Bell Ringer: Difference between revisions

From MegaManMaker Wiki
Jump to navigation Jump to search
mNo edit summary
Clarity edits
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{ImageNeeded}}
{{ImageNeeded}}
{{Asset
{{Asset
|category=[[Level Objects]]
|category=[[Level Objects]]
|game=''[[Mega Man 8]]''
|game=''[[Mega Man 8]]''
|description=Normally turns the Spike Box, but different colors impact different gimmicks.
|appears=''[[Mega Man & Bass]]''
|appears=''[[Mega Man & Bass]]''
|version=[[1.8.0]]
|version=[[1.8.0]]
Line 10: Line 10:
|sfx=?
|sfx=?
}}
}}
The '''Bell Ringer''' is a [[level object]] from ''[[Mega Man 8]]'' and ''[[Mega Man & Bass]]'', originating from Clown Man's stage and Magic Man's stage respectively. It is featured in ''[[Mega Man Maker]]'' since version [[1.8.0]].


The '''Bell Ringer''' is an enemy from ''[[Mega Man 8]]'' and ''[[Mega Man & Bass]]'', originating from Clown Man's stage and Magic Man's stage. It will be featured in ''[[Mega Man Maker]]'' in version [[1.8.0]].
The Bell Ringer is a hammer-wielding robot near a bell. Once the bell is rung by the robot, [[Level Objects|level objects]] corresponding to the color of the Bell Ringer will automatically be triggered. The interval between each ring can be set between 2 and 9 seconds.


The enemy itself is a hammer-wielding robot near a bell. Once the bell is rung by the robot, [[Level Objects|level objects]] attached to the enemy will automatically be triggered. It is stationary as it was in ''Mega Man & Bass'' instead of entering and leaving doors like it did in Clown Man's stage.
A Bell Ringer is stationary as it was in Magic Man's stage in ''Mega Man & Bass'' instead of entering and leaving doors like it did in Clown Man's stage in ''Mega Man 8''. As a level object, a Bell Ringer is not solid, is unaffected by gravity, and can be passed through by the [[player]] without dealing damage. It remains active in a section even if it is not on-screen. However, a Bell Ringer that is not on-screen is not active once the player has won a level.


There are six variations of Bell Ringer, each affecting different level objects:
There are six variations of Bell Ringer, each affecting different level objects:


* <u>Magenta</u> - rotates [[Rotating Spike Block|Rotating Spike Blocks]], as it did in Mega Man & Bass,
{| class="wikitable plainrowheaders sortable"
* <u>Orange</u> - extends [[Hornet Roll|Hornet Rolls]] and momentarily pauses [[Fire Wall|Fire Walls]],
|+ style="text-align:left"|
* <u>Yellow</u> - activates [[Fuse Laser Crawler|Fuse Laser Crawlers/Turrets]] and [[Ring Platform|Ring/Coil Platforms]],
! scope="col" | Icon
* <u>Green</u> - flips [[Spike Platform|Spike Platforms]] and [[Flip Platform|Flip Platforms]],
! scope="col" | Color
* <u>Blue</u> - increases the [[Water Level Changer|water level]] and strength of the [[Rain]],
! scope="col" | Description
* <u>Pink</u> - rotates [[Punch Block|Punch Blocks]] and opens/closes [[Plantform|Plantforms]].
|-
 
|
The interval between each ring can be set between 2 and 9 seconds.
| Magenta
 
| Rotates [[Rotating Spike Block|Rotating Spike Blocks]], as it did in ''Mega Man & Bass''
|-
|
| Orange
| Extends [[Hornet Roll|Hornet Rolls]] and momentarily pauses [[Fire Wall|Fire Walls]]
|-
|
| Yellow
| Activates [[Fuse Laser Crawler|Fuse Laser Crawlers/Turrets]] and [[Ring Platform|Ring/Coil Platforms]]
|-
|
| Green
| Flips [[Spike Platform|Spike Platforms]] and [[Flip Platform|Flip Platforms]]
|-
|
| Blue
| Increases the [[Water Level Changer|water level]] and strength of the [[Rain]]
|-
|
| Pink
| Rotates [[Punch Block|Punch Blocks]] and opens/closes [[Plantform|Plantforms]]
|-
|}


== Trivia ==
== Trivia ==
* In a publicly showcased developer build of 1.8 from the update's Q&A livestream, the Bell Ringer's sound effect was not implemented despite being finalized. This resulted in the ''Taco Bell'' sound effect, the placeholder, playing every time the bell rang. (https://www.youtube.com/live/xwBP-fjcAz4?feature=share)
* In a publicly showcased developer build of 1.8 from the update's Q&A livestream, the Bell Ringer's ring sound effect was not implemented despite being finalized. This resulted in the a placeholder, the Taco Bell sound effect, playing every time the bell rang. (https://www.youtube.com/watch?v=xwBP-fjcAz4&t=5995s)
** When a chat member requested it be kept as an option, the devs responded saying it would never be kept, as it risks legal trouble.
** When a chat member requested it be kept as an option, the developers said it would not be kept as it risked legal trouble. (https://www.youtube.com/watch?v=xwBP-fjcAz4&t=9527s)
 
* Despite first appearing in ''Mega Man 8'', the Bell Ringer is found in the ''Mega Man & Bass'' section under Level Objects.


{{clr}}
{{clr}}

Revision as of 11:09, 12 June 2024

This article needs an image or multiple images.
Once suitable images are added to the appropriate section(s), remove this notice.
Image(s) needed: Unknown
Bell Ringer
Information
Level Builder
Description: Normally turns the Spike Box, but different colors impact different gimmicks.
Category: Level Objects
Game information
Added in version: 1.8.0
Series information
Game of origin: Mega Man 8
Other appearances: Mega Man & Bass
Development
Programmer(s): Meka
Spriter(s): Son Loto
Sound effect creator(s): ?
{{{sprite}}}

The Bell Ringer is a level object from Mega Man 8 and Mega Man & Bass, originating from Clown Man's stage and Magic Man's stage respectively. It is featured in Mega Man Maker since version 1.8.0.

The Bell Ringer is a hammer-wielding robot near a bell. Once the bell is rung by the robot, level objects corresponding to the color of the Bell Ringer will automatically be triggered. The interval between each ring can be set between 2 and 9 seconds.

A Bell Ringer is stationary as it was in Magic Man's stage in Mega Man & Bass instead of entering and leaving doors like it did in Clown Man's stage in Mega Man 8. As a level object, a Bell Ringer is not solid, is unaffected by gravity, and can be passed through by the player without dealing damage. It remains active in a section even if it is not on-screen. However, a Bell Ringer that is not on-screen is not active once the player has won a level.

There are six variations of Bell Ringer, each affecting different level objects:

Icon Color Description
Magenta Rotates Rotating Spike Blocks, as it did in Mega Man & Bass
Orange Extends Hornet Rolls and momentarily pauses Fire Walls
Yellow Activates Fuse Laser Crawlers/Turrets and Ring/Coil Platforms
Green Flips Spike Platforms and Flip Platforms
Blue Increases the water level and strength of the Rain
Pink Rotates Punch Blocks and opens/closes Plantforms

Trivia

  • In a publicly showcased developer build of 1.8 from the update's Q&A livestream, the Bell Ringer's ring sound effect was not implemented despite being finalized. This resulted in the a placeholder, the Taco Bell sound effect, playing every time the bell rang. (https://www.youtube.com/watch?v=xwBP-fjcAz4&t=5995s)
  • Despite first appearing in Mega Man 8, the Bell Ringer is found in the Mega Man & Bass section under Level Objects.


Version 1.8
Bosses
Cold ManPirate ManBurner ManEnkerPunkPlutoYellow DevilBoobeam TrapKamegoro MakerCossack CatcherWily Machine 4Dark Man 3Dark Man 4Big PetsWily Machine 6
Enemies
Gori-ThreeDodonpa CannonPlasmaRomperSnolerBig TellyElectric GeneratorMokumokumoHogaleAmmonerOni RoboSydeckaHyoeyBiribareePiripareeDoncatchHeli Mettall DXFukuhornMetall SniperPress'NCutting WheelTampLa JabaFankurowShuhornChainsoar
Weapons
Ice WallWave BurnerSpread DrillCopy VisionTengu BladeMagic CardGrab BusterSalt WaterElectric ShockBreak DashSpark ChaserTangoUber Chain
Level Objects & Pickups
Low Grav SectionHorizontal Astro GateHorizontal Astro ButtonHorizontal Astro Reset ButtonGori-Three RockHotplateIce BlockExplosive CrateDynamo ConveyorMoving LightMoving Light RedirectorMoving Light TerminatorMoving Light DarknessFloating BalloonOni Cloud GeneratorOni Wind GeneratorPressurized Cracked BlockRotating Spike BoxBell RingerSuper CutterMelting Snow BlockIcicleShifting Falling StoneGuts HoverMove HoverNapalm FireAlternating Timing ConveyorWater Fall SpawnerUranus PlatformGirderPluto BlockTargetsTarget RailHealth ModifierWeapon Energy ModifierLighter Push BlockHeavier Push BlockMobile Push BlockMagnetic CoilSection Wide WaterWater Height MarketWater Height CrystalHealth Block CheckerWeapon Energy Block CheckerArrowsFuse Lazer TurretAnti YashishiDrop Suppressor
Major Patches
1.8.11.8.21.8.31.8.41.8.5

Mega Man 8
Weapons
Mega BusterMega BallTornado HoldFlash BombThunder ClawFlame SwordIce Wave
Enemies
Shell'nBunby Tank DXJoe ClassicSurumakerHannya AttackerCrunchranFire MetFire Met SpawnerWall TeckRabbitonPenpen EVBig TellySuccubattonShururunGori ThreeDodonpa CannonRomperHogaleHogale SpawnerAmmonerSydecka
Level Objects
Thunder Claw PoleTNTAstro GateAstro ButtonAstro Reset ButtonGori Three RockCount Bomb CDLift ElevatorShupponpon DoorFloating SpikeFloating Bubble GeneratorFlipping DoorsIce BlockIce Block SpawnerExplosive CratesBell Ringer
Bosses
Grenade ManAstro ManTengu Man
Other Pages
TilesetsBackgroundsMusic


Mega Man and Bass
Weapons
Mega BusterBass BusterIce WallWave BurnerCopy VisionSpread DrillTengu BladeMagic CardTreble Boost
Enemies (&Bass)
Gori ThreeDodonpa CannonPlasmaRomperSnolerMini SnowmanMini Snowman SpawnerBig TellyElectric GeneratorMokumokumoHogaleHogale SpawnerAmmonerOni RoboOni Robo CloudOni Robo WindSydeckaKamikamin
Enemies (8)
Shell'nBunby Tank DXJoe ClassicSurumakerHannya AttackerCrunchranFire MetFire Met SpawnerWall TeckRabbitonPenpen EVShururun
Level Objects
Ice BlockIce Block SpawnerExplosive CratesDynamo ConveyorMoving LightMoving Light RedirectorMoving Light TerminatorMoving Light DarknessFloating BalloonFloating Balloon SpawnerOni Cloud GeneratorOni Wind GeneratorPressurized Cracked BlockRotating Spike BoxBell RingerKamikamin ChestShupponpon DoorFloating Bubble Generator
Bosses
Cold ManBurner ManPirate Man
Other Pages
TilesetsBackgroundsMusic