Magnetic Coil: Difference between revisions
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{{Asset | {{Asset | ||
|name=[[File:MagneticCoilIcon.png|left]] Magnetic Coil [[File:MagneticCoilIcon.png|right]] | |||
|image=[[File:MagneticCoil.jpg|150px]] | |image=[[File:MagneticCoil.jpg|150px]] | ||
|caption=The Magnetic Coil level object | |caption=The Magnetic Coil level object | ||
Line 12: | Line 13: | ||
The coil will pull the player towards it when it is hit with electricity. The magnetic coil has a similar pull to a magnetized [[Spring Man]] with electricity, although weaker. | The coil will pull the player towards it when it is hit with electricity. The magnetic coil has a similar pull to a magnetized [[Spring Man]] with electricity, although weaker. | ||
The benefit of this object over Spring Man is the instant nature of the coil. When used with an [[ | The benefit of this object over Spring Man is the instant nature of the coil. When used with an [[On/Off Switch]] or other contraption, the affect to pull the player is immediate with 0 ramp up or cooldown. | ||
== Trivia == | == Trivia == | ||
* The reveal of the Magnetic Coil ended its description with "What were you expecting something more?", likely to lampshade a similar gimmick from ''[[Mega Man 7]]'' that functions much differently. | * The reveal of the Magnetic Coil ended its description with "What were you expecting something more?", likely to lampshade a similar gimmick from ''[[Mega Man 7]]'' that functions much differently. | ||
* While the clear inspiration for this custom Object originates from Spring Man and his Electromagnet reaction to electricity, the Magnetic Coil also bears resemblance to Electrical Coil Objects in Volt Man's stage in ''Mega Man'' on DOS both in appearance and function. | * While the clear inspiration for this custom Object originates from Spring Man and his Electromagnet reaction to electricity, the Magnetic Coil also bears resemblance to Electrical Coil Objects in Volt Man's stage in ''Mega Man'' on DOS both in appearance and function. | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:Magcoil and SpringMan.png|Magnetic Coil and Spring Man in their default state, and magnetized | |||
MMDosMagnetcoil.png|Magnetic electrical coils in ''Mega Man'' on DOS | MMDosMagnetcoil.png|Magnetic electrical coils in ''Mega Man'' on DOS | ||
</gallery> | </gallery> |
Latest revision as of 20:43, 28 September 2024
Magnetic Coil | ||||||||||||||||||||||||||||
The Magnetic Coil level object | ||||||||||||||||||||||||||||
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The Magnetic Coil is a custom level object originating from Mega Man Maker that will be featured in version 1.8.0.
The coil will pull the player towards it when it is hit with electricity. The magnetic coil has a similar pull to a magnetized Spring Man with electricity, although weaker.
The benefit of this object over Spring Man is the instant nature of the coil. When used with an On/Off Switch or other contraption, the affect to pull the player is immediate with 0 ramp up or cooldown.
Trivia
- The reveal of the Magnetic Coil ended its description with "What were you expecting something more?", likely to lampshade a similar gimmick from Mega Man 7 that functions much differently.
- While the clear inspiration for this custom Object originates from Spring Man and his Electromagnet reaction to electricity, the Magnetic Coil also bears resemblance to Electrical Coil Objects in Volt Man's stage in Mega Man on DOS both in appearance and function.
Gallery
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Magnetic Coil and Spring Man in their default state, and magnetized
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Magnetic electrical coils in Mega Man on DOS