Level Objects: Difference between revisions
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|<center>[[File:DropperConduit(Middle)Icon.png]]</center> | |<center>[[File:DropperConduit(Middle)Icon.png]]</center> | ||
|[[Dropper Conduit(Middle)]] | |[[Dropper|Dropper Conduit(Middle)]] | ||
|Decoration that goes above the Dropper. | |Decoration that goes above the Dropper. | ||
| | | | ||
|- | |- | ||
|<center>[[File:DropperConduit(Top)Icon.png]]</center> | |<center>[[File:DropperConduit(Top)Icon.png]]</center> | ||
|[[Dropper Conduit(Top)]] | |[[Dropper|Dropper Conduit(Top)]] | ||
|Decoration that goes above the middle of the Dropper. | |Decoration that goes above the middle of the Dropper. | ||
|<center>[[File:ColorOrange.png]] [[File:ColorDarkerBlue.png]] [[File:ColorDarkerRed.png]] | |<center>[[File:ColorOrange.png]] [[File:ColorDarkerBlue.png]] [[File:ColorDarkerRed.png]] | ||
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| | |<center>[[File:HealthModifierIcon.png]]</center> | ||
| | |[[Health Modifier]] | ||
|No fancy setup needed now! (Something special happens at 0 HP) | |||
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|- | |- | ||
| | |<center>[[File:WeaponEnergyModifierIcon.png]]</center> | ||
| | |[[Weapon Energy Modifier]] | ||
|Go ahead, remove all the weapon energy... Or maybe refill it? | |||
| | | | ||
|- | |- | ||
| | |<center>[[File:LighterPushBlockIcon.png]]</center> | ||
| | |[[Lighter Push Block]] | ||
|This block is full of secrets, floats on water and it doesn't despawn... | |||
| | | | ||
|- | |- | ||
| | |<center>[[File:HeavierPushBlockIcon.png]]</center> | ||
| | |[[Heavier Push Block]] | ||
|This heavier metallic push block is magnetic and unable to be despawned. | |||
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| | |<center>[[File:MobilePushBlockIcon.png]]</center> | ||
| | |[[Mobile Push Block]] | ||
|When push comes to shove this bad boy makes the first move. | |||
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|- | |- | ||
| | |<center>[[File:MagneticCoilIcon.png]]</center> | ||
| | |[[Magnetic Coil]] | ||
| | |Woosh woosh attracts players when electrified. Whoosh woosh. | ||
|<center>N/A</center> | |||
|- | |- | ||
| | |<center>[[File:SectionWideWaterIcon.png]]</center> | ||
| | |[[Section Wide Water|Section Wide Water]] | ||
|Fill a whole section with water and change it's height by using Crystals. | |||
| | | | ||
|- | |- | ||
|<center>[[File:WaterHeightMarkerIcon.png]]</center> | |||
|[[Section Wide Water|Water Height Marker]] | |||
|This makes it so that when shot, a Crystal can change the water level. | |||
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|- | |- | ||
| | |<center>[[File:WaterHeightCrystalIcon.png]]</center> | ||
| | |[[Section Wide Water|Water Height Crystal]] | ||
|Shoot to change section wide water's height to a matching marker's. | |||
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|- | |- | ||
| | |<center>[[File:HealthBlockCheckerIcon.png]]</center> | ||
| | |[[Health Block Checker]] | ||
|Becomes solid when HP criteria is met. | |||
| | | | ||
|- | |- | ||
| | |<center>[[File:WeaponEnergyBlockCheckerIcon.png]]</center> | ||
| | |[[Weapon Energy Block Checker]] | ||
|Becomes solid when Weapon Energy criteria is met. | |||
| | | | ||
|- | |- | ||
| | |<center>[[File:KeyBlockCheckerIcon.png]]</center> | ||
| | |[[Key Block Checker]] | ||
|This block becomes solid when you key count matches. | |||
| | | | ||
|- | |- | ||
|<center>[[File:ArrowsIcon.png]]</center> | |||
|[[Arrows]] | |||
|Tired of drawing screen-size arrows? Your problems are over. | |||
| | | | ||
|- | |- | ||
| | |<center>[[File:WaterHoverIcon.png]]</center> | ||
| | |[[Hovers|Water Hover]] | ||
| | |Can be controlled by the player or enemies. | ||
| | | | ||
|rowspan="3"|<center>[[1.8.4]]</center> | |rowspan="3"|<center>[[1.8.4]]</center> | ||
|- | |- | ||
| | |<center>[[File:LavaHoverIcon.png]]</center> | ||
| | |[[Hovers|Lava Hover]] | ||
|Can be controlled by the player or enemies. | |||
| | | | ||
|- | |- | ||
| | |<center>[[File:LavaHoverSaverIcon.png]]</center> | ||
| | |[[Hovers|Lava Hover Saver]] | ||
| | |Automatically saves enemies from Lava death. Won't bother to save the Player. | ||
|<center>N/A</center> | |||
|} | |} |
Revision as of 18:17, 25 March 2024
Level objects, commonly referred to as gimmicks, are a category of placeable assets in Mega Man Maker's Level Builder, serving as non-combat challenges usually revolving around platforming.
As of version 1.8.0, there are a total of 166 level objects in Mega Man Maker. This includes 8 general level objects, 20 from Mega Man, 7 from Mega Man 2, 9 from Mega Man 3, 6 from Mega Man 4, 8 from Mega Man 5, 11 from Mega Man 6, 3 from Mega Man 7, 9 from Mega Man 8, 10 from Mega Man 9, 7 from Mega Man 10, 13 from Mega Man 11, 15 from Mega Man & Bass, 15 from the Game Boy games and 25 exclusive to Mega Man Maker.
History
Prior to 1.5.0, the Teleporter was listed in the "General" category, since Mega Man 9 was not implemented in Mega Man Maker at the time. It was added to the Mega Man 9 category after the update, leaving the former version unavailable.
Water was available as a "General" level object from 1.0.0 to 1.4.2.1, but in 1.5.0 was made unavailable in favor of the water variants folder added in the Tiles.
As of 1.8.0, level objects that are exclusive to Mega Man Maker are given their own tab, while other level objects that were in the "General" tab are now included in the game they debuted in, the only exception being the Count Bomb as it appeared in more than one game.
List of Objects
As of version 1.8.0, there are level objects from Mega Man through Mega Man 11, Mega Man & Bass and the Game Boy Games.
General
Icon | Name | In-Game Description | Options | Added in Version | Notes |
---|---|---|---|---|---|
Checkpoint | When touched, you will respawn here upon death. | ||||
Yoku Block | A block which appears and disappears. Dwoooooop. | ||||
Reflecting Yoku Block | A block which appears and disappears, and reflects shots. | Originated from Mega Man & Bass. | |||
Count Bomb | When activated, it ticks down until it explodes. | Originated from Mega Man III and Mega Man 6. | |||
Weapon Block | A reflective block which can only be destroyed by certain weapons. | ||||
Weapon Barrier | |||||
Horizontal Weapon Barrier | |||||
Dropper | Hangs from the ceiling and drops stuff down. | ||||
Dropper Conduit(Middle) | Decoration that goes above the Dropper. | ||||
Dropper Conduit(Top) | Decoration that goes above the middle of the Dropper. | ||||
PU Block | A classic destructable block by any weapon. | ||||
MM3 Trash Block | A compacted block of trash, where does it keep coming from? | ||||
MM11 Brick Block | A solid block of stone, breaks surprising easily. | ||||
MM11 Breakable Block | Fragile stone pillars which break easily when shot. | ||||
GB3 Trash Block | Even more blocks of trash, I think we may need an intervention. | ||||
GB5 Can | A sturdy can from an alien facility. I wonder what's inside? |
Mega Man / Mega Man Powered Up
Icon | Name | In-Game Description | Options | Added in Version |
---|---|---|---|---|
Fire Beam | A flamethrower which periodically shoots a lot of fire. | |||
Elec Beam | Periodically creates a dangerous electric current. | |||
Flame Pillar | A flame that rises and backs down again. Can be frozen. | |||
Super Arm Block | A big block to lift with Super Arm. Has many variants, but no gravity. | |||
Fire Wave Spawner | Spawns horizontal fire waves at many different intervals and speeds. | |||
Spawns vertical fire waves at many different intervals and speeds. | ||||
Fire Wave Spawner (Edge) | Spawns horizontal fire waves at different intervals and speeds. | |||
Spawns vertical fire waves at different intervals and speeds | ||||
Fire Wave Relocator | Redirects incoming fire waves in a cardinal direction. Solid, but no gravity. | |||
Redirects incoming fire waves in a cardinal direction. Not solid. | ||||
Fire Wave Shaft | A merely aesthetic block for horizontal fire waves to travel through. | |||
A merely aesthetic block for vertical fire waves to travel through. | ||||
On/Off Switch | Solid switch that changes the state of on/off gimmicks when shot. | |||
On/Off Switch Timer | Changes the state of on/off gimmicks at set intervals. | |||
On Switch Block | On/Off block that's solid if the switch is blue and not solid if it's red. | |||
Off Switch Block | On/Off block that's solid if the switch is red and not solid if it's blue. | |||
On Switch Spike | On/Off spike that's solid if the switch is blue and not solid if it's red. | |||
Off Switch Spike | On/Off spike that's solid if the switch is red and not solid if it's blue. | |||
On Switch Ladder | On/Off ladder that's solid if the switch is blue and not solid if it's red. | |||
Off Switch Ladder | On/Off ladder that's solid if the switch is red and not solid if it's blue. |
Mega Man 2
Icon | Name | In-Game Description | Options | Added in Version |
---|---|---|---|---|
Conveyor Belt | Pulls you, along with anything on it, in one direction. | |||
Force Beam | A dangerous beam which flies across the screen, dealing 7 damage. | |||
Red Force Beam | A dangerous beam which flies across the screen, instantly killing you. | |||
Green Force Beam | A dangerous beam which flies across the screen, draining your health. | |||
Press | Clamps down when you get close. The chain is harmless. | |||
Crash Lift | Place rails. Toggle the platform option to spawn a platform that rides along them. | |||
Acid Drop | This strong acid dissolves Mega Man, while the sound dissolves your patience. |
Mega Man 3
Icon | Name | In-Game Description | Options | Added in Version |
---|---|---|---|---|
Lift Platform | When stood on, it rises up until it hits a ceiling, then goes back down. | |||
Drop Platform | Splits into two parts when stepped on, dropping you underneath it. | |||
Wanaan | Vent that, when stepped on, causes a chomping robot to attack. | |||
Magnet | Pulls the player towards it when they're at the same height. | |||
Moving Cog | Pulls you, along with anything on it, in one direction. | |||
Needle Press Vertical | A big needle which expands and retracts from ceilings or floors. | |||
Needle Press Horizontal | A big needle which expands and retracts from walls. | |||
Top Lift Spawner | Spawns top lifts from the bottom or the top of the screen indefinitely. | |||
Top Lift | Spinning platform that moves anything on it around back and forth. |
Mega Man 4
Icon | Name | In-Game Description | Options | Added in Version |
---|---|---|---|---|
Dust Block | A solid block which can be destroyed by weaponry. | (Mega Man 4 and Mega Man 5 skins) |
||
Cossack Platform | Slowly descents when stood on, rises otherwise. | |||
Ring Platform | A rainbow platform that folds in from the left when stepped on. | |||
Coil Platform | A not rainbow platform that folds in from the right when stepped on. | |||
Quicksand | Don't stand in it too long, you will slowly sink into it! ...What's so quick about it? | |||
Fork Block | Alternates which side is safe to touch on a timer. Where's my knife block? |
Mega Man 5
Icon | Name | In-Game Description | Options | Added in Version |
---|---|---|---|---|
Falling Platform | Falls shortly after you stand on it. | |||
Rotating Platform | Moves to a set location before falling down. | |||
Rolling Drill | A destroyable drill that kills players and eats blocks for breakfast. | |||
Rolling Drill Spawner | A garage that spawns death drills instead of cars. | |||
Teckyun | A mace that calmly swings back and forth. The chain is not harmful. | |||
Steam (Vertical) | A crack that can be placed above or below collision and release damaging steam. | |||
Steam (Horizontal) | A crack that can be placed next to collision and release damaging steam. | |||
Low Gravity Section | Lowers gravity in current section, only affects the player. For water haters. |
Mega Man 6
Icon | Name | In-Game Description | Options | Added in Version |
---|---|---|---|---|
Spring | Bouncy. Hold the jump button for even more bounce. | |||
Flip Platform | Flips to the other side when stood on. | |||
Cracked Block | Destructible block that can be broken by Power Adaptor or Punch Blocks. | |||
Push Block | Indestructible block that can be pushed by the Power Adaptor or Punch Blocks. | |||
Oil | Black liquid that hinders your movement. Don't let fire touch it! Or do, whatever. | |||
Fan | Your biggest one. Pushes you up or down depending on their direction. | |||
Plantform | Opens when shot by a weapon, not solid when closed. That's no longer expoitable. | |||
Spike Platform | Flips its safe and spiky sides upon touch. The spikes aren't lethal. | |||
Ice Barrier | Melts when touched by any source of heat. |
Mega Man 7
Icon | Name | In-Game Description | Options | Added in Version |
---|---|---|---|---|
Floor Light | Causes a blackout when stepped on, can be useful for creating nice transitions. | |||
Jet Platform | Step on the button and watch them fly at velocities of mach 0.001! | |||
Punch Block | An angry block that will send a fist the way it's turned. Jump to flip it. |
Mega Man 8
Icon | Name | In-Game Description | Options | Added in Version |
---|---|---|---|---|
Thunder Claw Pole | Grappling point for Thunder Claw that lets you do a stylish swing. | |||
TNT | Explodes once its fuse is lit by fire, causes chain reactions with nearby TNT. | |||
Astro Gate | Can be moved up or down by Astro Buttons of the corresponding color. | |||
Can be moved left or right by Astro Buttons of the corresponding color. | ||||
Astro Button | Moves Astro Gates of the corresponding color up or down. | |||
Moves Astro Gates of the corresponding color left or right. | ||||
Astro Reset Button | Instantly teleports all Astro Gates back to their initial location. | |||
Gori Three Rock | A big and heavy meatball, try grabbing it with Super Arm. |
Mega Man 9
Icon | Name | In-Game Description | Options | Added in Version |
---|---|---|---|---|
Teleporter | Teleports you from one location to another. Now in a rainbow of colors. | |||
Magma Beam Generator | Generates an insta-kill beam of magma. Best to avoid it. | |||
Rain | Very strong screen-wide wind with several speeds, ignores time freezing. | |||
Bokazurah | Garden equipment that lobs three arcing balls at you when shot. Fully solid. | |||
Bokazurah Block | Pretty blocks that can only be destroyed by the shots of a Bokazurah. | |||
Illusian | Projector which creates fake blocks, he needs to be cut from the set. | |||
Illusian Block | Always tangible and visible. Can be used with Illusians to create confusion. | |||
Splash Platform | Launches water filled platforms with adjustable speed that quickly disappear. | |||
Concrete Lift | Moves straight up or down when stepped on. Bwoop. | |||
Hornet Roll | Expands to an adjustable length when shot. Not as good as a cinnamon roll. |
Mega Man 10
Icon | Name | In-Game Description | Options | Added in Version |
---|---|---|---|---|
Sheep Block | Vanishes alongside adjacent colored blocks and spikes after it's stepped on. | |||
Sheep Spike | Vanishes alongside adjacent colored blocks and spikes after it's stepped on. | |||
Chill Block | Icy cube that breaks from jumps, weapons or heavy objects. Quite cool! | |||
Moving Elevator | Moves vertically alone, has buttons for horizontal movement. | |||
Moving Elevator Vertical Stop | Stops the elevator from moving up or down past this point. | |||
Jumpthrough Platforms | A simple top-solid platform that's handy for platforming segments. | |||
Soccer Ball Jet | Flies into the air when shot, hovers back down slowly. Also comes with spikes. |
Mega Man 11
Icon | Name | In-Game Description | Options | Added in Version |
---|---|---|---|---|
Spinning Wheel | Spinning wheel which can have 1-4 platforms on it. Comes in many colors. | |||
Chemical Solution | An acidic chemical solution which can do harm in high concentrations. | |||
Fire Wall | Deadly flames that slowly chase you. Freeze it to catch a break if needed! | |||
Fire Wall Modifier | Can modify the speed and direction of any firewall getting in this position. | |||
Bouncy Ball | Beautifully bouncy! Striped variants contain extra elastic for flying extra far! | |||
Fuse Rail | Rails that conduct electricity to the fuse laser crawlers. Don't stand on them. | |||
Fuse Laser Crawler | Shoots laser when in contact with fuse rail or S.Thunder. | |||
Fuse Laser Turret | Shoots a laser periodically. Sometimes electronics need a kick. | |||
Fuse Laser Spawner | Acts as a spawner for fuse laser crawlers. | File:FuseLaserSpawnerNumber10.png |
||
Fuse Laser Exit | Fuse lasers moving over this object will retract and despawn. | |||
Fuse Crosser | Spreads incoming laser electricity to the four cardinal directions. | |||
Fuse Xtender | Spread incoming laser electricity to the four diagonal directions. | |||
Hot Plate | A plate that can hurt enemies and you when hot. Can also be used to make pancakes. |
Mega Man & Bass
Icon | Name | In-Game Description | Options | Added in Version |
---|---|---|---|---|
Ice Block | A rather sturdy cube until it intercast with heat. | |||
Ice Block Spawner | An ice machine which launches solid blocks of ice. | |||
Explosive Crate | Top notch technology, smart crates exploding only it's own type. | |||
Dynamo Conveyor | A conveyor that speeds up more and more as you stand on it. | |||
Moving Light | The name says it all. It's a light and it moves. | |||
Moving Light Redirector | Upon contact, changes the direction and speed of a moving light. | |||
Moving Light Terminator | Destroys any moving lights that make contact. Not doctor approved. | |||
Moving Light Darkness | Total darkness where light sources can illuminate your way. | |||
Balloon | Balloons that can be jumped on. Does not play nicely with spikes or bullets. | |||
Balloon Spawner | Makes balloons at regular intervals from bottom of screen. | |||
Oni Cloud Generator | Generates cloud enemies periodically. | |||
Oni Wind Generator | Generates varying speeds of wind that alternate directions. | |||
Pressurized Cracked Block | Cracks if shot. Can we fix it? | |||
Rotating Spike Box | A box with spikes on 2 sides. Turns when the bell sound plays. | |||
Bell Ringer | Normally turns the spike box, but different colors impact different gimmicks. | |||
Kamikamin (chest) | Who knows what goodies are inside. Maybe health... Maybe a mimic! |
Mega Man Game Boy
Icon | Name | In-Game Description | Options | Added in Version |
---|---|---|---|---|
Super Cutter | When approached it will begin to move in a circle, flying and indestructible. | |||
Melting Snow Block | Ice blocks that melt when you stand on them. Fire works too. | |||
Icicle | Spawns iciles that act as platforms and non-lethal spikes. Harms bosses. | |||
Shifting Falling Stoner | Standing on this causes it to shake before sinking down a tile, be careful! | |||
Guts Hover | A platform that moves diagonally down when you stand on it, weak to spikes! | |||
Move Hover | A harmless moving platform that moves when shot, and cries in pain. You monster. | |||
Napalm Fire | Instant kill fire. Will reignite at a set time after being doused by water. | |||
Alternating Timing Conveyor | Remember using Metal Man ton change conveyor directions? | |||
Water Fall Spawner | Whether up or down, it drags you down regardless of present floors. | |||
Uranus Platform | Don't say it, don't think, just try not to fall through. | |||
Girder | A small girder that falls if you get too close and can be stood on. | |||
A slightly less small girder that falls if you get too close and can be stood on. | ||||
A nicely sized girder that falls if you get too close and can be stood on. | ||||
A fairly big girder that falls if you get too close and can be stood on. | ||||
Pluto Block | Strong and sturdy... but small. Just like Pluto. | |||
Magnet Well | Pulls the player to it with more force as they get closer to it. | |||
Gravity Field | Changes gravity while inside of it. Be wary of how high you can jump. | |||
Gravity Indicator | Use these to make your gravity sections clearer than crystal man. |
Mega Man Maker
Icon | Name | In-Game Description | Options | Added in Version |
---|---|---|---|---|
Music Changer | Changes the level music when you touch a line or on a screen transition. | |||
Key | Collect these to unlock key doors. You can carry up to seven. | |||
Key Door | Opens if touched when a key is being carried, consuming the key. | |||
Horizontal Key Door | ||||
Magnetic Ceiling | Jump into this powerful magnet to stick to it. It's a feature. | |||
Magnetic Ceiling (Conveyors) | A magnet that automatically moves you along the ceiling. | |||
On Switch Magnetic Ceiling | A ceiling magnet that's only active if the switch is blue. | |||
Off Switch Magnetic Ceiling | A ceiling magnet that's only active if the switch is red. | |||
Target | Once you smash all the targets they can reward you with various things! | |||
Target Rail | Target will follow the rail, they can reward the player with various things. | |||
Target | Target that is tangible when the Switch is Blue and not tangible when the Switch is Red. | |||
Target | Target that is tangible when the Switch is Red and not tangible when the Switch is Blue. | |||
Level Target | Sadly music's not bundled, but still fun to smash! Be sure you break them all! | |||
Health Modifier | No fancy setup needed now! (Something special happens at 0 HP) | |||
Weapon Energy Modifier | Go ahead, remove all the weapon energy... Or maybe refill it? | |||
Lighter Push Block | This block is full of secrets, floats on water and it doesn't despawn... | |||
Heavier Push Block | This heavier metallic push block is magnetic and unable to be despawned. | |||
Mobile Push Block | When push comes to shove this bad boy makes the first move. | |||
Magnetic Coil | Woosh woosh attracts players when electrified. Whoosh woosh. | |||
Section Wide Water | Fill a whole section with water and change it's height by using Crystals. | |||
Water Height Marker | This makes it so that when shot, a Crystal can change the water level. | |||
Water Height Crystal | Shoot to change section wide water's height to a matching marker's. | |||
Health Block Checker | Becomes solid when HP criteria is met. | |||
Weapon Energy Block Checker | Becomes solid when Weapon Energy criteria is met. | |||
Key Block Checker | This block becomes solid when you key count matches. | |||
Arrows | Tired of drawing screen-size arrows? Your problems are over. | |||
Water Hover | Can be controlled by the player or enemies. | |||
Lava Hover | Can be controlled by the player or enemies. | |||
Lava Hover Saver | Automatically saves enemies from Lava death. Won't bother to save the Player. |