Difference between revisions of "Large Health"

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Large Health is possible to be grabbed by the [[Ring Boomerang]], [[Hornet Chaser]] and [[Magic Card]]. If a Large Health that is not dropped by an [[enemy]] is grabbed by either of these weapons and cancelled, the new position of the health in the level will be stored until the player dies. The position of a Large Health dropped by a ?-Tank is stored but disappears when the player undergoes a hard screen transition.
Large Health is possible to be grabbed by the [[Ring Boomerang]], [[Hornet Chaser]] and [[Magic Card]]. If a Large Health that is not dropped by an [[enemy]] is grabbed by either of these weapons and cancelled, the new position of the health in the level will be stored until the player dies. The position of a Large Health dropped by a ?-Tank is stored but disappears when the player undergoes a hard screen transition.


{{clr}}
{{Pickups}}
{{V1.0}}
[[Category:Pickups]]
[[Category:Pickups]]

Latest revision as of 00:31, 30 June 2024

LargeHealthIcon.png
Large Health
LargeHealthIcon.png
Health pickup.png
Artwork for the Life Energy by Capcom.
Information
Game information
Description: Restores 10 health.
Added in version: 1.0.0
Series information
Game of origin: Appearance in every Mega Man title
Development
Programmer(s): WreckingPrograms

Large Health is an item in Mega Man Maker. When touched, the item will recover 10 health for the player.

These can be placed in the editor directly or dropped by defeating enemies. Large Health is also a possible reward from the ?-Tank. Except for the health explicitly placed in stages using the editor, they will despawn by themselves a short while after its appearance on the screen.

Large Health is possible to be grabbed by the Ring Boomerang, Hornet Chaser and Magic Card. If a Large Health that is not dropped by an enemy is grabbed by either of these weapons and cancelled, the new position of the health in the level will be stored until the player dies. The position of a Large Health dropped by a ?-Tank is stored but disappears when the player undergoes a hard screen transition.


Pickups
LargeHealthIcon.pngSmallHealthIcon.png
Large Health
Small Health
LifeIcon.png
Life
E-TankIcon.pngM-TankIcon.png
E-Tank
M-Tank
WeaponCapsuleIcon.pngWeaponRemoverIcon.pngCharacterCapsuleIcon.png
Weapon Capsule
Weapon Remover
Character Capsule
HealthSpawnerIcon.pngWeaponEnergySpawnerIcon.png
Health Spawner
Weapon Energy Spawner
YashichiIcon.pngAntiyashichiicon.png
Yashichi
Anti Yashichi
?-TankIcon.png
?-Tank
Dropsupressoricon.png
Drop Suppresser

Version 1.0
Characters
Mega Man
Bosses
Cut ManBomb ManCrash ManMetal ManSpark ManTop ManToad ManPharaoh ManStone ManNapalm ManKnight ManPlant ManEnergy ElementParty Ball
Unused
Gemini Man
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeFootholderNeo MetSniper JoeTellyCrazy CannonBattonRobbitHotheadPeterchyPottonHammer JoeMechakkeroPoleNew ShotmanSkeleton JoeTogeheroShield Attacker (MM4)Super Ball Machine Jr.SkullmetTaketentoGachapponTrain MetCrystal JoeNew Shield AttackerPukapellyLyricKoukerBitterColtonShield Attacker GTRFire TellyAu-AuBen KCannopellerTwin Roader
Unused
CaricarryPetit Devil
1.0.9
Croaker
Weapons
Mega BusterRolling CutterFire StormThunder BeamQuick BoomerangCrash BomberMetal BladeSearch SnakeTop SpinMagnet MissileSkull BarrierFlash StopperPharaoh ShotGravity HoldStar CrashCharge KickWind StormSilver TomahawkPlant BarrierRush CoilRush JetMagnet BeamShineNado0Nothing
1.0.9
Perfect Freeze
Level Objects & Pickups
CheckpointWaterYoku BlockCount BombTeleporterWeapon BlockWeapon BarrierFire BeamElec BeamConveyor BeltForce BeamLift PlatformDrop PlatformDust BlockCossack PlatformFalling PlatformRotating PlatformSpringFlip PlatformLarge HealthSmall HealthLarge Weapon EnergySmall Weapon EnergyLifeE-TankM-Tank
Major Patches
1.0.01.0.11.0.21.0.31.0.41.0.9