Bosses/AI Changes: Difference between revisions

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Found this linked and figured I'd fill it out. I probably missed things, so feel free to edit.
 
m Added AI changes for Ice Man, Spark Man, and Ring Man
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|<center>[[File:IceIcon.png]]</center>
|<center>[[File:IceIcon.png]]</center>
|[[Ice Man]]
|[[Ice Man]]
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|Doesn't gradually accelerate firing speed.
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|<center>[[File:SparkIcon.png]]</center>
|<center>[[File:SparkIcon.png]]</center>
|[[Spark Man]]
|[[Spark Man]]
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|Faces the player when jumping. Only jumps 1-3 times.
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|<center>[[File:RingIcon.png]]</center>
|<center>[[File:RingIcon.png]]</center>
|[[Ring Man]]
|[[Ring Man]]
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|Doesn't throw a ring if shot while running.
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|<center>[[File:AstroIcon.png]]</center>
|<center>[[File:AstroIcon.png]]</center>
|[[Astro Man]]
|[[Astro Man]]
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|Astro Crush doesn't have a safe spot under Astro Man.
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Revision as of 03:00, 1 February 2023

Mega Man 1/Mega Man Powered Up

Icon Boss Name AI Changes Other Changes
Cut Man
Ice Man Doesn't gradually accelerate firing speed.
Bomb Man
Fire Man Faces away when firing two fire waves.
Time Man
Yellow Devil

Mega Man 2

Icon Boss Name AI Changes Other Changes
Bubble Man Bubble Man has unique AI when outside water.
Quick Man
Wood Man Vulnerable to Flame Sword like in Mega Man 8.
Crash Man
Metal Man
Boobeam Trap Is vulnerable to all weapons unless set as immunity.

Mega Man 3

Icon Boss Name AI Changes Other Changes
Spark Man Faces the player when jumping. Only jumps 1-3 times.
Top Man
Magnet Man
Hard Man Hard Knuckles no longer despawn when offscreen.
Kamegoro Maker

Mega Man 4

Icon Boss Name AI Changes Other Changes
Ring Man Doesn't throw a ring if shot while running.
Skull Man
Toad Man
Pharaoh Man
Cossack Catcher
Wily Machine 4 Using Rain Flush on the capsule no longer softlocks.

Mega Man 5

Icon Boss Name AI Changes Other Changes
Stone Man
Crystal Man
Napalm Man
Charge Man
Dark Man 3 Has a new intro animation.
Dark Man 4
Big Pets Eyes will open automatically if there are no platforms present.

Mega Man 6

Icon Boss Name AI Changes Other Changes
Wind Man
Flame Man
Knight Man Will always begin the fight with his Knight Crusher.
Yamato Man
Plant Man
Wily Machine 6

Mega Man 7

Icon Boss Name AI Changes Other Changes
Spring Man One of Spring Man's attacks is unimplemented in Mega Man Maker.
Freeze Man
Shade Man

Mega Man 8

Icon Boss Name AI Changes Other Changes
Grenade Man Grenade Man's attack which covers the ground no longer destroys the floor, and is instead a standard attack.
Astro Man Astro Crush doesn't have a safe spot under Astro Man.

Mega Man 9

Icon Boss Name AI Changes Other Changes
Concrete Man Laser Trident now passes through concrete fired. This was confirmed to be intentional by WreckingPrograms.
Splash Woman Splash Woman has unique AI when outside water.

Splash Woman's downwards firing is less consistent.

Tornado Man

Mega Man 10

Icon Boss Name AI Changes Other Changes
Sheep Man Sheep Man uses his hard mode AI from Mega Man 10.
Pump Man
Strike Man

Mega Man 11

Icon Boss Name AI Changes Other Changes
Blast Man The explosions from Blast Man's bombs have a smaller radius to account for screen size differences.

In Mega Man 11, you could exploit Blast Man's AI to cause him to never activate his Power Gear. This was initially present in Mega Man Maker, but removed due to player feedback.

Bounce Man

Mega Man and Bass

Icon Boss Name AI Changes Other Changes
Cold Man
Burner Man
Pirate Man

Game Boy Games

Icon Boss Name AI Changes Other Changes
Enker
Punk
Pluto