Difference between pages "1.5.0" and "Bosses/AI Changes"

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m (Removed "Hard Knuckles no longer despawn when off-screen", as that is simply not true)
 
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[[File:MultibossPromo.png|thumb|right|Promotional picture by [[Zedicon]].]]
== [[Mega Man 1]]/[[Mega Man Powered Up]] ==
'''Version 1.5.0''' is a major update for ''[[Mega Man Maker]]'' that was released on March 26, 2019. The update focused on adding content from ''[[Mega Man 8]]'' and ''[[Mega Man 9]]'', alternate tilesets, and the ability to add more than one Robot Master in a single level.


== Changelog ==
{| class="wikitable plainrowheaders sortable"
=== New Features ===
|+ style="text-align:left"|
==== Bosses ====
! scope="col" | Icon
* [[Grenade Man]]
! scope="col" | Boss Name
* [[Astro Man]]
! scope="col" | AI Changes
* [[Concrete Man]]
! scope="col" | Other Changes
* [[Tornado Man]]
|-
|<center>[[File:CutIcon.png]]</center>
|[[Cut Man]]
|
|
|-
|<center>[[File:IceIcon.png]]</center>
|[[Ice Man]]
|Doesn't gradually accelerate firing speed.
|
|-
|<center>[[File:BombIcon.png]]</center>
|[[Bomb Man]]
|
|
|-
|<center>[[File:FireIcon.png]]</center>
|[[Fire Man]]
|
|Faces away when firing two fire waves.
|-
|<center>[[File:TimeIcon.png]]</center>
|[[Time Man]]
|
|
|-
|<center>[[File:YellowDevilIcon.png]]</center>
|[[Yellow Devil]]
|
|
|}


==== Enemies ====
== [[Mega Man 2]] ==
* [[Shell'n]]
* [[Bunby Tank DX]]
* [[Sniper Joe|Joe Classic]]
* [[Surumaker]]
* [[Hannya Attacker]]
* [[Crunchran]]
* [[Fire Met]]
* Fire Met [[Spawner]]
* [[Wall Teck]]
* [[Rabbiton]]
* [[Penpen EV]]
* [[Telly|Big Telly]]
* [[Bombomboy]]
* [[Flower Presenter]]
* [[Fire Totem]]
* [[Okosutobon]]
* [[Diarn]]
* [[Hoohoo]]
* Hoohoo [[Spawner]]
* [[Kakinbatank]]
* [[Adamski]]
* [[Nombrellan]]
* Nombrellan [[Spawner]]
* [[Sakrets]]


==== Level Objects ====
{| class="wikitable plainrowheaders sortable"
* Reflecting [[Yoku Block]]
|+ style="text-align:left"|
* [[Thunder Claw Pole]]
! scope="col" | Icon
* [[TNT]]
! scope="col" | Boss Name
* [[Astro Gate]]
! scope="col" | AI Changes
* [[Astro Gate|Astro Button]]
! scope="col" | Other Changes
* [[Astro Gate|Astro Reset Button]]
|-
* [[Magma Beam Generator]]
|<center>[[File:BubbleIcon.png]]</center>
* [[Rain]]
|[[Bubble Man]]
* [[Bokazurah]]
|Bubble Man has unique AI when outside water.
* [[Bokazurah]] Block
|
* [[Illusian]]
|-
* [[Illusian]] Block
|<center>[[File:QuickIcon.png]]</center>
|[[Quick Man]]
|
|
|-
|<center>[[File:WoodIcon.png]]</center>
|[[Wood Man]]
|
|Vulnerable to [[Flame Sword]] like in [[Mega Man 8]].
|-
|<center>[[File:CrashIcon.png]]</center>
|[[Crash Man]]
|
|
|-
|<center>[[File:MetalIcon.png]]</center>
|[[Metal Man]]
|
|
|-
|<center>[[File:BoobeamIcon.png]]</center>
|[[Boobeam Trap]]
|Is vulnerable to all weapons unless set as immunity.
|
|}


==== Yoku Blocks ====
== [[Mega Man 3]] ==
* Elec Man Yoku Block
* [[Ice Man]] Yoku Block
* Heat Man Yoku Block
* [[Magnet Man]] Yoku Block
* MM4 Wily 1 Yoku Block
* Dark Man 1 Yoku Block
* MM6 Wily 2 Yoku Block
* Plug Man Yoku Block
* Endless Mode Yoku Block


==== Weapons ====
{| class="wikitable plainrowheaders sortable"
* [[Mega Ball]]
|+ style="text-align:left"|
* [[Tornado Hold]]
! scope="col" | Icon
* [[Flash Bomb]]
! scope="col" | Boss Name
* [[Thunder Claw]]
! scope="col" | AI Changes
* [[Flame Sword]]
! scope="col" | Other Changes
* [[Concrete Shot]]
|-
* [[Jewel Satellite]]
|<center>[[File:SparkIcon.png]]</center>
* [[Hornet Chaser]]
|[[Spark Man]]
* [[Laser Trident]]
|Faces the player when jumping. Only jumps 1-3 times.
* [[Magma Bazooka]]
|
* [[Black Hole Bomb]]
|-
* [[Tornado Blow]]
|<center>[[File:TopIcon.png]]</center>
|[[Top Man]]
|
|
|-
|<center>[[File:MagnetManIcon.png]]</center>
|[[Magnet Man]]
|
|
|-
|<center>[[File:HardIcon.png]]</center>
|[[Hard Man]]
|
|
|-
|<center>[[File:KamegoroIcon.png]]</center>
|[[Kamegoro Maker]]
|
|
|}


==== Backgrounds ====
== [[Mega Man 4]] ==
<small>''An † indicates another background previously had this name, but was renamed following the update.''</small>


* Cut BG
{| class="wikitable plainrowheaders sortable"
* Fire BG 2
|+ style="text-align:left"|
* Elec BG 2
! scope="col" | Icon
* Elec BG 3
! scope="col" | Boss Name
* MM1 Wily 3 BG (Alt)
! scope="col" | AI Changes
* Bubble BG 2
! scope="col" | Other Changes
* Wood BG 2
|-
* Flash BG 2
|<center>[[File:RingIcon.png]]</center>
* Metal BG 2
|[[Ring Man]]
* MM2 Wily 1 BG 3
|Doesn't throw a ring if shot while running.
* MM2 Wily 3 BG 2
|
* MM2 Wily 5 BG
|-
* MM2 Wily 5 BG (Alt)
|<center>[[File:SkullIcon.png]]</center>
* Needle BG 3
|[[Skull Man]]
* Needle BG 3 (Alt)
|There's no limit to how many times he can use [[Skull Barrier]] before shooting.
* Needle BG 4
|
* Top BG 2
|-
* Shadow BG 2
|<center>[[File:ToadIcon.png]]</center>
* Gemini BG 2
|[[Toad Man]]
* Gemini BG 2 (Alt)
|
* MM3 Wily 1 BG (Alt)
|
* MM3 Wily 1 BG 2
|-
* Dive BG
|<center>[[File:PharaohIcon.png]]</center>
* Ring BG
|[[Pharaoh Man]]
* Skull BG 2
|
* Skull BG 3
|
* Bright BG 2
|-
* Dust BG 2
|<center>[[File:CossackIcon.png]]</center>
* Drill BG 2
|[[Cossack Catcher]]
* Cossack 1 BG 2
|
* Cossack 1 BG 3
|
* Cossack 1 BG 4
|-
* Cossack 4 BG 2
|<center>[[File:WilyMachine4.png]]</center>
* Cossack 4 BG 2 (Alt)
|[[Wily Machine 4]]
* MM4 Wily 1 BG 2
|
* MM4 Wily 3 BG 2
|Using [[Rain Flush]] on the capsule no longer softlocks.
* MM4 Wily 3 BG 2 (Alt)
|}
* MM4 Wily 4 BG
* Stone BG 2
* Stone BG 3
* Stone BG 4
* Stone BG 5
* Stone BG 6
* Gravity BG 2
* Crystal BG 2
* Napalm BG 2
* Napalm BG 3
* Star BG 2
* Wave BG 2
* Charge BG 3
* Charge BG 4
* Charge BG 5
* Charge BG 6
* Charge BG 7
* Charge BG 8
* Dark Man 1 BG 2
* Dark Man 1 BG 3
* Dark Man 1 BG 4
* Dark Man 2 BG 2
* Dark Man 2 BG 3
* Dark Man 2 BG 4
* Dark Man 3 BG 2
* MM5 Wily 2 BG†
* MM5 Wily 2 BG 2
* MM5 Wily 2 BG 3
* Wind BG 3
* Flame BG 3
* Flame BG 4
* Flame BG 5
* Tomahawk BG (Alt)
* Tomahawk BG 2 (Alt)
* Tomahawk BG 3
* Tomahawk BG 3 (Alt)
* Tomahawk BG 4
* Tomahawk BG 4 (Alt)
* Tomahawk BG 5
* Tomahawk BG 5 (Alt)
* Centaur BG 3
* Centaur BG 3 (Alt)
* Centaur BG 3 (Alt 2)
* Centaur BG 4
* Centaur BG 4 (Alt)
* Knight BG (Alt)
* Knight BG 2 (Alt)
* Knight BG 3
* Knight BG 3 (Alt)
* Knight BG 4
* Knight BG 4 (Alt)
* Knight BG 5
* Knight BG 6
* Knight BG 6 (Alt)
* Knight BG 7
* Knight BG 7 (Alt)
* Yamato BG (Alt)
* Yamato BG 2 (Alt)
* Yamato BG 3 (Alt)
* Yamato BG 4
* Yamato BG 4 (Alt)
* Yamato BG 5
* Yamato BG 5 (Alt)
* Yamato BG 6
* Yamato BG 6 (Alt)
* Plant BG 3
* Plant BG 4
* Mr. X 1 BG 2
* Mr. X 1 BG 3
* Mr. X 1 BG 4
* Mr. X 3 BG 2
* MM6 Wily 1 BG 3
* MM6 Wily 2 BG 2
* MM6 Wily 2 BG 3
* MM6 Wily 3 BG
* MM6 Wily 3 BG 2
* MM6 Wily 3 BG 3
* MM6 Wily 3 BG 4
* MM6 Wily 3 BG 5
* MM6 Wily 3 BG 6
* MM6 Wily 4 BG 2
* Tengu BG
* Grenade BG
* Frost BG
* Frost BG (Alt)
* Clown BG
* Astro BG
* Astro BG (Alt)
* Sword BG
* Aqua BG
* Aqua BG 2
* Search BG
* Search BG 2
* Search BG 3
* MM8 Wily 1 BG
* MM8 Wily 2 BG
* Concrete BG
* Concrete BG 2
* Concrete BG 3
* Concrete BG 3 (Alt)
* Jewel BG
* Jewel BG 2
* Hornet BG
* Hornet BG (Alt)
* Hornet BG 2
* Hornet BG 3
* Plug BG
* Plug BG 2
* Plug BG 3
* Plug BG 4
* Splash BG
* Splash BG 2
* Splash BG 2 (Alt)
* Splash BG 2 (Alt 2)
* Magma BG
* Magma BG 2
* Magma BG 3
* Magma BG 4
* Galaxy BG
* Galaxy BG 2
* Tornado BG
* Tornado BG 2
* Fake BG
* Fake BG 2
* MM9 Wily 1 BG
* MM9 Wily 1 BG (Alt)
* MM9 Wily 1 BG 2
* MM9 Wily 1 BG 3
* MM9 Wily 1 BG 4
* MM9 Wily 2 BG
* MM9 Wily 2 BG (Alt)
* MM9 Wily 2 BG 2
* MM9 Wily 3 BG
* MM9 Wily 3 BG (Alt)
* MM9 Wily 3 BG (Alt 2)
* MM9 Wily 4 BG
* MM9 Wily 4 BG 2
* MM9 Wily 4 BG 2 (Alt)
* MM9 Endless BG
* MM9 Endless BG 2
* MM9 Endless BG 2 (Alt)
* MM9 Endless BG 3
* MM9 Endless BG 3 (Alt)
* MM9 Endless BG 3 (Alt 2)
* MM9 Endless BG 3 (Alt 3)
* MM9 Endless BG 4
* MM9 Endless BG 5
* MM9 Endless BG 5 (Alt)
* MM9 Endless BG 5 (Alt 2)
* MM9 Endless BG 5 (Alt 3)


==== Tilesets ====
== [[Mega Man 5]] ==
<small>''An † indicates another tileset previously had this name, but was renamed following the update.''</small>


* MM1 Wily 1 Tile†
{| class="wikitable plainrowheaders sortable"
* Bubble Tile 2
|+ style="text-align:left"|
* Quick Tile (Alt)
! scope="col" | Icon
* Flash Tile 1
! scope="col" | Boss Name
* Flash Tile 2
! scope="col" | AI Changes
* Flash Tile 1 (Animated)
! scope="col" | Other Changes
* Flash Tile 2 (Animated)
|-
* Flash Tile 3 (Animated)
|<center>[[File:StoneIcon.png]]</center>
* MM2 Wily 1 Tile†
|[[Stone Man]]
* MM2 Wily 1 Tile 2 (Alt)
|
* MM2 Wily 3 Tile (Alt)
|
* MM2 Wily 5 Tile
|-
* Snake Tile 2†
|<center>[[File:CrystalIcon.png]]</center>
* Needle Tile 2
|[[Crystal Man]]
* Top Tile 2
|
* Shadow Tile
|
* Gemini Tile 2
|-
* Gemini Tile 3
|<center>[[File:NapalmIcon.png]]</center>
* Gemini Tile 4
|[[Napalm Man]]
* Gemini Tile 2 (Animated)
|
* Gemini Tile 3 (Animated)
|
* Gemini Tile 4 (Animated)
|-
* MM3 Wily 1 Tile†
|<center>[[File:ChargeIcon.png]]</center>
* MM3 Wily 1 Tile 2
|[[Charge Man]]
* MM3 Wily 1 Tile 3 (Alt)
|
* MM3 Wily 4 Tile†
|
* Dive Tile (Alt)
|-
* Dust Tile 2
|<center>[[File:DarkMan3.png]]</center>
* Drill Tile 2
|[[Dark Man 3]]
* Toad Tile†
|
* Pharaoh Tile 2
|Has a new intro animation.
* Cossack 1 Tile†
|-
* Cossack 2 Tile
|<center>[[File:DarkMan4.png]]</center>
* Cossack 4 Tile
|[[Dark Man 4]]
* MM4 Wily 3 Tile
|
* MM4 Wily 4 Tile
|
* Stone Tile†
|-
* Crystal Tile
|<center>[[File:BigPets.png]]</center>
* Napalm Tile 2
|[[Big Pets]]
* Star Tile 2
|Eyes will open automatically if there are no platforms present.
* Star Tile 2 (Alt)
|
* Wave Tile
|}
* Charge Tile 2
* Dark Man 2 Tile 2
* Dark Man 3 Tile 2
* MM5 Wily 2 Tile
* MM5 Wily 2 Tile (Alt)
* MM5 Wily 3 Tile
* MM5 Wily 4 Tile
* Blizzard Tile 2
* Wind Tile 2
* Flame Tile
* Flame Tile 2
* Flame Tile 3
* Tomahawk Tile (Alt)
* Tomahawk Tile 2
* Tomahawk Tile 2 (Alt)
* Tomahawk Tile 3
* Tomahawk Tile 3 (Alt)
* Centaur Tile (Alt)
* Centaur Tile 2
* Centaur Tile 2 (Alt)
* Knight Tile (Alt)
* Knight Tile 2
* Knight Tile 2 (Alt)
* Yamato Tile (Alt)
* Yamato Tile 2
* Yamato Tile 2 (Alt)
* Yamato Tile 3
* Yamato Tile 3 (Alt)
* Yamato Tile 4
* Yamato Tile 4 (Alt)
* Yamato Tile 5
* Yamato Tile 5 (Alt)
* Plant Tile
* Mr. X 1 Tile
* Mr. X 1 Tile 2
* Mr. X 2 Tile 2
* Mr. X 3 Tile
* Mr. X 4 Tile
* MM6 Wily 1 Tile (Alt)
* MM6 Wily 4 Tile
* Spring Tile 2
* Tengu Tile
* Frost Tile
* Frost Tile (Alt)
* Grenade Tile
* Clown Tile
* Astro Tile
* Astro Tile 2
* Astro Tile 2 (Alt)
* Sword Tile
* Aqua Tile
* Search Tile
* MM8 Wily 1 Tile
* MM8 Wily 2 Tile
* MM8 Wily 2 Tile (Alt)
* Concrete Tile
* Concrete Tile 2
* Jewel Tile
* Hornet Tile
* Plug Tile
* Magma Tile
* Magma Tile 2
* Splash Tile
* Galaxy Tile
* Tornado Tile
* Tornado Tile 2
* MM9 Wily 1 Tile
* MM9 Wily 1 Tile 2
* MM9 Wily 1 Tile 2 (Alt)
* MM9 Wily 2 Tile
* MM9 Wily 2 Tile (Alt)
* MM9 Wily 3 Tile
* MM9 Wily 4 Tile
* MM9 Wily 4 Tile (Alt)
* Fake Tile
* MM9 Endless Tile 1
* MM9 Endless Tile 2
* MM9 Endless Tile 2 (Alt)
* MM9 Endless Tile 2 (Alt 2)
* MM9 Endless Tile 3
* MM9 Endless Tile 3 (Alt)
* MM9 Endless Tile 4
* MM9 Endless Tile 4 (Alt)
* MM9 Endless Tile 5
* MM9 Endless Tile 6
* MM9 Endless Tile 7
* MM9 Endless Tile 8
* MM9 Endless Tile 8 (Alt)
* MM9 Endless Tile 9
* MM9 Endless Tile 9 (Alt)
* MM9 Endless Tile 10


==== Plates ====
== [[Mega Man 6]] ==
* [[Dr. Light]] Plate
* Dr. Right Plate


==== Ladders ====
{| class="wikitable plainrowheaders sortable"
<small>''An † indicates another ladder previously had this name, but was renamed following the update.''</small>
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Boss Name
! scope="col" | AI Changes
! scope="col" | Other Changes
|-
|<center>[[File:WindIcon.png]]</center>
|[[Wind Man]]
|
|
|-
|<center>[[File:FlameIcon.png]]</center>
|[[Flame Man]]
|
|
|-
|<center>[[File:KnightIcon.png]]</center>
|[[Knight Man]]
|Will always begin the fight with his [[Knight Crusher]].
|
|-
|<center>[[File:YamatoIcon.png]]</center>
|[[Yamato Man]]
|
|
|-
|<center>[[File:PlantIcon.png]]</center>
|[[Plant Man]]
|
|
|-
|<center>[[File:WilyMachine6.png]]</center>
|[[Wily Machine 6]]
|
|
|}


* [[Heat Ladder]]
== [[Mega Man 7]] ==
* Snake Ladder
* Needle Ladder 2
* Shadow Ladder
* Wily Ladder 6†
* Wily Ladder 7†
* Ring Ladder
* Dive Ladder
* Dive Ladder (Alt)
* Drill Ladder
* Cossack Ladder 2†
* Cossack Ladder 3
* Wily Ladder 10
* Gravity Ladder
* Wily Ladder 11
* Wily Ladder 12
* Wind Ladder 2
* Tomahawk Ladder (Alt)
* Centaur Ladder (Alt)
* Centaur Ladder (Alt 2)
* Knight Ladder (Alt)
* Yamato Ladder
* Mr. X Ladder 2†
* Wily Ladder 14
* Spring Ladder
* Freeze Ladder
* Slash Ladder
* Junk Ladder
* Junk Ladder 2
* Shade Ladder
* Burst Ladder
* Turbo Ladder
* Cloud Ladder
* Cloud Ladder 2
* Wily Ladder 15
* Wily Ladder 16
* Wily Ladder 17
* Astro Ladder
* Frost Ladder
* Sword Ladder
* Sword Ladder (Alt)
* Grenade Ladder
* Aqua Ladder
* Search Ladder
* Search Ladder 2
* Clown Ladder
* Duo Ladder
* Wily Ladder 18
* Wily Ladder 19
* Concrete Ladder
* Hornet Ladder
* Plug Ladder
* Splash Ladder
* Galaxy Ladder
* Tornado Ladder
* Wily Ladder 20
* Wily Ladder 21
* Wily Ladder 22
* Wily Ladder 23
* Wily Ladder 24
* Fake Ladder
* MM9 Endless Ladder
* MM9 Endless Ladder 2
* MM9 Endless Ladder 3


==== Spikes ====
{| class="wikitable plainrowheaders sortable"
<small>''An † indicates another ladder previously had this name, but was renamed following the update.''</small>
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Boss Name
! scope="col" | AI Changes
! scope="col" | Other Changes
|-
|<center>[[File:SpringIcon.png]]</center>
|[[Spring Man]]
|One of Spring Man's attacks is unimplemented in [[Mega Man Maker]].
|
|-
|<center>[[File:FreezeIcon.png]]</center>
|[[Freeze Man]]
|
|
|-
|<center>[[File:ShadeIcon.png]]</center>
|[[Shade Man]]
|
|
|-
|}


* Wily Spike 3†
== [[Mega Man 8]] ==
* Wily Spike 4†
* Wily Spike 5†
* Spark Spike (Alt)
* Needle Spike
* Top Spike†
* Shadow Spike
* Shadow Spike 2
* Gemini Spike
* Gemini Spike 3
* Gemini Spike 3 (Alt)
* Gemini Spike 3 (Alt 2)
* Wily Spike 6†
* Wily Spike 7†
* Dive Spike
* Dive Spike (Alt)
* Dust Spike
* Stone Spike
* Napalm Spike†
* Dark Spike 3†
* Wily Spike 13
* Wily Spike 14
* Wily Spike 17
* Wily Spike 18
* Blizzard Spike 2
* Wind Spike†
* Flame Spike
* Tomahawk Spike (Alt)
* Centaur Spike 2
* Centaur Spike 2 (Alt)
* Knight Spike (Alt)
* Knight Spike 2
* Knight Spike 2 (Alt)
* Yamato Spike (Alt)
* Yamato Spike 2
* Yamato Spike 2 (Alt)
* Wily Spike 20
* Wily Spike 21
* Spring Spike
* Slash Spike
* Burst Spike
* Burst Spike (Alt)
* Burst Spike 2
* Burst Spike 2 (Alt)
* Turbo Spike
* Wily Spike 23
* Wily Spike 24
* Wily Spike 26
* Wily Spike 27
* Frost Spike
* Sword Spike
* Search Spike
* Clown Spike
* Aqua Spike
* Aqua Spike 2
* Grenade Spike
* Duo Spike
* Wily Spike 28
* Concrete Spike
* Jewel Spike
* Hornet Spike
* Plug Spike
* Plug Spike 2
* Splash Spike
* Splash Spike (Alt)
* Splash Spike (Alt 2)
* Splash Spike 2
* Galaxy Spike
* Tornado Spike
* Wily Spike 29
* Wily Spike 30
* Wily Spike 31
* Wily Spike 32
* Wily Spike 33
* Fake Spike
* MM9 Endless Spike
* MM9 Endless Spike 2
* MM9 Endless Spike 3


==== Water ====
{| class="wikitable plainrowheaders sortable"
* Ice Water
|+ style="text-align:left"|
* Bubble Water
! scope="col" | Icon
* Wily Water 1 (MM2 Wily 3)
! scope="col" | Boss Name
* Gemini Water
! scope="col" | AI Changes
* Wily Water 2 (MM3 Wily 1)
! scope="col" | Other Changes
* Dive Water
|-
* Toad Water
|<center>[[File:GrenadeIcon.png]]</center>
* Wily Water 3 (MM4 Wily 1)
|[[Grenade Man]]
* Wave Water
|Grenade Man's attack which covers the ground no longer destroys the floor, and is instead a standard attack.
* Wily Water 4 (MM5 Wily 2)
|
* Blizzard Water
|-
* Centaur Water
|<center>[[File:AstroIcon.png]]</center>
* Yamato Water (Alt)
|[[Astro Man]]
* Plant Water
|Astro Crush doesn't have a safe spot under Astro Man.
* Wily Water 5 (MM6 Wily 3)
|
* Splash Water
|-
* Wily Water 6 (MM9 Wily 2)
|}
* Endless Water


==== Special ====
== [[Mega Man 9]] ==
* Drop Shadow
* Pit Shadow


==== Music ====
{| class="wikitable plainrowheaders sortable"
* MM8 Intro Stage
|+ style="text-align:left"|
* MM8 Intro Stage (Water)
! scope="col" | Icon
* Tengu Man (SS)
! scope="col" | Boss Name
* Tengu Man (PSX)
! scope="col" | AI Changes
* Frost Man
! scope="col" | Other Changes
* Grenade Man
|-
* Clown Man
|<center>[[File:ConcreteIcon.png]]</center>
* Astro Man
|[[Concrete Man]]
* Sword Man
|[[Laser Trident]] now passes through concrete fired. This was confirmed to be intentional by [[WreckingPrograms]].
* Aqua Man
|
* Search Man
|-
* MM8 Wily Stage 1
|<center>[[File:SplashIcon.png]]</center>
* MM8 Wily Stage 2
|[[Splash Woman]]
* MM8 Wily Stage 3
|Splash Woman has unique AI when outside water.
* MM8 Wily Stage 4
Splash Woman's downwards firing is less consistent.
* MM8 Robot Master
|
* MM8 Robot Master Intro
|-
* MM8 Midboss
|<center>[[File:TornadoIcon.png]]</center>
* MM8 Wily Boss (Machine)
|[[Tornado Man]]
* MM8 Wily Boss (Capsule)
|
* Concrete Man
|
* Jewel Man
|-
* Hornet Man
|}
* Plug Man
* Splash Woman
* Magma Man
* Galaxy Man
* Tornado Man
* MM9 Wily Stage 1
* MM9 Wily Stage 2
* MM9 Wily Stage 3
* MM9 Wily Stage 4
* Fake Man
* MM9 Endless Attack
* MM9 Robot Master
* MM9 Wily Boss


== Changes ==
== [[Mega Man 10]] ==
* The previously [[Unused content|unused enemies]], [[Caricarry]] and [[Petit Devil]], originally added in Version [[1.0.0]], have been officially implemented.
* You can now place multiple [[bosses]] in your level!
* Bosses can now perform different actions when defeated. These options are:
** End the stage, like in version [[1.4.0]] and prior.
** Drop an item: large [[health]], large [[weapon energy]], [[1-up]], [[Yashichi]], [[E-Tank]], [[M-Tank]] or [[key]].
** [[Weapon Capsule|Add]] or [[Weapon remover|remove]] a weapon to/from the player's arsenal.
** [[Character Capsule|Change the playable character]].
* Added a [[Boss Suppressor]] object. Placing this in a section requires all bosses in this section to be defeated in order to clear the stage.
* [[Water]] has been moved and given its own tab in the Tiles category, and many new water tiles from Mega Man 1 to 9 have been added.
* [[Rotating Platform]] has been given two additional color skins, green and yellow.
* Regular [[Yoku Blocks]] now have multiple sprite options. The new sprite options automatically place shadows under them as well.
* Added new [[Cracked Block]] variations.
* [[Teleporters]] now have 9 different colors to choose from.
* Added previously missing colour variants for: [[Blocky]], [[Wanaan Base]], MM4 [[Shield Attacker]], [[Dust Block]], [[Giree]], Giree [[Spawner]], [[Tondeall]], [[B Bitter]], [[Pukapelly]], [[Subeil]], [[Lyric]], Rotating Platform, [[Teckyun]], MM6 [[Shield Attacker]], [[Cyber Gabyoall]] and [[Fan]].
* Added many new music tracks from Mega Man 8 and 9.
* Added profile icons for the robot masters of Mega Man 8 and 9, alongside helmetless [[Mega Man]], Auto and Duo.
* Added an option to turn on a [[level timer]] which will allow you to know how long a level has been going on for.
* Added a [[Favorites Selection Wheel]]. Hold the Tab key in the editor to spawn a wheel, then move your mouse to quickly select an asset from your favorites.
* You can now use the right mouse button to go back in angle selection and Cracked Block item selection.
* Added a new disclaimer screen to warn people about flashing images.
* [[Wily Challenge]]:
** [[1-ups]] now refill your health on top of giving you an extra life. This should no longer make certain levels unbeatable in this mode.
** You can now skip levels without losing a life, unless you are airborne or low on health.
* [[Pookers]] can now be knocked over by a fully charged [[Power Adaptor]] shot.
* [[Sniper Joe]] is now only protected on their shield, meaning you can shoot through their shield when close, or hit them in their head or feet.
* Moved the Teleporter to the Mega Man 9 section, as that was its game of origin.
* Made some modifications to the key sprite.
* [[Danger Wrap]] now deals twice as much damage if an enemy is trapped inside of it.
* [[Water Wave]] can now dose burning [[oil]] underwater.
* Updated the weapon icon for [[Block Dropper]].
* Slightly updated mugshots for [[Cut Man]], Guts Man and [[Fire Man]].
* The credits no longer use colored text, significantly decreasing lag. Additionally, the credits are more compact.
* Expanded the shortcuts menu in the editor.
* New example levels: [[Obligatory Boss Rush Level]] by [[SnoruntPyro]], [[Whirlpool Ocean]] by [[Schmiddi]] and [[Double Trouble]], [[Desert Base]], [[By Sword and Shield]] and [[Infiltration]] by [[Aze]].
* Several assets have been renamed:
* MM1 Wily 1 Tile > MM1 Wily 1 Tile 2
* MM2 Wily 1 Tile > MM2 Wily 1 Tile 2
* MM3 Wily 1 Tile > MM3 Wily 1 Tile 3
* MM3 Wily 4 Tile > MM3 Wily 4 Tile 2
* Toad Tile > Toad Tile 2
* Cossack 1 Tile > Cossack 1 Tile 2
* Stone Tile > Stone Tile 2
* Slash Tile > Shade Tile 2
* Slash Tile 2 > Slash Tile
* MM5 Wily 2 BG > MM5 Wily 2 BG (Alt)
* Wily Ladder 6 > Wily Ladder 8
* Cossack Ladder 2 > Cossack Ladder 4
* Wily Ladder 7 > Wily Ladder 9
* Mr. X Ladder 2 > Mr. X Ladder 3
* Wily Ladder 8 > Wily Ladder 13
* Top Spike > Gemini Spike 2
* Wily Spike 3 > Wily Spike 8
* Wily Spike 4 > Wily Spike 9
* Wily Spike 5 > Wily Spike 10
* Wily Spike 6 > Wily Spike 11
* Wily Spike 7 > Wily Spike 12
* Napalm Spike > Napalm Spike (Alt)
* Dark Spike 3 > Dark Spike 4
* Dark Spike 4 > Dark Spike 5
* Wily Spike 8 > Wily Spike 15
* Wily Spike 9 > Wily Spike 16
* Wind Spike > Wind Spike (Alt)
* Wily Spike 10 > Wily Spike 19
* Wily Spike 11 > Wily Spike 22
* Wily Spike 12 > Wily Spike 25
* Water > Yamato Water


== Fixed Bugs ==
{| class="wikitable plainrowheaders sortable"
* Placing a [[Dust Block]] over a [[health]] or [[Spawner|weapon energy spawner]], then destroying the Dust Block, prevents any items from spawning.
|+ style="text-align:left"|
* When completing a victory animation while in [[oil]], the camera centers in on the player, ignoring screen boundaries.
! scope="col" | Icon
* Deflecting the shot of a [[Cyorown]] with [[Proto Man]] makes it taunt.
! scope="col" | Boss Name
* Water Wave removes [[Spring Man]]'s hands leaving his arm links behind until he shoots again.
! scope="col" | AI Changes
* Jumping while in the air stream of downwards facing fans left you in the jumping animation.
! scope="col" | Other Changes
* [[Dive Missile]] can home in on [[Teckyuns]].
|-
* [[Quick Laser]]'s description shows the wrong damage number.
|<center>[[File:SheepIcon.png]]</center>
* Placing solid moving platforms above [[Shade Man]] as he spawns can softlock the game.
|[[Sheep Man]]
* Shade Man can get stuck under [[Pooker]] platforms after diving.
|
* [[Fans]] can very occasionally clip you through ceilings.
|
* [[Charge Kick|Charge Kicking]] in the air right under a ceiling makes you slide infinitely.
|-
* Spawning Treble on the edge of a screen, then switching weapons while undergoing a screen transition, allows you to use [[Treble Boost]] under a different weapon.
|<center>[[File:PumpIcon.png]]</center>
* [[Water Wave]] cannot kill [[Rolling Drills]] from behind.
|[[Pump Man]]
* [[Quick Laser|Quick Lasers]] are not active in the section if they are off-screen.
|
* Quick Lasers can fail to spawn when attempted to spawn them from above.
|
* Enemy projectiles with gravity act weirdly when reflected during [[Time Slow]].
|-
* [[Magnet Missile]] can home in on off-screen [[Watchers]] and [[Big Fish]].
|<center>[[File:StrikeIcon.png]]</center>
* [[Kaminari Kogoro]] can be targeted by homing projectiles before spawning.
|[[Strike Man]]
* Certain enemies get crushed when jumping into non-moving solid moving platforms.
|
* [[Subeil]]'s description contains a grammar mistake.
|
* [[Atomic Fire]]'s second and third charges have incorrect damage values when set as boss weaknesses.
|-
* Collecting a second [[weapon capsule]] for [[Power Adapto]]r while you have the first collected will overfill the weapon energy bar.
|}
* [[Bubukan]] can pole vault over certain high walls it should not be able to if you are a specific distance away from it.
* When the game is paused, [[Killer Bullet]]'s explosion stays longer.
* When [[Metall Cannon]] is frozen during its turning animation, the animation keeps playing.
* Metall Cannon's projectile keeps moving when it's frozen.
* [[Bass]] cannot activate horizontal [[Count Bomb]]s during Treble Boost.
* Destroying enemy projectiles with an attached Atomic Fire does not consume ammo.
* Screen transitioning into a [[boss door]] with a [[weapon]] or [[character capsule]] placed after the door can crash the game.
* One-way [[teleporters]] are now less likely to get you stuck in a wall.
* Charged [[Noise Crush]] rings get destroyed when hitting an enemy projectile, even if the projectile is killed.
* If a player projectile ricochets off an enemy shield, it is not destroyed upon a screen transition.
* [[Push Blocks]] get sent much higher when punched upwards under the effect of [[Time Slow]].
* If Time Slow ends right before [[Big Eye]] jumps, it can become frozen.
* Icicle Teck's icicle can land on despawned jumpthrough moving platforms.
* The disappearing sprite of [[Perfect Freeze]] is misaligned.
* [[Super Ball Machine Jr.]]'s balls can move through terrain when colliding with a solid and a moving platform on the same frame.
* Spring Man's mini springs get caught on walls if too close to one when bouncing.
* Spring Man's mini springs do not despawn after he dies.
* Charge Kick and [[Top Spin]] cannot destroy enemy projectiles.
* If upwards-blowing fans move you through a vertical boss door, the sound effect will keep playing.
* After defeating a boss, sometimes the player is moved by a conveyor belt while not standing on one.
* [[Plates]] and character capsules do not update their graphics properly when loading a level through the editor, until the level is played.
* [[Shine]] can disappear when touching an energy pickup.
* [[Pierobot]]'s gear can clip under specific circumstances.
* Proto Man and Bass cannot shoot when their ammo is depleted with [[Flash Stopper]] and [[Proto Coil]]/Treble Boost, with the latter being an adaptor slot for Mega Man.
* If you use a teleporter to enter a boss arena, then use Treble Boost quickly, Bass uses the wrong animation after the boss battle starts.
* [[Spark Man]]'s animation for firing a big spark plays improperly during Time Slow.
* [[Flame Pillars]] can light oil below them on fire.
* [[Pukapucker]] sometimes does not turn around when touching a wall on the right.
* The ice cube variant of the [[Cracked Block]] has some incorrectly transparent pixels.
* Sliding when a jumpthrough moving platform is about to hit a ceiling can cause you to clip.
* When [[Push Blocks]] are pushed while inside Yoku Blocks, they clip.
* Proto Man's visor on a 1-up does not change colors when charging your buster.
* [[Robbit]] can clip when close to a right wall.
* When undergoing a screen transition and picking up an energy pickup at the same time, sometimes the transition will mess up.
* If Shade Man grabs you while Time Slow is activated, he may not let go of you after.
* While holding a [[ladder]] during a boss introduction, you can still charge your buster.
* If you transition upwards through a boss door at the peak of your [[Jet Adaptor]] flight, you can clip.
* Sometimes you cannot slide on an [[Icicle Teck]]'s ice shard.
* If you pause the game shortly after one of [[Crystal Joe]]'s crystals spawns, the crystal does not play its animation correctly.
* The beginning part of Crystal Joe's crystal's spawning animation is unaffected by Time Slow.
* If you climb up to a boss room, then hold down during the screen transition, you will move down when the boss spawns, instead of you being unable to move.
* Bosses placed on screen transition borders often cannot spawn.
* If Pierobot's gear spawns on a conveyor, moves and is killed, it will move as soon as it is respawned.
* With very precise movement, [[Minoan]] can despawn while its mount is still active.
* When restarting [[Wily Challenge]], you keep your E- and M-Tanks.
* If you pause the game right after destroying a Cracked Block, then unpause, the explosion will last longer than usual.
* [[Screw Bomber]] and [[Brain Break]] freeze when Mega Man dies.
* It is now significantly less likely to fall through multiple jumpthrough moving platforms next to each other (e.g. [[Foot Holder]] elevators).
* If you touch a stationary Icicle Teck icicle while on a conveyor belt, you sometimes still take damage.
* If [[Item-3]] is thrown at the top part of a wall, it bounces and does not attach to it.
* Item-3 has weird interaction with solid moving platforms.
* When Blocky is pushed into a ceiling by a [[spring]], it can clip.
* [[Oil Slider]]'s board can be destroyed by destructible enemy projectiles.
* Oil Slider's blob can remain in falling state when shot at the very edge of a platform.


[[Category:Version history]]
== [[Mega Man 11]] ==
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Boss Name
! scope="col" | AI Changes
! scope="col" | Other Changes
|-
|<center>[[File:BlastIcon.png]]</center>
|[[Blast Man]]
|The explosions from Blast Man's bombs have a smaller radius to account for screen size differences.
In Mega Man 11, you could exploit Blast Man's AI to cause him to never activate his Power Gear. This was initially present in Mega Man Maker, but removed due to player feedback.
|
|-
|<center>[[File:BounceIcon.png]]</center>
|[[Bounce Man]]
|
|
|-
|}
 
== [[Mega Man and Bass]] ==
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Boss Name
! scope="col" | AI Changes
! scope="col" | Other Changes
|-
|<center>[[File:ColdIcon.png]]</center>
|[[Cold Man]]
|
|
|-
|<center>[[File:BurnerIcon.png]]</center>
|[[Burner Man]]
|
|
|-
|<center>[[File:PirateIcon.png]]</center>
|[[Pirate Man]]
|
|
|-
|}
 
== [[:Category:Game Boy Games|Game Boy Games]] ==
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Boss Name
! scope="col" | AI Changes
! scope="col" | Other Changes
|-
|<center>[[File:EnkerIcon.png]]</center>
|[[Enker]]
|
|
|-
|<center>[[File:PunkIcon.png]]</center>
|[[Punk]]
|
|
|-
|<center>[[File:PlutoIcon.png]]</center>
|[[Pluto]]
|
|
|-
|}
 
[[Category:Bosses]]

Revision as of 13:49, 20 April 2023

Mega Man 1/Mega Man Powered Up

Icon Boss Name AI Changes Other Changes
CutIcon.png
Cut Man
IceIcon.png
Ice Man Doesn't gradually accelerate firing speed.
BombIcon.png
Bomb Man
FireIcon.png
Fire Man Faces away when firing two fire waves.
TimeIcon.png
Time Man
YellowDevilIcon.png
Yellow Devil

Mega Man 2

Icon Boss Name AI Changes Other Changes
BubbleIcon.png
Bubble Man Bubble Man has unique AI when outside water.
QuickIcon.png
Quick Man
WoodIcon.png
Wood Man Vulnerable to Flame Sword like in Mega Man 8.
CrashIcon.png
Crash Man
MetalIcon.png
Metal Man
BoobeamIcon.png
Boobeam Trap Is vulnerable to all weapons unless set as immunity.

Mega Man 3

Icon Boss Name AI Changes Other Changes
SparkIcon.png
Spark Man Faces the player when jumping. Only jumps 1-3 times.
TopIcon.png
Top Man
MagnetManIcon.png
Magnet Man
HardIcon.png
Hard Man
KamegoroIcon.png
Kamegoro Maker

Mega Man 4

Icon Boss Name AI Changes Other Changes
RingIcon.png
Ring Man Doesn't throw a ring if shot while running.
SkullIcon.png
Skull Man There's no limit to how many times he can use Skull Barrier before shooting.
ToadIcon.png
Toad Man
PharaohIcon.png
Pharaoh Man
CossackIcon.png
Cossack Catcher
WilyMachine4.png
Wily Machine 4 Using Rain Flush on the capsule no longer softlocks.

Mega Man 5

Icon Boss Name AI Changes Other Changes
StoneIcon.png
Stone Man
CrystalIcon.png
Crystal Man
NapalmIcon.png
Napalm Man
ChargeIcon.png
Charge Man
DarkMan3.png
Dark Man 3 Has a new intro animation.
DarkMan4.png
Dark Man 4
BigPets.png
Big Pets Eyes will open automatically if there are no platforms present.

Mega Man 6

Icon Boss Name AI Changes Other Changes
WindIcon.png
Wind Man
FlameIcon.png
Flame Man
KnightIcon.png
Knight Man Will always begin the fight with his Knight Crusher.
YamatoIcon.png
Yamato Man
PlantIcon.png
Plant Man
WilyMachine6.png
Wily Machine 6

Mega Man 7

Icon Boss Name AI Changes Other Changes
SpringIcon.png
Spring Man One of Spring Man's attacks is unimplemented in Mega Man Maker.
FreezeIcon.png
Freeze Man
ShadeIcon.png
Shade Man

Mega Man 8

Icon Boss Name AI Changes Other Changes
GrenadeIcon.png
Grenade Man Grenade Man's attack which covers the ground no longer destroys the floor, and is instead a standard attack.
AstroIcon.png
Astro Man Astro Crush doesn't have a safe spot under Astro Man.

Mega Man 9

Icon Boss Name AI Changes Other Changes
ConcreteIcon.png
Concrete Man Laser Trident now passes through concrete fired. This was confirmed to be intentional by WreckingPrograms.
SplashIcon.png
Splash Woman Splash Woman has unique AI when outside water.

Splash Woman's downwards firing is less consistent.

TornadoIcon.png
Tornado Man

Mega Man 10

Icon Boss Name AI Changes Other Changes
SheepIcon.png
Sheep Man
PumpIcon.png
Pump Man
StrikeIcon.png
Strike Man

Mega Man 11

Icon Boss Name AI Changes Other Changes
BlastIcon.png
Blast Man The explosions from Blast Man's bombs have a smaller radius to account for screen size differences.

In Mega Man 11, you could exploit Blast Man's AI to cause him to never activate his Power Gear. This was initially present in Mega Man Maker, but removed due to player feedback.

BounceIcon.png
Bounce Man

Mega Man and Bass

Icon Boss Name AI Changes Other Changes
ColdIcon.png
Cold Man
BurnerIcon.png
Burner Man
PirateIcon.png
Pirate Man

Game Boy Games

Icon Boss Name AI Changes Other Changes
EnkerIcon.png
Enker
PunkIcon.png
Punk
PlutoIcon.png
Pluto