1.9.2

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1.9.2 is a minor update for Mega Man Maker released on October 2, 2024. Along with a number of bug fixes, it added a new Example Level, Crispy Kickin Cayenne Chicken by Chombey, and fixed the Mega Man 8 midboss theme to be closer to the original version.

Changelog

Click "Show" to view full patch notes
Version 1.9.2 (02/10/2024)

New features
- Added a new example level: Crispy Kickin Cayenne Chicken by Chombey.

Changes
-Blast Wire, On-Off Blast Wire and Blast Sensors have been fully reworked to be easier to work with.
-Conditions for placing decorations have been fully removed.
-Back decorations no longer appear above spikes.
-Grenace Fence, Dynamo Girder and King Pillar will not be able to overlap each other. It will also now show their preview in the Builder when placing them.
-Maximum speed on Flipping doors no longer takes a few frames to close them all, but close them all instantly.
-Cracked Ice Platform now breaks on contact of lava for levels created after 1.9.1.1.
-MM11 Base Totem decoration now have an option to be reversed vertically
-Burst Man bubbles platforms can now spawn out of Burst Bubbles with bubble on top.
-Player may ends up inside of Cracked Ice Platform and clip in tiles after taking a Boss Door if directly ending on top of said platform after the Boss Door animation.
-Water drops take four drops to remove one level of acidity of Chemical Solution instead of one drop.
-You can place multiple Burst Water in the same section.
-Floating Bubble will now teleport with the player in galaxy teleporters if in the same section.
-Certains depth of decorations has been reworked in play.
-A good number of Air enemies that were on the main layer are now on the front layer.
-Blocky now gets one hit killed and cut by Slash Claw.


Fixed Bugs
-Colors for Waterfall Spawners are still unavailable.
-Credit text is misaligned.
-Count Bomb CD is named wrongly Count Bomb DC

-When using Nado the player is immune to spikes.
-Vertical Void Tile sometimes does not use the right color set by the maker in play.
-Some old levels may crash on loading.
-Ice Wave should not make Mash burner explode on kill.
-Teltel Weather when activating a checkpoint should be kept after resetting to the saved weather on the said checkpoint.
-While the player is locked in Tengu Man Tornado, if he enters in a health modifier that kills him, it crashes the game.
-Bombs from Burst Man do not play the right sound effect.
-Flipping Doors icon does nothing while there is a parameter without icon, the icon should be on that parameter, and the other parameter doing nothing should be removed.
-On-Off Blast wires icons are missing.
-Blast Wire may not activate at all after a screen transition.
-Freeze Man does not do his heal taunt when hit by Ice Wave.
-Galaxy Man is invulnerable and intangible if his projectile is erased.
-Acid Barrier gets reflected by gimmicks which reflect projectiles.
-Water Shield bubbles do not properly spawn in Burst Water.
-Unable to place Super Arm Blocks where Lift Elevator Marks are or where Lift Elevator were.
-Unable to place Super Arm Blocks on Blast Wires, Shupponpon Doors and Shupponpon Rails.
-Invisibles tiles may not spawn correctly in the section when they start in a previous section on the left.
-Jewel Satellite destroys the thunder made by Spark Weldy.
-Flipping doors sometimes does not connect to each other properly and makes it so that only a part of the doors are flipping at the same time.
-Flipping doors once closed and after changing sections can be closed again even if they look closed they are actually opened. -Big Pets platforms do not trigger with the smaller split balls of Crystal Eye.
-Decorations that goes over tile sometimes cannot be selected to change options, or tiles are deleted before the said decoration when delete.
-Eye-Dropper sometimes was not working properly for decorations on top of tiles.
-Using the Eye-Dropper on any object while being in the background category may not work properly.
-Pick-ups are no longer affected by Gravity Fields.
-Firsts Dive Tile 2 (Alt) and Dive Tile 3 (Alt) should be named Dive Tile (Alt 2) and Dive Tile (Alt 3)
-MM1 Statues appear above Turbo Crates in play when they appear behind the builder.
-MM1 Statues appear above Health and Weapon Energy modifiers in play when they appear behind the builder.
-Turbo Crates in play does not always works properly.
-Plushies can still be shot when crushed or destroyed by lava.
-Plushies effects can remain after being crushed or destroyed.
-Blast Ladder (Animate) repeats the two words: or may twice.
-MM6 Blizzard Block decoration does not have the slippery ice effect.
-Lava can be frozen from outside of the section they are bound to.
-Tiles are not updating properly when using the shift+double-click shortcut to mass replace them.
-When Acid Barrier or Burst Water is active in the section, some gimmicks or enemies may have their transparency not working properly and make a slightly transparent black rectangle appear.
-Return to builder from play is moving back to the player spawn instead of the last location on the builder.
-Shift+double-click shortcut to mass replace ladders and spikes may not work properly.
-Anchor lines from Floating Spikes move slightly after being placed in the builder.
-Fire Wall briefly appears for a frame in the middle of the screen before starting.
-Fire Wall does not reset properly when coming in the section from a teleporter.
-Ice Cracked Platform from a section to the left of the current section may appear for a split second when entering the section with a wrong size.
-Lava may stop at specifics gimmicks like Fire Beam or Elec Beam when they are one tile on the side and normally shouldn't stop.
-Splash Woman plushies water projectiles doesn't removed fire from Napalm Fire properly like it does with Oil Fire.
-Quick Beam Laser instant option doesn't work properly when on the edge of a section.
-Placing a ladder and a spike on the same position makes the spike disappear.
-Lamper on the same anchor position when set to follow the player does not move at all but should just ignore the anchor.
-Top Spin on plushies doesn't work anymore as intended.
-Magnet Fuse decoration is not working properly with visuals and collisions being off.
-Intro Bush decoration can gets extended when others decorations are nearby when it should only extend when same decoration is used.
-Fortress Panes decorations can despawn when they are on the edge of the section.
-Commando Bomb shockwave is unable to trigger Blast Crates.
-Plushies are not supposed to be able to break the Floating Bubble gimmick.
-Burst Man is not getting knockback from Perfect Freeze.
-Snow Teltel turns around every frame if the player is right below it in the center.
-Burst Man may crash in certain cases where there is just a few tiles available.
-Melting Snow Block is using the wrong icon in the builder menu.
-SRU-21/P floats through Cracked Ice Platforms and Arc Frosty Platform when placed on water.
-The buster shot for Break Dash does 2 damage instead of 1 to enemies.
-Water stops at Cracked Ice Platforms in play but not in builder.
-The player can still stand on ground while in burst water when burst water goes up.
-Sun rays are not supposed to work with Section Chemical Solution or Section Burst Water.
-Oni Robo is unable to spawn properly on the ground while going up on a ladder when the section is multi-screens.
-Twin Roader does not turn back when meeting a moving platform, but only when meeting a non-movable solid.
-When using copy-paste in a builder from a far distance, you are able to place objects on top of each other, it is not deleting the previous ones.
-Star Tile 5 and Star Tile 5 (Alt) are duplicates of Star Tile 4 and Star Tile 4 (Alt) and should be removed
-King Dynamo BG description overflows.
-MM5 Wily 1 Tile 3 description overflows.
-MM7 Slash BG 2 description overflows.
-Search Tile and Search Tile 2 descriptions should be swapped.
-Freeze BG 2 and Freeze BG 2 (Alt) have no description.
-Flame BG 6 and 7 should be around Flame BG (Alt) to work better.
-Dive Tile 2 (Alt 3) description overflow the box visual.
-Aqua Tile 3, 4 and Aqua Tile 3(Alt), 4(Alt) are not properly aligned when placed on an odd tile.
-MM1 Statues decorations have no description.
-Typo of the word immune in Boyorn description.
-Old Burner BG 3 is missing and was part of the BG clean up of the update.
-Crystal Tile 2 (Alt) animation is not working properly.
-Skeleton Post decoration does not keep the white color properly with Eye-Dropper.
-Skeleton Post decoration does not keep the white color in play sometimes.
-Skeleton Post decoration does not have the right size in play sometimes.
-MRX 3 Tile 2 (Alt2) is available twice in the builder menu.
-Water Rays from 1.9.0 may be crashing some levels.
-Moving screens makes tiles invisible.
-Moving screens with a water part where the source is not on the said screen gives weird results.
-Chemical Solution does not change all connected parts in a pool if it is over multiple sections.

1.9.2.1

1.9.2.1 is a minor update for Mega Man Maker released on October 2, 2024 that fixed a few bugs introduced in 1.9.1.

Changelog

Click "Show" to view full patch notes
Fixed Bugs

-Burst Water no longer permits you to land on ground when the effect is off.
-Chemical Solution does not properly propagate when at different heights.
-Water Drop can reduce the acidity of Chemical Solution only once.

Trivia

  • Although not mentioned in the changelog for 1.9.2, Quick Man plushies no longer prevent Force Beams from damaging the player and only stop their movement.

Navigation

Versions
1.0.0
1.0.11.0.21.0.31.0.41.0.51.0.9
1.1.0
1.1.11.1.21.1.3
1.2.0
1.2.11.2.21.2.31.2.4
1.3.0
1.3.11.3.21.3.31.3.41.3.51.3.6
1.4.0
1.4.11.4.2
1.5.0
1.5.11.5.21.5.31.5.41.5.5
1.6.0
1.6.11.6.21.6.3
1.7.0
1.7.11.7.21.7.31.7.41.7.5


1.8.0
1.8.11.8.21.8.31.8.41.8.5

1.9.0
1.9.11.9.21.9.3