Big Eye: Difference between revisions
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|image=[[File:BigEye.png|250px]] | |image=[[File:BigEye.png|250px]] | ||
|caption=Official artwork of a Big Eye from ''[[Mega Man 1]]''. | |caption=Official artwork of a Big Eye from ''[[Mega Man 1]]''. | ||
|description= | |description=Jumps towards the player. If it closes its eye, it'll jump high. Very durable. | ||
|version=[[1.0.0]] | |version=[[1.0.0]] | ||
|category=[[Enemies]] | |category=[[Enemies]] | ||
|damage= | |damage=10 (contact) | ||
|hp=20 | |hp=20 | ||
|game=''[[Mega Man 1]]'' | |game=''[[Mega Man 1]]'' | ||
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}} | }} | ||
'''Big Eye''' is | '''Big Eye''' is an enemy that appears in ''[[Mega Man Maker]]'', originating from various stages in ''[[Mega Man 1]]'' and reappearing on ''[[Mega Man: Dr. Wily's Revenge]]'', ''[[Mega Man: The Wily Wars]]'' and ''[[Mega Man Powered Up]]''. It is depicted as a large robot with a singular giant eye and spring legs. It is a heavily armored and powerful surveillance robot, notorious for its relatively large amount of health, high contact damage and large size. | ||
Big Eye debuted in version [[1.0.0]] of Mega Man Maker. | |||
[[Category:Enemies]] | ==In ''[[Mega Man Maker]]''== | ||
===Behavior=== | |||
When spawned, Big Eye will switch between two fixed jump heights, and will continuously jump in the direction of the player, in an attempt to collide with them. If Big Eye's eye is open and is standing up straight, it will do a small jump, while if its eye is closed and it is crouched down, it will do a high jump. In ''[[Mega Man 1]]'', Big Eye did not have a visual tell for when it would do a high jump or low jump, but the eye closing it had in ins Mega Man Powered Up was repurposed as a way to telegraph its high jump. | |||
Big Eye's AI has three different jumping patterns: | |||
*'''Jump Pattern A''' - High Jump, pick another "Jump Pattern" at random and do it. | |||
*'''Jump Pattern B''' - Low Jump, High Jump, pick another "Jump Pattern" at random and do it. | |||
*'''Jump Pattern C''' - Low Jump, Low Jump, High Jump, pick another "Jump Pattern" at random and do it. | |||
Big Eye will automatically turn to face the player character if they manage to get behind it. | |||
It is weak in all its body every time as in ''Mega Man 1''. Its immunity while on land from ''Mega Man: Dr. Wily's Revenge'' and its immunity while it has its eye closed from ''Mega Man Powered Up'' were not carried over to ''Mega Man Maker''. | |||
===[[Level Builder]]=== | |||
Big Eyes are one of the larger enemies overall, requiring a 2x3 space to be placed in the level. | |||
Big Eye can be set to one of three color schemes: Red and White, Blue and White, or Red and Orange. | |||
*The Red and White color scheme resembles their appearances in Cut Man, Elec Man, and Ice Man's stages. | |||
*The Blue and White color scheme resembles a singular appearance in Guts Man's stage. | |||
*The Red and Orange color scheme resembles the two Big Eyes in Wily Fortress Stage 1, an infamous gauntlet due to their awkward placement in quick succession. | |||
==Video Tutorial== | |||
[https://www.youtube.com/shorts/j9PYvTyj96A Big Eye] | |||
==Gallery== | |||
<gallery> | |||
File:BigEyeColors.png|Colors available in Mega Man Maker | |||
</gallery> | |||
{{MM1}} | |||
{{MMPU}} | |||
{{MMDWR}} | |||
[[Category:Enemies]] [[Category:Mega Man 1 Assets]] |
Latest revision as of 13:52, 4 June 2024
Big Eye | ||||||||||||||||||||||||||||||||||
Official artwork of a Big Eye from Mega Man 1. | ||||||||||||||||||||||||||||||||||
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Big Eye is an enemy that appears in Mega Man Maker, originating from various stages in Mega Man 1 and reappearing on Mega Man: Dr. Wily's Revenge, Mega Man: The Wily Wars and Mega Man Powered Up. It is depicted as a large robot with a singular giant eye and spring legs. It is a heavily armored and powerful surveillance robot, notorious for its relatively large amount of health, high contact damage and large size.
Big Eye debuted in version 1.0.0 of Mega Man Maker.
In Mega Man Maker
Behavior
When spawned, Big Eye will switch between two fixed jump heights, and will continuously jump in the direction of the player, in an attempt to collide with them. If Big Eye's eye is open and is standing up straight, it will do a small jump, while if its eye is closed and it is crouched down, it will do a high jump. In Mega Man 1, Big Eye did not have a visual tell for when it would do a high jump or low jump, but the eye closing it had in ins Mega Man Powered Up was repurposed as a way to telegraph its high jump.
Big Eye's AI has three different jumping patterns:
- Jump Pattern A - High Jump, pick another "Jump Pattern" at random and do it.
- Jump Pattern B - Low Jump, High Jump, pick another "Jump Pattern" at random and do it.
- Jump Pattern C - Low Jump, Low Jump, High Jump, pick another "Jump Pattern" at random and do it.
Big Eye will automatically turn to face the player character if they manage to get behind it.
It is weak in all its body every time as in Mega Man 1. Its immunity while on land from Mega Man: Dr. Wily's Revenge and its immunity while it has its eye closed from Mega Man Powered Up were not carried over to Mega Man Maker.
Level Builder
Big Eyes are one of the larger enemies overall, requiring a 2x3 space to be placed in the level.
Big Eye can be set to one of three color schemes: Red and White, Blue and White, or Red and Orange.
- The Red and White color scheme resembles their appearances in Cut Man, Elec Man, and Ice Man's stages.
- The Blue and White color scheme resembles a singular appearance in Guts Man's stage.
- The Red and Orange color scheme resembles the two Big Eyes in Wily Fortress Stage 1, an infamous gauntlet due to their awkward placement in quick succession.
Video Tutorial
Gallery
-
Colors available in Mega Man Maker
Mega Man 1 | |
---|---|
Characters | |
Mega Man | |
Weapons | |
Mega Buster • Rolling Cutter • Super Arm • Ice Slasher • Hyper Bomb • Fire Storm • Thunder Beam • Magnet Beam | |
Enemies | |
Met • Octopus Battery • Beak • Picket Man • Screw Bomber • Big Eye • Spine • Crazy Razy • Watcher • Killer Bullet • Tackle Fire • Flying Shell • Footholder | |
Level Objects | |
Fire Beam • Elec Beam • Flame Pillar • Super Arm Block • Fire Wave Spawner | |
Bosses | |
Cut Man • Ice Man • Bomb Man • Fire Man • Yellow Devil | |
Other Pages | |
Tilesets • Backgrounds • Music |
Mega Man Powered Up | |
---|---|
Weapons (PU) | |
Proto Buster • Roll Swing • Time Slow • Oil Slider | |
Weapons (MM1) | |
Mega Buster • Rolling Cutter • Super Arm • Ice Slasher • Hyper Bomb • Fire Storm • Thunder Beam | |
Enemies | |
Met • Octopus Battery • Beak • Picket Man • Screw Bomber • Big Eye • Spine • Crazy Razy • Watcher • Killer Bullet • Tackle Fire • Flying Shell • Footholder • Hothead • Shield Attacker | |
Level Objects | |
Fire Beam • Elec Beam • Flame Pillar • Super Arm Block • Fire Wave Spawner • On/Off Switch • On Switch Block • On/Off Switch Block | |
Bosses | |
Cut Man • Ice Man • Bomb Man • Fire Man • Time Man • Yellow Devil | |
Other Pages | |
Tilesets • Backgrounds • Music |
Mega Man: Dr. Wily's Revenge | |
---|---|
Weapons | |
Mega Buster • Rolling Cutter • Ice Slasher • Fire Storm • Thunder Beam • Bubble Lead • Quick Boomerang • Time Stopper • Atomic Fire • Mirror Buster | |
Enemies | |
Met • Octopus Battery • Screw Bomber • Big Eye • Tackle Fire • Hothead • Pipi • Mole • Scworm • Cutting Wheel | |
Level Objects | |
Super Cutter • Melting Snow Block • Icicle | |
Bosses | |
Cut Man • Ice Man • Fire Man • Bubble Man • Quick Man • Enker | |
Other Pages | |
Tilesets • Backgrounds • Music |