Difference between revisions of "Bell Ringer"

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The '''Bell Ringer''' is a [[level object]] from ''[[Mega Man 8]]'' and ''[[Mega Man & Bass]]'', originating from Clown Man's stage and Magic Man's stage. It is featured in ''[[Mega Man Maker]]'' since version [[1.8.0]].
The '''Bell Ringer''' is a [[level object]] from ''[[Mega Man 8]]'' and ''[[Mega Man & Bass]]'', originating from Clown Man's stage and Magic Man's stage respectively. It is featured in ''[[Mega Man Maker]]'' since version [[1.8.0]].


The Bell Ringer is a hammer-wielding robot near a bell. Once the bell is rung by the robot, [[Level Objects|level objects]] corresponding to the color of the Bell Ringer will automatically be triggered. The interval between each ring can be set between 2 and 9 seconds.
The Bell Ringer is a hammer-wielding robot near a bell. Once the bell is rung by the robot, [[Level Objects|level objects]] corresponding to the color of the Bell Ringer will automatically be triggered. The interval between each ring can be set between 2 and 9 seconds.


A Bell Ringer is stationary as it was in ''Mega Man & Bass'' instead of entering and leaving doors like it did in Clown Man's stage. As a level object, a Bell Ringer is not solid, is unaffected by gravity, and can be passed through by the [[player]] without dealing damage. A Bell Ringer remains active in a section even if it is not on-screen. However, a Bell Ringer that is not on-screen is not active once the player has won a level.
A Bell Ringer is stationary as it was in Magic Man's stage in ''Mega Man & Bass'' instead of entering and leaving doors like it did in Clown Man's stage in ''Mega Man 8''. As a level object, a Bell Ringer is not solid, is unaffected by gravity, and can be passed through by the [[player]] without dealing damage. It remains active in a section even if it is not on-screen. However, a Bell Ringer that is not on-screen is not active once the player has won a level.


There are six variations of Bell Ringer, each affecting different level objects:
There are six variations of Bell Ringer, each affecting different level objects:
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== Trivia ==
== Trivia ==
* In a publicly showcased developer build of 1.8 from the update's Q&A livestream, the Bell Ringer's sound effect was not implemented despite being finalized. This resulted in the ''Taco Bell'' sound effect, the placeholder, playing every time the bell rang. (https://www.youtube.com/live/xwBP-fjcAz4?feature=share)
* In a publicly showcased developer build of 1.8 from the update's Q&A livestream, the Bell Ringer's ring sound effect was not implemented despite being finalized. This resulted in the a placeholder, the Taco Bell sound effect, playing every time the bell rang. (https://www.youtube.com/watch?v=xwBP-fjcAz4&t=5995s)
** When a chat member requested it be kept as an option, the devs responded saying it would never be kept, as it risks legal trouble.
** When a chat member requested it be kept as an option, the developers said it would not be kept as it risked legal trouble. (https://www.youtube.com/watch?v=xwBP-fjcAz4&t=9527s)
* Despite first appearing in ''Mega Man 8'', the Bell Ringer is found in the ''Mega Man & Bass'' section under Level Objects.
* Despite first appearing in ''Mega Man 8'', the Bell Ringer is found in the ''Mega Man & Bass'' section under Level Objects.



Latest revision as of 11:09, 12 June 2024