Shell'n: Difference between revisions

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{{Asset
{{Asset
|name=[[File:ShellnIcon.png|left]]Shell'n[[File:ShellnIcon.png|right]]
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|game=''[[Mega Man 8]]''
|game=''[[Mega Man 8]]''
|appears=''[[Mega Man and Bass]]''
|appears=''[[Mega Man and Bass]]''
|damage=2 (contact & bubble)<br>
|hp=4 (Shell'n)<br>1 (projectile)
|space=2x2
|layer={{Layer|5}}
|damage=2 (contact & bubble)
|version=[[1.5.0]]
|version=[[1.5.0]]
|programmer=?
|programmer=[[WreckingPrograms]]
|spriter=?
|spriter=[[Zedicon]]
}}
}}
[[Shell'n]] is an [[enemy]] who resembles an oyster and whose first appearance was in ''[[Mega Man 8]]'' Aqua Man's stage and appears again in [[Pirate Man]]'s stage in ''[[Mega Man and Bass]]''. Shell'n was added to ''[[Mega Man Maker]]'' in version [[1.5.0]].


Shell'n is an enemy who resembles an oyster and whose first appearance was in [[Mega Man 8]] Aqua man's stage and appears again in [[Pirate Man]]'s stage in [[Mega Man and Bass]].  Shell'n was added to [[Mega Man Maker]] in version [[1.5.0]].
==Behavior==
 
Once spawned in, Shell'n will hide in its defensive shell facing the player. After a short while, Shell'n will open its shell and fire a water bubble projectile at the player that travels in an arced path. When attacking, Shell'n's vulnerable interior is open to attacks from the player.  After a brief moment of staying open after firing, Shell'n will close its shell again to protect itself before repeating its attack pattern.  Shell'n's projectiles can be destroyed by the player's [[weapons]]. Shell'n itself is also affected by gravity and [[level objects]] that move assets such as [[Conveyor Belt]]s.
 
Shell'n will hide in it's defensive shell until the player approaches, once in range Shell'n will open it's shell and simultaneously fire 3 evenly spaced water bubble based projectiles that travel in an arc pattern at the player.
When attacking is the time Shell'n's vulnerable interior is open to attacks from the player.  After a brief moment of staying open after firing it's attack, Shell'n will close it's shell again to protect itself.  After a brief period
it will attack again repeating it's pattern.  Shell'n's projectiles can be destroyed by the player if shot.


Shell'n's projectiles will behave differently if under [[Water]] tiles.  If fired underwater, three evenly spaced water bubble projectiles will travel horizontally a short distance before then flowing straight up. Bubbles fired underwater have a range of two, four, and six tiles respectively; the separation between each bubble also staggers their floating speed. The distance between the first bubble and the second one is shorter than the distance between the second one and the third one. If the bubbles were shot underwater, terrain and sections without water will limit their movement.


==Interactivity==
==Interactivity==
Shell'n's water based projectiles have the ability to interact with ''[[Mega Man 11]]'''s [[Chemical Solution]] Object, reducing acidity by one level for each projectile that comes in contact with Chemical Solution.


Shell'n's water based projectiles will behave differently if within [[Water]] tiles.  If fired underwater it's 3 projectiles will travel out from it horizontally a short distance before then flowing straight up.
The bubbles released from Shell'n also deactivate acidic [[Burst Water]] and extinguish [[Oil]] Fire.
 
Shell'n's water based projectiles have the ability to interact with [[Mega Man 11]]'s [[Chemical Solution]] Object, reducing acidity by 1 for each projectile that comes in contact with Chemical Solution.
 
 
 
 
 
 


==Fixed bugs==
*Prior version [[1.7.0]], the projectiles from Shell'n did not put out fire from [[Oil]].
*Prior version [[1.8.3]], Shell'n's weakness to Electric Shock was missing.
*Prior version [[1.8.4]], Shell'n could be pushed by [[Wave Burner]] underwater.
*Prior to version [[1.10.1.4]], Shell'n projectiles were not able to extinguish [[Napalm Fire]].


==Trivia==
*New sound effects for Shell'n firing projectiles and opening and closing its shell were added in version [[1.5.4]].


==Gallery==
<gallery>
File:MMM Shell'n.png|A Shell'n attacking underwater in ''Mega Man Maker''
</gallery>


==Navigation==
{{V1.5}}
{{V1.5}}
{{MM8}}
{{MM8}}
{{MMB}}
{{MMB}}
[[Category:Enemies]] [[Category:Nature enemies]] [[Category:Mega Man 8 Assets]] [[Category:Mega Man & Bass Assets]]
[[Category:Enemies]] [[Category:Nature enemies]] [[Category:Mega Man 8 Assets]] [[Category:Mega Man & Bass Assets]] [[Category:Water enemies]]

Latest revision as of 21:32, 26 August 2025

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Shell'n
A Shell'n attacking in Mega Man 8
Information
Level Builder
Description: Shoots bubbles, vulnerable when approached. More powerful underwater.
Category: Enemies
Builder space: 2x2
Layer: 5 - Main elements
Game information
HP: 4 (Shell'n)
1 (projectile)
Damage: 2 (contact & bubble)
Added in version: 1.5.0
Series information
Game of origin: Mega Man 8
Other appearances: Mega Man and Bass
Development
Programmer(s): WreckingPrograms
Spriter(s): Zedicon

Shell'n is an enemy who resembles an oyster and whose first appearance was in Mega Man 8 Aqua Man's stage and appears again in Pirate Man's stage in Mega Man and Bass. Shell'n was added to Mega Man Maker in version 1.5.0.

Behavior

Once spawned in, Shell'n will hide in its defensive shell facing the player. After a short while, Shell'n will open its shell and fire a water bubble projectile at the player that travels in an arced path. When attacking, Shell'n's vulnerable interior is open to attacks from the player. After a brief moment of staying open after firing, Shell'n will close its shell again to protect itself before repeating its attack pattern. Shell'n's projectiles can be destroyed by the player's weapons. Shell'n itself is also affected by gravity and level objects that move assets such as Conveyor Belts.

Shell'n's projectiles will behave differently if under Water tiles. If fired underwater, three evenly spaced water bubble projectiles will travel horizontally a short distance before then flowing straight up. Bubbles fired underwater have a range of two, four, and six tiles respectively; the separation between each bubble also staggers their floating speed. The distance between the first bubble and the second one is shorter than the distance between the second one and the third one. If the bubbles were shot underwater, terrain and sections without water will limit their movement.

Interactivity

Shell'n's water based projectiles have the ability to interact with Mega Man 11's Chemical Solution Object, reducing acidity by one level for each projectile that comes in contact with Chemical Solution.

The bubbles released from Shell'n also deactivate acidic Burst Water and extinguish Oil Fire.

Fixed bugs

  • Prior version 1.7.0, the projectiles from Shell'n did not put out fire from Oil.
  • Prior version 1.8.3, Shell'n's weakness to Electric Shock was missing.
  • Prior version 1.8.4, Shell'n could be pushed by Wave Burner underwater.
  • Prior to version 1.10.1.4, Shell'n projectiles were not able to extinguish Napalm Fire.

Trivia

  • New sound effects for Shell'n firing projectiles and opening and closing its shell were added in version 1.5.4.
Version 1.5
Major Features
Multiple bosses
Bosses
Grenade ManAstro ManConcrete ManTornado Man
Enemies
Shell'nBunby Tank DXJoe ClassicSurumakerHannya AttackerCrunchranFire MetWall TeckRabbitonPenpen EVBig TellyBombomboyFlower PresenterFire TotemOkosutobonDiarnHoohooKakinbatankAdamskiNombrellanSakretsCaricarryPetit Devil
Weapons
Mega BallTornado HoldFlash BombThunder ClawFlame SwordConcrete ShotJewel SatelliteHornet ChaserLaser TridentMagma BazookaBlack Hole BombTornado Blow
Level Objects
Reflecting Yoku BlockThunder Claw PoleTNTAstro GateAstro ButtonAstro Reset ButtonMagma Beam GeneratorRainBokazurahIllusian
Major Patches
1.5.11.5.21.5.31.5.41.5.5

Mega Man 8
Weapons
Mega BusterMega BallTornado HoldFlash BombThunder ClawFlame SwordIce Wave
Enemies
Shell'nBunby Tank DXJoe ClassicSurumakerHannya AttackerCrunchranFire MetFire Met SpawnerWall TeckRabbitonPenpen EVBig TellySuccubattonShururun
Level Objects
Thunder Claw PoleTNTAstro GateAstro ButtonAstro Reset ButtonGori Three RockCount Bomb CDLift ElevatorShupponpon DoorFloating SpikeFloating Bubble GeneratorFlipping Doors
Assets Listed Under Mega Man & Bass
Gori ThreeDodonpa CannonRomperHogaleHogale SpawnerAmmonerSydeckaIce BlockIce Block SpawnerExplosive CratesBell Ringer
Bosses
Grenade ManAstro ManTengu Man
Other Pages
TilesetsBackgroundsMusic


Mega Man and Bass
Weapons
Mega BusterBass BusterIce WallWave BurnerCopy VisionSpread DrillTengu BladeMagic CardTreble Boost
Enemies
Gori ThreeDodonpa CannonPlasmaRomperSnolerMini SnowmanMini Snowman SpawnerBig TellyElectric GeneratorMokumokumoHogaleHogale SpawnerAmmonerOni RoboOni Robo CloudOni Robo WindSydeckaKamikamin
Level Objects
Ice BlockIce Block SpawnerExplosive CratesDynamo ConveyorMoving LightMoving Light RedirectorMoving Light TerminatorMoving Light DarknessFloating BalloonFloating Balloon SpawnerOni Cloud GeneratorOni Wind GeneratorPressurized Cracked BlockRotating Spike BoxBell Ringer
Returning from Mega Man 8
Shell'nBunby Tank DXJoe ClassicSurumakerHannya AttackerCrunchranFire MetFire Met SpawnerWall TeckRabbitonPenpen EVShururunKamikamin ChestShupponpon DoorFloating Bubble Generator
Bosses
Cold ManBurner ManPirate Man
Other Pages
TilesetsBackgroundsMusic