Difference between pages "Wild Coil" and "Danger Wrap"

From MegaManMaker Wiki
(Difference between pages)
Jump to navigation Jump to search
m
 
m
 
Line 1: Line 1:
{{Template:Asset
{{Template:Asset
|name=[[File:WildCoilIcon.png|left]] Wild Coil [[File:WildCoilIcon.png|right]]
|name=[[File:DangerWrapIcon.png|left]] Danger Wrap [[File:DangerWrapIcon.png|right]]
|image=[[File:WildCoil.png|250px]]
|image=[[File:DangerWrap.png|250px]]
|caption=Artwork for the Wild Coil in ''[[Mega Man 7]]''
|caption=Artwork for the Danger Wrap in ''[[Mega Man 7]]''
|description=It's boyoyon paradise! Charge for more power and hold up for extra bounce!
|description=Trap small enemies in explosive bubbles and push them. Press down to drop mines.
|damage=2(uncharged), 4(charged)
|damage=3(bubble and landmine), 6(trapped enemy)
|game=''[[Mega Man 7]]''
|game=''[[Mega Man 7]]''
|version=[[1.4.0]]
|version=[[1.4.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
}}
}}
Wild Coil is [[Spring Man]]'s signature weapon, originating from ''[[Mega Man 7]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.4.0]].
Danger Wrap is Burst Man's signature weapon, originating from ''[[Mega Man 7]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.4.0]].


It enables the user to throw two spring projectiles on both sides that bounce along the floor and ceiling, despawning when they hit a wall or enemy. Holding the attack key allows it to be charged, letting it deal more damage as well as allowing its bounce height to be altered by holding up or down before releasing the shot. The table below outlines the possible heights Wild Coil can reach:
By default, it lets the user send out a bomb encased in a bubble that rises up in an arc five tiles away. If the up key is held before firing, the bubble's arc is reduced to 2 tiles away. Holding down before firing will instead lay down a landmine in front of the user that detonates after three seconds or when contact is made with an enemy or certain destructible objects. These landmines can be carried along [[Conveyor Belts]] and other moving objects, and their countdown to detonation will not start unless they stop moving. Only one bubble bomb can be onscreen at once, while up to three landmines can be set, and these limits are independent from each other. All members of the [[Spine]] family are susceptible to Danger Wrap.


{| class="wikitable"
When certain enemies are defeated by Danger Wrap, they will be trapped within a bubble, which can be pushed sideways into other enemies, causing them both to take damage. The encased enemy will explode after four seconds if it does not hit anything. All enemies except the following can be trapped by Danger Wrap:
!colspan="2"|Wild Coil Bounce Height
*[[Picket Man]], [[Big Eye]], [[Watcher]]
|-
*[[Robbit]], [[Hothead]], [[Blocky]], [[Fly Boy]], [[Fan Fiend]], [[Shrink]] (on land), [[Atomic Chicken]]
|No input above water
*[[Sniper Joe#Hammer Joe|Hammer Joe]], [[Hari Harry]], [[Bubukan]] (body), [[Elec'n]], [[Giant Springer]], [[Tama]]
|3 tiles high
*[[Sniper Joe#Skeleton Joe|Skeleton Joe]], [[Gachappon]], [[Wall Blaster]], [[Totem Polen]], [[Mummira]]
|-
*[[Met#Train Met|Train Met]], [[Kouker]], [[Power Muscler]], [[Met#Metall Cannon|Metall Cannon]], [[Bounder]], [[Sumatran]], [[Bombier]], [[Cocco]], [[Rolling Drill]]
|While holding up above water
*[[Colton]], [[Yaffu]], [[Submarine Flier]], [[Brown]], [[Squidon]]
|6 tiles high
*[[Icicle Teck]], [[Trio the Wheel]] (wheels), [[Gockroach S]]
|-
*[[Surumaker]], [[Wall Teck]], [[Telly#Big Telly|Big Telly]]
|While holding down above water
*[[Bombomboy]], [[Flower Presenter]] (missiles), [[Hoohoo]] (rocks and ice), [[Nombrellan]], [[Sakret]] (projectiles), [[Kakinbatank]], [[Illusian]]
|0 tiles high
*[[Kaona Geeno]] (head), [[Sola 0]], [[Oshitsu Osarettsu]], [[Merserker]], [[Mecha Pitchan]] (baseballs)
|-
*[[Electro Guard]], [[Pipetto]], [[Mash Burner]], [[Crunch Don]]
|No input while underwater
|6 tiles high
|-
|While holding up underwater
|15 tiles high
|-
|While holding down underwater
|0.5 tiles high
|}
 
All [[Spine]]-type enemies are vulnerable to Wild Coil, and up to four springs can be onscreen at once.


==Tutorial==
==Tutorial==
[https://www.youtube.com/shorts/KPS64sneJjE Wild Coil]
[https://www.youtube.com/shorts/lhT7_a8f1_4 Danger Wrap]


==Trivia==
==Trivia==
*The description references the subtitle underneath Spring Man's name when he is selected in the Japanese version of ''Mega Man 7''.
*Danger Wrap could entrap [[Baccone]] while it was in its invulnerable state in ''Mega Man 7'', but this is no longer possible in ''Mega Man Maker''.




{{V1.4}}
{{V1.4}}
{{MM7}}
{{MM7}}
[[Category:Weapons]] [[Category:Mega Man 7 Assets]]
[[Category:Weapons]] [[Category:Explosive weapons]] [[Category:Mega Man 7 Assets]]

Latest revision as of 02:11, 23 January 2024

DangerWrapIcon.png
Danger Wrap
DangerWrapIcon.png
DangerWrap.png
Artwork for the Danger Wrap in Mega Man 7
Information
Game information
Description: Trap small enemies in explosive bubbles and push them. Press down to drop mines.
Damage: 3(bubble and landmine), 6(trapped enemy)
Added in version: 1.4.0
Series information
Game of origin: Mega Man 7
Development
Programmer(s): WreckingPrograms

Danger Wrap is Burst Man's signature weapon, originating from Mega Man 7. It is featured in Mega Man Maker as of version 1.4.0.

By default, it lets the user send out a bomb encased in a bubble that rises up in an arc five tiles away. If the up key is held before firing, the bubble's arc is reduced to 2 tiles away. Holding down before firing will instead lay down a landmine in front of the user that detonates after three seconds or when contact is made with an enemy or certain destructible objects. These landmines can be carried along Conveyor Belts and other moving objects, and their countdown to detonation will not start unless they stop moving. Only one bubble bomb can be onscreen at once, while up to three landmines can be set, and these limits are independent from each other. All members of the Spine family are susceptible to Danger Wrap.

When certain enemies are defeated by Danger Wrap, they will be trapped within a bubble, which can be pushed sideways into other enemies, causing them both to take damage. The encased enemy will explode after four seconds if it does not hit anything. All enemies except the following can be trapped by Danger Wrap:

Tutorial

Danger Wrap

Trivia

  • Danger Wrap could entrap Baccone while it was in its invulnerable state in Mega Man 7, but this is no longer possible in Mega Man Maker.


Version 1.4
Major Features
Wily Challenge
Bosses
Wind ManFlame ManSpring ManShade Man
Enemies
BubukanKatonbyonCurlingerSRU-21/PGabgyoPookerCyber GabyoallYaffuSquidonTripropellanIcicle TeckTrio the WheelBacconeTom DaddyFrisk CannonGockroach STurbo RoaderKaminari KogoroCyorownGobotsTsuaranattori
Weapons
Shadow BladeBlizzard AttackFlame BlastKnight CrusherWild CoilNoise CrushDanger WrapJet AdaptorPower AdaptorSuper Adaptor
Level Objects & Pickups
Cracked BlockPush BlockOilFanFloor LightJet PlatformPunch BlockWeapon RemoverYashichi
Major Patches
1.4.11.4.2

Mega Man 7
Weapons
Mega BusterWild CoilNoise CrushDanger WrapFreeze CrackerRush CoilRush JetSuper Adaptor
Enemies
TripropellanIcicle TeckTrio The WheelBacconeTom DaddyFrisk CannonGockroach SGockroach S NestTurbo RoaderKaminari KogoroCyorownGabgyoGobotsTsuranattor
Level Objects
Floor LightJet PlatformPunch Block
Bosses
Spring ManFreeze ManShade Man
Other Pages
TilesetsBackgroundsMusic