Difference between pages "Time Slow" and "Atomic Fire"

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{{Template:Asset
{{Template:Asset
|name=[[File:TimeSlowIcon.png|left]] Time Slow [[File:TimeSlowIcon.png|right]]
|name=[[File:AtomicFireIcon.png|left]] Atomic Fire [[File:AtomicFireIcon.png|right]]
|image=[[File:Time_Slow_V1.png|250px]]
|image=[[File:AtomicFire.png|250px]]
|caption=Artwork for the Time Slow by [[Justazag]]
|caption=Artwork for the Atomic Fire in ''[[Mega Man 2]]''
|description=Sloooow dooown tiiiiiiime.
|description=Charge up a fireball and release it. The charge can damage foes too.
|damage=0 (8 as boss weakness)
|damage=2(uncharged), 4(half-charged), 8(fully-charged)
|game=''[[Mega Man Powered Up]]''
|game=''[[Mega Man 2]]''
|appears=''[[Mega Man: Dr. Wily's Revenge]]''
''[[Mega Man: The Wily Wars]]''
|version=[[1.1.0]]
|version=[[1.1.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
|spriter=[[Sodacoma]]
TheSkipper1995 (concept)
}}
}}
'''Time Slow''' is [[Time Man]]'s signature weapon from the remake of the first Mega Man game, ''[[Mega Man Powered Up]]'', and is one of the weapons featured in ''[[Mega Man Maker]]'' since version [[1.1.0]].
Atomic Fire is Heat Man's signature weapon, originating from ''[[Mega Man 2]]'' and reappearing in ''[[Mega Man: Dr. Wily's Revenge]]'' and ''[[Mega Man: The Wily Wars]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.1.0]].


When used, it slows down the actions of all enemies and objects on screen for 8 seconds. A timer icon below the weapon gauge shows the player how much time is left until it deactivates. It cannot be cancelled once activated, but the user can still switch to another weapon. The background music also slows down during its duration, though this is a purely aesthetic detail. Against bosses, it can deal damage only if it's set as a primary weakness, and they are immune to the slowing effect if no weaknesses are set or if it's set as an immunity. [[Weapon Block]]s marked with Time Slow will be destroyed upon initial activation.
It allows the user to shoot a fireball whose power and size changes depending on how long it was charged for beforehand. Additionally, the fireball is held out in front of the user while it's charging, and can damage enemies this way. It will only consume 1 unit of energy if attacking in this manner, and it will not despawn if it destroys something. Only when the attack key is released will the weapon consume energy, with the amount depending on the charge level. Uncharged shots cost 1 unit of energy, half-charged shots cost 3, and fully-charged shots cost 5. Sliding, dashing, and rolling will also release the shot. Being a fire-based weapon, it can ignite [[Oil]], [[TNT Blocks]], and [[Hot Plates]], as well as melt [[Ice Walls]]. Against [[bosses]], half-charged and fully charged Atomic Fire shots deal double and triple damage respectively, with the damage scaling based on weakness settings as well.


The weapon was modified from its original use by decreasing the amount of energy it consumes, allowing for 7 uses with a full gauge as opposed to 2. Its use makes it more akin to [[Flash Stopper]]. It no longer holds the user in place upon activation or extends a boss's invulnerability frames either.
[https://www.youtube.com/shorts/1Vm3SUD2YSo A video tutorial for Atomic Fire is available here]


[https://www.youtube.com/shorts/fHkjT_qeQxg A video tutorial of Time Slow is available here]
==Trivia==
* Atomic Fire functions identically in this game to how it does in the fanmade ''Mega Man 2 Atari Demake''. That game's creator, TheSkipper1995, is credited for this reason.
* If the user charges a shot while on a ladder, then drops from the ladder, the held charge will be closer to them than usual.




{{V1.1}}
{{V1.1}}
{{MMPU}}
{{MM2}}
[[Category:Weapons]] [[Category:Time weapons]] [[Category:Mega Man Powered Up Assets]]
{{MMDWR}}
[[Category:Weapons]] [[Category:Fire weapons]] [[Category:Mega Man 2 Assets]]

Revision as of 01:52, 17 October 2023

AtomicFireIcon.png
Atomic Fire
AtomicFireIcon.png
AtomicFire.png
Artwork for the Atomic Fire in Mega Man 2
Information
Game information
Description: Charge up a fireball and release it. The charge can damage foes too.
Damage: 2(uncharged), 4(half-charged), 8(fully-charged)
Added in version: 1.1.0
Series information
Game of origin: Mega Man 2
Other appearances: Mega Man: Dr. Wily's Revenge

Mega Man: The Wily Wars

Development
Programmer(s): WreckingPrograms

TheSkipper1995 (concept)

Atomic Fire is Heat Man's signature weapon, originating from Mega Man 2 and reappearing in Mega Man: Dr. Wily's Revenge and Mega Man: The Wily Wars. It is featured in Mega Man Maker as of version 1.1.0.

It allows the user to shoot a fireball whose power and size changes depending on how long it was charged for beforehand. Additionally, the fireball is held out in front of the user while it's charging, and can damage enemies this way. It will only consume 1 unit of energy if attacking in this manner, and it will not despawn if it destroys something. Only when the attack key is released will the weapon consume energy, with the amount depending on the charge level. Uncharged shots cost 1 unit of energy, half-charged shots cost 3, and fully-charged shots cost 5. Sliding, dashing, and rolling will also release the shot. Being a fire-based weapon, it can ignite Oil, TNT Blocks, and Hot Plates, as well as melt Ice Walls. Against bosses, half-charged and fully charged Atomic Fire shots deal double and triple damage respectively, with the damage scaling based on weakness settings as well.

A video tutorial for Atomic Fire is available here

Trivia

  • Atomic Fire functions identically in this game to how it does in the fanmade Mega Man 2 Atari Demake. That game's creator, TheSkipper1995, is credited for this reason.
  • If the user charges a shot while on a ladder, then drops from the ladder, the held charge will be closer to them than usual.


Version 1.1
Bosses
Time ManIce Man
Enemies
SpineCrazy RazyKiller BulletFlying ShellWatcherTackle FireBlockyPierobotCrabbotHot DogBig FishPetit SnakeyPower MusclerBrain Break
Weapons
Ice SlasherHyper BombTime SlowOil SliderAtomic FireNeedle CannonHard KnuckleRing BoomerangDive Missile
Level Objects
Flame Pillar
Major Patches
1.1.11.1.21.1.3

Mega Man 2
Weapons Mega BusterBubble LeadAir ShooterQuick BoomerangLeaf ShieldCrash BomberTime StopperMetal BladeAtomic FireItem-1Item-2Item-3
Enemies Neo MetSniper JoeTellyCrazy CannonBattonRobbitHotheadBlockyPierobotCroakerCrabbotFly BoyFan FiendShrinkPipiMoleScwormAtomic ChickenBig FishSniper ArmorHot DogLantern Fish
Level Objects Conveyor BeltForce BeamPressCrash LiftAcid Drop
Bosses Bubble ManQuick ManWood ManCrash ManMetal ManBoobeam Trap
Other Pages TilesetsBackgroundsMusic


Mega Man: Dr. Wily's Revenge
Weapons
Mega BusterRolling CutterIce SlasherFire StormThunder BeamBubble LeadQuick BoomerangTime StopperAtomic FireMirror Buster
Enemies
MetOctopus BatteryScrew BomberBig EyeTackle FireHotheadPipiMoleScwormCutting Wheel
Level Objects
Super CutterMelting Snow BlockIcicle
Bosses
Cut ManIce ManFire ManBubble ManQuick ManEnker
Other Pages
TilesetsBackgroundsMusic