Uber Chain: Difference between revisions

From MegaManMaker Wiki
Jump to navigation Jump to search
m Added damage values
mNo edit summary
Line 30: Line 30:




{{clr}}
{{V1.8}}
{{MMM}}
{{MMM}}
[[Category:Weapons]] [[Category:Cameo weapons]] [[Category:Melee weapons]] [[Category:Original Assets]]
[[Category:Weapons]] [[Category:Cameo weapons]] [[Category:Melee weapons]] [[Category:Original Assets]]

Revision as of 00:25, 2 May 2024

Uber Chain
Information
Level Builder
Description: A melee weapon you charge up by hitting foes, use when full to gain invincibility.
Category: Weapons
Game information
Damage: 2 , 6 (critical hit)
Series information
Game of origin: Team Fortress 2
Development
Programmer(s): Luigi
Spriter(s): E-Clare (poses for Mega Man and Roll)
BushBacon (poses for Proto Man and Bass)
Sound effect creator(s): ?

Uber Chain, (stylized as Über Chain in game,) is a special weapon in Mega Man Maker based on the Medic's abilities from Team Fortress 2. It grants the user a short ranged melee attack that grants invincibility when weapon energy is full.

Unlike other weapons, Über Chain begins with empty weapon energy, but every attack landed fills up your energy. In addition, it can be used even when your weapon energy is empty.

Upon reaching full energy, using the weapon again will make the user fully invincible while the weapon energy drains. Upon being emptied, the weapon's color scheme will change and must be filled again to activate invincibility again.

If Über Chain is set to infinite energy, the base attack cannot be used, and invincibility will last until the player's death so long as it continues being selected.

At random, the weapon may display a critical hit message and deal extra damage to enemies.

Tutorial

Uber Chain

Trivia

  • The functionality for Über Chain is based on both the Übercharge and Über Saw from Team Fortress 2.
  • In Team Fortress 2, Überchaining refers to a strategy where two Medics run around with the Über Saw and stock Medigun to melee people while invincible, trading Übers to extend the invincibility for as long as possible.
  • The weapon's color scheme changing and the critical hit mechanic are based on the infamy of random critical hits and autobalancing in Team Fortress 2's official servers.
  • The delay between uses is a reference to the Über Saw having a swing speed penalty in Team Fortress 2.
  • The icon for Über Chain differs depending on where it's viewed from. If viewed during a level, the plus is dark orange, while it is red when viewed in the editor.



Version 1.8
Bosses
Cold Man • Pirate Man • Burner Man • Enker • Punk • Pluto • Yellow Devil • Boobeam Trap • Kamegoro Maker • Cossack Catcher • Wily Machine 4 • Dark Man 3 • Dark Man 4 • Big Pets • Wily Machine 6
Enemies
Gori-Three • Dodonpa Cannon • Plasma • Romper • Snoler • Big Telly • Electric Generator • Mokumokumo • Hogale • Ammoner • Oni Robo • Sydecka • Hyoey • Biribaree • Piriparee • Doncatch • Heli Mettall DX • Fukuhorn • Metall Sniper • Press'N • Cutting Wheel • Tamp • La Jaba • Fankurow • Shuhorn • Chainsoar
Weapons
Ice Wall • Wave Burner • Spread Drill • Copy Vision • Tengu Blade • Magic Card • Grab Buster • Salt Water • Electric Shock • Break Dash • Spark Chaser • Tango • Uber Chain
Level Objects & Pickups
Low Grav Section • Horizontal Astro Gate • Horizontal Astro Button • Horizontal Astro Reset Button • Gori-Three Rock • Hotplate • Ice Block • Explosive Crate • Dynamo Conveyor • Moving Light • Moving Light Redirector • Moving Light Terminator • Moving Light Darkness • Floating Balloon • Oni Cloud Generator • Oni Wind Generator • Pressurized Cracked Block • Rotating Spike Box • Bell Ringer • Super Cutter • Melting Snow Block • Icicle • Shifting Falling Stone • Guts Hover • Move Hover • Napalm Fire • Alternating Timing Conveyor • Water Fall Spawner • Uranus Platform • Girder • Pluto Block • Targets • Target Rail • Health Modifier • Weapon Energy Modifier • Lighter Push Block • Heavier Push Block • Mobile Push Block • Magnetic Coil • Section Wide Water • Water Height Market • Water Height Crystal • Health Block Checker • Weapon Energy Block Checker • Arrows • Fuse Laser Turret • Anti Yashishi • Drop Suppressor
Major Patches
1.8.1 • 1.8.2 • 1.8.3 • 1.8.4 • 1.8.5

‎

Mega Man Maker
Characters
Roll
Weapons
Nothing • 0 • Shine • Nado • Command Selection • Perfect Freeze • Über Chain • Machine Gun
Level Objects (General)
Checkpoint • Yoku Block • Reflecting Yoku Block • Conveyor Belt • Breakable Block • Falling Platform • Time Bomb • Weapon Block • Weapon Barrier • Dropper • Beat Rescue Spot • Teleporter
Level Objects (Mega Man Maker)
Music Changer • Key • Key Door • Magnetic Ceiling • Target • Health Modifier • Weapon Energy Modifier • Lighter Push Block • Heavier Push Block • Mobile Push Block • Magnetic Coil • Section Wide Water • Water Height Marker • Water Height Crystal • Health Block Checker • Weapon Energy Block Checker • Arrows • Water Hover • Lava Hover • Lava Hover Saver • Time Block
Pickups
Weapon Capsule • Character Capsule • Health Spawner • Weapon Energy Spawner • Weapon Remover • Anti Yashichi • Drop Suppressor
Other Pages
Music (Original) • Music (Covers)