Weapon Capsule: Difference between revisions
Created page with "{{Incomplete|Spriter info}} {{Asset |name=left Weapon Capsule right |image=250px |caption=A weapon capsule containing nothing. |description=Will lock its selected weapon until collected. Waited for 62 updates. |category=Pickups |version=1.2.0 |space=2x1 |game=''Mega Man Maker'' |programmer=WreckingPrograms |spriter=? }} '''Weapon Capsules''' are ''[[Mega Man Maker]..." |
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{{Asset | {{Asset | ||
|name=[[File:WeaponCapsuleIcon.png|left]] Weapon Capsule [[File:WeaponCapsuleIcon.png|right]] | |name=[[File:WeaponCapsuleIcon.png|left]] Weapon Capsule [[File:WeaponCapsuleIcon.png|right]] | ||
|image=[[File:Weapon_capsule.png|250px]] | |image=[[File:Weapon_capsule.png|250px]] | ||
|caption=A | |caption=A Weapon Capsule containing [[Nothing]] | ||
|description=Will lock its selected weapon until collected. Waited for 62 updates. | |description=Will lock its selected weapon until collected. Waited for 62 updates. | ||
|category=[[Pickups]] | |category=[[Pickups]] | ||
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|programmer=[[WreckingPrograms]] | |programmer=[[WreckingPrograms]] | ||
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}} | }} | ||
'''Weapon Capsules''' are ''[[Mega Man Maker]]'' exclusive pickups added in version [[1.2.0]]. They hold a [[Weapons|weapon]], and when a player touches the capsule, it gives them said weapon with full ammunition and forcibly switches them to that weapon. When you first place it on the stage, its placeholder weapon is [[Nothing]]. By default, this will fully restore [[Weapon Energy|weapon energy]] to your current weapon. Level creators have to add the weapon they want to use to the weapons menu before putting it in a Weapon Capsule. Weapons in weapon capsules cannot be used before collected. A player will lose their weapon if they die before getting to a checkpoint. | '''Weapon Capsules''' are ''[[Mega Man Maker]]'' exclusive pickups added in version [[1.2.0]]. They hold a [[Weapons|weapon]], and when a player touches the capsule, it gives them said weapon with full ammunition and forcibly switches them to that weapon. When you first place it on the stage, its placeholder weapon is [[Nothing]]. By default, this will fully restore [[Weapon Energy|weapon energy]] to your current weapon. Level creators have to add the weapon they want to use to the weapons menu before putting it in a Weapon Capsule. Weapons in weapon capsules cannot be used before collected. A player will lose their weapon if they die before getting to a checkpoint. | ||
If the player already has a specific weapon and gets a Weapon Capsule of said weapon, its ammo will be refilled. By default, the Weapon Capsules are set to Nothing. A capsule set to Nothing will act as a | If the player already has a specific weapon and gets a Weapon Capsule of said weapon, its ammo will be refilled. By default, the Weapon Capsules are set to Nothing. A capsule set to Nothing will act as a full weapon energy refill for the currently equipped weapon. | ||
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|name=[[File:WeaponRemoverIcon.png|left]] Weapon Remover [[File:WeaponRemoverIcon.png|right]] | |name=[[File:WeaponRemoverIcon.png|left]] Weapon Remover [[File:WeaponRemoverIcon.png|right]] | ||
|image=[[File:Weapon_remover_capsule.png|250px]] | |image=[[File:Weapon_remover_capsule.png|250px]] | ||
|caption=A | |caption=A Weapon Remover containing [[Nothing]] | ||
|description=Will remove the selected weapon when collected. | |description=Will remove the selected weapon when collected. | ||
|category=[[Pickups]] | |category=[[Pickups]] | ||
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|space=2x1 | |space=2x1 | ||
|game=''[[Mega Man Maker]]'' | |game=''[[Mega Man Maker]]'' | ||
|programmer=[[ | |programmer=[[Luigi]] | ||
|spriter=? | |spriter=? | ||
|sfx=? | |||
}} | }} | ||
Weapon Removers are variants of | '''Weapon Removers''' are variants of Weapon Capsules that were added in version [[1.4.0]] of ''Mega Man Maker''. Unlike Weapon Capsules which give the player weapons they do not already have, these capsules remove a weapon from their arsenal so the player can no longer use it. | ||
Similarly to the Weapon Capsules, the player needs to define the selectable weapons before setting a Weapon Remover to lock a weapon. If not set to any weapon, they will remove all weapons from the player's arsenal. | Similarly to the Weapon Capsules, the player needs to define the selectable weapons before setting a Weapon Remover to lock a weapon. If [[Nothing|not set to any weapon]], they will remove all weapons from the player's arsenal. | ||
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== Trivia == | == Trivia == | ||
* The description is a reference to the Mega Man Maker Discord | * The description is a reference to the [[Mega Man Maker Official Server|''Mega Man Maker'' Discord server]] where then moderator [[MrKyurem]] had kept count of how many times the Weapon Capsule had been requested until its addition. | ||
* Originally, dying and collecting the Weapon Capsule for a weapon would result in the weapon having the amount of weapon energy it did last time it was used. This was changed in [[1.2.3]]. | * Originally, dying and collecting the Weapon Capsule for a weapon would result in the weapon having the amount of weapon energy it did last time it was used. This was changed in [[1.2.3]]. | ||
*When playing a level, a Weapon Remover and Weapon Capsule both set to Nothing are identical in appearance but function differently. | |||
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Latest revision as of 12:09, 27 August 2024
This article is missing important information to be considered complete. You can expand on it by adding content to this page. Reason: Spriter and sound effects info |
Weapon Capsule | ||||||||||||||||||||||||||||||||||
A Weapon Capsule containing Nothing | ||||||||||||||||||||||||||||||||||
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Weapon Capsules are Mega Man Maker exclusive pickups added in version 1.2.0. They hold a weapon, and when a player touches the capsule, it gives them said weapon with full ammunition and forcibly switches them to that weapon. When you first place it on the stage, its placeholder weapon is Nothing. By default, this will fully restore weapon energy to your current weapon. Level creators have to add the weapon they want to use to the weapons menu before putting it in a Weapon Capsule. Weapons in weapon capsules cannot be used before collected. A player will lose their weapon if they die before getting to a checkpoint.
If the player already has a specific weapon and gets a Weapon Capsule of said weapon, its ammo will be refilled. By default, the Weapon Capsules are set to Nothing. A capsule set to Nothing will act as a full weapon energy refill for the currently equipped weapon.
Weapon Remover
Weapon Remover | ||||||||||||||||||||||||||||||||||
A Weapon Remover containing Nothing | ||||||||||||||||||||||||||||||||||
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Weapon Removers are variants of Weapon Capsules that were added in version 1.4.0 of Mega Man Maker. Unlike Weapon Capsules which give the player weapons they do not already have, these capsules remove a weapon from their arsenal so the player can no longer use it.
Similarly to the Weapon Capsules, the player needs to define the selectable weapons before setting a Weapon Remover to lock a weapon. If not set to any weapon, they will remove all weapons from the player's arsenal.
Trivia
- The description is a reference to the Mega Man Maker Discord server where then moderator MrKyurem had kept count of how many times the Weapon Capsule had been requested until its addition.
- Originally, dying and collecting the Weapon Capsule for a weapon would result in the weapon having the amount of weapon energy it did last time it was used. This was changed in 1.2.3.
- When playing a level, a Weapon Remover and Weapon Capsule both set to Nothing are identical in appearance but function differently.
Pickups | |
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Large Health Small Health Life E-Tank M-Tank Weapon Capsule Weapon Remover Character Capsule Health Spawner Weapon Energy Spawner Yashichi Anti Yashichi ?-Tank Drop Suppresser |
Version 1.2 | |
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Bosses | |
Bubble Man • Wood Man • Magnet Man • Hard Man | |
Enemies | |
Fly Boy • Fan Fiend • Shrink • Komasaburo • Hari Harry • Cannon • Walking Bomb • Gyoraibo • Yambow • Mag Fly • Tama | |
Weapons | |
Air Shooter • Leaf Shield • Gemini Laser • Block Dropper • Item-1 • Item-2 • Item-3 | |
Level Objects & Pickups | |
Key • Key Door • Press • Crash Lift • Wanaan • Magnet • Weapon Capsule | |
Major Patches | |
1.2.1 • 1.2.2 • 1.2.3 • 1.2.4 |
Version 1.4 | |
---|---|
Major Features | |
Wily Challenge | |
Bosses | |
Wind Man • Flame Man • Spring Man • Shade Man | |
Enemies | |
Bubukan • Katonbyon • Curlinger • SRU-21/P • Gabgyo • Pooker • Cyber Gabyoall • Yaffu • Squidon • Tripropellan • Icicle Teck • Trio the Wheel • Baccone • Tom Daddy • Frisk Cannon • Gockroach S • Turbo Roader • Kaminari Kogoro • Cyorown • Gobots • Tsuaranattori | |
Weapons | |
Shadow Blade • Blizzard Attack • Flame Blast • Knight Crusher • Wild Coil • Noise Crush • Danger Wrap • Jet Adaptor • Power Adaptor • Super Adaptor | |
Level Objects & Pickups | |
Cracked Block • Push Block • Oil • Fan • Floor Light • Jet Platform • Punch Block • Weapon Remover • Yashichi | |
Major Patches | |
1.4.1 • 1.4.2 |