1.8.0: Difference between revisions
Neo Cutman (talk | contribs) m All tiles added |
Murphmario (talk | contribs) Changes, most of them from the official changelog |
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==== Enemies ==== | ==== Enemies ==== | ||
* [[Gori-Three]] | * [[Gori-Three]] | ||
*[[Dodonpa Cannon]] | |||
*[[Plasma]] | |||
* [[Romper]] | * [[Romper]] | ||
*[[Snoler]] | |||
*[[Big Telly]] | |||
*[[Electric Generator]] | |||
* [[Mokumokumo]] | * [[Mokumokumo]] | ||
* [[ | *[[Hogale]] | ||
*[[Ammoner]] | |||
*[[Oni Robo]] | |||
*[[Sydecka]] | |||
*[[Hyoey]] | |||
*[[Biribaree]] | |||
*[[Piriparee]] | |||
*[[Doncatch]] | |||
*[[Hell Metall DX]] | |||
*[[Fukuhorn]] | |||
*[[Metall Sniper]] | |||
*[[Press'N]] | |||
*[[Cutting Wheel]] | |||
*[[Tamp]] | |||
*[[La Jaba]] | |||
*[[Fankurow]] | |||
*[[Shuhorn]] | |||
*[[Chainsoar]] | |||
==== Level Objects ==== | ==== Level Objects ==== | ||
* [[ | * [[Low Grav Section]] | ||
* [[ | *[[Astro Gate|Astro Gate Horizontal]] | ||
* [[ | *[[Astro Gate|Astro Button Horizontal]] | ||
* [[Explosive Crate]] | *[[Astro Gate|Astro Button Reset Horizontal]] | ||
* [[Bell Ringer]] | *[[Gori Three Rock]] | ||
* [[ | *[[Hotplate]] | ||
* [[ | *[[Ice Block]] | ||
* [[ | *[[Ice Block Spawner]] | ||
* [[Fuse Laser Crawler|Fuse Laser Turret]] | *[[Explosive Crate]]<nowiki/>s | ||
* [[ | *[[Dynamo Conveyor]] | ||
* [[ | *[[Moving Light]] | ||
*[[Moving Light|Moving Light Redirector]] | |||
*[[Moving Light|Moving Light Terminator]] | |||
*[[Moving Light|Moving Light Darkness]] | |||
*[[Balloon|Floating Balloon]] | |||
*[[Balloon|Floating Balloon Spawner]] | |||
*[[Oni Robo|Oni Cloud Generator]] | |||
*[[Oni Robo|Oni Wind Generator]] | |||
*[[Pressurized Cracked Block]] | |||
*[[Rotating Spike Box]] | |||
*[[Bell Ringer]] | |||
*[[Super Cutter]] | |||
*[[Melting Snow Block]] | |||
*[[Icicle]] | |||
*[[Shifting Falling Stone]] | |||
*[[Guts Hover]] | |||
*[[Move Hover]] | |||
*[[Napalm Fire]] | |||
*[[Alternating Timing Conveyor]] | |||
*[[Water Fall Spawner]] | |||
*[[Uranus Platform]] | |||
*[[Girder|Girder(x1, x2, x3, x4)]] | |||
*[[Pluto Block]] | |||
*[[Targets|Target]] | |||
* [[Targets|Target Rail]] | |||
*[[Targets|Target On]] | |||
*[[Targets|Target Off]] | |||
*[[Targets|Target Level]] | |||
*Health Modifier | |||
*Weapon Energy Modifier | |||
*[[Push Block|Lighter Push Block]] | |||
*[[Push Block|Heavier Push Block]] | |||
*[[Push Block|Mobile Push Block]] | |||
*[[Magnetic Coil]] | |||
*[[Section Wide Water]] | |||
*[[Section Wide Water|Water Height Marker]] | |||
*[[Water Level Changer|Water Height Crystal]] | |||
*Health Block Checker | |||
*Weapon Energy Block Checker | |||
*[[Arrows]] | |||
* [[Fuse Laser Crawler|Fuse Laser Turret]] (Not included in changelog) | |||
==== Pickups ==== | |||
* [[Anti Yashichi]] | |||
* [[Drop Suppressor]] | |||
==== Backgrounds ==== | ==== Backgrounds ==== | ||
Line 313: | Line 379: | ||
===Changes=== | ===Changes=== | ||
*[[Hornet Roll]] now shows you his deployed shape while in editor and has a special icon instead of numbers. | |||
*[[Ratton]] and [[Skull Walker]] now enter the Danger Wrap bubble. | |||
*[[Quicksand]] is now ignored when climbing. | |||
*All item weapons can now carry blocks like [[item-3]]. | |||
*[[Molier]] direction can now be selected in the builder. | |||
*[[Petit Snakey]], [[Icicle Teck]], [[Cyber Gabyoall]] and [[Numetall]] will now try to stay stuck to a moving platform when they are below one. | |||
*Ice projectile made by [[Squidon]] is now properly affected by conveyors. | |||
*[[Battan]] now bounce back when hitting a [[Bouncy Ball|bouncy ball]] from the side. | |||
*[[Super Arm|S.Arm]] blocks placed by the player can no longer crush [[bosses]] from the side. | |||
*When opening a menu in the builder, the mini-map will now automatically hide itself. | |||
*Tooltips on the play bar will now appears above the mini-map instead of below it. | |||
*[[Searchy|On/Off Searchy]] now has the proper light effect under it to match the on/off state when off. | |||
*[[Fuse Laser Crawler]] will now deflect [[Jewel Satellite]], [[Plant Barrier]], [[Star Crash]], [[Skull Barrier]] and [[Leaf Shield]] for consistency | |||
*[[Spike Platform]] now regain his solidity behavior directly except for the assets that are inside instead of no solidity at all. | |||
*Spike Platform won't kill enemies anymore when turning. | |||
*[[Press]] chain no longer disappear when the press is in a pit. | |||
*Press chain will now stick to the same solid instead of the nearest solid. | |||
*Gimmicks can no longer be screen-wiped. | |||
*[[Brown]] can no longer get crushed. | |||
*Icicle Teck turning into a solid no longer moves the player, but makes the player able to move freely inside of it until out. | |||
*[[Water]] is now less demanding in ressource inside levels and while in builder. | |||
*[[Conveyor Belt|Conveyors]] are now less demanding in ressource inside levels and while in builder. | |||
*[[Rain]] will now auto-recalculate its size if the tiles are destroyed. | |||
*[[Checkpoint]] now have a vertical and horizontal activation option. | |||
*Platform now has an open or close option. | |||
*New colors for [[Astro Gate|Astro Gate, Astro Buttons]] and [[Jumpthrough Platform|Easy Platforms]] : Purple, Yellow, Pink, Cyan | |||
*New colors for [[Key|Keys]] and [[Key Door|Key Doors]] : Purple and Yellow-Pink | |||
*[[Teleporter]]s will now have a Purple skin option. | *[[Teleporter]]s will now have a Purple skin option. | ||
*Performance changes between 1.7 and 1.8 will affect saving and loading levels as well as playing larger levels with less lag. | *Performance changes between 1.7 and 1.8 will affect saving and loading levels as well as playing larger levels with less lag. | ||
===Bug Fixes=== | ===Bug Fixes=== | ||
*[[Searchy]] was shown to have the correct color lights when triggering on/offs. | *[[Searchy]] was shown to have the correct color lights when triggering on/offs. | ||
[[Category:Version history]] | [[Category:Version history]] |
Revision as of 05:00, 28 November 2022
1.8.0 was released on November 25th, 2022 and was focused on adding new content from Mega Man & Bass,some content Mega Man 8 that returned in this game, content from the Game Boy instalments, a handful of unique Mega Man Maker unique builder items, as well as Fortress Bosses. 1.8 also brought performance upgrades in loading, creating, saving and playing levels to reduce lag. From the Mega Man & Bass side, 1.8 added 3 new bosses and 6 weapons as well as an assortment of Enemies , Level Objects, and tiles. Similarly from the Mega Man Gameboy side there is also 3 new bosses and 6 weapons along with the level objects, enemies, and tiles.
There is one new Cameo Weapon, the weapon Uber Chain is new and based on Team Fortress 2 which was added because Luigi1000 is a huge fan of the game.
According to the devs, it is the last large-scale update the devs are working on. the development team has stated that they do not intend to do any more multi-year long updates in the future. This does not mean that development will cease at 1.8. Rather, 1.9+ will be smaller scope and should have much shorter development times.
About Development
The Development cycle of 1.8.0 was notoriously cursed according JumpDashEvade. During development a lot of problems occurred which slowed down the development of the game.
- At two different times the team experienced server failures and lost progress.
- 3 members of the dev team had deaths in their family.
- The wiki server experienced a critical error and the wiki was completely rebooted and all pages were lost.
- Some dev team members had left the team.
- Various host of real-life accidents including a car accident.
Changelog
New Features
Bosses
- Cold Man
- Pirate Man
- Burner Man
- Enker
- Punk
- Pluto
- Yellow Devil
- Boobeam Trap
- Kamegoro Maker
- Cossack Catcher
- Wily Machine 4
- Dark Man 3
- Dark Man 4
- Big Pets
- Wily Machine 6
Weapons
- Ice Wall
- Wave Burner
- Spread Drill
- Copy Vision
- Tengu Blade
- Magic Card
- Grab Buster
- Salt Water
- Electric Shock
- Break Dash
- Spark Chaser
- Tango
- Uber Chain
Enemies
- Gori-Three
- Dodonpa Cannon
- Plasma
- Romper
- Snoler
- Big Telly
- Electric Generator
- Mokumokumo
- Hogale
- Ammoner
- Oni Robo
- Sydecka
- Hyoey
- Biribaree
- Piriparee
- Doncatch
- Hell Metall DX
- Fukuhorn
- Metall Sniper
- Press'N
- Cutting Wheel
- Tamp
- La Jaba
- Fankurow
- Shuhorn
- Chainsoar
Level Objects
- Low Grav Section
- Astro Gate Horizontal
- Astro Button Horizontal
- Astro Button Reset Horizontal
- Gori Three Rock
- Hotplate
- Ice Block
- Ice Block Spawner
- Explosive Crates
- Dynamo Conveyor
- Moving Light
- Moving Light Redirector
- Moving Light Terminator
- Moving Light Darkness
- Floating Balloon
- Floating Balloon Spawner
- Oni Cloud Generator
- Oni Wind Generator
- Pressurized Cracked Block
- Rotating Spike Box
- Bell Ringer
- Super Cutter
- Melting Snow Block
- Icicle
- Shifting Falling Stone
- Guts Hover
- Move Hover
- Napalm Fire
- Alternating Timing Conveyor
- Water Fall Spawner
- Uranus Platform
- Girder(x1, x2, x3, x4)
- Pluto Block
- Target
- Target Rail
- Target On
- Target Off
- Target Level
- Health Modifier
- Weapon Energy Modifier
- Lighter Push Block
- Heavier Push Block
- Mobile Push Block
- Magnetic Coil
- Section Wide Water
- Water Height Marker
- Water Height Crystal
- Health Block Checker
- Weapon Energy Block Checker
- Arrows
- Fuse Laser Turret (Not included in changelog)
Pickups
Backgrounds
- Pirate Treasure Room
- Pirate (outside)
Tiles
- Intro Tile 1 (MMB)
- Intro Tile 1 (MMB) (alt)
- Intro Tile 2 (MMB)
- Intro Tile 2 (MMB) (alt)
- Intro Tile 3 (MMB)
- Intro Tile 4 (MMB)
- Intro Tile 4 (MMB) (alt)
- Intro Tile 5 (MMB)
- Intro Tile 5 (MMB) (alt)
- Cold Tile 1
- Cold Tile 2
- Cold Tile 3
- Cold Tile 4
- Cold Tile 5
- Cold Tile 6
- Cold Tile 6 (alt)
- Burner Tile 1
- Burner Tile 2
- Burner Tile 3
- Burner Tile 3 (alt)
- Burner Tile 4
- Pirate Tile 1
- Pirate Tile 1 (alt)
- Pirate Tile 2
- Pirate Tile 2 (alt 1)
- Pirate Tile 2 (alt 2)
- Pirate Tile 2 (alt 3)
- Pirate Tile 3
- Pirate Tile 4
- Pirate Tile 4 (alt)
- Pirate Tile 5
- Pirate Tile 5 (alt)
- Astro Tile 1
- Astro Tile 1 (alt 1)
- Astro Tile 1 (alt 2)
- Astro Tile 2
- Astro Tile 3
- Astro Tile 4
- Astro Tile 5
- Astro Tile 5 (alt)
- Astro Tile 6
- Astro Tile 7
- Astro Tile 7 (alt 1)
- Astro Tile 7 (alt 2)
- Astro Tile 8
- Astro Tile 8 (alt)
- Astro Tile 9
- Astro Tile 9 (alt)
- Astro Tile 10
- Astro Tile 10 (alt)
- Dynamo Tile 1
- Dynamo Tile 1 (alt)
- Dynamo Tile 2
- Dynamo Tile 3
- Dynamo Tile 4
- Dynamo Tile 5
- Ground Tile 1
- Ground Tile 2
- Ground Tile 3
- Ground Tile 3 (alt)
- Ground Tile 4
- Ground Tile 5
- Ground Tile 6
- Tengu Tile 1
- Tengu Tile 2
- Tengu Tile 3
- Tengu Tile 4
- Tengu Tile 5
- Magic Tile 1
- Magic Tile 1 (alt)
- Magic Tile 2
- Magic Tile 3
- Magic Tile 3 (alt 1)
- Magic Tile 3 (alt 2)
- Magic Tile 3 (alt 3)
- Magic Tile 3 (alt 4)
- Magic Tile 4
- Magic Tile 4 (alt 1)
- Magic Tile 4 (alt 2)
- Magic Tile 5
- Crystal Gate Tile 1
- Crystal Gate Tile 2
- King 1 Tile 1
- King 1 Tile 2
- King 1 Tile 3
- King 1 Tile 4
- King 1 Tile 4 (alt)
- King 2 Tile 1
- King 2 Tile 2
- King 2 Tile 2 (alt)
- King 2 Tile 2 (alt 2)
- King 3 Tile 1
- King 3 Tile 1 (alt)
- King 3 Tile 2
- King 3 Tile 2 (alt)
- King 3 Tile 3
- King 3 Tile 3 (alt)
- King 3 Tile 4
- King 3 Tile 4 (alt)
- Cut Tile (GB I)
- Ice Tile (GB I)
- Fire Tile (GB I)
- Elec Tile (GB I)
- Wily GB I Tile 1
- Credits Tile GB I
- Crash GB II Tile 1
- Crash GB II Tile 1 (alt)
- Crash GB II Tile 2
- Crash GB II Tile 2 (alt)
- Metal GB II Tile 1
- Metal GB II Tile 1 (alt)
- Metal GB II Tile 2
- Metal GB II Tile 2 (alt)
- Metal GB II Tile 3
- Air GB II Tile
- Air GB II Tile (alt)
- Wood GB II Tile
- Wood GB II Tile (alt)
- Hard GB II Tile
- Hard GB II Tile (alt)
- Hard GB II Tile 2
- Top GB II Tile 1
- Top GB II Tile 2
- Needle GB II Tile
- Needle GB II Tile (alt)
- Magnet GB II Tile
- Magnet GB II Tile (alt)
- Wily GB II Tile 1
- Wily GB II Tile 2
- Wily GB II Tile 3
- Wily GB II Tile 4
- Spark GB III Tile
- Gemini GB III Tile 1
- Gemini GB III Tile 2
- Gemini GB III Tile 3
- Shadow GB III Tile
- Shadow GB III Tile (alt)
- Shadow GB III Tile (alt 2)
- Shadow GB III Tile (alt 3)
- Dive GB III Tile
- Dive GB III Tile (alt)
- Dive GB III Tile 2
- Dive GB III Tile 2 (alt)
- Dive GB III Tile 3
- Dive GB III Tile 3 (alt)
- Skull GB III Tile
- Skull GB III Tile (alt)
- Dust GB III Tile
- Dust GB III Tile (alt)
- Dust GB III Tile (alt 2)
- Dust GB III Tile 2
- Dust GB III Tile 2 (alt)
- Dust GB III Tile 2 (alt 2)
- Drill GB III Tile
- Drill GB III Tile 2
- Toad GB IV Tile
- Toad GB IV Tile 2
- Toad GB IV Tile 2 (alt)
- Bright GB IV Tile
- Pharaoh GB IV Tile
- Ring GB IV Tile 1
- Ring GB IV Tile 2
- Ring GB IV Tile 2 (alt)
- Crystal GB IV Tile 1
- Crystal GB IV Tile 1 (alt)
- Crystal GB IV Tile 2
- Napalm GB IV Tile
- Stone GB IV Tile
- Charge GB IV Tile 1
- Charge GB IV Tile 2
- Wily GB IV Tile 1
- Wily GB IV Tile 2
- Wily GB IV Tile 3
- Wily GB IV Tile 4
- Mercury Tile 1
- Mercury Tile 2
- Mercury Tile 3
- Venus Tile 1
- Venus Tile 2
- Venus Tile 3
- Venus Tile 4
- Neptune Tile
- Neptune Tile (alt)
- Neptune Tile 2
- Neptune Tile 2 (alt)
- Neptune Tile 3
- Neptune Tile 3 (alt)
- Mars Tile 1
- Mars Tile 2
- Mars Tile 3
- Mars Tile 4
- Jupter Tile 1
- Jupter Tile 1 (alt)
- Jupter Tile 2
- Jupter Tile 3
- Jupter Tile 4
- Jupter Tile 4 (alt)
- Saturn Tile 1
- Saturn Tile 2
- Saturn Tile 3
- Saturn Tile 4
- Uranus Tile 1
- Uranus Tile 2
- Uranus Tile 3
- Uranus Tile 3 (alt)
- Uranus Tile 4
- Pluto Tile 1
- Pluto Tile 2
- Pluto Tile 2
- Pluto Tile 4
- Terra Tile
- Dark Moon Tile
- Dark Moon Tile (alt)
- Dark Moon Tile (alt 1)
- Dark Moon Tile (alt 2)
- Dark Moon Tile (alt 3)
- Dark Moon Tile (alt 4)
- Dark Moon Tile (alt 5)
- Wily GB V Tile 1
- Wily GB V Tile 2
- Wily GB V Tile 3
- Wily GB V Tile 4
- Wily GB V Tile 5
- Wily GB V Tile 6
- Ending GB V Tile
- Ending GB V Tile 2
Music
- Cold Man (Mega Man & Bass)
- Ground Man (Mega Man & Bass)
- Dynamo Man (Mega Man & Bass)
- Magic Man (Mega Man & Bass)
- Tengu Man (Mega Man & Bass)
- Boss (Mega Man & Bass)
Changes
- Hornet Roll now shows you his deployed shape while in editor and has a special icon instead of numbers.
- Ratton and Skull Walker now enter the Danger Wrap bubble.
- Quicksand is now ignored when climbing.
- All item weapons can now carry blocks like item-3.
- Molier direction can now be selected in the builder.
- Petit Snakey, Icicle Teck, Cyber Gabyoall and Numetall will now try to stay stuck to a moving platform when they are below one.
- Ice projectile made by Squidon is now properly affected by conveyors.
- Battan now bounce back when hitting a bouncy ball from the side.
- S.Arm blocks placed by the player can no longer crush bosses from the side.
- When opening a menu in the builder, the mini-map will now automatically hide itself.
- Tooltips on the play bar will now appears above the mini-map instead of below it.
- On/Off Searchy now has the proper light effect under it to match the on/off state when off.
- Fuse Laser Crawler will now deflect Jewel Satellite, Plant Barrier, Star Crash, Skull Barrier and Leaf Shield for consistency
- Spike Platform now regain his solidity behavior directly except for the assets that are inside instead of no solidity at all.
- Spike Platform won't kill enemies anymore when turning.
- Press chain no longer disappear when the press is in a pit.
- Press chain will now stick to the same solid instead of the nearest solid.
- Gimmicks can no longer be screen-wiped.
- Brown can no longer get crushed.
- Icicle Teck turning into a solid no longer moves the player, but makes the player able to move freely inside of it until out.
- Water is now less demanding in ressource inside levels and while in builder.
- Conveyors are now less demanding in ressource inside levels and while in builder.
- Rain will now auto-recalculate its size if the tiles are destroyed.
- Checkpoint now have a vertical and horizontal activation option.
- Platform now has an open or close option.
- New colors for Astro Gate, Astro Buttons and Easy Platforms : Purple, Yellow, Pink, Cyan
- New colors for Keys and Key Doors : Purple and Yellow-Pink
- Teleporters will now have a Purple skin option.
- Performance changes between 1.7 and 1.8 will affect saving and loading levels as well as playing larger levels with less lag.
Bug Fixes
- Searchy was shown to have the correct color lights when triggering on/offs.