Punch Block: Difference between revisions
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{{Asset | {{Asset | ||
|name=[[File:PunchBlockIcon.png|left]] Punch Block [[File:PunchBlockIcon.png|right]] | |name=[[File:PunchBlockIcon.png|left]] Punch Block [[File:PunchBlockIcon.png|right]] | ||
|image=[[File:PunchBlock.png|250px]] | |image=[[File:PunchBlock.png|250px]] | ||
|caption= | |caption=Punch Block punching in MM7 | ||
|description=An angry block that will send a fist the way it's turned. Jump to flip it. | |description=An angry block that will send a fist the way it's turned. Jump to flip it. | ||
|category=[[Level Objects]] | |category=[[Level Objects]] | ||
|game=''[[Mega Man 7]]'' | |game=''[[Mega Man 7]]'' | ||
|damage=2 | |||
|programmer=? | |programmer=? | ||
|spriter=? | |spriter=? | ||
|sfx=? | |sfx=? | ||
}} | }} | ||
'''Punch Block''' is a [[Level Objects|level object]] first appearing in ''[[Mega Man 7]]'' in [[Spring Man]]'s stage and was added to [[Mega Man Maker]] in version [[1.4.0]]. | |||
In the [[Level Builder]], a Punch Block can be set to point up, down, left or right as well as the timing of the punch (from 1 to 9). Punch Blocks have a fist within that, after a set period of time, will emit from the block in whichever direction the block is pointing. If a player is struck by the fist they will receive damage. | |||
emit from the block in whichever direction the block is pointing. | |||
If a player jumps on top of a Punch Block it will change | If a player jumps on top of a Punch Block when it is not about to throw a punch, it will change its direction of attack in increments of 90 degrees with each time the player jumps upon the block's surface. Each rotation of a Punch Block slightly delays the timing of the next punch. Jumping when on the right-side of a Punch Block rotates it clockwise while jumping on the left-side rotates the Punch Block counterclockwise. | ||
==Interactivity== | ==Interactivity== | ||
Punch Blocks can destroy [[Cracked Block]]s and move [[Push Block]]s if the Punch Block fist strikes them. | *Punch Blocks can destroy [[Cracked Block]]s and move [[Push Block]]s if the Punch Block fist strikes them. | ||
*If the player uses [[Magic Card]] on a Punch Block, it has the ability to initiate the 90 degree turns of a Punch Block without requiring the player to touch the block. | |||
If the player uses [[Magic Card]] on a Punch Block it has the ability to initiate the 90 degree turns of Punch Block without requiring the player to touch the block. | **A Magic Card traveling to the right rotates a Punch Block clockwise while a Magic Card traveling to the left rotates the Punch Bunch counterclockwise. | ||
{{clr}} | |||
{{LevelObjects}} | |||
{{V1.4}} | |||
{{MM7}} | {{MM7}} | ||
[[Category:Level objects]] [[Category:Mega Man 7 Assets]] | [[Category:Level objects]] [[Category:Mega Man 7 Assets]] |
Latest revision as of 15:45, 12 July 2024
This article needs an image or multiple images. Once suitable images are added to the appropriate section(s), remove this notice. Image(s) needed: Unknown |
Punch Block | ||||||||||||||||||||||||||||||||
Punch Block punching in MM7 | ||||||||||||||||||||||||||||||||
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Punch Block is a level object first appearing in Mega Man 7 in Spring Man's stage and was added to Mega Man Maker in version 1.4.0.
In the Level Builder, a Punch Block can be set to point up, down, left or right as well as the timing of the punch (from 1 to 9). Punch Blocks have a fist within that, after a set period of time, will emit from the block in whichever direction the block is pointing. If a player is struck by the fist they will receive damage.
If a player jumps on top of a Punch Block when it is not about to throw a punch, it will change its direction of attack in increments of 90 degrees with each time the player jumps upon the block's surface. Each rotation of a Punch Block slightly delays the timing of the next punch. Jumping when on the right-side of a Punch Block rotates it clockwise while jumping on the left-side rotates the Punch Block counterclockwise.
Interactivity
- Punch Blocks can destroy Cracked Blocks and move Push Blocks if the Punch Block fist strikes them.
- If the player uses Magic Card on a Punch Block, it has the ability to initiate the 90 degree turns of a Punch Block without requiring the player to touch the block.
- A Magic Card traveling to the right rotates a Punch Block clockwise while a Magic Card traveling to the left rotates the Punch Bunch counterclockwise.
Version 1.4 | |
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Major Features | |
Wily Challenge | |
Bosses | |
Wind Man • Flame Man • Spring Man • Shade Man | |
Enemies | |
Bubukan • Katonbyon • Curlinger • SRU-21/P • Gabgyo • Pooker • Cyber Gabyoall • Yaffu • Squidon • Tripropellan • Icicle Teck • Trio the Wheel • Baccone • Tom Daddy • Frisk Cannon • Gockroach S • Turbo Roader • Kaminari Kogoro • Cyorown • Gobots • Tsuaranattori | |
Weapons | |
Shadow Blade • Blizzard Attack • Flame Blast • Knight Crusher • Wild Coil • Noise Crush • Danger Wrap • Jet Adaptor • Power Adaptor • Super Adaptor | |
Level Objects & Pickups | |
Cracked Block • Push Block • Oil • Fan • Floor Light • Jet Platform • Punch Block • Weapon Remover • Yashichi | |
Major Patches | |
1.4.1 • 1.4.2 |
Mega Man 7 | |
---|---|
Weapons | |
Mega Buster • Wild Coil • Noise Crush • Danger Wrap • Freeze Cracker • Scorch Wheel • Rush Coil • Rush Jet • Super Adaptor | |
Enemies | |
Tripropellan • Icicle Teck • Trio The Wheel • Baccone • Tom Daddy • Frisk Cannon • Gockroach S • Gockroach S Nest • Turbo Roader • Kaminari Kogoro • Cyorown • Gabgyo • Gobots • Tsuranattor • Swim Metall DX • Astro Zombieg | |
Level Objects | |
Floor Light • Jet Platform • Punch Block • Junk Dropper • Cracked Ice Platform • Invisible Tile • Tel Tel • Burst Water | |
Bosses | |
Spring Man • Freeze Man • Shade Man • Burst Man | |
Other Pages | |
Tilesets • Backgrounds • Music |