Wild Coil: Difference between revisions
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[[Category:Weapons]] [[Category:Mega Man 7 Assets]] | [[Category:Weapons]] [[Category:Mega Man 7 Assets]] |
Revision as of 02:05, 23 January 2024
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Artwork for the Wild Coil in Mega Man 7 | ||||||||||||||||||||||||||||
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Wild Coil is Spring Man's signature weapon, originating from Mega Man 7. It is featured in Mega Man Maker as of version 1.4.0.
It enables the user to throw two spring projectiles on both sides that bounce along the floor and ceiling, despawning when they hit a wall or enemy. Holding the attack key allows it to be charged, letting it deal more damage as well as allowing its bounce height to be altered by holding up or down before releasing the shot. The table below outlines the possible heights Wild Coil can reach:
Wild Coil Bounce Height | |
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No input above water | 3 tiles high |
While holding up above water | 6 tiles high |
While holding down above water | 0 tiles high |
No input while underwater | 6 tiles high |
While holding up underwater | 15 tiles high |
While holding down underwater | 0.5 tiles high |
All Spine-type enemies are vulnerable to Wild Coil, and up to four springs can be onscreen at once.
Tutorial
Trivia
- The description references the subtitle underneath Spring Man's name when he is selected in the Japanese version of Mega Man 7.
Version 1.4 |
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Mega Man 7 |
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