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  • |name=[[File:LargeWeaponEnergyIcon.png|left]] Large Weapon Energy [[File:LargeWeaponEnergyIcon.png|right]] |caption=Artwork for the Weapon Energy by Capcom.
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  • |name=[[File:SmallWeaponEnergyIcon.png|left]] Small Weapon Energy [[File:SmallWeaponEnergyIcon.png|right]] |caption=Artwork for the Weapon Energy by Capcom.
    1 KB (192 words) - 01:24, 2 January 2024

Page text matches

  • |name=[[File:SmallWeaponEnergyIcon.png|left]] Small Weapon Energy [[File:SmallWeaponEnergyIcon.png|right]] |caption=Artwork for the Weapon Energy by Capcom.
    1 KB (192 words) - 01:24, 2 January 2024
  • |name=[[File:LargeWeaponEnergyIcon.png|left]] Large Weapon Energy [[File:LargeWeaponEnergyIcon.png|right]] |caption=Artwork for the Weapon Energy by Capcom.
    1 KB (191 words) - 01:23, 2 January 2024
  • [[File:EnergyBalancer.png|thumb|right|Official artwork of the Energy Balancer]] ...lthough if the player prefers to fill a ''specific weapon'', that specific weapon needs to be equipped.
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  • ...nts all drops of [[Large Health| Health]] and [[Large Weapon Energy|Weapon Energy]] from appearing. |Prevents only drops of [[Large Weapon Energy| Weapon Energy]] from appearing.
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  • |description=A melee weapon you charge up by hitting foes, use when full to gain invincibility. ...the user a short ranged melee attack that grants invincibility when weapon energy is full.
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  • ...n originating from the GameBoy game "[[Mega Man V]]" and was the signature weapon of Mercury. It was added to Mega Man Maker in version [[1.8.0]]. ...e player. Using this weapon against enemies will add to the player's life energy meter if it is not already full.
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  • |[[Large Weapon Energy]] |Restores 10 weapon energy.
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  • ...] or if the player loses access to the main weapon or all weapons with a [[Weapon Remover]]. ...e]]s to reload weapon energy of another weapon in the player's arsenal. [[Weapon Remover]]s set to "Nothing" can remove all weapons.
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  • ...t to be clinging and is placed onto a [[ladders|ladder]], a ceiling or a [[Weapon Block]] in the [[Level Builder]], it will hold onto it until the player get * Green Romper will take small amount of weapon energy.
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  • |description=Blast solar energy in 6 directions, charge up to pack a bigger punch. Pharaoh Shot is [[Pharaoh Man]]'s signature weapon, originating from ''[[Mega Man 4]]'' and reappearing in ''[[Mega Man IV]]''
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  • ...ergy when your current weapon's ammo is full, it automatically refills the weapon with the least ammo. ...othing as the primary weapon, then re-loading the level causes the primary weapon to become Silver Tomahawk.
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  • ...''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.7.0]]. This weapon is exclusive to [[Roll]]. ...attached to Beat will cause him to let go immediately, and if the weapon's energy runs out while still attached, both he and the user will sink down. If Beat
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  • Top Spin is [[Top Man]]'s signature weapon, originating from ''[[Mega Man 3]]'' and reappearing in ''[[Mega Man II]]'' ...ugh they will not be hurt by this. Additionally, the weapon only consumes energy if contact is made with an enemy, and it is capable of defeating [[Wanaan]]
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  • |description=The best weapon is every weapon. Includes two special spells. ...weapons including special items and utilities. Activating it requires one energy point, while using the weapons generally takes one point unless the selecte
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  • |description=Mega Man's classic weapon, fires compressed energy bullets. The Mega Buster is [[Mega Man]]'s signature weapon, appearing in every game since ''[[Mega Man 1]]''. It is featured in ''[[Me
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  • Leaf Shield is [[Wood Man]]'s signature weapon, originating from ''[[Mega Man 2]]'' and reappearing in ''[[Mega Man II]]'' ...er of the [[Spine]] family will be defeated instantly on contact with this weapon.
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  • Atomic Fire is Heat Man's signature weapon, originating from ''[[Mega Man 2]]'' and reappearing in ''[[Mega Man: Dr. W ...iding, dashing, and rolling will also release the shot. Being a fire-based weapon, it can ignite [[Oil]], [[TNT Blocks]], and [[Hot Plates]], as well as melt
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  • |description=Long-awaited powerful melee weapon. Extremely stylish too. |spriter=[[Aze]](initial version of weapon, Proto Man's shine)
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  • Perfect Freeze is a special weapon in ''[[Mega Man Maker]]'' that is derived from Cirno's signature Spell Sign ...iring it, the weapon uses four units of energy per second. As it is an ice weapon, [[Flame Pillar]]s and [[Fire Wall]]s can be frozen by it too, making them
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  • Star Crash is Star Man's signature weapon, originating from ''[[Mega Man 5]]''. It is featured in ''[[Mega Man Maker] Additionally, Star Crash only consumes energy when thrown or absorbed by enemies or objects.
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  • Thunder Wool is [[Sheep Man]]'s signature weapon, originating from ''[[Mega Man 10]]''. It is featured in ''[[Mega Man Maker ...s electromagnetism, but cannot affect [[Fire Met]] Spawners due to how the weapon functions.
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  • Plant Barrier is [[Plant Man]]'s signature weapon, originating from ''[[Mega Man 6]]''. It is featured in ''[[Mega Man Maker] ...upon contact with an enemy or destructible object, and it uses 2 units of energy when used this way.
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  • Time Stopper is Flash Man's signature weapon, originating from ''[[Mega Man 2]]'' and reappearing in ''[[Mega Man: Dr. W ...will be broken upon spawning as long as it's active. Against bosses, this weapon will only stop them if it's set as a primary or secondary weakness, with th
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  • ...attacking enemies until the player switches special weapons or the Weapon Energy for Tango is depleted. ...f there are no targets on screen tango will follow the player until weapon energy depletes or if he falls into a pit.
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  • '''Time Slow''' is [[Time Man]]'s signature weapon from the remake of the first Mega Man game, ''[[Mega Man Powered Up]]'', an ...e slowing effect if no weaknesses are set or if it's set as an immunity. [[Weapon Block]]s marked with Time Slow will be destroyed upon initial activation.
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  • ...nd projectile)<br>[[NMario84]] (Character poses and initial version of the weapon) '''Mega Ball''' is a Special Weapon that originated from ''[[Mega Man 8]]''. It is featured in ''[[Mega Man Mak
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  • ...are destroyed, the player will be awarded an item, such as health, weapon energy and even an extra life or [[Yashichi]], immediately after the last target i
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  • ...ayer if they have the [[Super Arm]] weapon equipped, have [[Pickups|Weapon Energy]] available Once picked up a Super Arm Block level Object can be used as a projectile weapon against enemies. Once thrown if it strikes an enemy or surface it will bre
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  • '''Super Arrow''' is a Special Weapon originating from ''[[Mega Man 5]]''. It is featured in ''[[Mega Man Maker]] ...user can ride on top of the arrow as it flies, and two additional units of energy are consumed if they do. When an arrow hits a wall, it will stick to it for
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  • Metal Blade is [[Metal Man]]'s signature weapon, originating from ''[[Mega Man 2]]'' and reappearing in ''[[Mega Man II]]'' ...ages to destroy. [[Fly Boy]] and [[Scworm]] are instantly defeated by this weapon, while [[Hot Dog]] will take twice as much damage from it. [[Sniper Armors]
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  • ...''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.4.0]]. This weapon is exclusive to [[Mega Man]]. ..., and if it runs out, the user must land to refill it. If set as the first weapon in the player's arsenal, Jet Adaptor can be used infinitely without needing
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  • |caption=Weapon Get sprite for Tornado Hold in ''[[Mega Man 8]]''. Tornado Hold is Tengu Man's signature weapon, originating from ''[[Mega Man 8]]''. It is featured in ''[[Mega Man Maker]
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  • Magma Bazooka is Magma Man's signature weapon, originating from ''[[Mega Man 9]]''. It is featured in ''[[Mega Man Maker] ...3 units. Only one spread shot can be present at a time. Being a fire-based weapon, it can ignite [[Oil]], [[TNT|TNT Blocks]], and [[Hot Plate]]s, as well as
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  • ...ction while jumping in the opposite direction. Being an Electric Category weapon Electric shock can interact with multiple Electric Interactive Objects in M
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  • '''Break Dash''' is [[Pluto]]'s signature weapon, originating from ''[[Mega Man V]]''. It is featured in ''[[Mega Man Maker] ...uster]], but with double the normal damage. Uncharged shots cost no weapon energy, making it an objective and marked damage upgrade to the Mega Buster in a l
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  • *Health and weapon energy spawners are now on a local timer, meaning they no longer spawn and play a *Touching a weapon capsule while using Treble Boost doesn't take away the ability, causing bro
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  • Nado is a special weapon in ''[[Mega Man Maker]]'' that is derived from Meta Knight's neutral specia ...orne. As such, they could hover for as long as there is energy left in the weapon.
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  • The Bass Buster is [[Bass]]'s signature weapon, first appearing alongside him in ''[[Mega Man and Bass]]'', and is usable It allows the user to fire energy shots that can be aimed in seven directions, and there is an onscreen limit
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  • Water Shield is [[Pump Man]]'s signature weapon, originating from ''[[Mega Man 10]]''. It is featured in ''[[Mega Man Maker ...ar reflective objects while it's still equipped. Since it is a water-based weapon, it can extinguish burning [[Oil]], and dilute [[Chemical Solution]], but c
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  • Mirror Buster is [[Enker|Enker's]] signature weapon, originating from ''[[Mega Man: Dr. Wily's Revenge]]'' and reappearing in ' ...through any enemy as it does. The barrier itself cannot cause damage, and energy is only consumed when a projectile is reflected. Only one Mirror Buster pro
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  • ...the [[Freeze Cracker]]. He was originally created to create non-polluting energy but was later modified by [[Dr. Wily]] into a combat robot. ...sume normal behavior. However, he will not stop in place or heal if an ice weapon is set as his primary weakness.
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  • * [[Party Ball|Party Balls]] and [[Energy Element|Energy Elements]] now have dedicated level icons. ...back at another destroyable enemy projectile while having Nothing as your weapon can crash the game.
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  • ...ega Man Maker]] as of version [[1.4.0]]. He is equipped with his signature weapon, the [[Flame Blast]]. He was a thermal energy generating robot that was turned into fighting robot for the first annual r
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  • *Weapon Energy Spawner *Character abilities and weapon slots are now displayed on the boss intro screen, even online.
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  • '''Tornado Blow''' is [[Tornado Man]]'s signature weapon, originating from ''[[Mega Man 9]]''. It is featured in ''[[Mega Man Maker] *Tornado Blow has the lowest energy capacity of all weapons, only being able to be used 4 times with a full gau
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  • ...and overwhelm his opponents as he attacks them. He also uses his signature weapon, the [[Gemini Laser]] to fight. ...ich normally appears when playing a level that uses a [[Party Ball]] or an Energy Element instead of a Robot Master, or multiple bosses). If he exists within
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  • Wheel Cutter is Nitro Man's signature weapon, originating from ''[[Mega Man 10]]''. It is featured in ''[[Mega Man Maker ...al damage at a rate of seven ticks per second without consuming additional energy. Holding a wheel against a wall will allow the user to scale it quickly for
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  • ...ilarly to Mega Man 3, these missiles can also drop [[health]] and [[weapon energy]] [[pickups]]. The missile will constantly home in on the player until it i
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  • ...]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.7.0]]. The weapon allows the user to pick up Super Arm Blocks. ...d Up''. Up to five blocks can be created, and they will not despawn if the weapon is switched. Blocks cannot be created if there is something obstructing the
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  • Screw Crusher is [[Punk|Punk's]] signature weapon, originating from ''[[Mega Man III]]'' and reappearing in ''[[Mega Man 10]] *It has the highest energy capacity of all weapons, being able to be used 224 times with a full gauge.
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  • '''Oil Slider''' is Oil Man's signature weapon from the remake of the first Mega Man game, ''[[Mega Man Powered Up]]'', an The weapon was modified from its original use in Mega Man Powered Up in that there can
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  • Jewel Satellite is Jewel Man's signature weapon, originating from ''[[Mega Man 9]]''. It is featured in ''[[Mega Man Maker] ...tiles as it moves slowly. Unlike most shield weapons, Jewel Satellite uses energy upon activation, and it can be deflected if the user is near reflective obj
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  • The Proto Buster is [[Proto Man]]'s signature weapon, being usable in ''[[Mega Man 9]]'' and ''[[Mega Man 10]]''. It is also usa It allows the user to shoot up to two small energy shots at a time that can pass through solid tiles and objects. These shots
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  • Quick Boomerang is [[Quick Man]]'s signature weapon, originating from ''[[Mega Man 2]]'' and reappearing in ''[[Mega Man: Dr. W * It has the highest energy capacity of all weapons, being able to be used 224 times with a full gauge.
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  • *Shooting on Brain Break with a piercing weapon crashes the game. *Tango sometimes doesn't break Tango Weapon Blocks and Weapon Barriers.
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  • ...sabled in a checklist and the option had an "Enable" before the respective weapon setting. For the boss music, there was a "Boss music" button instead of the * [[Energy Element]]
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  • ...feature at the time. To celebrate the announcement of [[Mega Man 11]], the weapon [[Block Dropper]] was also implemented with the tentative name "Brick Drop" * [[Weapon Capsule]]
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  • '''Treble Boost''' is a Special Weapon exclusive to [[Bass]] that originates from ''[[Mega Man & Bass]]''. It is f ...ree-way spread shot. He is also immune to knockback while it's active, and energy is drained at a rate of two units per second. Each shot deal damage separat
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  • * [[Weapon Remover]] ...can now upvote or downvote a level by pressing the weapon switch left and weapon switch right buttons.
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  • ...h building the peace-keeping robot Gamma. He's equipped with his signature weapon, the [[Hard Knuckle]]. ...at damage constantly, like the [[Flame Sword]] if he is not immune to that weapon.
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  • Green Force Beam is an obstacle that will '''constantly drain health energy''' with each second the player is in contact with it. *[[Weapon Block]]
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  • ...materials to finish building the peace-keeping robot Gamma. His signature weapon is the [[Spark Shock]], and when defeated in his game of origin an extremel
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  • ...[[Mega Man Maker]] as of version [[1.0.0]]. He fights using his signature weapon, the [[Knight Crusher]]. ...fighting him, and simple brute force will just result in a waste of weapon energy. Because Knight Man's shield can deflect projectiles while it's in front of
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  • '''Shine''' is a special weapon in ''[[Mega Man Maker]]'' that is derived from Fox's down special move in ' ...user holds the attack key, and they are unable to move while it's active. Energy is only consumed if a projectile is successfully deflected, and it can be j
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  • *Weapon energy pickups get stuck at the bottom of the screen. *In the pause menu, if you only have one weapon (first slot) and press down twice, you have Silver Tomahawk's palette.
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  • ...y his overdrive system and a variety of explosives including his signature weapon, the [[Flash Bomb]], this sadomasochist is a dangerous force that will shak ...Man. Hiding in some type of explosives factory, he was protecting an Evil Energy Container during [[Mega Man 8]]'s events, but failed at protecting it and b
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  • * Enemy drops such as weapon energy persist after leaving a screen. ...ause, then unpause without moving in the menu -> use ammo from a different weapon.
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  • ...a. Magnet Man is a master of magnetism, and he is armed with his signature weapon, the [[Magnet Missile]].
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  • Weapon Energy Spawner
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  • |Perfect for the exterior of a fortress... Just bring enough weapon energy.
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  • ...Man Maker itself. This includes stage select themes, password menu themes, weapon get themes, cutscene themes, credits themes, boss select jingles, boss vict ...arm. It is assumed these are early prototype sprites for the Block Dropper weapon that were likely eventually abandoned in place of sprites more accurate to
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  • ** Drop an item: large [[health]], large [[weapon energy]], [[1-up]], [[Yashichi]], [[E-Tank]], [[M-Tank]] or [[key]]. ** [[Weapon Capsule|Add]] or [[Weapon remover|remove]] a weapon to/from the player's arsenal.
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  • ...three ways the player can beat the stage (the others being picking up an [[Energy Element]] and shooting a [[Party Ball]]). Creators can place one of these R |Fires multiple energy shots, has two phases.
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  • |I hope you've got lots of energy for Rush Jet. |This one's easy. Just attack everyone with their own weapon!
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  • There is one new [[:Category:Cameo weapons|cameo weapon]], [[Uber Chain|Über Chain]], which is inspired on Team Fortress 2 and was *Weapon Energy Modifier
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  • |When this weapon is chosen, you lose all ability to shoot. |Shoots three bullets at a time, [[Mega Man]]'s default weapon. Can be charged up if enabled.
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  • ! scope="col" | Weapon |[[Energy Element]]
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  • * You can grab an Energy Element while in a Teleporter, potentially resulting in clipping. * Health or Weapon Energy Spawners may spawn items inside Dust Blocks, Chill Blocks, Time Bombs or Fl
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  • |[[Weapon Block]] |[[Weapon Block#Weapon Barrier|Weapon Barrier]]
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  • *Animation when using the Tengu Slide with no energy can be wrong. *When using the Eyedropper on Health Spawner and Weapon Energy Spawner, it can show the wrong visual.
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  • |Two balls with a rod of pure energy in the middle. |The boys are back in town and they want your energy. You better not get caught.
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