Romper: Difference between revisions
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{{Asset | {{Asset | ||
|image= | |image=[[File:Rompers.png|250px]] | ||
|caption= | |caption=Artwork of two Rompers in a Kikyoon from ''[[Mega Man & Bass]]'' | ||
|description= | |description=The boys are back in town and they want your energy. You better not get caught | ||
|category=[[Enemies]] | |category=[[Enemies]] | ||
|game=''[[Mega Man 8]]'' | |game=''[[Mega Man 8]]'' | ||
|version=[[1.8.0]] | |space=1x1 | ||
|layer={{Layer|5}} | |||
|appears=''[[Mega Man & Bass]]'' | |||
|options=[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:romperred.png]][[File:rompergreen.png]][[File:romperyellow.png]][[File:romperblue.png]][[File:ColorLightBrightPurple.png]]<br>[[File:romperwalk.png]][[File:romperdrop.png]][[File:romperhop.png]][[File:romperhang.png]] | |||
|version=[[1.8.0]]<br>[[1.8.4]] (purple variant) | |||
|programmer=[[Meka]] | |||
|spriter=[[Eleven]] | |||
|sprite=[[File:RomperRedSprite.png]] [[File:RomperGreenSprite.png]] [[File:RomperYellowSprite.png]] [[File:RomperBlueSprite.png]] [[File:RomperPurpleSprite.png]] | |||
}} | }} | ||
The '''Romper''' is an [[Enemies|enemy]] from ''[[Mega Man 8]]'' and ''[[Mega Man & Bass]]'', appearing in Clown Man's stage in Mega Man 8 and Magic Man stage in Mega Man & Bass. It was introduced to [[Mega Man Maker]] as of version [[1.8.0]] | The '''Romper''' is an [[Enemies|enemy]] from ''[[Mega Man 8]]'' and ''[[Mega Man & Bass]]'', appearing in Clown Man's stage in ''Mega Man 8'' and Magic Man's stage in ''Mega Man & Bass''. It was introduced to ''[[Mega Man Maker]]'' as of version [[1.8.0]]. | ||
The Romper is very small (around three eighths of a tile) and walks forward at a slow pace. Once it makes contact with the player, it will latch onto them and drain either their health or weapon energy. | The Romper is very small (around three-eighths of a tile, but is still 1x1 in the [[Level Builder]]) and walks forward at a slow pace. Once it makes contact with the player, it will latch onto them and drain either their [[health]] or [[weapon energy]] depending of its specific settings. | ||
A Romper can be set as one of four spawn options: | |||
#Dropping in from its position in the builder when spawned in | |||
#Dropping in from edge of the screen above when the player is less than one tile next horizontally from its position | |||
#Jumping two tiles horizontally when spawned in | |||
#Clinging onto solid objects placed above such as [[ladder]]s, a ceiling or [[Weapon Block]] in the [[Level Builder]], dropping in when the player is less than one tile horizontally from its position. If there are no solid objects above, the Romper will drop down as normal and start walking in its set direction. | |||
Romper comes in | Romper comes in five colors: red, green, yellow, blue, and purple. | ||
* Red Romper will take small amount of health | * Red Romper will take small amount of health. | ||
* Green Romper will take small amount of weapon energy | * Green Romper will take small amount of weapon energy. | ||
* Yellow Romper will take big amount of health | * Yellow Romper will take big amount of health. | ||
* Blue Romper will take big amount of weapon energy. | * Blue Romper will take big amount of weapon energy. | ||
* Purple Romper will grab the player, ''only'' hindering their movement and taking ''no'' health or weapon energy. | |||
The purple Romper variant was added in version [[1.8.4]]. | |||
==Trivia== | |||
* Green Rompers, known as Rompers G, originally stole the player's screws in ''Mega Man & Bass''. However, there are no screws in ''Mega Man Maker'', thus they instead take weapon energy. | |||
* In ''Mega Man 8'', when stealing the player's health, it is not visible as flying away from player. It is a reference to ''Mega Man & Bass'' where stolen screws are visible as flying away. | |||
*The blue and yellow Romper variants were originally thought of as options for the red and green variants, but were added as their own assets for gameplay and color blindness purposes.<ref>[https://discord.com/channels/328222878489247744/328222878489247744/904500786640322630 Goldstorm explains the reason for the addition of the blue and yellow Romper variants]</ref> | |||
==References== | |||
<references/> | |||
{{clr}} | |||
==Navigation== | |||
{{V1.8}} | |||
{{MM8}} | |||
{{MMB}} | |||
[[Category:Enemies]] | [[Category:Enemies]] |
Latest revision as of 13:17, 23 October 2024
Romper | |||||||||||||||||||||||||||||||||||||||
Artwork of two Rompers in a Kikyoon from Mega Man & Bass | |||||||||||||||||||||||||||||||||||||||
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The Romper is an enemy from Mega Man 8 and Mega Man & Bass, appearing in Clown Man's stage in Mega Man 8 and Magic Man's stage in Mega Man & Bass. It was introduced to Mega Man Maker as of version 1.8.0.
The Romper is very small (around three-eighths of a tile, but is still 1x1 in the Level Builder) and walks forward at a slow pace. Once it makes contact with the player, it will latch onto them and drain either their health or weapon energy depending of its specific settings.
A Romper can be set as one of four spawn options:
- Dropping in from its position in the builder when spawned in
- Dropping in from edge of the screen above when the player is less than one tile next horizontally from its position
- Jumping two tiles horizontally when spawned in
- Clinging onto solid objects placed above such as ladders, a ceiling or Weapon Block in the Level Builder, dropping in when the player is less than one tile horizontally from its position. If there are no solid objects above, the Romper will drop down as normal and start walking in its set direction.
Romper comes in five colors: red, green, yellow, blue, and purple.
- Red Romper will take small amount of health.
- Green Romper will take small amount of weapon energy.
- Yellow Romper will take big amount of health.
- Blue Romper will take big amount of weapon energy.
- Purple Romper will grab the player, only hindering their movement and taking no health or weapon energy.
The purple Romper variant was added in version 1.8.4.
Trivia
- Green Rompers, known as Rompers G, originally stole the player's screws in Mega Man & Bass. However, there are no screws in Mega Man Maker, thus they instead take weapon energy.
- In Mega Man 8, when stealing the player's health, it is not visible as flying away from player. It is a reference to Mega Man & Bass where stolen screws are visible as flying away.
- The blue and yellow Romper variants were originally thought of as options for the red and green variants, but were added as their own assets for gameplay and color blindness purposes.[1]
References
Mega Man 8 | |
---|---|
Weapons | |
Mega Buster • Mega Ball • Tornado Hold • Flash Bomb • Thunder Claw • Flame Sword • Ice Wave | |
Enemies | |
Shell'n • Bunby Tank DX • Joe Classic • Surumaker • Hannya Attacker • Crunchran • Fire Met • Fire Met Spawner • Wall Teck • Rabbiton • Penpen EV • Big Telly • Succubatton • Shururun • Gori Three • Dodonpa Cannon • Romper • Hogale • Hogale Spawner • Ammoner • Sydecka | |
Level Objects | |
Thunder Claw Pole • TNT • Astro Gate • Astro Button • Astro Reset Button • Gori Three Rock • Count Bomb CD • Lift Elevator • Shupponpon Door • Floating Spike • Floating Bubble Generator • Flipping Doors • Ice Block • Ice Block Spawner • Explosive Crates • Bell Ringer | |
Bosses | |
Grenade Man • Astro Man • Tengu Man | |
Other Pages | |
Tilesets • Backgrounds • Music |