1.8.4: Difference between revisions
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{{ | {{Incomplete|A lot of new content added in 1.8.4 is still missing from the page}} | ||
[[File:Patch Showcase Thumbnail 1.8.4 .jpg|thumb|right|YouTube thumbnail for the 1.8.4 patch showcase video]] | |||
'''1.8.4''' was a minor update released on 3rd July, 2023 that added missing [[:Category:Assets|assets]] intended for [[1.8.0]] that were postponed due to bugs. It also added [[lava]], more [[shadow]] skins, [[Water Hover]]s, [[Tilesets|tiles]] and [[backgrounds]] from various games. | |||
This update marked the final update before [[Goldstorm]] stepped down as co-project leader. | |||
This update marked the final update | |||
==New features== | ==New features== | ||
===Backgrounds=== | ===Backgrounds=== | ||
*Cut BG (PU) (Alt) | *Cut BG (PU) (Alt) | ||
Line 170: | Line 168: | ||
*King 2 Tile 3 | *King 2 Tile 3 | ||
*King 2 Tile 4 | *King 2 Tile 4 | ||
==Changes== | |||
*Updated Block Man's level theme | |||
*[[Astro Man]]'s stage theme now loops from the start | |||
*[[Wave Burner]] can no longer push [[bosses]] underwater | |||
== 1.8.4.1 == | == 1.8.4.1 == | ||
'''1.8.4.1''' was a minor update released on 7th August, 2023 that mainly focused on bugfixes for new assets added in version 1.8.4. | |||
=== Changes === | === Changes === | ||
*Ice Wall can now activate Astro | *[[Ice Wall]] can now activate [[Astro Button]]s on walls. | ||
*Blast Man second part of its intro now will check if there's a ground below before continuing to go down to prevent self destruction in a pit or lava. | *[[Blast Man]] second part of its intro now will check if there's a ground below before continuing to go down to prevent self destruction in a pit or lava. | ||
=== Fixed Bugs === | === Fixed Bugs === | ||
* | *[[Teleporter]]s placed in early versions of the game can make [[ladders]] stop working after teleporting. | ||
*You sometimes cannot enter Teleporters that are slightly off-screen. | *You sometimes cannot enter Teleporters that are slightly off-screen. | ||
*MM11 Breakable Block's description contains a typo. | *[[MM11 Breakable Block]]'s description contains a typo. | ||
*Battan tries its best to lift MM11 Brick Blocks, but isn't strong enough and ends up clipping into the ground. | *[[Battan]] tries its best to lift [[MM11 Brick Blocks]], but isn't strong enough and ends up clipping into the ground. | ||
*The game crashes when using Danger Wrap on Kamikamin Chest. | *The game crashes when using [[Danger Wrap]] on [[Kamikamin Chest]]. | ||
*When using Break Dash, boss intros do not lock the player's movement. | *When using [[Break Dash]], [[boss]] intros do not lock the [[player]]'s movement. | ||
*Cold Man may crash the game while fighting him. | *[[Cold Man]] may crash the game while fighting him. | ||
*Undergoing a screen transition after being grabbed by Kamikamin Chest may make the player invincible. | *Undergoing a screen transition after being grabbed by Kamikamin Chest may make the player invincible. | ||
*Rain at level 5 is as strong as Rain previously was at level 4. | *[[Rain]] at level 5 is as strong as Rain previously was at level 4. | ||
*Cossack 1 Tile and Cossack 1 Tile 2's slippery collision have been inverted. | *Cossack 1 Tile and Cossack 1 Tile 2's slippery collision have been inverted. | ||
*Old Ice | *Old [[Ice Block]]s can no longer be broken by Fuse Lasers. | ||
*After using Charge Kick, the player may be invulnerable to spikes. | *After using [[Charge Kick]], the player may be invulnerable to [[spikes]]. | ||
*Lava Hover Saver ignores enemies and projectiles when they are touching another floor. | *[[Lava Hover Saver]] ignores [[enemies]] and projectiles when they are touching another floor. | ||
*Lava Hover Saver may crash the game when attempting to save certain projectiles. | *Lava Hover Saver may crash the game when attempting to save certain projectiles. | ||
*When using Fan, the player doesn't die from spikes on the ceiling. | *When using [[Fan]], the player doesn't die from spikes on the ceiling. | ||
*Stacking two Lighter Push | *Stacking two [[Lighter Push Block]]s on top of lava and then jumping on them crashes the game. | ||
*Gravity | *[[Gravity Field]]s projections don't stop at sections when length is set manually. | ||
*Water and Lava Hovers may end up pushing other objects into the ceiling when going up. | *[[Water]] and Lava Hovers may end up pushing other objects into the ceiling when going up. | ||
*Black part of Gravity Fields sometimes draws above other objects. | *Black part of Gravity Fields sometimes draws above other objects. | ||
*Bubble Lead and Wind Storm do not properly break destructible boxes from spawners or when placed manually in the editor. | *[[Bubble Lead]] and [[Wind Storm]] do not properly break destructible boxes from spawners or when placed manually in the editor. | ||
*Spike takes priority when standing both on spike and any other solid, top solid or platforms. | *Spike takes priority when standing both on spike and any other solid, top solid or platforms. | ||
*Game crashes when landing on a spike while in contact with a Stone Man Platform. | *Game crashes when landing on a spike while in contact with a Stone Man Platform. | ||
*When standing on the slowest conveyor configuration, the player cannot be crushed by push blocks pushing him against a wall. | *When standing on the slowest conveyor configuration, the player cannot be crushed by push blocks pushing him against a wall. | ||
*Boobeam | *[[Boobeam Trap]]s can shoot the player even when out of the section. | ||
*Boobeam Traps shoot timer can be desync with other boobeam traps when they are against a section edge. | *Boobeam Traps shoot timer can be desync with other boobeam traps when they are against a section edge. | ||
*Boobeam Rails speed option 1 and 3 are the same as option 2 and 4. | *[[Boobeam Trap|Boobeam Rails]] speed option 1 and 3 are the same as option 2 and 4. | ||
*Boobeam Traps may not be counted as boss properly when there is a controller. | *Boobeam Traps may not be counted as boss properly when there is a controller. | ||
*Instant Waterfalls don't properly create solid inside tiles while passing through them. | *Instant Waterfalls don't properly create solid inside tiles while passing through them. | ||
*Using the Cut tool on lava may end up locking certain tiles from placing objects on it. | *Using the Cut tool on lava may end up locking certain tiles from placing objects on it. | ||
*Kamikamin Chest when being destroyed sometimes does not play a sound effect in certain conditions. | *Kamikamin Chest when being destroyed sometimes does not play a sound effect in certain conditions. | ||
*Junk | *[[Junk Block]]s only destroy on directly placed solids. | ||
*Junk | *[[Junk Dropper]]s are not working properly when between two sections. | ||
*Bounce Man uses speedgear, the Lava Hover Saver can't properly save Bounce Man. | *[[Bounce Man]] uses speedgear, the Lava Hover Saver can't properly save Bounce Man. | ||
*Concrete Shot can be used where the lava used to be after being frozen. | *[[Concrete Shot]] can be used where the lava used to be after being frozen. | ||
*Purple Moving Cog is not working properly. | *Purple [[Moving Cog]] is not working properly. | ||
*Bosses may die in lava before finishing its intro. | *Bosses may die in lava before finishing its intro. | ||
*Enemies and Bosses can sometimes be heard dying in lava offscreen or offsection. | *Enemies and Bosses can sometimes be heard dying in lava offscreen or offsection. | ||
Line 218: | Line 222: | ||
*Lava sometimes disappears when passing through a boss door. | *Lava sometimes disappears when passing through a boss door. | ||
*Fan doesn't stop lava in play, but does in builder. | *Fan doesn't stop lava in play, but does in builder. | ||
*Magnet may not be solid after a transition. | *[[Magnet]] may not be solid after a transition. | ||
*MM11 Block breaks too easily when on ground. | *MM11 Block breaks too easily when on ground. | ||
*Rain doesn't work properly where the screen above is a section connected. | *Rain doesn't work properly where the screen above is a section connected. | ||
*Search Snake doesn't ignore ladders like it used to be. | *[[Search Snake]] doesn't ignore ladders like it used to be. | ||
*Ice Walls sometimes crushes enemies and bosses instead of just damaging them. | *Ice Walls sometimes crushes enemies and bosses instead of just damaging them. | ||
*New Destructibles Blocks were not exploding on contact with bombs when the explosion came from the top. | *New Destructibles Blocks were not exploding on contact with bombs when the explosion came from the top. | ||
*In online rooms, moving an object causes a crash. | *In [[online]] rooms, moving an object causes a crash. | ||
*Ice Wall doesn't properly despawn when taking a Boss Door or after a transition. | *Ice Wall doesn't properly despawn when taking a Boss Door or after a transition. | ||
* | *[[Conveyor Belt|Conveyor]]s layers are not the same from one conveyor to another. | ||
*Instant Quick Laser Beams shouldn't fill the entire length after being blocked on the base. | *Instant Quick Laser Beams shouldn't fill the entire length after being blocked on the base. | ||
*Hovers stays connected to the player or the enemy when it is below it. | *Hovers stays connected to the player or the enemy when it is below it. | ||
Line 232: | Line 236: | ||
*Fire Wall Modifier in the menu is the wrong icon. | *Fire Wall Modifier in the menu is the wrong icon. | ||
{{clr}} | |||
{{Versions}} | |||
[[Category:Version history]] | [[Category:Version history]] |
Latest revision as of 23:26, 10 October 2024
This article is missing important information to be considered complete. You can expand on it by adding content to this page. Reason: A lot of new content added in 1.8.4 is still missing from the page |
1.8.4 was a minor update released on 3rd July, 2023 that added missing assets intended for 1.8.0 that were postponed due to bugs. It also added lava, more shadow skins, Water Hovers, tiles and backgrounds from various games.
This update marked the final update before Goldstorm stepped down as co-project leader.
New features
Backgrounds
- Cut BG (PU) (Alt)
- Time BG 2
- Wood BG (alt) (MM2)
- Charge BG (alt) (MM5)
- Mr X 2 BG 2 (alt) (MM6)
- Wily 2 BG 3 (MM11)
- Wily 2 BG 4 (MM11)
- Wily 2 BG 5 (MM11)
- Intro BG 6 (MM&B)
- Cold BG 4 (alt)
- Dynamo BG 5 (alt)
- Magic BG 8
- Magic BG 9
- Astro BG 6 (alt) (MM&B)
- King 1 BG 3
- King 3 BG 2 (alt)
- king 3 Tengu BG 2 (alt)
- King 3 Burner 3 BG
- Wily II BG 2 (GBII)
- Wily II BG 2 (alt) (GBII)
Enemies
- Feeber
- Kamikamin (Enemy)
Level Objects
- Gravity Field
- Gravity Indicator
- Magnet Well
- Kamikamin (chest)
- Water Hover
- Lava Hover
- Lava Hover Saver
- Dropper
- Dropper Conduit (Middle)
- Dropper Conduit (Top)
- Junk Dropper
- Junk Dropper Conduit (Middle)
- Junk Dropper Conduit (Top)
- PU Block
- MM3 Trash Block
- MM11 Brick Block
- MM11 Breakable block
- GB 3 Trash Block
- GB 5 Can
Ladder
- Search Ladder 3
- Dive Ladder GB (GB III)
Lava
- Fire Lava
- Heat Lava
- Shadow Lava
- Junk Lava
- Sword Lava
- Magma Lava
- Solar Lava
- King Lava
Shadow
- Full Shadow
- Corner Shadow (inner)
- Corner Shadow (outer)
- Wall Shadow
Spikes
- Dive Spike (alt 2) (MM4)
- Grenade Spike 2
- Tundra Spike 2
- Impact Spike 2
- Acid Spike (alt )
- Acid Spike (alt 2)
- Acid Spike (alt 3)
- Acid Spike 2 (alt)
- Acid Spike 2 (alt 2)
- Acid Spike 2 (alt 3)
- Crystal Spike GB (alt 2) (GB IV)
- Crystal Spike GB (alt 3) (GB IV)
Tiles
- Wily 1 Tile (alt) (MM1)
- Wily 1 Tile (alt 2) (MM1)
- Air Tile (alt) (MM2)
- Bubble Tile 2(MM2)
- Bubble Tile 2 (alt) (MM2)
- Crash Tile 3 (MM2)
- Wily 1 Tile 5 (MM2)
- Wily 3 Tile 2 (MM2)
- Wily 6 Tile (alt) (MM2)
- Needle Tile 4 (MM3)
- Wily 5 tile 2 (MM3)
- Wily 6 tile 2 (MM3)
- Skull Tile (alt) (MM4)
- Toad Tile 5 (MM4)
- Toad Tile 5 (alt) (MM4)
- Cossack 1 Tile (alt)
- Cossack 1 Tile 4
- Wily 3 Tile (alt) (MM4)
- Stone Tile 5 (MM5)
- Charge Tile (alt) (MM5)
- Dark 1 Tile 3 (alt 2)
- Blizzard Tile 4
- Blizzard Tile 4 (alt)
- Wind Tile (alt)
- Centaur Tile 4
- Centaur Tile 4 (alt)
- Yamato Tile 8
- Yamato Tile 8 (alt 1)
- Yamato Tile 8 (alt 2)
- Yamato Tile 8 (alt 3)
- MR x 1 Tile 3 (alt)
- MR X 1 Tile 7
- MR x 2 Tile 2 (alt)
- MR X 3 Tile 2 (alt)
- Shade Tile (alt)
- Shade Tile 3 (alt)
- Wily 2 Tile (alt) (MM7)
- Wily 4 Tile (alt) (MM7)
- Wily tile 1 (alt) (MM7)
- Astro Tile (alt) (MM8)
- Frost Tile 2
- Tornado Tile (alt)
- Splash Tile 2
- Ballade tile 3 (MM10)
- Punk tile 5 (MM10)
- Punk tile 6 (MM10)
- Endless Tile 17 (alt) (MM10)
- Wood tile 2 GB (GB II)
- Wood tile 2 GB (alt) (GB II)
- Metal Tile 4 GB (GB II)
- Metal Tile 4 GB (alt) (GB II)
- Wily II GB tile 3 (alt) (GB II)
- Wily II GB Tile 4 (alt) (GB II)
- Spark Tile 2 (GB III)
- Shadow Tile 2 (GB III)
- Shadow Tile 3 (GB III)
- Bright Tile 2 (GB IV)
- Pharaoh Tile 2 (GB IV)
- Toad Tile GB (alt) (GB IV)
- Intro V Tile (GB V)
- Intro V Tile (alt) (GB V)
- Uranus Tile (alt)
- Sunstar Tile
- Sunstar Tile 2
- Intro Tile 6 (MM&B)
- Intro Tile 6 (alt) (MM&B)
- Magic Tile 6
- Cold Tile 2 (alt)
- Cold Tile 2 (alt 2)
- Cold Tile 2 (alt 3)
- Burner tile 3 (alt)
- Burner Tile 5
- Astro Tile 11 (MM&B)
- Astro Tile 12 (MM&B)
- King 2 Tile (alt)
- King 2 Tile (alt 2)
- King 2 Tile 3 (alt)
- King 2 Tile 3 (alt 2)
- King 2 Tile 3
- King 2 Tile 4
Changes
- Updated Block Man's level theme
- Astro Man's stage theme now loops from the start
- Wave Burner can no longer push bosses underwater
1.8.4.1
1.8.4.1 was a minor update released on 7th August, 2023 that mainly focused on bugfixes for new assets added in version 1.8.4.
Changes
- Ice Wall can now activate Astro Buttons on walls.
- Blast Man second part of its intro now will check if there's a ground below before continuing to go down to prevent self destruction in a pit or lava.
Fixed Bugs
- Teleporters placed in early versions of the game can make ladders stop working after teleporting.
- You sometimes cannot enter Teleporters that are slightly off-screen.
- MM11 Breakable Block's description contains a typo.
- Battan tries its best to lift MM11 Brick Blocks, but isn't strong enough and ends up clipping into the ground.
- The game crashes when using Danger Wrap on Kamikamin Chest.
- When using Break Dash, boss intros do not lock the player's movement.
- Cold Man may crash the game while fighting him.
- Undergoing a screen transition after being grabbed by Kamikamin Chest may make the player invincible.
- Rain at level 5 is as strong as Rain previously was at level 4.
- Cossack 1 Tile and Cossack 1 Tile 2's slippery collision have been inverted.
- Old Ice Blocks can no longer be broken by Fuse Lasers.
- After using Charge Kick, the player may be invulnerable to spikes.
- Lava Hover Saver ignores enemies and projectiles when they are touching another floor.
- Lava Hover Saver may crash the game when attempting to save certain projectiles.
- When using Fan, the player doesn't die from spikes on the ceiling.
- Stacking two Lighter Push Blocks on top of lava and then jumping on them crashes the game.
- Gravity Fields projections don't stop at sections when length is set manually.
- Water and Lava Hovers may end up pushing other objects into the ceiling when going up.
- Black part of Gravity Fields sometimes draws above other objects.
- Bubble Lead and Wind Storm do not properly break destructible boxes from spawners or when placed manually in the editor.
- Spike takes priority when standing both on spike and any other solid, top solid or platforms.
- Game crashes when landing on a spike while in contact with a Stone Man Platform.
- When standing on the slowest conveyor configuration, the player cannot be crushed by push blocks pushing him against a wall.
- Boobeam Traps can shoot the player even when out of the section.
- Boobeam Traps shoot timer can be desync with other boobeam traps when they are against a section edge.
- Boobeam Rails speed option 1 and 3 are the same as option 2 and 4.
- Boobeam Traps may not be counted as boss properly when there is a controller.
- Instant Waterfalls don't properly create solid inside tiles while passing through them.
- Using the Cut tool on lava may end up locking certain tiles from placing objects on it.
- Kamikamin Chest when being destroyed sometimes does not play a sound effect in certain conditions.
- Junk Blocks only destroy on directly placed solids.
- Junk Droppers are not working properly when between two sections.
- Bounce Man uses speedgear, the Lava Hover Saver can't properly save Bounce Man.
- Concrete Shot can be used where the lava used to be after being frozen.
- Purple Moving Cog is not working properly.
- Bosses may die in lava before finishing its intro.
- Enemies and Bosses can sometimes be heard dying in lava offscreen or offsection.
- The player may die in lava when getting out of a teleporter when the exit is above the lava.
- Lava animation sometimes doesn't sync properly with its own pool when unfreeze.
- Lava sometimes disappears when passing through a boss door.
- Fan doesn't stop lava in play, but does in builder.
- Magnet may not be solid after a transition.
- MM11 Block breaks too easily when on ground.
- Rain doesn't work properly where the screen above is a section connected.
- Search Snake doesn't ignore ladders like it used to be.
- Ice Walls sometimes crushes enemies and bosses instead of just damaging them.
- New Destructibles Blocks were not exploding on contact with bombs when the explosion came from the top.
- In online rooms, moving an object causes a crash.
- Ice Wall doesn't properly despawn when taking a Boss Door or after a transition.
- Conveyors layers are not the same from one conveyor to another.
- Instant Quick Laser Beams shouldn't fill the entire length after being blocked on the base.
- Hovers stays connected to the player or the enemy when it is below it.
- Hovers don't properly move other objects on top of it aside from the object that controls it.
- Fire Wall Modifier in the menu is the wrong icon.
Versions | |
---|---|
1.0.0 1.0.1 • 1.0.2 • 1.0.3 • 1.0.4 • 1.0.5 • 1.0.9 1.1.0 1.1.1 • 1.1.2 • 1.1.3 1.2.0 1.2.1 • 1.2.2 • 1.2.3 • 1.2.4 1.3.0 1.3.1 • 1.3.2 • 1.3.3 • 1.3.4 • 1.3.5 • 1.3.6 1.4.0 1.4.1 • 1.4.2 1.5.0 1.5.1 • 1.5.2 • 1.5.3 • 1.5.4 • 1.5.5 1.6.0 1.6.1 • 1.6.2 • 1.6.3 1.7.0 1.7.1 • 1.7.2 • 1.7.3 • 1.7.4 • 1.7.5
1.9.1 • 1.9.2 • 1.9.3 |