Level Objects: Difference between revisions

From MegaManMaker Wiki
Jump to navigation Jump to search
m Changed "Moving Light DarNkess" to "DarKness" :P "Moving Light Redictor" to "Moving Light Redirector"
Line 462: Line 462:
|<center>[[File:NoFuse.png]] [[File:Fuse.png]]</center>  
|<center>[[File:NoFuse.png]] [[File:Fuse.png]]</center>  
|-
|-
|<center>[[File:AstroGateVerticalIcon.png]]</center>
|<center>[[File:AstroGateIcon.png]]</center>
|rowspan="2"|[[Astro Gate]]
|rowspan="2"|[[Astro Gate]]
|Can be moved up or down by Astro Buttons of the corresponding color.  
|Can be moved up or down by Astro Buttons of the corresponding color.  
Line 478: Line 478:
|<center>[[1.5.0]]</center>
|<center>[[1.5.0]]</center>
|-
|-
|<center>[[File:AstroButtonHorizontalIcon.png]]</center>
|<center>[[File:AstroButtonIcon.png]]</center>
|<center>[[File:RightArrow.png]] [[File:LeftArrow.png]]<br>[[File:ColorRed.png]] [[File:ColorDarkGreen3.png]] [[File:ColorBlue.png]] [[File:ColorOrange2.png]] [[File:TeleporterColor1.png]] [[File:ColorYellow.png]] [[File:ColorPink.png]] [[File:TeleporterColor2.png]]</center>
|<center>[[File:RightArrow.png]] [[File:LeftArrow.png]]<br>[[File:ColorRed.png]] [[File:ColorDarkGreen3.png]] [[File:ColorBlue.png]] [[File:ColorOrange2.png]] [[File:TeleporterColor1.png]] [[File:ColorYellow.png]] [[File:ColorPink.png]] [[File:TeleporterColor2.png]]</center>
|<center>[[1.8.0]]</center>
|<center>[[1.8.0]]</center>
Line 488: Line 488:
|<center>[[1.5.0]]</center>
|<center>[[1.5.0]]</center>
|-
|-
|<center>[[File:AstroResetButtonHorizontalIcon.png]]</center>
|<center>[[File:AstroResetButtonIcon.png]]</center>
|<center>[[File:RightArrow.png]] [[File:LeftArrow.png]]</center>
|<center>[[File:RightArrow.png]] [[File:LeftArrow.png]]</center>
|rowspan="2"|<center>[[1.8.0]]</center>
|rowspan="2"|<center>[[1.8.0]]</center>

Revision as of 15:52, 19 June 2023

Level objects, commonly referred to as gimmicks, are a category of placeable assets in Mega Man Maker's Level Builder, serving as non-combat challenges usually revolving around platforming.

As of version 1.8.0, there are a total of 166 level objects in Mega Man Maker. This includes 8 general level objects, 20 from Mega Man, 7 from Mega Man 2, 9 from Mega Man 3, 6 from Mega Man 4, 8 from Mega Man 5, 11 from Mega Man 6, 3 from Mega Man 7, 9 from Mega Man 8, 10 from Mega Man 9, 7 from Mega Man 10, 13 from Mega Man 11, 15 from Mega Man & Bass, 15 from the Game Boy games and 25 exclusive to Mega Man Maker.

History

Prior to 1.5.0, the Teleporter was listed in the "General" category, since Mega Man 9 was not implemented in Mega Man Maker at the time. It was added to the Mega Man 9 category after the update, leaving the former version unavailable.

Water was available as a "General" level object from 1.0.0 to 1.4.2.1, but in 1.5.0 was made unavailable in favor of the water variants folder added in the Tiles.

As of 1.8.0, level objects that are exclusive to Mega Man Maker are given their own tab, while other level objects that were in the "General" tab are now included in the game they debuted in, the only exception being the Count Bomb as it appeared in more than one game.

List of Objects

As of version 1.8.0, there are level objects from Mega Man through Mega Man 11, Mega Man & Bass and the Game Boy Games.

General

Icon Name In-Game Description Options Added in Version Notes
Checkpoint When touched, you will respawn here upon death.
N/A
1.0.0
Yoku Block A block which appears and disappears. Dwoooooop.

1.0.0
Reflecting Yoku Block A block which appears and disappears, and reflects shots.
1.5.0
Originated from Mega Man & Bass.

Count Bomb When activated, it ticks down until it explodes.


1.0.0
Originated from Mega Man III and Mega Man 6.
Weapon Block A reflective block which can only be destroyed by certain weapons.
Available Weapons,
Weapon Barrier
Horizontal Weapon Barrier
1.6.0

Mega Man / Mega Man Powered Up

Icon Name In-Game Description Options Added in Version
Fire Beam A flamethrower which periodically shoots a lot of fire.

1.0.0
Elec Beam Periodically creates a dangerous electric current.

Flame Pillar A flame that rises and backs down again. Can be frozen.
1.1.0
Super Arm Block A big block to lift with Super Arm. Has many variants, but no gravity.
1.7.0
Fire Wave Spawner Spawns horizontal fire waves at many different intervals and speeds.


Spawns vertical fire waves at many different intervals and speeds.


Fire Wave Spawner (Edge) Spawns horizontal fire waves at different intervals and speeds.


Spawns vertical fire waves at different intervals and speeds


Fire Wave Relocator Redirects incoming fire waves in a cardinal direction. Solid, but no gravity.
Redirects incoming fire waves in a cardinal direction. Not solid.
Fire Wave Shaft A merely aesthetic block for horizontal fire waves to travel through.
N/A
A merely aesthetic block for vertical fire waves to travel through.
On/Off Switch Solid switch that changes the state of on/off gimmicks when shot.
On/Off Switch Timer Changes the state of on/off gimmicks at set intervals.
On Switch Block On/Off block that's solid if the switch is blue and not solid if it's red.
N/A
Off Switch Block On/Off block that's solid if the switch is red and not solid if it's blue.
On Switch Spike On/Off spike that's solid if the switch is blue and not solid if it's red.
Off Switch Spike On/Off spike that's solid if the switch is red and not solid if it's blue.
On Switch Ladder On/Off ladder that's solid if the switch is blue and not solid if it's red.
Off Switch Ladder On/Off ladder that's solid if the switch is red and not solid if it's blue.

Mega Man 2

Icon Name In-Game Description Options Added in Version
Conveyor Belt Pulls you, along with anything on it, in one direction.

1.0.0
Force Beam A dangerous beam which flies across the screen, dealing 7 damage.
Red Force Beam A dangerous beam which flies across the screen, instantly killing you.
Green Force Beam A dangerous beam which flies across the screen, draining your health.
Press Clamps down when you get close. The chain is harmless.
N/A
1.2.0
Crash Lift Place rails. Toggle the platform option to spawn a platform that rides along them.


Acid Drop This strong acid dissolves Mega Man, while the sound dissolves your patience.
1.7.0

Mega Man 3

Icon Name In-Game Description Options Added in Version
Lift Platform When stood on, it rises up until it hits a ceiling, then goes back down.
N/A
1.0.0
Drop Platform Splits into two parts when stepped on, dropping you underneath it.
Wanaan Vent that, when stepped on, causes a chomping robot to attack.
1.2.0
Magnet Pulls the player towards it when they're at the same height.
Moving Cog Pulls you, along with anything on it, in one direction.

1.6.0
Needle Press Vertical A big needle which expands and retracts from ceilings or floors.
1.7.0
Needle Press Horizontal A big needle which expands and retracts from walls.
Top Lift Spawner Spawns top lifts from the bottom or the top of the screen indefinitely.
Top Lift Spinning platform that moves anything on it around back and forth.
N/A

Mega Man 4

Icon Name In-Game Description Options Added in Version
Dust Block A solid block which can be destroyed by weaponry.

(Mega Man 4 and Mega Man 5 skins)
1.0.0
Cossack Platform Slowly descents when stood on, rises otherwise.
N/A
Ring Platform A rainbow platform that folds in from the left when stepped on.
1.3.0
Coil Platform A not rainbow platform that folds in from the right when stepped on.
Quicksand Don't stand in it too long, you will slowly sink into it! ...What's so quick about it?
Fork Block Alternates which side is safe to touch on a timer. Where's my knife block?
1.7.0

Mega Man 5

Icon Name In-Game Description Options Added in Version
Falling Platform Falls shortly after you stand on it.
N/A
1.0.0
Rotating Platform Moves to a set location before falling down.
Rolling Drill A destroyable drill that kills players and eats blocks for breakfast.
1.3.0
Rolling Drill Spawner A garage that spawns death drills instead of cars.
Teckyun A mace that calmly swings back and forth. The chain is not harmful.


Steam (Vertical) A crack that can be placed above or below collision and release damaging steam.

1.7.0
Steam (Horizontal) A crack that can be placed next to collision and release damaging steam.

Low Gravity Section Lowers gravity in current section, only affects the player. For water haters.
N/A
1.8.0

Mega Man 6

Icon Name In-Game Description Options Added in Version
Spring Bouncy. Hold the jump button for even more bounce.
N/A
1.0.0
Flip Platform Flips to the other side when stood on.
Cracked Block Destructible block that can be broken by Power Adaptor or Punch Blocks.

1.4.0
Push Block Indestructible block that can be pushed by the Power Adaptor or Punch Blocks.
N/A
Oil Black liquid that hinders your movement. Don't let fire touch it! Or do, whatever.
1.4.0
Fan Your biggest one. Pushes you up or down depending on their direction.

Plantform Opens when shot by a weapon, not solid when closed. That's no longer expoitable.
N/A
1.7.0
Spike Platform Flips its safe and spiky sides upon touch. The spikes aren't lethal.
Ice Barrier Melts when touched by any source of heat.

Mega Man 7

Icon Name In-Game Description Options Added in Version
Floor Light Causes a blackout when stepped on, can be useful for creating nice transitions.
N/A
1.4.0
Jet Platform Step on the button and watch them fly at velocities of mach 0.001!

Punch Block An angry block that will send a fist the way it's turned. Jump to flip it.

Mega Man 8

Icon Name In-Game Description Options Added in Version
Thunder Claw Pole Grappling point for Thunder Claw that lets you do a stylish swing.
1.5.0
TNT Explodes once its fuse is lit by fire, causes chain reactions with nearby TNT.
Astro Gate Can be moved up or down by Astro Buttons of the corresponding color.

Can be moved left or right by Astro Buttons of the corresponding color.

1.8.0
File:AstroButtonVerticalIcon.png
Astro Button Moves Astro Gates of the corresponding color up or down.

1.5.0

1.8.0
File:AstroResetButtonVerticalIcon.png
Astro Reset Button Instantly teleports all Astro Gates back to their initial location.
1.5.0
1.8.0
Gori Three Rock A big and heavy meatball, try grabbing it with Super Arm.

Mega Man 9

Icon Name In-Game Description Options Added in Version
Teleporter Teleports you from one location to another. Now in a rainbow of colors.
Second Teleporter part location
1.0.0
Magma Beam Generator Generates an insta-kill beam of magma. Best to avoid it.


1.5.0
Rain Very strong screen-wide wind with several speeds, ignores time freezing.

Bokazurah Garden equipment that lobs three arcing balls at you when shot. Fully solid.
Bokazurah Block Pretty blocks that can only be destroyed by the shots of a Bokazurah.
N/A
Illusian Projector which creates fake blocks, he needs to be cut from the set.

Illusian Block Always tangible and visible. Can be used with Illusians to create confusion.
Splash Platform Launches water filled platforms with adjustable speed that quickly disappear.


1.7.0
Concrete Lift Moves straight up or down when stepped on. Bwoop.
Hornet Roll Expands to an adjustable length when shot. Not as good as a cinnamon roll.

Mega Man 10

Icon Name In-Game Description Options Added in Version
Sheep Block Vanishes alongside adjacent colored blocks and spikes after it's stepped on.
1.6.0
Sheep Spike Vanishes alongside adjacent colored blocks and spikes after it's stepped on.
Chill Block Icy cube that breaks from jumps, weapons or heavy objects. Quite cool!
Moving Elevator Moves vertically alone, has buttons for horizontal movement.
Moving Elevator Vertical Stop Stops the elevator from moving up or down past this point.
N/A
Jumpthrough Platforms A simple top-solid platform that's handy for platforming segments.
1.7.0
Soccer Ball Jet Flies into the air when shot, hovers back down slowly. Also comes with spikes.

Mega Man 11

Icon Name In-Game Description Options Added in Version
Spinning Wheel Spinning wheel which can have 1-4 platforms on it. Comes in many colors.


1.6.0
Chemical Solution An acidic chemical solution which can do harm in high concentrations.
Fire Wall Deadly flames that slowly chase you. Freeze it to catch a break if needed!

Fire Wall Modifier Can modify the speed and direction of any firewall getting in this position.

1.7.0
Bouncy Ball Beautifully bouncy! Striped variants contain extra elastic for flying extra far!
Fuse Rail Rails that conduct electricity to the fuse laser crawlers. Don't stand on them.
Fuse Laser Crawler Shoots laser when in contact with fuse rail or S.Thunder.
Fuse Laser Turret Shoots a laser periodically. Sometimes electronics need a kick.
1.8.0
Fuse Laser Spawner Acts as a spawner for fuse laser crawlers.


File:FuseLaserSpawnerNumber10.png
1.7.0
Fuse Laser Exit Fuse lasers moving over this object will retract and despawn.
Fuse Crosser Spreads incoming laser electricity to the four cardinal directions.
Fuse Xtender Spread incoming laser electricity to the four diagonal directions.
Hot Plate A plate that can hurt enemies and you when hot. Can also be used to make pancakes.
N/A
1.8.0

Mega Man & Bass

Icon Name In-Game Description Options Added in Version
Ice Block A rather sturdy cube until it intercast with heat.

1.8.0
Ice Block Spawner An ice machine which launches solid blocks of ice.

Explosive Crate Top notch technology, smart crates exploding only it's own type.
Dynamo Conveyor A conveyor that speeds up more and more as you stand on it.

Moving Light The name says it all. It's a light and it moves.


Moving Light Redirector Upon contact, changes the direction and speed of a moving light.


Moving Light Terminator Destroys any moving lights that make contact. Not doctor approved.
N/A
Moving Light Darkness Total darkness where light sources can illuminate your way.
Balloon Balloons that can be jumped on. Does not play nicely with spikes or bullets.
Balloon Spawner Makes balloons at regular intervals from bottom of screen.

Oni Cloud Generator Generates cloud enemies periodically.

Oni Wind Generator Generates varying speeds of wind that alternate directions.

Pressurized Cracked Block Cracks if shot. Can we fix it?


Rotating Spike Box A box with spikes on 2 sides. Turns when the bell sound plays.
Bell Ringer Normally turns the spike box, but different colors impact different gimmicks.

Mega Man Game Boy

Icon Name In-Game Description Options Added in Version
Super Cutter When approached it will begin to move in a circle, flying and indestructible.

1.8.0
Melting Snow Block Ice blocks that melt when you stand on them. Fire works too.
Icicle Spawns iciles that act as platforms and non-lethal spikes. Harms bosses.
Shifting Falling Stoner Standing on this causes it to shake before sinking down a tile, be careful!
Guts Hover A platform that moves diagonally down when you stand on it, weak to spikes!
Move Hover A harmless moving platform that moves when shot, and cries in pain. You monster.
Napalm Fire Instant kill fire. Will reignite at a set time after being doused by water.

Alternating Timing Conveyor Remember using Metal Man ton change conveyor directions?



Water Fall Spawner Whether up or down, it drags you down regardless of present floors.



Uranus Platform Don't say it, don't think, just try not to fall through.

Girder A small girder that falls if you get too close and can be stood on.
A slightly less small girder that falls if you get too close and can be stood on.
A nicely sized girder that falls if you get too close and can be stood on.
A fairly big girder that falls if you get too close and can be stood on.
Pluto Block Strong and sturdy... but small. Just like Pluto.

Mega Man Maker

Icon Name In-Game Description Options Added in Version
Music Changer Changes the level music when you touch a line or on a screen transition.
(All Stage Themes)
1.7.0
Key Collect these to unlock key doors. You can carry up to seven.
1.2.0
Key Door Opens if touched when a key is being carried, consuming the key.

Horizontal Key Door
1.6.0
Magnetic Ceiling Jump into this powerful magnet to stick to it. It's a feature.
N/A
1.7.5
Magnetic Ceiling (Conveyors) A magnet that automatically moves you along the ceiling.
On Switch Magnetic Ceiling A ceiling magnet that's only active if the switch is blue.
N/A
Off Switch Magnetic Ceiling A ceiling magnet that's only active if the switch is red.