Super Arm

From MegaManMaker Wiki
Revision as of 18:21, 6 August 2023 by DarkiusMC (talk | contribs)
Jump to navigation Jump to search
This article needs an image or multiple images.
Once suitable images are added to the appropriate section(s), remove this notice.
Image(s) needed: Unknown


Super Arm
Artwork for the Super Arm from Mega Man 1
Information
Level Builder
Description: Pick up and throw blocks at enemies, or make your own in free space.
Game information
Damage: 1(if dropped overhead), 2(shrapnel)
Added in version: 1.7.0
Series information
Game of origin: Mega Man 1
Other appearances: Mega Man: The Wily Wars

Mega Man Powered Up

Development
Programmer(s): Luigi
WreckingPrograms (assistance)
Spriter(s): Luigi (blocked sign)
{{{sprite}}}

Super Arm is Guts Man's signature weapon, originating from Mega Man 1 and reappearing in Mega Man: The Wily Wars and Mega Man Powered Up. It is featured in Mega Man Maker as of version 1.7.0. The weapon allows the user to pick up Super Arm Blocks.

Pressing the attack key when in front of a Super Arm Block will allow the user to pick it up, and pressing it again will make them throw it in an arc. If the block can be picked, it will shine. A Super Arm Block being lifted loses tangibility while the player is carrying it, but it breaks upon contact with a target when released. Upon contact with an enemy or solid surface, it will break into four smaller pieces that can pass through terrain and enemies. Ladders cannot be climbed while holding a block. Attempting to climb ladders, changing weapons or sliding or dashing movements will cause it to be thrown immediately. Every member of the Spine family can be defeated instantly with Super Arm.

In addition to its usage to carry existing blocks, it was given the function to let the user spawn Super Arm Blocks in the area in front of them, a feature based off of Guts Man's own version of the weapon in Mega Man Powered Up. Up to five blocks can be created, and they will not despawn if the weapon is switched. Blocks cannot be created if there is something obstructing the 2x2 area in front of the player. If dropped on top of an enemy, it will break instantly, dealing less damage in the process. It also breaks if it falls upon bosses, but it does not deal them any damage.

Both creating blocks with Super Arm and throwing them costs 2 units of energy to perform.


Super Arm Block

Super Arm Block
Information
Level Builder
Description: A big block to lift with Super Arm. Has many variants, but no gravity.
Game information
Added in version: 1.7.0
Series information
Game of origin: Mega Man 1
Other appearances: Mega Man: The Wily Wars

Mega Man Powered Up

Development
Programmer(s): Luigi
Spriter(s): BigMaster (additional particles and skins)
{{{sprite}}}

Super Arm Block is a level object that can be grabbed and thrown with Super Arm. It is fully solid in its initial state and is 2x2 tiles long.

It comes with multiple skins from various stages. Most come from its original appearance in Mega Man 1, while there are two skins taken from Mega Man: The Wily Wars and the general one from Mega Man Powered Up.

Unlike the level object, the version created by the player is different in that it acts like a moving platform similar to a Push Block. The player can be instantly killed if a Super Arm Block falls on top of them, and bosses can be killed if they are crushed between a moving block and a wall despite being immune to them if it falls on them. This version uses the skin from Mega Man Powered Up.

Gallery


Mega Man 1
Characters
Mega Man
Weapons
Mega BusterRolling CutterSuper ArmIce SlasherHyper BombFire StormThunder BeamMagnet Beam
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeSpineCrazy RazyWatcherKiller BulletTackle FireFlying ShellFootholder
Level Objects
Fire BeamElec BeamFlame PillarSuper Arm BlockFire Wave Spawner
Bosses
Cut ManIce ManBomb ManFire ManYellow Devil
Other Pages
TilesetsBackgroundsMusic

Mega Man Powered Up
Weapons (PU)
Proto BusterRoll SwingTime SlowOil Slider
Weapons (MM1)
Mega BusterRolling CutterSuper ArmIce SlasherHyper BombFire StormThunder Beam
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeSpineCrazy RazyWatcherKiller BulletTackle FireFlying ShellFootholderHotheadShield Attacker
Level Objects
Fire BeamElec BeamFlame PillarSuper Arm BlockFire Wave SpawnerOn/Off SwitchOn Switch BlockOn/Off Switch Block
Bosses
Cut ManIce ManBomb ManFire ManTime ManYellow Devil
Other Pages
TilesetsBackgroundsMusic