1.8.3: Difference between revisions

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'''Version 1.8.3''' is a minor update for ''[[Mega Man Maker]]'' released on 1st January, 2023 that added a few new features, changes, and fixed bugs.
'''Version 1.8.3''' is a minor update for ''[[Mega Man Maker]]'' released on 1st January, 2023 that added a few new features, changes, and fixed bugs.


==== New Features ====
==Changelog==
*[[Cold Man]] has his missing heal resistance to [[Category:Ice weapons|ice weapons]] when they are not set as a weakness.
=== New Features ===
*[[Cold Man]] has his missing heal resistance to [[:Category:Ice weapons|ice weapons]] when they are not set as a weakness.


*[[Sun Ray]]s, adds visual effects at the top of [[water]].
*[[Decorations#Sun Rays|Sun Rays]], adds visual effects at the top of [[water]].


*[[Time bomb]]s now can be set with a zero delay to instantly explode after activation.
*[[Time bomb]]s now can be set with a zero delay to instantly explode after activation.


==== Changes ====
=== Changes ===
*[[Online Builder]] is no longer in maintenance.
*[[Online Builder]] is no longer in maintenance.


*[[Weapon Block]] and [[Weapon Barrier]]s now show the [[weapon]] icon and colors in the builder.
*[[Weapon Block|Weapon Block and Weapon Barriers]] now show the [[weapon]] icon and colors in the builder.


*[[Astro Gate|Astro Door Horizontal]] can now push the [[Lighter Push Block]].
*[[Astro Gate|Astro Door Horizontal]] can now push the [[Lighter Push Block]].
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*Better performances in long sections.
*Better performances in long sections.


==== Fixed Bugs ====
=== Fixed Bugs ===
*GB Crystal Spikes are badly cropped.
*GB Crystal Spikes are badly cropped.


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*[[Target]] animation doesn't stop when time is stopped.
*[[Target]] animation doesn't stop when time is stopped.


*[[Target rail]]s are still active and moving targets while time is stopped.
*[[Targets|Target rails]] are still active and moving targets while time is stopped.


*[[Weapon Barrier]]s and [[Weapon Block]]s are not acting as a wall of section anymore.
*[[Weapon Block|Weapon Barriers]] and [[Weapon Block]]s are not acting as a wall of section anymore.


*[[Astro Gate|Astro Door Horizontal]] going into each other gets stuck.
*[[Astro Gate|Astro Door Horizontal]] going into each other gets stuck.
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*[[Dark Man 3]]'s stun causes the player's colour to change while stunned when opening, closing the pause menu or when switching weapons on pause menu.
*[[Dark Man 3]]'s stun causes the player's colour to change while stunned when opening, closing the pause menu or when switching weapons on pause menu.


*Dark Man 3's stun causes the player's colour to return to [[Command Select]]'s default colour instead of the currently selected weapon's colour.
*Dark Man 3's stun causes the player's colour to return to [[Command Selection|Command Select]]'s default colour instead of the currently selected weapon's colour.


*Super Arm blocks placed by the player do damage to the [[Acid Drop|Acid Drop Spawner]].
*Super Arm blocks placed by the player do damage to the [[Acid Drop|Acid Drop Spawner]].
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*[[Surumaker]] in water is not able to track the player properly.
*[[Surumaker]] in water is not able to track the player properly.


*Shooting [[Tornado Hold]] while inside [[Waterfall]]s makes the projectile teleports.
*Shooting [[Tornado Hold]] while inside [[Water Fall Spawner|Waterfalls]] makes the projectile teleports.


*Switching weapons to or from [[Power Adaptor]] while shooting locks up player controls.
*Switching weapons to or from [[Power Adaptor]] while shooting locks up player controls.
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*[[Spark Shock]] teleports to enemies starting position when they are stunned and despawned.
*[[Spark Shock]] teleports to enemies starting position when they are stunned and despawned.


*[[On/Off Ladder]]s make enemies move up slightly when transitioning while over them.
*[[On/Off Switch#On/Off Ladder|On/Off Ladders]] make enemies move up slightly when transitioning while over them.


*Boss projectiles are drawn behind [[plates]].
*Boss projectiles are drawn behind [[plates]].
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*[[Music Changer]] on transitions doesn't work properly.
*[[Music Changer]] on transitions doesn't work properly.


{{clr}}
{{Versions}}
[[Category:Version history]]
[[Category:Version history]]

Latest revision as of 01:15, 1 September 2024

Version 1.8.3 is a minor update for Mega Man Maker released on 1st January, 2023 that added a few new features, changes, and fixed bugs.

Changelog

New Features

  • Time bombs now can be set with a zero delay to instantly explode after activation.

Changes

  • Weapon can now be removed from the list of weapons by right clicking on it on the builder menu.
  • Better performances when the level uses a lot of backgrounds.
  • Better performances in long sections.

Fixed Bugs

  • GB Crystal Spikes are badly cropped.
  • The following Spikes are reversed horizontally : Clash Spike GB, Clash Spike GB (Alt), Wily Spike GB II, Wily Spike GB II (Alt).
  • Icon for Wily Spike GB II in the builder menu is the wrong color.
  • Tengu BG (Animated) can sometimes desync from one screen to another.
  • Astro BG 3, 4 and 5 can sometimes desync from one screen to another.
  • Super Arm draws above certain objects such as enemies.
  • End of Credits do not scroll to the right position.
  • When there's multiples Oni Wind Generators, the speed for pull and push is inconsistent depending on positions.
  • Astro Door stops moving after a screen transition while in movement.
  • Oil Slider on moving platforms acts differently than it was in previous versions.
  • Target animation doesn't stop when time is stopped.
  • Target rails are still active and moving targets while time is stopped.
  • Yellow Devil placed vertically between two sections damages player during transition and boss intro.
  • Wily Machine 6 gets stuck during a jump when moving platforms enter it.
  • Cold Man's Ice Wall loses all speed and rises in water when a single pixel touches water.
  • Cold Man's Ice Wall breaks early when it hits a screen edge with a connected screen by transition.
  • Dark Man 3's stun causes the player's colour to change while stunned when opening, closing the pause menu or when switching weapons on pause menu.
  • Dark Man 3's stun causes the player's colour to return to Command Select's default colour instead of the currently selected weapon's colour.
  • Soccer Ball Jet activates and damages players when they are at rest and the player is under them.
  • Dynamo Conveyors may crash the games when on edge of screens at start of the level.
  • Dashing with Bass and swapping to Charge Kick weapon gives the wrong hitbox to the player.
  • Magnetic Coil SFX doesn't stop when leaving the section.
  • Hyoey SFX doesn't play properly when another Hyoey is dead or out of section.
  • Plasma's connection SFX doesn't play properly when another group of Plasma are connected on the section.
  • Plasma's connection SFX doesn't stop playing when leaving the section.
  • Surumaker in water is not able to track the player properly.
  • Switching weapons to or from Power Adaptor while shooting locks up player controls.
  • Bosses always target Copy Vision even when it is not a primary or secondary weakness.
  • Water animation can get desync after a transition.
  • Ice Wall does not properly lose durability to hitting enemies or bouncing off walls.
  • Spark Shock teleports to enemies starting position when they are stunned and despawned.
  • On/Off Ladders make enemies move up slightly when transitioning while over them.
  • Boss projectiles are drawn behind plates.
  • Brain Break does not properly take damage from Ballade Cracker.
  • In the editor water goes through some things it should not.


Versions
1.0.0
1.0.11.0.21.0.31.0.41.0.9
1.1.0
1.1.11.1.21.1.3
1.2.0
1.2.11.2.21.2.31.2.4
1.3.0
1.3.11.3.21.3.31.3.41.3.51.3.6
1.4.0
1.4.11.4.2
1.5.0
1.5.11.5.21.5.31.5.41.5.5
1.6.0
1.6.11.6.21.6.3
1.7.0
1.7.11.7.21.7.31.7.41.7.5


1.8.0
1.8.11.8.21.8.31.8.41.8.5

1.9.0