1.3.0: Difference between revisions
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==Changelog== | ==Changelog== | ||
===New Features=== | ===New Features=== | ||
==== Player Characters ==== | |||
*Proto Man | *[[Proto Man]] | ||
*Bass | *[[Bass]] | ||
===Bosses=== | |||
*Ring Man | ==== Bosses ==== | ||
*Skull Man | *[[Ring Man]] | ||
*Crystal Man | *[[Skull Man]] | ||
*Charge Man | *[[Crystal Man]] | ||
===Enemies=== | *[[Charge Man]] | ||
*Minoan | |||
*Wall Blaster | ==== Enemies ==== | ||
*Totem Polen | *[[Minoan]] | ||
*Pakatto 24 | *[[Wall Blaster]] | ||
*Docron | *[[Totem Polen]] | ||
*[[Pakatto 24]] | |||
*[[Docron]] | |||
*Docron Spawner | *Docron Spawner | ||
*Mummira | *Mummira | ||
*Garyoby | *Garyoby | ||
*Whopper | *Whopper | ||
*Bomb/Rock Thrown | *[[Bomb/Rock Thrown]] | ||
*Metall Cannon | *[[Met|Metall Cannon]] | ||
*Subeil | *[[Subeil]] | ||
*Giree | *[[Giree]] | ||
*Giree Spawner | *Giree Spawner | ||
*Tondeall | *[[Tondeall]] | ||
*Pukapucker | *[[Pukapucker]] | ||
*Bounder | *[[Bounder]] | ||
===Weapons=== | |||
*Drill Bomb | ==== Weapons ==== | ||
*Power Stone | *[[Drill Bomb]] | ||
*Water Wave | *[[Power Stone]] | ||
*Crystal Eye | *[[Water Wave]] | ||
*Super Arrow | *[[Crystal Eye]] | ||
*Proto Buster (Proto Man only) | *[[Super Arrow]] | ||
*Proto Jet (Proto Man only) | *[[Proto Buster]] (Proto Man only) | ||
*Proto Coil (Proto Man only) | *[[Rush Jet|Proto Jet]] (Proto Man only) | ||
*Bass Buster (Bass only) | *[[Rush Coil|Proto Coil]] (Proto Man only) | ||
*Treble Boost (Bass only) | *[[Bass Buster]] (Bass only) | ||
===Level Objects=== | *[[Treble Boost]] (Bass only) | ||
*Ring Platform | |||
==== Level Objects ==== | |||
*[[Ring Platform]] | |||
*Coil Platform | *Coil Platform | ||
*Quicksand | *[[Quicksand]] | ||
*Rolling Drill | *[[Rolling Drill]] | ||
*Rolling Drill Spawner | *[[Rolling Drill Spawner]] | ||
*Teckyun | *[[Teckyun]] | ||
===Pickups=== | |||
==== Pickups ==== | |||
*Character Capsule | *Character Capsule | ||
*Health Spawner | *Health Spawner | ||
*Weapon Energy Spawner | *Weapon Energy Spawner | ||
===Backgrounds=== | |||
==== Backgrounds ==== | |||
*Cossack 3 BG | *Cossack 3 BG | ||
*Cossack 4 BG | *Cossack 4 BG | ||
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*MM5 Wily 3 BG | *MM5 Wily 3 BG | ||
*MM5 Wily 4 BG | *MM5 Wily 4 BG | ||
===Tilesets=== | |||
==== Tilesets ==== | |||
*Cossack 1 Tile | *Cossack 1 Tile | ||
*Cossack 3 Tile | *Cossack 3 Tile | ||
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*Dark Man 3 Tile | *Dark Man 3 Tile | ||
*MM5 Wily 1 Tile | *MM5 Wily 1 Tile | ||
===Changes=== | |||
=== Changes === | |||
*Character abilities and weapon slots are now displayed on the boss intro screen, even online. | *Character abilities and weapon slots are now displayed on the boss intro screen, even online. | ||
*You can now right-click an enemy's color icon to go back to the previous color. | *You can now right-click an enemy's color icon to go back to the previous color. | ||
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*Restarting from the last checkpoint when you haven't touched a checkpoint now acts as restarting the stage, which means ammo gets refilled and tanks *respawn. Also applies to quick restarting. | *Restarting from the last checkpoint when you haven't touched a checkpoint now acts as restarting the stage, which means ammo gets refilled and tanks *respawn. Also applies to quick restarting. | ||
*Charge Man's second background now moves at 60 fps, making it much smoother. | *Charge Man's second background now moves at 60 fps, making it much smoother. | ||
===Fixed Bugs=== | |||
=== Fixed Bugs === | |||
*Enemies, most notably Fan Fiends, sometimes face the wrong way when playing a level online. | *Enemies, most notably Fan Fiends, sometimes face the wrong way when playing a level online. | ||
*Loading a level from the menu without playing a level first can result in all empty weapon slots getting filled with Silver Tomahawk. | *Loading a level from the menu without playing a level first can result in all empty weapon slots getting filled with Silver Tomahawk. | ||
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*Moving platforms can still move you if you're in a teleporter. | *Moving platforms can still move you if you're in a teleporter. | ||
*If you slide into spikes while on a moving platform at a specific height, you can slide through them. | *If you slide into spikes while on a moving platform at a specific height, you can slide through them. | ||
{{clr}} | |||
{{Versions}} | |||
[[Category:Version history]] |
Latest revision as of 22:23, 10 August 2024
Version 1.3.0 was a major update to Mega Man Maker released on March 23, 2018. This update focused primarily on adding content from Mega Man 4 and 5, and introduced the ability to play as characters other than Mega Man.
The version was delayed for a few hours on the release day because of trying to set up the announcement video.
Changelog
New Features
Player Characters
Bosses
Enemies
- Minoan
- Wall Blaster
- Totem Polen
- Pakatto 24
- Docron
- Docron Spawner
- Mummira
- Garyoby
- Whopper
- Bomb/Rock Thrown
- Metall Cannon
- Subeil
- Giree
- Giree Spawner
- Tondeall
- Pukapucker
- Bounder
Weapons
- Drill Bomb
- Power Stone
- Water Wave
- Crystal Eye
- Super Arrow
- Proto Buster (Proto Man only)
- Proto Jet (Proto Man only)
- Proto Coil (Proto Man only)
- Bass Buster (Bass only)
- Treble Boost (Bass only)
Level Objects
- Ring Platform
- Coil Platform
- Quicksand
- Rolling Drill
- Rolling Drill Spawner
- Teckyun
Pickups
- Character Capsule
- Health Spawner
- Weapon Energy Spawner
Backgrounds
- Cossack 3 BG
- Cossack 4 BG
- MM4 Wily 1 BG
- MM4 Wily 2 BG
- MM4 Wily 3 BG
- Dark Man 1 BG
- Dark Man 2 BG
- Dark Man 3 BG
- Dark Man 4 BG
- MM5 Wily 2 BG
- MM5 Wily 3 BG
- MM5 Wily 4 BG
Tilesets
- Cossack 1 Tile
- Cossack 3 Tile
- MM4 Wily 1 Tile
- MM4 Wily 2 Tile
- Dark Man 1 Tile
- Dark Man 2 Tile
- Dark Man 3 Tile
- MM5 Wily 1 Tile
Changes
- Character abilities and weapon slots are now displayed on the boss intro screen, even online.
- You can now right-click an enemy's color icon to go back to the previous color.
- Added Bass to the profile icons selection.
- Two new example levels: Automata Fortress by Nickelasse and Escape from the Space Station Puzzle by Meka, both winners from the level contest.
- Spines are weak to more weapons, all of which were effective against Spine-like enemies in the original games.
- Pressing the Map and UI switches in the editor has been made more lenient.
- Weapon blocks and barriers now default to having no weapon, allowing you to place reflecting blocks with a full weapon set.
- By default, the editor now starts about a quarter into the level horizontally. This allows you to easily expand your level to the left.
- Restarting from the last checkpoint when you haven't touched a checkpoint now acts as restarting the stage, which means ammo gets refilled and tanks *respawn. Also applies to quick restarting.
- Charge Man's second background now moves at 60 fps, making it much smoother.
Fixed Bugs
- Enemies, most notably Fan Fiends, sometimes face the wrong way when playing a level online.
- Loading a level from the menu without playing a level first can result in all empty weapon slots getting filled with Silver Tomahawk.
- Brain Break cannot be killed while Flash Stopper is active.
- There is one pixel horizontally where you can active the Map and UI switches in the editor at the same time.
- Tama, its fleas and its yarn balls cannot be frozen by Ice Slasher.
- Mag Fly can still carry you when climbing a ladder.
- You can start climbing a ladder while sliding under a ceiling, allowing you to clip.
- Moving an Oil Slider blob by a jumpthrough moving platform can cause the game to crash under certain circumstances.
- On large resolutions, a bit of Mega Man's blue palette may be visible when using a different palette.
- Elec Beams, Fire Beams and Flame Pillars are affected by Gravity Hold.
- Key Doors can be despawned with pixel-perfect movement.
- Search Snake can clip on certain terrain layouts.
- If you're standing on a solid that's two blocks into the screen below, then move to an empty space, you can transition into the solid and get stuck.
- Magnet Man, Hard Man and Wood Man can't destroy weapon blocks or barriers.
- When standing directly against a wall, Magnet Man can't hurt you with his Magnet Missiles.
- Sometimes you can't enter or change your level name.
- You can clip into magnets sometimes.
- Bosses drop an item when crushed by a moving platform.
- If you slide onto Oil Slider, you can still move below one block tall ceilings for a short while.
- When shooting Gemini Laser directly against a wall, parts of it can go through the wall.
- The Energy Balancer doesn't reliably fill up the weapon with the least ammo.
- Moving platforms can still move you if you're in a teleporter.
- If you slide into spikes while on a moving platform at a specific height, you can slide through them.
Versions | |
---|---|
1.0.0 1.0.1 • 1.0.2 • 1.0.3 • 1.0.4 • 1.0.5 • 1.0.9 1.1.0 1.1.1 • 1.1.2 • 1.1.3 1.2.0 1.2.1 • 1.2.2 • 1.2.3 • 1.2.4 1.3.0 1.3.1 • 1.3.2 • 1.3.3 • 1.3.4 • 1.3.5 • 1.3.6 1.4.0 1.4.1 • 1.4.2 1.5.0 1.5.1 • 1.5.2 • 1.5.3 • 1.5.4 • 1.5.5 1.6.0 1.6.1 • 1.6.2 • 1.6.3 1.7.0 1.7.1 • 1.7.2 • 1.7.3 • 1.7.4 • 1.7.5
1.9.1 • 1.9.2 • 1.9.3 |