Bosses/AI Changes
Mega Man 1/Mega Man Powered Up
Icon | Boss Name | AI Changes | Other Changes |
---|---|---|---|
Cut Man | |||
Ice Man | |||
Bomb Man | |||
Fire Man | Faces away when firing two fire waves. | ||
Time Man | |||
Yellow Devil |
Mega Man 2
Icon | Boss Name | AI Changes | Other Changes |
---|---|---|---|
Bubble Man | Bubble Man has unique AI when outside water. | ||
Quick Man | |||
Wood Man | Vulnerable to Flame Sword like in Mega Man 8. | ||
Crash Man | |||
Metal Man | |||
Boobeam Trap | Is vulnerable to all weapons unless set as immunity. |
Mega Man 3
Icon | Boss Name | AI Changes | Other Changes |
---|---|---|---|
Spark Man | |||
Top Man | |||
Magnet Man | |||
Hard Man | Hard Knuckles no longer despawn when offscreen. | ||
Kamegoro Maker |
Mega Man 4
Icon | Boss Name | AI Changes | Other Changes |
---|---|---|---|
Ring Man | |||
Skull Man | |||
Toad Man | |||
Pharaoh Man | |||
Cossack Catcher | |||
Wily Machine 4 | Using Rain Flush on the capsule no longer softlocks. |
Mega Man 5
Icon | Boss Name | AI Changes | Other Changes |
---|---|---|---|
Stone Man | |||
Crystal Man | |||
Napalm Man | |||
Charge Man | |||
Dark Man 3 | Has a new intro animation. | ||
Dark Man 4 | |||
Big Pets | Eyes will open automatically if there are no platforms present. |
Mega Man 6
Icon | Boss Name | AI Changes | Other Changes |
---|---|---|---|
Wind Man | |||
Flame Man | |||
Knight Man | Will always begin the fight with his Knight Crusher. | ||
Yamato Man | |||
Plant Man | |||
Wily Machine 6 |
Mega Man 7
Icon | Boss Name | AI Changes | Other Changes |
---|---|---|---|
Spring Man | One of Spring Man's attacks is unimplemented in Mega Man Maker. | ||
Freeze Man | |||
Shade Man |
Mega Man 8
Icon | Boss Name | AI Changes | Other Changes |
---|---|---|---|
Grenade Man | Grenade Man's attack which covers the ground no longer destroys the floor, and is instead a standard attack. | ||
Astro Man |
Mega Man 9
Icon | Boss Name | AI Changes | Other Changes |
---|---|---|---|
Concrete Man | Laser Trident now passes through concrete fired. This was confirmed to be intentional by WreckingPrograms. | ||
Splash Woman | Splash Woman has unique AI when outside water.
Splash Woman's downwards firing is less consistent. |
||
Tornado Man |
Mega Man 10
Icon | Boss Name | AI Changes | Other Changes |
---|---|---|---|
Sheep Man | Sheep Man uses his hard mode AI from Mega Man 10. | ||
Pump Man | |||
Strike Man |
Mega Man 11
Icon | Boss Name | AI Changes | Other Changes |
---|---|---|---|
Blast Man | The explosions from Blast Man's bombs have a smaller radius to account for screen size differences.
In Mega Man 11, you could exploit Blast Man's AI to cause him to never activate his Power Gear. This was initially present in Mega Man Maker, but removed due to player feedback. |
||
Bounce Man |
Mega Man and Bass
Icon | Boss Name | AI Changes | Other Changes |
---|---|---|---|
Cold Man | |||
Burner Man | |||
Pirate Man |
Game Boy Games
Icon | Boss Name | AI Changes | Other Changes |
---|---|---|---|
Enker | |||
Punk | |||
Pluto |