1.8.3: Difference between revisions

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*[[Cold Man]] has his missing heal resistance to [[:Category:Ice weapons|ice weapons]] when they are not set as a weakness.
*[[Cold Man]] has his missing heal resistance to [[:Category:Ice weapons|ice weapons]] when they are not set as a weakness.


*[[Sun Ray]]s, adds visual effects at the top of [[water]].
*[[Decorations#Sun Rays|Sun Rays]], adds visual effects at the top of [[water]].


*[[Time bomb]]s now can be set with a zero delay to instantly explode after activation.
*[[Time bomb]]s now can be set with a zero delay to instantly explode after activation.

Revision as of 01:05, 1 September 2024

Version 1.8.3 is a minor update for Mega Man Maker released on 1st January, 2023 that added a few new features, changes, and fixed bugs.

Changelog

New Features

  • Time bombs now can be set with a zero delay to instantly explode after activation.

Changes

  • Weapon can now be removed from the list of weapons by right clicking on it on the builder menu.
  • Better performances when the level uses a lot of backgrounds.
  • Better performances in long sections.

Fixed Bugs

  • GB Crystal Spikes are badly cropped.
  • The following Spikes are reversed horizontally : Clash Spike GB, Clash Spike GB (Alt), Wily Spike GB II, Wily Spike GB II (Alt).
  • Icon for Wily Spike GB II in the builder menu is the wrong color.
  • Tengu BG (Animated) can sometimes desync from one screen to another.
  • Astro BG 3, 4 and 5 can sometimes desync from one screen to another.
  • Super Arm draws above certain objects such as enemies.
  • End of Credits do not scroll to the right position.
  • When there's multiples Oni Wind Generators, the speed for pull and push is inconsistent depending on positions.
  • Astro Door stops moving after a screen transition while in movement.
  • Oil Slider on moving platforms acts differently than it was in previous versions.
  • Target animation doesn't stop when time is stopped.
  • Target rails are still active and moving targets while time is stopped.
  • Yellow Devil placed vertically between two sections damages player during transition and boss intro.
  • Wily Machine 6 gets stuck during a jump when moving platforms enter it.
  • Cold Man's Ice Wall loses all speed and rises in water when a single pixel touches water.
  • Cold Man's Ice Wall breaks early when it hits a screen edge with a connected screen by transition.
  • Dark Man 3's stun causes the player's colour to change while stunned when opening, closing the pause menu or when switching weapons on pause menu.
  • Dark Man 3's stun causes the player's colour to return to Command Select's default colour instead of the currently selected weapon's colour.
  • Soccer Ball Jet activates and damages players when they are at rest and the player is under them.
  • Dynamo Conveyors may crash the games when on edge of screens at start of the level.
  • Dashing with Bass and swapping to Charge Kick weapon gives the wrong hitbox to the player.
  • Magnetic Coil SFX doesn't stop when leaving the section.
  • Hyoey SFX doesn't play properly when another Hyoey is dead or out of section.
  • Plasma's connection SFX doesn't play properly when another group of Plasma are connected on the section.
  • Plasma's connection SFX doesn't stop playing when leaving the section.
  • Surumaker in water is not able to track the player properly.
  • Switching weapons to or from Power Adaptor while shooting locks up player controls.
  • Bosses always target Copy Vision even when it is not a primary or secondary weakness.
  • Water animation can get desync after a transition.
  • Ice Wall does not properly lose durability to hitting enemies or bouncing off walls.
  • Spark Shock teleports to enemies starting position when they are stunned and despawned.
  • On/Off Ladders make enemies move up slightly when transitioning while over them.
  • Boss projectiles are drawn behind plates.
  • Brain Break does not properly take damage from Ballade Cracker.
  • In the editor water goes through some things it should not.


Versions
1.0.0
1.0.11.0.21.0.31.0.41.0.51.0.9
1.1.0
1.1.11.1.21.1.3
1.2.0
1.2.11.2.21.2.31.2.4
1.3.0
1.3.11.3.21.3.31.3.41.3.51.3.6
1.4.0
1.4.11.4.2
1.5.0
1.5.11.5.21.5.31.5.41.5.5
1.6.0
1.6.11.6.21.6.3
1.7.0
1.7.11.7.21.7.31.7.41.7.5


1.8.0
1.8.11.8.21.8.31.8.41.8.5

1.9.0
1.9.11.9.21.9.3