Bell Ringer: Difference between revisions
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The '''Bell Ringer''' is a [[level object]] from ''[[Mega Man 8]]'' and ''[[Mega Man & Bass]]'', originating from Clown Man's stage and Magic Man's stage. It is featured in ''[[Mega Man Maker]]'' since version [[1.8.0]]. | The '''Bell Ringer''' is a [[level object]] from ''[[Mega Man 8]]'' and ''[[Mega Man & Bass]]'', originating from Clown Man's stage and Magic Man's stage respectively. It is featured in ''[[Mega Man Maker]]'' since version [[1.8.0]]. | ||
The Bell Ringer is a hammer-wielding robot near a bell. Once the bell is rung by the robot, [[Level Objects|level objects]] corresponding to the color of the Bell Ringer will automatically be triggered. The interval between each ring can be set between 2 and 9 seconds. | The Bell Ringer is a hammer-wielding robot near a bell. Once the bell is rung by the robot, [[Level Objects|level objects]] corresponding to the color of the Bell Ringer will automatically be triggered. The interval between each ring can be set between 2 and 9 seconds. | ||
A Bell Ringer is stationary as it was in ''Mega Man & Bass'' instead of entering and leaving doors like it did in Clown Man's stage. As a level object, a Bell Ringer is not solid, is unaffected by gravity, and can be passed through by the [[player]] without dealing damage. | A Bell Ringer is stationary as it was in Magic Man's stage in ''Mega Man & Bass'' instead of entering and leaving doors like it did in Clown Man's stage in ''Mega Man 8''. As a level object, a Bell Ringer is not solid, is unaffected by gravity, and can be passed through by the [[player]] without dealing damage. It remains active in a section even if it is not on-screen. However, a Bell Ringer that is not on-screen is not active once the player has won a level. | ||
There are six variations of Bell Ringer, each affecting different level objects: | There are six variations of Bell Ringer, each affecting different level objects: |
Revision as of 11:09, 12 June 2024
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The Bell Ringer is a level object from Mega Man 8 and Mega Man & Bass, originating from Clown Man's stage and Magic Man's stage respectively. It is featured in Mega Man Maker since version 1.8.0.
The Bell Ringer is a hammer-wielding robot near a bell. Once the bell is rung by the robot, level objects corresponding to the color of the Bell Ringer will automatically be triggered. The interval between each ring can be set between 2 and 9 seconds.
A Bell Ringer is stationary as it was in Magic Man's stage in Mega Man & Bass instead of entering and leaving doors like it did in Clown Man's stage in Mega Man 8. As a level object, a Bell Ringer is not solid, is unaffected by gravity, and can be passed through by the player without dealing damage. It remains active in a section even if it is not on-screen. However, a Bell Ringer that is not on-screen is not active once the player has won a level.
There are six variations of Bell Ringer, each affecting different level objects:
Icon | Color | Description |
---|---|---|
Magenta | Rotates Rotating Spike Blocks, as it did in Mega Man & Bass | |
Orange | Extends Hornet Rolls and momentarily pauses Fire Walls | |
Yellow | Activates Fuse Laser Crawlers/Turrets and Ring/Coil Platforms | |
Green | Flips Spike Platforms and Flip Platforms | |
Blue | Increases the water level and strength of the Rain | |
Pink | Rotates Punch Blocks and opens/closes Plantforms |
Trivia
- In a publicly showcased developer build of 1.8 from the update's Q&A livestream, the Bell Ringer's ring sound effect was not implemented despite being finalized. This resulted in the a placeholder, the Taco Bell sound effect, playing every time the bell rang. (https://www.youtube.com/watch?v=xwBP-fjcAz4&t=5995s)
- When a chat member requested it be kept as an option, the developers said it would not be kept as it risked legal trouble. (https://www.youtube.com/watch?v=xwBP-fjcAz4&t=9527s)
- Despite first appearing in Mega Man 8, the Bell Ringer is found in the Mega Man & Bass section under Level Objects.
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