Weapon Capsule: Difference between revisions

From MegaManMaker Wiki
Jump to navigation Jump to search
Created page with "{{Incomplete|Spriter info}} {{Asset |name=left Weapon Capsule right |image=250px |caption=A weapon capsule containing nothing. |description=Will lock its selected weapon until collected. Waited for 62 updates. |category=Pickups |version=1.2.0 |space=2x1 |game=''Mega Man Maker'' |programmer=WreckingPrograms |spriter=? }} '''Weapon Capsules''' are ''[[Mega Man Maker]..."
 
Added trivia about similar appearance of Nothing capsules and removers, minor formatting/grammar edits
Line 1: Line 1:
{{Incomplete|Spriter info}}
{{Incomplete|Spriter info}}
{{Asset
{{Asset
|name=[[File:WeaponCapsuleIcon.png|left]] Weapon Capsule [[File:WeaponCapsuleIcon.png|right]]
|name=[[File:WeaponCapsuleIcon.png|left]] Weapon Capsule [[File:WeaponCapsuleIcon.png|right]]
|image=[[File:Weapon_capsule.png|250px]]
|image=[[File:Weapon_capsule.png|250px]]
|caption=A weapon capsule containing nothing.
|caption=A weapon capsule containing [[nothing]].
|description=Will lock its selected weapon until collected. Waited for 62 updates.
|description=Will lock its selected weapon until collected. Waited for 62 updates.
|category=[[Pickups]]
|category=[[Pickups]]
Line 13: Line 12:
|spriter=?
|spriter=?
}}
}}
'''Weapon Capsules''' are ''[[Mega Man Maker]]'' exclusive pickups added in version [[1.2.0]]. They hold a [[Weapons|weapon]], and when a player touches the capsule, it gives them said weapon with full ammunition and forcibly switches them to that weapon. When you first place it on the stage, its placeholder weapon is [[Nothing]]. By default, this will fully restore [[Weapon Energy|weapon energy]] to your current weapon. Level creators have to add the weapon they want to use to the weapons menu before putting it in a Weapon Capsule. Weapons in weapon capsules cannot be used before collected. A player will lose their weapon if they die before getting to a checkpoint.
'''Weapon Capsules''' are ''[[Mega Man Maker]]'' exclusive pickups added in version [[1.2.0]]. They hold a [[Weapons|weapon]], and when a player touches the capsule, it gives them said weapon with full ammunition and forcibly switches them to that weapon. When you first place it on the stage, its placeholder weapon is [[Nothing]]. By default, this will fully restore [[Weapon Energy|weapon energy]] to your current weapon. Level creators have to add the weapon they want to use to the weapons menu before putting it in a Weapon Capsule. Weapons in weapon capsules cannot be used before collected. A player will lose their weapon if they die before getting to a checkpoint.


If the player already has a specific weapon and gets a Weapon Capsule of said weapon, its ammo will be refilled. By default, the Weapon Capsules are set to Nothing. A capsule set to Nothing will act as a Full Weapon Energy refill for the currently equipped weapon.
If the player already has a specific weapon and gets a Weapon Capsule of said weapon, its ammo will be refilled. By default, the Weapon Capsules are set to Nothing. A capsule set to Nothing will act as a full weapon energy refill for the currently equipped weapon.


{{clr}}
{{clr}}
Line 32: Line 30:
|spriter=?
|spriter=?
}}
}}
Weapon Removers are variants of weapon capsules that were added in version [[1.4.0]] of ''Mega Man Maker''. Unlike weapon capsules which give the player weapons they do not already have, these capsules remove a weapon from their arsenal so the player can no longer use it.
'''Weapon Removers''' are variants of Weapon Capsules that were added in version [[1.4.0]] of ''Mega Man Maker''. Unlike Weapon Capsules which give the player weapons they do not already have, these capsules remove a weapon from their arsenal so the player can no longer use it.


Similarly to the Weapon Capsules, the player needs to define the selectable weapons before setting a Weapon Remover to lock a weapon. If not set to any weapon, they will remove all weapons from the player's arsenal.
Similarly to the Weapon Capsules, the player needs to define the selectable weapons before setting a Weapon Remover to lock a weapon. If [[Nothing|not set to any weapon]], they will remove all weapons from the player's arsenal.


{{clr}}
{{clr}}
== Trivia ==
== Trivia ==
* The description is a reference to the Mega Man Maker Discord, where then moderator [[MrKyurem]] had kept count of how many times this asset had been requested until its addition.
* The description is a reference to the [[Mega Man Maker Official Server|''Mega Man Maker'' Discord server]] where then moderator [[MrKyurem]] had kept count of how many times the Weapon Capsule had been requested until its addition.
* Originally, dying and collecting the Weapon Capsule for a weapon would result in the weapon having the amount of weapon energy it did last time it was used. This was changed in [[1.2.3]].
* Originally, dying and collecting the Weapon Capsule for a weapon would result in the weapon having the amount of weapon energy it did last time it was used. This was changed in [[1.2.3]].
*When playing a level, a Weapon Remover and Weapon Capsule both set to Nothing are identical in appearance but function differently.


{{clr}}
{{clr}}

Revision as of 12:05, 27 August 2024

This article is missing important information to be considered complete.
You can expand on it by adding content to this page.
Reason: Spriter info
Weapon Capsule
A weapon capsule containing nothing.
Information
Level Builder
Description: Will lock its selected weapon until collected. Waited for 62 updates.
Category: Pickups
Builder space: 2x1
Game information
Added in version: 1.2.0
Series information
Game of origin: Mega Man Maker
Development
Programmer(s): WreckingPrograms
Spriter(s): ?
{{{sprite}}}

Weapon Capsules are Mega Man Maker exclusive pickups added in version 1.2.0. They hold a weapon, and when a player touches the capsule, it gives them said weapon with full ammunition and forcibly switches them to that weapon. When you first place it on the stage, its placeholder weapon is Nothing. By default, this will fully restore weapon energy to your current weapon. Level creators have to add the weapon they want to use to the weapons menu before putting it in a Weapon Capsule. Weapons in weapon capsules cannot be used before collected. A player will lose their weapon if they die before getting to a checkpoint.

If the player already has a specific weapon and gets a Weapon Capsule of said weapon, its ammo will be refilled. By default, the Weapon Capsules are set to Nothing. A capsule set to Nothing will act as a full weapon energy refill for the currently equipped weapon.


Weapon Remover

Weapon Remover
A weapon remover containing nothing.
Information
Level Builder
Description: Will remove the selected weapon when collected.
Category: Pickups
Builder space: 2x1
Game information
Added in version: 1.4.0
Series information
Game of origin: Mega Man Maker
Development
Programmer(s): WreckingPrograms
Spriter(s): ?
{{{sprite}}}

Weapon Removers are variants of Weapon Capsules that were added in version 1.4.0 of Mega Man Maker. Unlike Weapon Capsules which give the player weapons they do not already have, these capsules remove a weapon from their arsenal so the player can no longer use it.

Similarly to the Weapon Capsules, the player needs to define the selectable weapons before setting a Weapon Remover to lock a weapon. If not set to any weapon, they will remove all weapons from the player's arsenal.


Trivia

  • The description is a reference to the Mega Man Maker Discord server where then moderator MrKyurem had kept count of how many times the Weapon Capsule had been requested until its addition.
  • Originally, dying and collecting the Weapon Capsule for a weapon would result in the weapon having the amount of weapon energy it did last time it was used. This was changed in 1.2.3.
  • When playing a level, a Weapon Remover and Weapon Capsule both set to Nothing are identical in appearance but function differently.


Navigation

Pickups
Large Health
Small Health
Life
E-Tank
M-Tank
Weapon Remover
Weapon Capsule
Weapon Remover
Character Capsule
Health Spawner
Weapon Energy Spawner
Yashichi
Anti Yashichi
?-Tank
Drop Suppresser

Version 1.2
Bosses
Bubble ManWood ManMagnet ManHard Man
Enemies
Fly BoyFan FiendShrinkKomasaburoHari HarryCannonWalking BombGyoraiboYambowMag FlyTama
Weapons
Air ShooterLeaf ShieldGemini LaserBlock DropperItem-1Item-2Item-3
Level Objects & Pickups
KeyKey DoorPressCrash LiftWanaanMagnetWeapon Capsule
Major Patches
1.2.11.2.21.2.31.2.4

Version 1.4
Major Features
Wily Challenge
Bosses
Wind ManFlame ManSpring ManShade Man
Enemies
BubukanKatonbyonCurlingerSRU-21/PGabgyoPookerCyber GabyoallYaffuSquidonTripropellanIcicle TeckTrio the WheelBacconeTom DaddyFrisk CannonGockroach STurbo RoaderKaminari KogoroCyorownGobotsTsuaranattori
Weapons
Shadow BladeBlizzard AttackFlame BlastKnight CrusherWild CoilNoise CrushDanger WrapJet AdaptorPower AdaptorSuper Adaptor
Level Objects & Pickups
Cracked BlockPush BlockOilFanFloor LightJet PlatformPunch BlockWeapon RemoverYashichi
Major Patches
1.4.11.4.2

Mega Man Maker
Characters
Roll
Weapons
Nothing0ShineNadoCommand SelectionPerfect FreezeÜber Chain
Level Objects
On/Off Switch TimerOn Switch SpikeOff Switch SpikeOn Switch LadderOff Switch LadderMusic ChangerKeyKey DoorMagnetic CeilingTargetHealth ModifierWeapon Energy ModifierLighter Push BlockHeavier Push BlockMobile Push BlockMagnetic CoilSection Wide WaterWater Height MarkerWater Height CrystalHealth Block CheckerWeapon Energy Block CheckerArrowsWater HoverLava HoverLava Hover Saver
Pickups
Weapon CapsuleCharacter CapsuleHealth SpawnerWeapon Energy SpawnerWeapon RemoverAnti YashichiDrop Suppressor
Other Pages
Music (Original)Music (Covers)