • Bass | |
Bosses | |
Ring Man • Skull Man • Crystal Man • Charge Man | |
Enemies | |
Minoan • Wall Blaster • Totem Polen • Pakatto 24 • Docron • Mummira • Garyoby • Whopper • Bomb/Rock Thrown • Metall Cannon • Subeil • Giree • Tondeall • Pukapucker • Bounder | |
Weapons | |
Proto Buster • Bass Buster • Proto Coil • Proto Jet • Treble Boost • Drill Bomb • Power Stone • Water Wave • Crystal Eye • Super Arrow | |
Level Objects & Pickups | |
Ring Platform • Coil Platform • Quicksand • Rolling Drill • Teckyun • Character Capsule • Health Spawner • Weapon Energy Spawner | |
Major Patches | |
1.3.1 • 1.3.2 • 1.3.3 • 1.3.4 • 1.3.5 • 1.3.6 |