Mega Man Maker: Difference between revisions
No edit summary |
|||
Line 48: | Line 48: | ||
* [[Gaem]] (artist, spriter, UI designer) | * [[Gaem]] (artist, spriter, UI designer) | ||
* [[GamerFromTheWeb]] (musician) | * [[GamerFromTheWeb]] (musician) | ||
* [[JumpDashEvade]] (server side programmer) | |||
* [[Goldstorm]] (server admin, Discord bot programmer, network broker programmer, co project leader) | * [[Goldstorm]] (server admin, Discord bot programmer, network broker programmer, co project leader) | ||
* [[LF222]] (spriter) | * [[LF222]] (spriter) |
Revision as of 02:32, 10 October 2021
Mega Man Maker (known as Mega Maker prior to version 1.1.0) is a fangame created by WreckingPrograms that lets users create and share their own levels. It is a level creation tool based on the platforming of the main Mega Man series.
History
WreckingPrograms had previously worked on the Mega Engine, an open-source GameMaker engine he created that allowed people to create Mega Man fan games and experiments. His prior previous experience and passion for programming fangames led him to create a game where non-programmers could create Mega Man levels.[1]
The game has been in development since September 2016. Originally developed solely by WreckingPrograms, due to the game's scope, he decided to recruit other people to help him with the game.[2]
The game, known as Mega Maker at the time, was released on July 15, 2017, for Microsoft Windows, though users have found ways to play the game on macOS and Linux. Mega Man Maker was one of the names during development, but it was shortened to Mega Maker before the release. Despite being a small project, the game picked up speed quickly through wide coverage and as popular YouTubers like GTLive and Blue Television Games played the game on their channels. After the game's release, WreckingPrograms said he would like to do more releases not only to fix bugs but to add more content from the official games, including content from Mega Man 7 onward.[2]
The first update to add new features after the initial release was 1.0.9, a minor update released on September 9, 2017, focused on celebrating Cirno Day (September 9 every year) based on the character Cirno from the Touhou video game series.
Nearly two months later, on October 24, 2017, the first major update version 1.1.0 was released, adding brand new content from games already represented. The game's name was also changed from Mega Maker to Mega Man Maker due to a legal conflict with the trademark owner of Mega Maker along with a user interface overhaul.
Major updates have continued, releasing a few months after the previous one, each with a major feature and brand new assets from the Mega Man classic series.
- 1.2.0 was released on December 17, 2017, to celebrate the 30th anniversary of the Mega Man series. The update introduced the Weapon Capsule and focused on adding new content from Mega Man 2 and Mega Man 3.
- 1.3.0 was released on March 23, 2018. The update introduced Proto Man and Bass as playable characters and focused on adding new content from Mega Man 4 and Mega Man 5.
- 1.4.0 was released on July 25, 2018. The update introduced the Wily Challenge game mode and focused on adding new content from Mega Man 6 and Mega Man 7.
- 1.5.0 was released on March 26, 2019. The update introduced the ability to have multiple bosses in a level and focused on adding content from Mega Man 8 and Mega Man 9.
- 1.6.0 was released on February 22, 2020. The update introduced the ability to build levels online with other users and focused on adding content from Mega Man 10 and Mega Man 11 introduce multiplayer editing alongside.
- 1.7.0 was released on January 10, 2021. The update introduced Roll as a playable character, the Music Changer, and focused on adding more content for all the games.
For more information on Mega Man Maker's development and versions, see Version History.
Gameplay
When the opening screen appears and the screen says "Press start", a click or a button will show the options in the screen. "Play" will allow players to play levels, be their own levels, example levels or online levels. "Build" allows players to access to the Level Builder, to create and edit stages. "Extras" allow editing the profile to play online, have access to the tutorial, and watching the credits. "Options" allow to change the controls, the screen resolution, and minor elements of the visual part.
In play mode, the game works similar to official Mega Man platform games. Mega Man or another playable character in his place can move, shoot and depending on the settings, perform a dash or a slide. The player has to pass through the obstacles until they arrive to a goal. Generally, lives are unlimited.
To design levels in the Level Builder, the users select one type of entity from the menus and place it with the mouse. They cn configure some of them by making click on them and then in the respective buttons.
Developers
Current team members
- 40Nix (musician)
- Alex (server admin, network broker programmer)
- ALUMOX (musician)
- AwaggKing (beta tester, trailer creator)
- BNMotive (artist)
- BushBacon (spriter)
- Chombey (beta tester)
- DeltaMudkip (musician)
- Doctor Lumen (beta tester)
- DustinVG (trailer creator)
- E-Clare (spriter, former beta tester)
- Elevenstorms (spriter, former programmer)
- FakeVirus (spriter, writer)
- Gaem (artist, spriter, UI designer)
- GamerFromTheWeb (musician)
- JumpDashEvade (server side programmer)
- Goldstorm (server admin, Discord bot programmer, network broker programmer, co project leader)
- LF222 (spriter)
- Luigi (programmer, project leader, writer)
- Mad Man (beta tester, writer)
- Meka (programmer, beta tester)
- MiniMacro (musician, sound effects creator, former beta tester and spriter)
- Mors (website designer, Discord bot programmer, UI designer)
- Neo Cutman (beta tester)
- Objectionable (beta tester, writer)
- Saphy (musician, sound effects creator)
- Shinryu (trailer creator)
- TheButcherKevin (beta tester)
- TheSkyknight100 (beta tester, writer)
- SnoruntPyro (beta tester, programmer, writer, UI designer)
- TimeLink (beta tester, writer)
Former Members
- +Zircon (beta tester, writer)
- ACE_Spark (beta tester)
- An Absolute Loser (beta tester)
- Art (beta tester)
- Ay Jay (beta tester)
- Aze (spriter, writer, beta tester)
- Big Fish (beta tester)
- BigMaster (beta tester, spriter, artist, writer)
- CosmicGem (musician, sound effects creator, writer, spriter)
- CSketch (beta tester)
- Dimpsy (beta tester)
- dolphin (beta tester)
- Dullagamur (server manager)
- Elemntz (beta tester)
- Entity1037 (beta tester)
- Flashman85 (beta tester)
- Kelev (beta tester)
- littlelamp100 (musician, sound effects creator)
- Maku (server manager)
- Midas Magnezone (beta tester)
- MrKyurem (beta tester, writer, musician)
- NMario84 (beta tester, spriter)
- Ninjaman Z (beta tester)
- Noivs (beta tester)
- numbers (penetration tester)
- PKWeegee (beta tester, writer)
- Polaria Poyon (musician)
- RRThiel (musician)
- Schmidkalkan (spriter)
- ShallotMussels (beta tester)
- Sodacoma (spriter)
- Sooshy (spriter)
- Sweetdude (beta tester)
- Sonicfam1102 (beta tester)
- WreckingPrograms (project leader, programmer, writer, UI designer, minor spriter, game network programmer)
- Zedicon (artist, spriter)
- Zoroark (beta tester)
Trivia
- Mega Man Maker acts like a remake and pays homage to the Mega Man: Powered Up editor and the cancelled Mega Man Universe editor. However, Mega Man Maker contains more content than them and unlike the two, has purely 8-bit sprite art.
Gallery
Logos
-
The original Mega Maker logo prior to 1.1.0
-
The original Japanese Rockman Maker logo prior to 1.1.0
-
A special version of the "Mega Maker" logo with Cirno from Touhou
-
A detailed version of the Mega Maker logo
Icons
TBA
References
TBA