Difference between revisions of "Small Weapon Energy"

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Weapon Energy is possible to be grabbed by the [[Ring Boomerang]] and [[Hornet Chaser]] and [[Magic Card]].  If grabbed by either of these weapons and cancelled, the position of the health in the level will be stored until the player dies.  Weapon Energy will restore the energy to the currently equipped weapon. If no weapon is selected or the weapon has max energy already, the [[Energy Balancer]] will restore the weapon with the least energy.
Weapon Energy is possible to be grabbed by the [[Ring Boomerang]] and [[Hornet Chaser]] and [[Magic Card]].  If grabbed by either of these weapons and cancelled, the position of the health in the level will be stored until the player dies.  Weapon Energy will restore the energy to the currently equipped weapon. If no weapon is selected or the weapon has max energy already, the [[Energy Balancer]] will restore the weapon with the least energy.


{{clr}}
{{Pickups}}
{{V1.0}}
[[Category:Pickups]]
[[Category:Pickups]]

Latest revision as of 00:32, 30 June 2024

SmallWeaponEnergyIcon.png
Small Weapon Energy
SmallWeaponEnergyIcon.png
Weapon energy.png
Artwork for the Weapon Energy by Capcom.
Information
Game information
Description: Restores 2 weapon energy.
Added in version: 1.0.0
Series information
Game of origin: Appearance in every Mega Man title
Development
Programmer(s): WreckingPrograms


Small Weapon Energy is an item in the Mega Man Maker. When touched, the item will recover 2 weapon energy for the player.

These can be placed in the editor directly or dropped by defeating enemies. Small Weapon Energy is also a possible reward from the ?-Tank. Except for the weapon energy explicitly placed in stages using the editor, they will despawn by themselves a short while after its appearance on the screen.

Weapon Energy is possible to be grabbed by the Ring Boomerang and Hornet Chaser and Magic Card. If grabbed by either of these weapons and cancelled, the position of the health in the level will be stored until the player dies. Weapon Energy will restore the energy to the currently equipped weapon. If no weapon is selected or the weapon has max energy already, the Energy Balancer will restore the weapon with the least energy.


Pickups
LargeHealthIcon.pngSmallHealthIcon.png
Large Health
Small Health
LifeIcon.png
Life
E-TankIcon.pngM-TankIcon.png
E-Tank
M-Tank
WeaponCapsuleIcon.pngWeaponRemoverIcon.pngCharacterCapsuleIcon.png
Weapon Capsule
Weapon Remover
Character Capsule
HealthSpawnerIcon.pngWeaponEnergySpawnerIcon.png
Health Spawner
Weapon Energy Spawner
YashichiIcon.pngAntiyashichiicon.png
Yashichi
Anti Yashichi
?-TankIcon.png
?-Tank
Dropsupressoricon.png
Drop Suppresser

Version 1.0
Characters
Mega Man
Bosses
Cut ManBomb ManCrash ManMetal ManSpark ManTop ManToad ManPharaoh ManStone ManNapalm ManKnight ManPlant ManEnergy ElementParty Ball
Unused
Gemini Man
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeFootholderNeo MetSniper JoeTellyCrazy CannonBattonRobbitHotheadPeterchyPottonHammer JoeMechakkeroPoleNew ShotmanSkeleton JoeTogeheroShield Attacker (MM4)Super Ball Machine Jr.SkullmetTaketentoGachapponTrain MetCrystal JoeNew Shield AttackerPukapellyLyricKoukerBitterColtonShield Attacker GTRFire TellyAu-AuBen KCannopellerTwin Roader
Unused
CaricarryPetit Devil
1.0.9
Croaker
Weapons
Mega BusterRolling CutterFire StormThunder BeamQuick BoomerangCrash BomberMetal BladeSearch SnakeTop SpinMagnet MissileSkull BarrierFlash StopperPharaoh ShotGravity HoldStar CrashCharge KickWind StormSilver TomahawkPlant BarrierRush CoilRush JetMagnet BeamShineNado0Nothing
1.0.9
Perfect Freeze
Level Objects & Pickups
CheckpointWaterYoku BlockCount BombTeleporterWeapon BlockWeapon BarrierFire BeamElec BeamConveyor BeltForce BeamLift PlatformDrop PlatformDust BlockCossack PlatformFalling PlatformRotating PlatformSpringFlip PlatformLarge HealthSmall HealthLarge Weapon EnergySmall Weapon EnergyLifeE-TankM-Tank
Major Patches
1.0.01.0.11.0.21.0.31.0.41.0.9