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  • ...ey are in the correct folder. As of version [[1.7.5]] there are 46 example levels. ...vels were created by the development team, although there are a handful of levels that were added from contest and community event winners.
    4 KB (516 words) - 01:53, 10 September 2023
  • '''Art Levels''' are a level type in ''Mega Man Maker'' where the whole point is to creat Art levels are usually large and require the player to look on [https://megamaker.webm
    3 KB (443 words) - 20:26, 11 August 2022

Page text matches

  • '''Art Levels''' are a level type in ''Mega Man Maker'' where the whole point is to creat Art levels are usually large and require the player to look on [https://megamaker.webm
    3 KB (443 words) - 20:26, 11 August 2022
  • ...ually taking damage to walk on spikes or cross red lasers. Sometimes these levels involve calculating which enemies do less damage so you have enough health ...ity of players don't like, or don't understand the concept of damage boost levels and give them downvotes.
    1 KB (176 words) - 17:13, 22 July 2021
  • ...puzzle.png|thumb|right|Escape from Space Station puzzle from the [[Example Levels]]]] ==Notable Puzzle Levels==
    3 KB (402 words) - 23:35, 29 April 2022
  • ...fied the server's API to include a total death count and a death count for levels. ! User !! Type of Levels
    2 KB (351 words) - 04:09, 7 December 2022
  • ...beat EVERY level in Mega Man Maker and has currently beaten around 19,000 levels in total! (a little over 10% of the entire game). ! User !! Types of levels
    2 KB (278 words) - 06:20, 26 July 2021
  • ...ey are in the correct folder. As of version [[1.7.5]] there are 46 example levels. ...vels were created by the development team, although there are a handful of levels that were added from contest and community event winners.
    4 KB (516 words) - 01:53, 10 September 2023
  • ..., instant deaths, and a much higher skill level than regular ''Mega Man'' levels. Although kaizo levels are thought to be really hard, they come in a few different varieties.
    2 KB (257 words) - 19:08, 1 November 2021
  • ===Example levels===
    1 KB (150 words) - 07:23, 18 June 2022
  • ...95 also made two [[Example Levels]] for version [[1.1.0]] that adapted two levels from ''[[Mega Man Powered Up]]'' to ''Mega Man Maker'' to celebrate the upd |+ style="text-align:left"| [[Example Levels]]
    1 KB (189 words) - 09:41, 18 December 2021
  • ...nline''' feature of ''[[Mega Man Maker]]'' allows players to play uploaded levels that have been created in the [[Level Builder]]. ...its creator before it can be uploaded. A user can upload no more than 100 levels.
    6 KB (974 words) - 02:14, 22 October 2022
  • ...r difficulty however the level type is greatly different than kaizo; kaizo levels are often about tight maneuvers and weapon knowledge where Spring Man Tech ...ou can no longer see Mega Man on screen. Although you cannot see Mega Man, levels still exist with using sound cues from a [[Key]], [[Yaishichi]] or other it
    1 KB (245 words) - 18:03, 29 July 2021
  • '''Timed Levels''' are a level type in Mega Man Maker that are based around either forcing Timed levels have changed in their implementations through the versions.
    2 KB (387 words) - 19:39, 3 January 2023
  • ...ing ''Mega Man Maker'' levels. They are also notorious for their [[Kaizo]] levels.
    1 KB (147 words) - 14:29, 16 October 2022
  • ...sisted WreckingPrograms in Shine and Nado's teaser videos by designing the levels. Some of the modifications to weapons from the six NES games were suggested ===Example levels===
    2 KB (361 words) - 02:23, 4 July 2022
  • ...made various YouTube gameplays of levels in ''Mega Man Maker'', including levels made by him or other users. After 1.6.0's release, DoctorLumen helped with
    1 KB (175 words) - 02:54, 6 August 2023
  • ===Example levels===
    2 KB (310 words) - 05:38, 25 June 2022
  • ===Example levels===
    2 KB (291 words) - 05:22, 25 November 2022
  • ===[[Example Levels]]===
    2 KB (324 words) - 17:43, 5 December 2022
  • ...t was finished in January 23, 2020. She made some [[Example Levels|example levels]] for [[1.6.0]], including her collaboration in [[Developer Challenges]]. ===[[Example levels]]===
    3 KB (451 words) - 09:24, 18 December 2021
  • *Loading levels from version 1.4 with a boss in them, then messing around with their settin
    460 bytes (70 words) - 04:40, 28 September 2023
  • ===Example levels===
    2 KB (307 words) - 19:18, 1 July 2022
  • Smaller spike falls are often seen in part of regular [[Traditional]] levels. * Spike Fall levels were popular as of 1.0 when [[Shine]] was introduced into Mega Man Maker.
    1 KB (257 words) - 04:38, 7 August 2021
  • ===Example levels===
    3 KB (335 words) - 03:37, 10 August 2022
  • ...keeping track of users and levels with specific conditions. In this page, levels can be grouped in a screen similarly to ''Mega Man X''. ===[[Example Levels]]===
    6 KB (807 words) - 22:06, 21 May 2023
  • ...eriod, planning each event and overlooking both rulesets and the submitted levels together, although he resigned from that position during the event. ...BushBacon resigned as a moderator on February 10, 2020, citing increasing levels of stress as he accepted more responsibilities in his life. However, he ret
    4 KB (627 words) - 03:57, 31 October 2022
  • ...created by [[WreckingPrograms]] that lets users create and share their own levels. It is a level creation tool based on the platforming of the main ''Mega Ma ...uilding-your-own-mega-man-levels Mega Maker's Creator on Building Your Own Levels — Shacknews]</ref>
    6 KB (979 words) - 02:15, 7 January 2023
  • *Drastically optimized the level editor; large levels should now run at a smooth framerate in editor mode. *Severely reduced lag in the levels themselves. Large levels in particular should have a much smoother framerate.
    4 KB (654 words) - 20:23, 18 September 2023
  • *Significantly optimized memory usage when playing multiple levels. This should make the Wily challenges less prone to out-of-memory errors. *Reloading levels causes some upside down fans to be displaced on load.
    2 KB (306 words) - 04:34, 28 September 2023
  • ===Example Levels===
    3 KB (489 words) - 06:18, 4 October 2022
  • ...duced [[Weapon Capsule|the ability to collect new weapons in the middle of levels]], which was a highly requested feature at the time. To celebrate the annou ...e level cap has been increased to 20, meaning you can upload twice as many levels as before!
    5 KB (718 words) - 20:22, 15 July 2021
  • ===Example levels===
    4 KB (602 words) - 09:26, 18 December 2021
  • ...endium of some of the notable contraptions that have been created and some levels where they can be found in so you can try them out. Feel free to use these ideas and expand upon them in your levels!
    4 KB (661 words) - 20:05, 6 July 2023
  • ...rly. This would sometimes result in them getting stuck off screen and make levels impossible to complete. It was later patched in a following update. **This update however had the unfortunate consequence of breaking some early levels, as they expected the Footholders in their level to be at their starting po
    3 KB (477 words) - 22:16, 19 April 2023
  • ...els in a row at random with a limited number of lives. The total amount of levels played in the challenge depends on the settings chosen by the player before ..., but to reduce the user frustrations and mitigate instances like repeated levels, the challenge was modified in version 1.5.0 so that choosing this option w
    13 KB (2,309 words) - 19:48, 21 January 2024
  • ...tions chosen by the maker. The speed can also be changed on four different levels. With the [[Fire Wall Modifier]], the Fire Wall's movement and speed can be
    1 KB (173 words) - 19:31, 9 February 2024
  • -More optimization on big levels.
    866 bytes (132 words) - 20:06, 15 September 2023
  • ...ddition, an additional profile icon was added for him that is also used in levels where the Cossack Catcher is the only boss present.
    1 KB (164 words) - 01:18, 3 March 2023
  • *Significantly reduced lag when building large levels online. ...] starts moving in the wrong direction. The fix for this does not apply to levels made in previous versions.
    4 KB (605 words) - 06:46, 24 June 2022
  • ...rm the animation but not fire anything. This can cause problems in certain levels, as if Crash Man ends up firing upward into another screen the bomb will ne ...hen he is in a tight or compact space, making him somewhat problematic for levels in that design.
    3 KB (559 words) - 14:50, 30 January 2024
  • ...d shows a very large negative number for your average score if you have no levels.
    1 KB (189 words) - 19:34, 2 August 2021
  • ...e Man]], in addition to adding an intro stage and a visual remaster of the levels. It could be played in the New Style, or in Old Style, which had the limita
    1 KB (203 words) - 05:36, 26 June 2022
  • ...efinitely. This makes Hard Knuckle an excellent choice for [[escort]] type levels.
    2 KB (259 words) - 17:40, 13 December 2023
  • * Bokazurah can be used in Music-type levels as seen [https://www.youtube.com/watch?v=9ggIga7BYwg Here].
    2 KB (247 words) - 01:07, 2 February 2024
  • ...d in any way, and were simply used as the first game's version of clearing levels after beating a boss. The name "Energy Element" comes from [[Mega Man 3]],
    2 KB (273 words) - 22:54, 21 August 2023
  • ...red to as ''peppermints'' by a lot of players and is often seen in holiday levels.
    2 KB (268 words) - 19:35, 9 February 2024
  • ...ion [[1.8.4]]. Lava is an ''instant death'' hazard that can be applied to levels in the Editor the same as [[Water]] tiles. Lava can be frozen by '''Ice ba
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  • * Significantly reduced lag on large levels. This should make most levels run at a consistent frame rate on low-end PCs. ...ct on tiles anymore. This should fix a bug where some terrain isn't solid (levels created in previous builds may still have non-solid terrain, though).
    5 KB (930 words) - 21:14, 26 June 2022
  • ...eated them. By holding the attack key, the weapon can be charged up to two levels. A half-charged shot is slightly larger than a uncharged one, but deals the
    2 KB (272 words) - 22:55, 21 August 2023
  • Alex created the database and server application for Mega Man Maker levels and the Online function. He also was one of the creators of the forums alon
    2 KB (267 words) - 09:24, 18 December 2021
  • ===[[Example Levels]]===
    10 KB (1,230 words) - 02:18, 26 April 2022
  • '''Characters''' are what the player uses to interact with levels. There are currently four player characters available to choose from, each
    2 KB (283 words) - 03:16, 6 January 2023
  • ...the other Adamskis not playing it, which allows for swarms to be placed in levels without causing an irritating amount of beeping sound effects.
    2 KB (310 words) - 00:56, 2 February 2024
  • ...ilder]]. They are static, solid objects that are used to create terrain in levels.
    2 KB (329 words) - 02:44, 15 May 2024
  • ...or Tutorial. Contrary to Dr. Light, Dr. Wily encourages the player to make levels difficult.
    2 KB (339 words) - 20:34, 5 August 2023
  • ...from ''30XX''. This was also how to unlock the 30XX menu music for use in levels, however [[1.8.0]] has the music unlocked by default.
    2 KB (360 words) - 01:29, 15 January 2023
  • === Example Levels ===
    9 KB (1,324 words) - 14:26, 11 August 2022
  • ...fixed bugs and glitches and increased the level cap for [[Online|online]] levels from 50 to 75. It also made some modifications for [[Bunby Catcher]] to hav ...ers from a non-Latin alphabet in their Windows username are unable to play levels online.
    5 KB (776 words) - 20:59, 3 August 2021
  • ...ced development phase. Development team members and candidates for example levels for 1.0.0 had access to the server. The server was made accessible to the p ...sion was brought back on September 20 to facilitate discussions focused on levels in Mega Man Maker.
    10 KB (1,434 words) - 01:10, 15 June 2022
  • ...d levels together using the [[Build Online]] feature of the Level Builder. Levels can be shared either by sending .MMLV files to others or by using the [[Onl ....MMLV files saved in-game, they are located in '''%localappdata%/MegaMaker/Levels''' on a computer with a Windows operating system. The files may be in anoth
    13 KB (2,038 words) - 06:25, 28 December 2022
  • ===Example Levels===
    9 KB (1,349 words) - 04:19, 29 January 2024
  • ...re than an invisible 1x1 entity with boss options, and the level intro for levels including him is simply the "?" intro (which normally appears when playing
    2 KB (417 words) - 04:48, 28 December 2022
  • ...ing]]s. The former technique is often used as the basis for [[Spike Fall]] levels.
    3 KB (442 words) - 19:54, 2 December 2023
  • ...hallenge mode! Play through a randomized Wily castle filled with community levels, with several lengths and difficulties to choose from. You have limited liv * 4 new example levels: [[Creepy Castle]] by [[TimeLink]], [[Kerosene Fane]] by [[CSketch]] and [[
    9 KB (1,368 words) - 20:23, 15 July 2021
  • ...also brought performance upgrades in loading, creating, saving and playing levels to reduce lag. *[[Water]] is now less demanding in ressource inside levels and while in builder.
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  • ...fixed bugs and glitches and increased the level cap for [[Online|online]] levels from 30 to 50. The update was released by [[WreckingPrograms]] on January 1 * [[BushBacon]]'s example levels have inconsistent [[Profile icons|profile icons]].
    7 KB (1,178 words) - 17:50, 3 August 2021
  • * You can now build levels with other people online! ...levels from the Mega Man Maker [[Level Creation Contest 2019]] as example levels: [[Climate Man]] by King WoWoWood and [[Wily Public Works]] by ilysm.
    15 KB (2,157 words) - 06:11, 28 December 2022
  • |A simple white tile that first well in water levels.
    6 KB (827 words) - 20:29, 20 April 2023
  • ...s in that the prize is getting the winning level included in the [[Example Levels]] and the contest is solely hosted in the Discord server. NotQuiteHere resi
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  • ...the most recent build of Mega Man Maker. They remain in the game to ensure levels made in older builds do not crash when loaded in the most recent version. ...e original mistake version of the enemy was left in for compatibility with levels made working around the issue.
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  • * Levels from version [[1.4.0|1.4]] and earlier do not properly load the boss [[Musi ...Man 8'') as a boss theme may override the ''Mega Man 8'' midboss theme for levels made in previous versions.
    9 KB (1,544 words) - 19:11, 1 July 2022
  • |Iconic, if only because 90 percent of Mega Man Maker levels use it.
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  • * Cut Man's tileset description is a reference to the fact that most levels by the community uses Cut Man's tiles, due to the fact that it is the defau * Many of the Wily tileset descriptions reference the levels they are used in
    12 KB (1,946 words) - 17:38, 20 December 2023
  • *Ice Block in levels from older versions may not break when above Hotplates. *Old levels with old Teleporters may end up soft locking the player if the player takes
    11 KB (1,886 words) - 04:50, 28 September 2023
  • * New example levels - [[Authentic MM1 Oil Man]] and [[Authentic MM1 Time Man]] by [[TheSkipper1
    5 KB (747 words) - 17:04, 3 August 2021
  • ...ls and in other screens. Most of the music is designed to be played in the levels, and as such it can be selected from the Music menu, which is repesented by
    24 KB (3,566 words) - 10:58, 11 March 2023
  • *Two new example levels: Automata Fortress by Nickelasse and Escape from the Space Station Puzzle b
    5 KB (752 words) - 05:47, 28 December 2022
  • ...f it was stolen, obscene or unbeatable. In addition, players can upload 30 levels instead of previously 20. For the [[Wily Challenge]], players have now the
    14 KB (2,064 words) - 06:58, 1 April 2023
  • ...lth on top of giving you an extra life. This should no longer make certain levels unbeatable in this mode. ** You can now skip levels without losing a life, unless you are airborne or low on health.
    22 KB (3,352 words) - 06:27, 28 December 2022
  • ...[[1.7.5]], seven Met variants are included in ''Mega Man Maker'' to use in levels: the original Met, the Neo Met, the Train Met, the Metall Cannon, the Fire
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  • *More optimization on big levels.
    7 KB (1,115 words) - 20:05, 15 September 2023
  • The [[Example Levels]] released with the game were taken from a level contest held during the de
    9 KB (1,284 words) - 20:32, 29 July 2023
  • *According to forum topic "Levels ROAD! Choose your way", [[Plant Man]] is fan #1 of Pronto Man.
    10 KB (1,744 words) - 20:46, 11 July 2021
  • * Added a new [[Example Levels|example level]]: [[SkullSteam Ruins - Zirate Intervention]] by [[Objectiona
    14 KB (2,321 words) - 08:59, 10 May 2022
  • ...lder icon exists for him exist in the game's files and he can be placed in levels through special setups though no AI is programmed into him.
    19 KB (2,753 words) - 06:36, 27 December 2023
  • Here is a table of all Blind Kaizo Race levels. You can find level name, its creator, ID and version of the game which was
    45 KB (5,439 words) - 16:25, 25 January 2023
  • ...o allow people with no development experience to create their own Mega Man levels." Before deciding to work in the game, he wanted to work on a project where
    30 KB (3,842 words) - 04:10, 29 January 2024